This is a sub-page of Resident Evil (PlayStation)/Rooms Differences.
In the Advanced/Arrange mode of the Director's Cut versions, camera angles and visuals were changed in several rooms.
Rooms Differences#
Mansion, 1F East Corridor#
Original/Standard |
Arrange/Advanced |
|---|---|
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
The Advanced/Arrange mode uses an earlier version of the door as seen in the Trial Edition of the game. However, the other side of the door in the other corridor was not updated to match.
Mansion, 1F East Corridor To Shed#
Original/Standard |
Arrange/Advanced |
|---|---|
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
Mansion, 1F West Corridor#
Original/Standard |
Arrange/Advanced |
|---|---|
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
Windows were edited so that the Cerberus enemy can burst through them.
Mansion, 1F Small Gallery#
Original/Standard |
Arrange/Advanced |
|---|---|
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
Not pictured: the back of the room matches with the original.
Mansion, 1F Dressing Room#
Original/Standard |
Arrange/Advanced |
|---|---|
None |
![]() |
![]() |
![]() |
![]() |
![]() |
An extra camera angle in Advanced/Arrange mode not present in the original room: a close-up when entering the room. Plus the mirror was moved to the opposite wall.
Mansion, 1F Wardrobe Room#
Original/Standard |
Arrange/Advanced |
|---|---|
![]() |
|
![]() |
|
![]() |
|
None |
The wardrobe room was completely redone, there is one more camera angle and the costumes the protagonists can change into can actually be seen.
Once the player changes into a costume, it no longer appears in the room. Example: if the player changes into the first costume, it can longer be seen in the room; if then he changes into the second costume, the first costume is back in the room but the second is gone.
Mansion, 1F East Bathroom#
Original/Standard |
Arrange/Advanced |
|---|---|
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
Arrange/Advanced |
|---|
![]() |
An extra camera angle not present in the original, used for a cutscene with a zombie surprising the protagonist. An earlier version of it is also in the room's data.
Mansion, 2F West Corridor#
Original/Standard |
Arrange/Advanced |
|---|---|
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
Mansion, 2F Dining Room Mezzanine#
Original/Standard |
Arrange/Advanced |
|---|---|
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
Mansion, 2F Main Hall Mezzanine#
Original/Standard |
Arrange/Advanced |
|---|---|
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
Arrange/Advanced |
|---|
![]() |
An extra camera angle used in the cutscene with Jill and Barry.
Mansion, 2F East Corridor#
Original/Standard |
Arrange/Advanced |
|---|---|
![]() |
![]() |
![]() |
![]() |
None |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
There is one more camera angle in the Advanced/Arrange mode to cover the space not shown in the next angle.
Mansion, 2F Terrace#
Original/Standard |
Arrange/Advanced |
|---|---|
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
Some touch-ups for the blood were done.
Arrange/Advanced |
|---|
![]() |
![]() |
![]() |
Three extra camera angles, related to the new cutscene in that mode.
Mansion, 2F West Hidden Office#
Original/Standard |
Arrange/Advanced |
|---|---|
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
None |
![]() |
The Original room has a view at the heliport through the window. In Arrange/Advanced mode, crows burst through the window instead.
Courtyard, 1F#
Original/Standard |
Arrange/Advanced |
|---|---|
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
None |
Dormitory, Entrance Corridor#
Original/Standard |
Arrange/Advanced |
|---|---|
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
None |
![]() |
Dormitory, Leisure Room#
Original/Standard |
Arrange/Advanced |
|---|---|
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
None |
Laboratory, B3 Corridor#
Original/Standard |
Arrange/Advanced |
|---|---|
![]() |
![]() |
![]() |
![]() |
![]() |
|
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
Laboratory, B3 Morgue#
Original/Standard |
Arrange/Advanced |
|---|---|
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
In the last shot, in Arrange/Advanced mode a bed was taken out replaced by a zombie laying on the floor. In the rest of the room: subtle changes done to the lighting and camera angles.
Laboratory, B3 Autopsy Room#
Original/Standard |
Arrange/Advanced |
|---|---|
![]() |
![]() |
None |
![]() |
![]() |
![]() |
The camera angles were changed and tiles were added on the floor to make the puzzle involving crates more readable. The floor tiles are the same size as the (non pictured) crates.
Laboratory, B3 Engine Room#
Original/Standard |
Arrange/Advanced |
|---|---|
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
The first camera angle was changed so the door can be seen better. In the entire room, grates on the ceiling were added, plus some subtle lighting changes.



















































































































































































