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RAID: World War II

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Unused Graphics#

Unused "rc" images#

There are unused images for a lot of random things in the game whose names start with "rc_". It's unknown where they were supposed to be used.

Unused Cubemaps#

There's a lot of cubemaps (textures used for reflections) from PAYDAY 2 and PAYDAY: The Heist missions. Some show heists in their early development stages.

Heist Name

Cubemap

Aftershock

Art Gallery

RAIDWW2_cubemap_art_gallery.png
RAIDWW2_cubemap_gallery_int.png

Alesso Heist

RAIDWW2_cubemap_alesso_0_fc4d3f6757d67853.png
RAIDWW2_cubemap_alesso_1.png
RAIDWW2_cubemap_arena_gensec.png

Big Bank

Car Shop

Diamond Store

Escape: Cafe

Go Bank

Hoxton's Revenge

RAIDWW2_cubemap_hoxrev_0_5273ca1e3df49a1f.png
RAIDWW2_cubemap_hoxrev_1_68bb9b40dffd49d8.png

Jewelry Store

RAIDWW2_cubemap_quick_diamond_ext.png
RAIDWW2_cubemap_quick_diamond_int.png

The Diamond

Mallcrasher

RAIDWW2_cubemap_mall_gym_int.png
RAIDWW2_cubemap_mall_int.png

Nightclub

Watchdogs

VR Menu

First World Bank

Heat Street

Undercover

RAIDWW2_cubemap_undercover.png
RAIDWW2_cubemap_forest.png
RAIDWW2_cubemap_secret_stash.png

No Mercy

There are also a few cubemaps that show Raids in their early development stages:

Raid Name

Cubemap

Camp

RAIDWW2_inner_env_camp_night.png
RAIDWW2_cubemap_hq_night_int_001_df.png

Odin's Fall

RAIDWW2_cubemap_odinsfall_0_e6fec4a0d0f79f2f.png
RAIDWW2_cubemap_odinsfall_1_d05caf5ab152e5b8.png

Gold Rush

RAIDWW2_cubemap_bank_ext_001_df.png
RAIDWW2_cubemap_bank_int_001_df.png

Amber Train

Strongpoint

Unused Tab Screens#

Tab screen was supposed to show a slightly transparent image of mission you are currently playing, but in the end it was scrapped. A lot of these pictures remain in the game.

Unused Loading Screens#

Unused Icons#

Icons used in the E3 2016 demo are still in the game files.

Unused bag icon.

Unused skull shield icon.

Unused reward textures.

Placeholder for future raiders#

Inside graphics for intel desk, there are two copies of official art of Sterling. They were used as placeholders for future possible raiders.

Unused bulletins John Cleese photos#

In an already unused bulletins, that are talked about here in Unused Menus section, there are 10 unused photos of John Cleese and RAID logo.

Unused Weapons#

HDM and Nagant M1895#

To do:
Get footage of them

Planned for update 8, HDM and Nagant M1895 were supposed to be silenced secondary weapons that aren't terrible, unlike Welrod. They were ultimately never added, but a lot of animations and models exist, as well as UI icons, names and descriptions.

Distraction Rock#

To do:
Get screenshots

Probably is an old version of Decoy Coins, as coins use DistractionRock logic. Model for unused distraction rock itself can be found in units/vanilla/weapons/wpn_distraction_rock

Pick Axe#

To do:
Record animation

Among other Steam stats that track number of kills you have with each weapon, there's melee_kills_pick_axe. There's no mention of Pick Axe anywhere in the code, but there is a full set of animations in the files.

Panzerfaust 60#

There's a definition for NPC-held Panzerfaust 60, though model it references no longer exists.

Throwable Ammo Bags#

Located in lib/units/props/throwableammobag.lua there's code for throwable ammo bags. They have 3 levels of upgrades which would probably increase the amount of ammo stored in them. These ammo bags check for collisions with other players, so they were probably meant as a throwable to help your teammates out if they run out of ammunition.

Attempting to execute this code in released game will result in a crash, as unit it tries to load is missing.

Weapon point drops#

Among other drops you can get after finishing a raid, there's Weapon Point. You can't get it naturally, but it's possible to force the game to give it to you via mods. Uniquely it has an option to redeem it for XP, though that option crashes the game.

