the cutting room mirror

en

This is a sub-page of Resident Evil (PlayStation)/Unused Backgrounds.

Unused Backgrounds#

Original 1996 version#

Unused

Used

Two unused variants for the close-up on Kenneth's corpse.

An unused angle for the lower floor of the main hall. It is however used in two of the prototype versions, in which the protagonist can be seen climbing a few steps before the loading screen.

An unused camera angle for the small gallery room.

An early version of the mezzanine above the dining room, looking close to how it does in the October 4, 1995 prototype.

Unused

Used

An earlier version of the camera angle, found in the data of the corridor preceding the room.

Unused

Used

Earlier version.

Unused

Used

An early version of the bathroom found in the data of the room preceding it.

Unused

Used

Earlier version, the colours of the wall differ.

Biohazard_unusedbg_ROOM410_3.png Biohazard_unusedbg_ROOM410_2.png

An early version of the Dormitory basement arms room. There is no close-up in the final version.

Unused

Used

The position of the switch differs.

Biohazard_unusedbg_ROOM40F_3.png Biohazard_unusedbg_ROOM40F_4.png

Two unused angles in the Dormitory basement room where the roots of Plant-42 are located, showing an early version of the room. It looks like the lightswitch was meant to be useable.

Biohazard_unusedbg_ROOM20C_7.png Biohazard_unusedbg_ROOM200_4.png

An unused angle for the room with the grave. Its brighter variant was found in the data of another room.

Unused

Used

Earlier version.

Biohazard_unusedbg_ROOM30E_2.png Biohazard_unusedbg_ROOM30E_3.png

An unused close-up on the typewriter in the save room of the Underground area, and an earlier version of it.

Unused

Used

Early version.

Another angle of the early version of the room, with no real used equivalent.

Unused

Used

An unused close-up on the switch and compartment on the wall.

Unused

Used

Earlier version, the camera angle was changed and the lighting made brighter so the door is more visible.

Unused

Used

An earlier version of the room, found in the data of the room preceding it.

An unused camera angle for the heliport, found in the data of one of the Underground rooms.

Director's Cut#

Unused

Used

The view point is further back in the unused version and one of the perfume bottles has a different placement.

Unused

Used

Early version.