Redline Racer is an arcade motorbike racing game. Not connected to the 1986 arcade game by Cinematronics or Redline: F1 Racer for the SNES.
Sub-Pages#
Development Button#
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This needs some investigation. |
The executable file contains a reference to DEVELOPMENTBUTTON, alongside the buttons seen in the menus. strings.txt also has a 'DEVELOPMENT' string, below the main menu buttons (although this seems to be for an earlier build). In menudata.ini, there is a setting called ShowDevelopmentOptions, but enabling it does nothing. One possibility is that the button opened a menu that allowed you to change the settings described below.
Debug Settings#
As mentioned above, menudata.ini has several settings that cannot be set in-game. These were likely meant for debugging purposes.
- ShowDevelopmentOptions - Presumably meant to toggle the Development button, but in actuality does nothing (or at least, nothing obvious).
- ForceCDTrack - Forces the specified music track to play throughout the game (this includes the data track, so music track 1 would be 2, and so on). 0 is default behavior.
- RetailVersion - When disabled, the title screen displays the OEM text instead of the retail text.
- UseGraphicsScreen - Toggles the Graphics button in the options menu.
- UseTitleScreen - Toggles the title screen.
- RunMode - Known values are 'Menus' (default), 'Arcade' (jumps straight into a race), and 'Marketing' (see below).
- MaxNumCompBikes - Self-explanatory, though having more than 99 racers causes problems with the position display.
- ForceOnTrack - When disabled, disables both the off-track countdown and the invisible barrier around the track, allowing you to go out-of-bounds.
- OffTrackCountDown - Despite the name, this doesn't actually toggle the countdown, but it does toggle the forcing back on track when it finishes.
- RenderMap - Self-explanatory.
- RenderFPS - Self-explanatory. On the menus, the framerate is displayed on the top-left of the screen. In races, it's displayed at the bottom-centre, and another value whose meaning is not immediately apparent is also displayed.
Marketing Mode#
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This needs some investigation. |
Setting the RunMode field in menudata.ini to 'Marketing' (without the quotes) causes the game to fail to recognise the CD. Evidently, it's looking for a different set of files. The game seems to default to 'Menus' (the normal setting) if it doesn't recognise the value.
Unused Audio#
Alternate Voice#
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To do: |
There are voices in the sounds folder whose lines are the same as the used ones, but in a different voice (the voices for each language in the languages folder are used instead of these):
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Unused Menu Voices#
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Notes |
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Evidently, there was once a feature to configure your bike. |
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It seems the game once had riders as characters. |
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Language Differences#
Foreign-language versions seem to play a different sound effect when the cursor goes over a button in the menus.
English |
Foreign |
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Unused Graphics#
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To do: |
Overlays#
Overlay |
Notes |
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A countdown overlay is used instead. |
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A menu is displayed instead. |
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Medals are used instead. |
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The announcer says 'Time Out' instead, and a menu is displayed when a race is over, regardless of its outcome. |
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F1 Racing Simulation' Demo Leftovers#
On the CD is a folder called "F1", which has leftover files from the demo version of F1 Racing Simulation.