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File Download#
Download Rimworld XML Comments Summary File: Rimworld xml comments summary.7z (42 KB) (info) |
Highlights#
Places descriptions#
Descriptions of types of planets and places within the RimWorld "lore" can be seen in Ideology/Defs/Misc/PlaceDefs/Places.xml. The place names are not part of the comments, and can be seen in-game. They are split into two groups, "Spacer or tribal" and "Spacer only".
Place |
Description |
|---|---|
=== Spacer or Tribal === |
|
Oubanyen |
A steamy world of wet jungles, strange tribes with psychic powers. |
Chelis |
An arid world of moisture-farming tribes |
Ilwaba |
A regrown deathworld where tribes live among overgrown cities. |
Boccocarro |
A subterranean world with vast caverns and a baked, inhospitable surface. Many factious but isolated city-states. |
Nuchadus |
A chaotic volcanic world far from the sun, covered with lava flows and black sand dunes. There are nomads and movable cities. |
Zoutera |
A grassy planet populated by megafauna. |
Wavia |
A water world dotted with atolls and floating seaweed. |
Bagua 5 |
A junkyard planet of crashed ships, broken machinery, scavengers and traders. |
Rhydell |
A forest moon filled valuable flora and with dangerous predators. |
=== Spacer only === |
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Iwamura |
Iwamura is a stony asteroid housing a large trading hub. |
Novaroma |
Novaroma is a planetoid covered in a vast city, ruled by a bureaucracy. |
Filson |
Filson is a rural planet of vast agriculture plots and territorial landowners. |
Creticon |
Creticon is a high-tech death-world where everyone lives in bunkers. |
Yttak |
Yttak is a frigid ice-moon prison colony. |
Kemia |
Kemia is a toxic, overcrowded world with an oppressive government. |
Rogia |
Rogia is a world of windy prairies and towering glitter-tech cities. |
Xanides |
A small strip-mining planet with a thin atmosphere. |
Lutuni |
A rainforest paradise and glitterworld tourist destination. |
Atura Station |
An orbital dry dock and construction yard. |
Signed Comments#
The following are a list of comments that are signed.
Comment |
Location |
|---|---|
PlaceholderAudio, as requested took a stab at making a sound that plays during new colony cutscene, perhaps this should be reviewed? -Nick |
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Given the 1000-point limit of Util_AdjustPointsForDistantFight, I believe this will never happen -Ty |
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