Capcom's arcade-exclusive sequel to Saturday Night Slam Masters reinvents the short-lived series' gameplay, changing it from conventional 2.5D wrestling to a wrestling-themed fighting game.
|
|
To do: |
Unused Ring Entrances#
|
|
This page or section needs more images. |
Stage |
Layer 1 |
Layer 2 |
Assembly |
|---|---|---|---|
Mexico |
![]() |
![]() |
|
Santo Domingo |
![]() |
![]() |
|
London |
![]() |
![]() |
|
CWA |
![]() |
![]() |
|
New Delhi |
![]() |
![]() |
|
BWA |
![]() |
![]() |
Ring of Destruction contains unused ringsides for wrestlers' entrances, which can't be seen in-game due to the ring's limits. The game's prequels Saturday Night Slam Masters and Muscle Bomber Duo contained small introductions where each character was shown entering the ring through them, with their personal theme song and sometimes entrance-exclusive sprites.
While the game contains most of the sprites from Slam Masters, including the ring entrances (alongside other unused ones like weapons), most of the game stages are either modified versions of the former SNSM background (Los Angeles, Tokyo, New York, Sydney, CWA, Calgary) or completely new ones (Moscow, London, Mexico, Santo Domingo, Hanover, New Delhi, Las Vegas, BWA), which means that they were unused additions created exclusively for RoD.
(Discovery: Asran Ryuto)
References#
|
The Slam Masters series | |
|---|---|
|
Arcade |
Saturday Night Slam Masters • Ring of Destruction: Slam Masters II |
|
SNES |
|
|
See Also | |