RAIDWW2_Weapon_Point_Drop.png RAIDWW2_Weapon_Point_Redeem.png

Steam stats for the game also mention a possible achievement for spending a weapon point.

API name

Display Name

ach_weap_points_spend

ach_weap_points_spend1

Unused Text#

Customization and character profiles#

Text

String IDs

Notes

Graveyard

character_profile_graveyard

Hardcore

character_profile_hardcore_text

For every character created, game defines if profile is Hardcore or not. This information is never used anywhere.

Beta Jacket Limited edition for the few, the brave, the bug hunters and balance testers.

character_customization_british_beta_jacket_001_upper_name character_customization_british_beta_jacket_001_upper_desc

Sadly for brave bug hunters and balance testers, this jacket doesn't exist in released game.

Required nationality:

character_customization_info_box_required_nationality

Despite all items in the game being character locked, i.e. Golden Jacket bought for Rivet can't be equipped by Sterling, this text is never seen because game just doesn't show items you can't equip for given character.

Locked: wrong nationality

character_customization_locked_nationality

Head

character_customization_type_head

In released game it's only possible to customize "Upper" and "Lower" slots.

German default head name German default head desc

character_customization_german_default_name_head character_customization_german_default_desc_head

American default head name American default head desc

character_customization_american_default_name_head character_customization_american_default_desc_head

British default head name British default head desc

character_customization_british_default_name_head character_customization_british_default_desc_head

Russian default head name Russian default head desc

character_customization_russian_default_name_head character_customization_russian_default_desc_head

Skills#

Text

String IDs

Notes

Undetectable by spotters The spotter can no longer spot you.

skill_undetectable_by_spotters_name skill_undetectable_by_spotters_desc

PLACEHOLDER SKILL Eventually this will be swapped with a really cool skill.

skill_empty_placeholder_name skill_empty_placeholder_desc

Reach level $LEVEL; with the $CLASS; class to unlock Tier $TIER; and complete the preceding challenges to activate this challenge

weapon_skill_challenge_unlocked_level_different_class

In released game no weapon challenge requires you to play a different class to unlock it.

Unused Mission Objectives#

To do:
There is definitely more unused objectives.

Berlin#

In the released game, Berlin can only be roamed around during missions, but originally you could go there without a mission active.

Objective

String IDs

Get back to headquarters and report. Report to Mrs. White and report her operation progress.

obj_zone_mid_report_hl obj_zone_mid_report_desc

Raid. Go out to the city, roam the streets, gather random loot.

obj_zone_nojob_report_hl obj_zone_nojob_report_desc

Camp#

Objective

String IDs

Notes

Collect Your Reward Go to the Mission Table to Collect Reward.

obj_camp_collect_reward_hl obj_camp_collect_reward_desc

Proceed to Tutorial

obj_camp_goto_tutorial_hl

While not possible in vanilla, you can mod in an option to choose Tutorial as a Raid.

Forest Convoy#

Objective

String IDs

Prevent the enemy from following you by wrecking all the other trucks.

obj_ger_forest_truckloot_destroyother_desc

Wait for the fire to light off The fire is blocking our way, wait for it to light off.

obj_ger_forest_ambush_fightback_hl obj_ger_forest_ambush_fightback_desc

"Best of" awards#

Unused award icons#

In the code there are icons defined for "Best of" awards that don't exist in released game.

Icon

Name

bonus_least_bleedout

bonus_least_health_lost

bonus_most_ammo_looted

bonus_most_health_looted

bonus_most_warcries_used

"Best of" awards' XP bonuses and loot values#

"Best of" awards you get at the end of missions, like most headshots, or most specials killed, were originally meant to give XP bonuses and "loot values" (probably greed items progress), but this functionality goes unused.

Award

XP Bonus

Loot value

Notes

Most kills

50

20

Most specials killed

100

20

Most accurate

75

20

Most headshots

100

20

Most downs

-50

-20

Goes unused as a "Best of" award, but has a copy as "Hall of Shame" award

Most revives

100

20

"Hall of Shame" awards don't have any bonuses or loot values.

Unused Code#

There's a lot of code from PAYDAY: The Heist and PAYDAY 2 that goes completely unused.

Mission Regions#

lib/tweak_data/operationstweakdata.lua defines three regions: Germany, France, and Africa. Only Germany is used.

