Unused Graphics#
DEFAULTTEXTURE_X1.DDS#
DEFAULTTEXTURE_X1.DDS appears to be a placeholder texture relating to the shaders.
Debug Functions#
Console#

Pressing the tilde key will activate a console used for enabling some of the debugging features below.
Free Camera#

Inputting cam_free 1 into the console activates a free camera. Moving the mouse will rotate it, while the K, L, O, and semicolon keys are used to change the position.
Draw AI#
DrawAi 1 displays information about the AI for each fish. This includes the current animation, speed, and which task is being performed.
Game Logging#
Download RapalaProFishing debuglog.zip File: RapalaProFishing debuglog.zip (info) |
The game will automatically create a game log named debug.log in the Bin folder when Rapala.exe is running as an administrator.
Unused Code#
A few of the scripts feature some code that was commented out.
FX\SHADERS\FX_SHADERS.SCRIPT#
The sunmask was originally diffused differently.
-- MaterialDiffuse( "KeyFramePARAM",12,
-- 0,0,
-- 5,0,
-- 100,1,
-- 175,1,
-- 210,1,
-- 300,0.5,
-- 500,0,
-- 600,1 ,
-- 652,1,
-- 950,1,
-- 950,1,
-- 1000,1,1,1,1);
FX\SHADERS\RAPALAFX.SCRIPT#
The shader relating to rain water has a single line of unused code.
-- ZFunc (SHADER_ALWAYS);
SCRIPTS\GAMEFISHES.LUA#
The Smallmouth Bass was just going to be the Southern Smallmouth Bass.
--DefineFish("sbasss", "Smallmouth Bass", "Southern Smallmouth Bass");
-- SetFishDims(18.89, 3.01852, -0.2963, 0.01852);
-- SetFishTemp(21.5, 4, 30);
-- SetFishLurePref (8,11,13);
-- SetFishAttr ("hj",90,"hhj",100,"f",75,"hf",85,"fr",90,"sp",95,"spr",95,"sw",90,"cd",80,"rnr",83,"hcd",90,"hrnr",95);
SCRIPTS\UNLOCK.SCR#
// trace ("Called UnlockLevel (%d)\n",level);
// if (GetTournamentPlace (tour) < 20) UnlockLevel (20);
SCRIPTS\LEVELS\AK1\CTB.SCR#
//special lodz
// SetCTB("levels/objects/alaska/tree/aktree1_l.skin", -4500);
// SetCTB("levels/objects/alaska/tree/aktree1_3.skin", -4500);
// SetCTB("levels/objects/alaska/tree/aktree1_13.skin", -4500);
SCRIPTS\LEVELS\AK1\SPAWNSETUP.SCR#
// DefineSpawnMaterial("Default");
// if (ActiveTour (2)) SpawnFishTable("ksalmon", 1, 108, 127);
// else
// if (ActiveTour (11)) SpawnFishTable("ssalmon", 1, 90, 114);
// else
// {
// SpawnFishTable("ksalmon", 1, 108, 127);
// SpawnFishTable("ssalmon", 1, 90, 114);
// }
// EndSpawnMaterial();
SCRIPTS\LEVELS\BASE\SPAWNBASE.SCR#
//void SetBiteParams(char *fishType, int biteTime, int maxDecrease, int relax); se impart la 100
//void SetFightParams(char *fishType, int run, int charge, int jump, int angle, int time);
SCRIPTS\LEVELS\BASE\WORLDBASE.SCR#
Interestingly enough, this script has a reference to a cut voice line.
//AddMessage ("amb26", "You got a \"Festive Beverage\" there?");
Unused Text#
FX.INI#
A configuration file containing references to test scripts that can not be found in retail.
--DefineFX( "test1" );
--DefineFX( "test2" );
--DefineFX( "onetest" )