the cutting room mirror

Psychosis

Psychosis is a TurboGrafx-16 shmup with an unusual-for-the-genre "battle in the center of the mind" plot, although it's mostly an excuse to have disconnected stage themes and weird enemies to fight.

Music Test#

At the title screen, hold I + II + Select and press Run.

(Source: GameFAQs (PIW))

Level Select#

At the title screen, press Run. While the screen is fading out, press and hold II. When the screen fully goes black, press Run the number of times listed in the table below for the desired level, then release II to start.

Level

Button Presses

2

5

3

45

4

25

5

100

Regional Changes#

Title Screen#

Japan

US

file:Tg16psychos-jptitle.png

file:Tg16psychos-ustitle.png

The object on the title screen reads "PARANOIA" in the Japanese version, and bears an image of a creature in the US version. The latter also adds "FROM NEC" underneath the title, stretches out the "PUSH RUN BUTTON" text, and moves the copyright to the lower right corner.

Stage Order#

In Paranoia, 2nd Cause is the stage with the checkerboard-pattern foreground, and 3rd Cause is the plant-themed stage. These two levels were swapped around in Psychosis.

Round Clear Screen#

Japan

US

Oh no. You DIDN'T.

Talkin' to me?

In the Japanese version, the creature seen between stages animates by moving its head and hand up/down respectively... more importantly, though, its middle finger is raised and the SFX played even makes it sound like it's saying "Fuck you!"; this notably appears to be the first instance of a character in a video game audibly saying "fuck" (sorry, Eric Idle). Since NEC was aware that showing the middle finger and saying "Fuck you!" to a US audience isn't a very good idea, this was toned down in the US version, with the animation now just showing it curling its index finger away from the camera, and the SFX now sounding more like it's saying "Come on!"