Early Mission Regions#

While in the released game every mission is set in Germany, internal name IDs of some missions imply they were set in other regions.

Name string ID

Mission Name

Early Region

menu_afr_miss_04_hl

Wiretap

Africa

menu_afr_miss_05_hl

Strongpoint

Africa

Old Holiday System#

Until October 2024, Holiday system that was in the game assigned holidays to months of the year. There are defined Halloween, Christmas, and April Fools holidays, though none of them are assigned a month, and therefore the entire system goes unused. The only thing this system did was change logo in the main menu.

DLC Definitions#

Full game DLC is defined: DLC_NAME_FULL_GAME. It doesn't get used anywhere, and oddly enough it's not even a PAYDAY 2 or PAYDAY: The Heist leftover.

Also, there are definitions for 3 "DLC grant types": DLC_GRANT_TYPE_AUTO, DLC_GRANT_TYPE_DROP, and DLC_GRANT_TYPE_BUY. These are not used anywhere in the game.

Foxhole vehicle definition#

Earlier in development foxholes might have been just vehicles that couldn't drive, as there is an entry for them in VehicleTweakData, along side Kubelwagen, truck, and even unused Jeep.

In final game foxholes are a completely different things from vehicles, as one would expect.

Fun Foxhole vehicle stats, with Kubelwagen stats for comparison:

Stat

Foxhole

Kubelwagen

Max speed

1

120

Max RPM

2

6000

All sounds for Foxhole vehicle are defined as "occasional_silence"

Lobby custom_text#

Every lobby you create has a field custom_text. This field was supposed to be used for custom MOTD-style messages, but feature was cut. Right now there doesn't exist any UI to display these custom messages.

Unused Menus#

Debug menu#

There's a button and some assets for a Debug menu, but menu itself is not shipped with released game.

Button backgrounds for this menu

Checkboxes for this menu. Look similar to PAYDAY 2 checkboxes.

Intel desk#

Intel Desk has 3 unused menus. Bulletins and Operational Status, major updates and patch notes respectively, are fully complete and can be re-enabled by simply adding back buttons to switch to them. Control Archive, on the other hand, is missing table where videos are defined, so it crashes when you switch to it.

Control Archive#

Control Archive in Intel Desk would allow player to rewatch mission unlock cutscenes starring Control. All the functionality is still in the game, but table where videos are defined is missing. We can guess what was there based on unused strings.

String ID

Name

Possible video

control_archives_1

Shove it!

movies/vanilla/mission_briefings/02_mission_brief_a2_cause-carnage_v005

control_archives_2

Top hole!

movies/vanilla/mission_briefings/02_mission_brief_b1_cause-carnage_v004

control_archives_3

Take the cane

movies/vanilla/mission_briefings/02_mission_brief_b5_steal-valuables_cause-carnage_v004

control_archives_4

Spiffing!

movies/vanilla/mission_briefings/02_mission_brief_a5_rescue_v005

control_archives_5

Another jaunt

movies/vanilla/mission_briefings/02_mission_brief_a1_demolition_v005

control_archives_6

Little ambush

movies/vanilla/mission_briefings/02_mission_brief_a3_ambush_v005

control_archives_7

Spot of info

movies/vanilla/mission_briefings/02_mission_brief_b3_steal-intel_v004

control_archives_8

Good thrashing

movies/vanilla/mission_briefings/global/02_mission_brief_b2_assassination_v004

control_archives_9

Spot on

movies/vanilla/mission_briefings/global/02_mission_brief_b4_steal-valuables_cause-carnage_v004

control_archives_10

Control video 10

movies/vanilla/mission_briefings/02_mission_brief_a4_infiltration_v004

Unused Challenge Cards#

Developers added on Steam a lot of challenge cards that cannot be obtained. Even if user has them, they still can't be used in the game as they are missing from challengecardstweakdata.lua which defines what cards can be used.

Card Name

Description

I have trust in my aim

Enemy has 2x life, player has 21% more headshot damage

Engineering

You are not allowed to fail an interaction wheel minigame, but there are no barrages

It's all in your head

Enemies only die from headshots, but you regen 2% life every 5 seconds

Ze glass cannons!

Enemies does x2 ammount[sic] of damage, but they have 50% less health

Where's the health!?

