the cutting room mirror

Unused Graphics

This is a sub-page of Putt-Putt Saves the Zoo.

This game has a large number of unused graphics, mostly uncolored lineart and pencil sketches.

Demo Leftovers#

PuttPuttZoo_demotitle.png puttzoo-room-3-demo-banner.gif

These graphics are left over from the demo version, which is mostly present in the game data.

Zoo Entrance#

This room's background has a copy of two of the dancing flowers hidden behind the dashboard.

Rough draft for part of the "Welcome to the Zoo" sequence. The numbers in the first frame indicate the internal frame order needed to produce the animation, with the "cycle" label marking the loop point for the first part of the sequence.

Rough animation of the topiary creatures gyratin'.

Outback Al#

Uncolored animation of Outback Al pulling out the list of missing animals...

...blinking...

...and putting it back.

Chuck Wagon#

PuttPuttZoo_room-11-squigglies-1.png PuttPuttZoo_room-11-squigglies-2.png

Sketches of Putt-Putt's Cheese Squigglies-eating animation.

Little Skeeter#

This storyboard sequence depicts the polar bear snowball fight clickpoint.

Pencil sketch of Little Skeeter.

Sketch of Putt-Putt talking to Little Skeeter.

Penguins#

Here's an interesting one: the penguins were originally supposed to have their own fact-blabbering info kiosk! It's present in the room background, as shown, but the game covers it up by placing another graphic on top of the associated object. Only the kiosk itself is hidden, leaving behind an out-of-place shadow.

It has a complete animation set and a soundbyte for Putt-Putt to say when it's clicked (see here), but sadly no facts about penguins - just the placeholder subtitle "Blah blah blah...". What's there can be made to work by running local script 204, which is most easily accomplished using ScummVM's debugger.

The kiosk is actually visible in the room's save/load pictures, indicating it was removed fairly late in development.

Baby Jambo#

Sketches of the giant scary mousey terrorizing Baby Jambo.

Full-size sketches of the Baby Jambo close-ups.

Uncolored lineart of Putt-Putt seeing what you did there blinking.

Jungle Land Entrance#

Storyboard sketches of what seems to be an unrealized clickpoint involving the monkey that sits on a vine getting knocked off his perch by another monkey, then narrowly escaping from the alligator below.

Raft#

More uncolored lineart of Putt-Putt.

What seems to be a sketch of a frog, probably for the lilypad clickpoint.

Mr. Hippo#

PuttPuttZoo_room-32-sketch-1.png PuttPuttZoo_room-32-sketch-2.png

Still more sketches of Putt-Putt.

Thwack and Quack#

A couple of work-in-progress versions of the "SCENIC VIEW" sign are hidden behind the dashboard. Note that the hidden text is slightly rougher than what's on the sign.

A sketch from a storyboard sequence for an old version of the Thwack and Quack clickpoint. This is the only frame left in the final, but the full thing made it into the demo version.

Scenic View#

Partially-colored animation of Putt-Putt tossing the rope to Kenya...

...and Kenya catching it.

PuttPuttZoo_room-36-tele-1.png PuttPuttZoo_room-36-tele-2.png

Leftover telescope pictures from the demo, which kept the dashboard visible at all times. The used images lack the placeholder at the bottom of the screen.

What would a Humongous Entertainment game be without some wild developer jokes? Obviously this was meant to be shown through the telescope, though it's probably a fairly old leftover due to using a different image format from the real telescope pictures.

For whatever reason, this frame is duplicated and stored separately.

Miscellaneous#

Placeholder save/load image for unknown rooms. Similar images exist in most Humongous games.

Although all the necessary graphics are present, it's impossible to take a picture of Mr. Baldini in the original release of the game: he's always inside his grocery store unless being spoken to, and using the camera on the store doors does nothing. The 1999 re-release fixed this by having him come out of it after some time passes.

In-game appearance Alternate palette showing details

Putt-Putt's primary animations (moving, talking, etc.) from Putt-Putt Joins the Parade and Putt-Putt Goes to the Moon are also present in this game, probably for testing purposes. The color remap chunks used to color them correctly in those games are no longer present, so their palette is broken. The basic logic for assembling and displaying the animations is still present, and the game will default to them if the Putt-Putt actor is spawned in a room with no costumes defined for it (for example, by forcing a warp to room 21, the Animal Tag room).

Putt_Putt_Saves_the_Zoo_Driver's_License.png

Adding ICanDrive=71595 to hegames.ini causes this image of Putt-Putt's driver's license to appear as the second-to-last picture in the credits.

(Source: ScummVM Wiki)