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Build Info#
Present at 0x1A4695 in 1ST_READ.BIN.
Red Dog v1.55 - BUILD 1849
(Source: Original TCRF research)
Developer Notes#
Present in LANG.TXT are some notes for the publisher.
# ###############################################################
# * Notes to Crave:
#
# The format of this file is such that the left-hand word
# does *not* get translated - it is a 'tag' used internally in
# the game. After the tag there are tab characters, and then
# the translation text, which must be on the same line - don't
# press RETURN until all of the text for that tag has been
# entered.
# *
# Comments are introduced by the '#' character as the first
# character on a line, followed by at least one space, then
# the rest of the line is ignored. Comments *do not* need
# translation.
# *
# Throughout this file, if more than one translation needs
# to be used at once in the game, or if a user-supplied
# parameter, such as a profile name, needs to be inserted,
# some special combinations of characters are used.
# All these special characters begin with a percent sign.
# Most of the tags using this system should be commented so
# you know which text is going where. For example:
# TIME Time: %d:%02d
# will come out in the game as something like 'Time: 1:30'
# *
# Text colour changes within a translation are handled with
# some other magic characters, all starting and ending with
# a tilde character (~) - for example:
# MP_DM_PLURAL ~cff0000~%d~x~ kills required to win
# Will come out as something like '5 kills required to win'
# except that the '5' will be in bright red
# *
# Anything inside square brackets ([, ]) is a language change
# statement - just ignore it if I've inadvertantly left any
# in.
# *
# Hope this helps
# *
# ###############################################################
(Source: Original TCRF research)
Bonus Content#
Present on track 1 of the disc is a directory named CHEEKYIMAGES which contains a bunch of random images.















(Source: Original TCRF research)