Health drops despawn after 10 seconds, but player reload speed is 25% faster

Double damage for them, but more xp for me

Enemies do x3 ammount[sic] of damage, but you get 210% xp

No snipers, no cry

The bleedout timer is 14 seconds shorter, but there will be no snipers

One bullet at a time

Enemies take 20% more damage, but the players can only shoot with single fire

Fast and furious

Complete the raid within 14 minutes, but your grenades have increased radius by 4 meters

Lighter for nothing

All bags weight 50% less, but no enemies will drop ammo or health

The fast spender

Bags do not slow you down, but every bullet fired counts as 2 bullets

Explosive weakness

Enemies do not take explosive damage, but they do 50% less damage in general

Double damage for them, but more xp for me

Players can't ever go into bleedout, but they will earn 200% XP

Greedy bastards

The loot drop chance from enemies is lowered to 40%, but players have 50% more primary ammo

Scavengers

The drop chance from enemies is 0, but enemies take 50% mora[sic] damage

Fully loaded pistol!

Players can only use pistols, but you can carry 300% of secondary ammo

Double damage

[color=#ff0000]Players do double damage[/color]

Reduced recoil

[color=#ff0000]Players have reduced recoil[/color]

Error: challenge_card_ra_b_salvage_rights_name_id

Loot pickup rewards increased by 10%;

Error: challenge_card_ra_b_true_gift_name_id

Bleedout timer increased by 7.5 seconds.;

Error: challenge_card_ra_b_hale_and_hearty_name_id

Player Health is increased by 15%;

Error: challenge_card_op_b_tough_it_out_name_id

Bleedout timer increased by 5 seconds.;

Error: challenge_card_op_b_extra_conditioning_name_id

Player Health is increased by 10%;

Error: challenge_card_op_b_crack_shots_name_id

Enemies take 10% more damage.;

Unused Videos#

Update Videos#

There's 18 unused videos that were probably meant to play before showing player new content, like new raiders, levels, and weapons. Here's a playlist with all of them.

04_updates_character_v1_v004

04_updates_character_v2_v003

04_updates_gameplay_v1_v003

Watch on YouTube

Watch on YouTube

Watch on YouTube

04_updates_gameplay_v2_v003

04_updates_gameplay_v3_v003

04_updates_generic_v1_v003

Watch on YouTube

Watch on YouTube

Watch on YouTube

04_updates_generic_v2_v003

04_updates_generic_v3_v003

04_updates_levels_v1_v004

Watch on YouTube

Watch on YouTube

Watch on YouTube

04_updates_levels_v2_v003

04_updates_levels_v3_v003

04_updates_levels_v4_v003

Watch on YouTube

Watch on YouTube

Watch on YouTube

04_updates_levels_v5_v003

04_updates_weapons_v1_v004

04_updates_weapons_v2_v003

Watch on YouTube

Watch on YouTube

Watch on YouTube

04_updates_weapons_v3_v003

04_updates_weapons_v4_v003

04_updates_weapons_v5_v003

Watch on YouTube

Watch on YouTube

Watch on YouTube

Regional Differences#

To do:
Every texture with a Nazi swastika has a censored version with another symbol.

Videos#

Raid_WW2_German_Success_Failure_Scenes.mp4

Depending on whether you failed or succeeded in a mission, one of these rather humorous videos would play to reward/mock you. In the German version before August 16, 20228, these videos had all Nazi imagery and swastikas removed along with changing Hitler to have a comically massive mustache.

(Source: Original YouTube Video)

References#


  1. https://store.steampowered.com/app/414740/RAID_World_War_II/↩︎
  2. https://store.steampowered.com/app/414740/RAID_World_War_II/↩︎
  3. https://store.steampowered.com/app/414740/RAID_World_War_II/↩︎
  4. https://www.amazon.com/RAID-World-War-II-Xbox-One/dp/B0772M8VKR/?th=1↩︎
  5. https://store.steampowered.com/app/414740/RAID_World_War_II/↩︎
  6. https://www.starbreeze.com/news/raid-world-war-ii-available-today-on-steam-for-windows-pc/↩︎
  7. https://www.starbreeze.com/news/raid-world-war-ii-available-today-on-steam-for-windows-pc/↩︎
  8. https://store.steampowered.com/news/app/414740/view/3391793024775323786↩︎