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Development Text#
Present inside SLUS_009.54 at the following addresses.
0x86F28:
CPU %ld
Process %ld
Actor Process %ld
Chop Process %ld
Tracker %ld
Render %ld
Actor Render %ld
Chopper Render %ld
Dome Render %ld
GameCode %ld
Total Gameloop %ld
Total Free %ld
Largest Free %ld
Total Chunks %ld
Game Mode Variables
Demo Flag %ld
Menu Mode %ld
Course %ld
Chopper %ld
Skill %ld
ColdStart %ld
GameMode %ld
MenuMusic %ld
RadioSet %ld
CurveSet %ld
SoundVol %ld
CDVol %ld
JoyPad %ld
CDTrack %ld
EuropeFlip %ld
ShockOff %ld
Section %ld
0x87EF8
You lose, no memory!
Out of Memory: Couldn't allocate %lu bytes
Unable to open memscope
Could not allocate fcioreq.
Could not open root filecat '%s'.
file "%s" not found
Couldn't open file '%s'
Error Reading file %s
User memory size (%ld) to small for new filecat directory info size (%ld).
Unable to allocate memory (%ld)for new filecat directory.
Illegal value for fcwhence.
Hash tables are not implemented yet.
Failure.
Could not open XA dir '%s'.
#!!CLOSE!!#
<<No Float support yet>>
%s LINE %d:
0x882F0:
(%s) NOT CODED
ACTIVATE
TOO MANY OBJECTS
Group Change %ld
NO SPAWN ID <%d>
GOTO ACTOR
ILLEGAL NUMBER
TUBE_CULLING
MDL_SHDW_BIG
MDL_SHDW_SML
MDL_SHDW_MED
MDL_SHBOXSML
MDL_SHBOXMED
MDL_SHBOXBIG
NO ANIMATION DATA LOADED
0x88574:
Type = %d
Radius = %d
Dim = %d %d %d
Actor = %x
ObjPtr = %x
Container = %x
Frames = %lx
OBJ INDEX RANGE %d of %d
COLLISION
INVALID RANGE %ld of %ld
CONTAINER
CANT REMOVE NULL ITEM
SCN_SHOT\RITE_%ld.TGA
SCN_SHOT\LEFT_%ld.TGA
SCN_SHOT\TITLE.TGA
SCREEN SHOT
TITLE.TGA
ERROR IN WRITE
BORDER16
ERRROR IN STRING MALLOC
Cant Find String %s
DYNA STR CHECK LOWER CASE
WRITE DATA MISSING<%s>
DYNA STR
SPR_HOVCOP
SPR_HOVBAR
SPR_HOVPOL
SPR_HOVTYM
<<No Float support yet>>
0x889C8:
RC STUNT COPTER ERROR CODE
BG_COLOR_RED
BG_COLOR_GREEN
BG_COLOR_BLUE
CHOPPER_DATA
LINKLIST
NONE FREE
SENDING MAIL TO INVALID MAILBOX
<%s> %x %x
MAILBOX - TOO MUCH MAIL
KILL WAY TO MUCH MAIL
MEMORY.c: malloc_bottom_count = %ld * 4 = %ld
MEMORY.C: rs1_free(0x%08X)
RS1 FREE
TRYING TO FREE A FREE MAN
MEMORY.C: Prev(0x%08x) Next(0x%08x)
MEMORY.C: filled gap
MEMORY.C: PrevNode->size=%ld
MEMORY.C: joined previous
MEMORY.C: joined next
MEMORY.C: rs1_malloc_top(%lu==0x%lx)
MEMORY.C: returning exact match 0x%08X
NO MEM %ld %ld %ld
RS1 MEM TOP (MAYBE NOT COMPRESSED)
MEMORY.C: returning 0x%08X: Prev(0x%08x) Next(0x%08x)
MEMORY.C: rs1_malloc_bottom(%lu==0x%lx)
RS1 MEM BOTTOM
MEMORY.C: returning 0x%08X
MEMORY PLUS
OUT OF RANGE
MEM PLUS
MEMORY ERROR
0x88DC0:
TOO MANY MALLOCS
FILE ERROR <%s>
NETSCAPE LOADER
File missing
TERRAIN_TYPE
OBJECT LIST
TOO MANY OBJS
SOUND DELAY
NO MORE SLOTS
CLUT RAM
NO FREE CHUNK
B %ld %ld
FUCK RAM
VIDEO RAM
OUT OF MEMORY
WIDTH UNDEFINED
TEXTURE LOAD - BPP TRASHED
DUP TXTR - WRONG BPP
DUP TXTR - WRONG SIZE
%d %d %ld
GET T SIZE
PAL DEBUG
TIMER CODE
NO MORE TIMERS
VCR%ld.VCR
CHOPPER_DATA
VCR FILE - RECORD NEW DEMO PLEASE
CHOP STRUCT WRONG SIZE
%ld %d %ld
Can't allocate common bank sound pointers.
Can't allocate common bank sound instances counters.
Can't allocate Level bank sound pointers.
Can't allocate Level bank sound instances counters.
Need to init a common bank first.
Need to init a level bank first
UNKNOWN ID %ld
WAD LOAD
File missing
Can't open file
Can't read file
%s OUT OF DATE.
IFF LOAD %d <%s>
UNKNOWN ID MAYBE MODEL ERROR
DECOMPRESS
BAD MAGIC
BAD DATA
CHECK_END
0x89880:
MIKES AI CODE TEST
OBJ NUM = %d
ALIGN = %d
ObjectID= %d
Total = %d
I AM ENEMY - %d
ObjNum = %d
Align = %d
ObjID = %d