the cutting room mirror

Pro Rally 2002

Another failed attempt to create a good rally game.

Sub-Pages#

Unused video#

  • In GameCube version Data/videocars has unused cordoba.thp. It's simillar to crepsol.thp, which is used for Seat Cordoba Sport in-game.
  • Unused counterpart shows untextured rims and missing brakes.

Unused

Used

PR_2002_GCN_cordoba.mp4
PR_2002_GCN_crepsol.mp4

Present in the PS2 version's RALLY.ELF at 0x001F0663:

Call Alex for more help!

...and at 0x001FAEAD:

MW MIPS C Compiler (2.4.1.01) PlayStation2

Build Dates#

Present only in the GameCube versions.

Europe (Rev 0)

Europe (Rev 1)/US

Dec 17 2001
18:46:45
Jun 5 2002
02:09:12
  • While no build date is mentioned in the PS2 version, its RALLY.ELF is timestamped "Feb 19 2002 07:04:28".
  • Also, Europe (Rev 0) couldn't be compiled in December of 2001, because its hidden music tracks were released only in 2002. So probably original European GameCube release doesn't contain real build date, and this time referred to build date of some game component.

Dummy File#

The PS2 version contains a dummy file called DUMFILE, located in DATA/OTHERS. While it is over 117 MB in size, it consists only of zeroes.

Music#

Duplicate Tracks#

This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: Investigate bnm files, when tools for them will appear, because PS2 version can have another tracks duplicated.

  • The PS2 version has duplicates of BGM5.BNM and BGM6.BNM (located in DATA/SOUND/MUSIC) named BGM9.BNM and BGM10.BNM.
  • The GameCube versions have duplicates of bgm1.adp and bgm4.adp (located in audio/tracks) named bgm9.adp and bgm10.adp.

Hidden Tracks Easter Egg#

The GameCube versions have the additional tracks bgm11.adp and bgm12.adp, which are absent from the PS2 version.

  • bgm11 contains two songs from Spanish pop duo Cassino: an extended version of Consecuencias, and Mi Mente Se Colapsa.
  • bgm12 is David Sanz's song Typetape.

Entering Cassino as your driver's name will cause the game to use only these two files: bgm12 for menus, bgm11 for races.

Platform Differences#

General#

  • The PS2 version has name Pro Rally 2002, when GameCube versions dropped 2002 from its name. Despite this, in the GameCube year still mentioned.

Graphics#

  • Title screens are different, logo was changed for the GameCube release.

PS2

GameCube

  • The PS2 and GameCube versions had slightly changed UI in menus.

PS2

GameCube

  • Some tracks have another order in menus.

PS2

GameCube

  • As in Pro Rally 2001, in the GameCube version cars use video previews, when the PS2 version uses image previews.

PS2

GameCube

  • The speedometer texture was changed:

PS2

GameCube

  • Reflections and shadows performed better on the GameCube.
  • Rims in wheels in the GameCube version are 3D models, instead of simple texture as in the PS2 version.

PS2

GameCube

Audio#

  • The menu sounds are different.

Gameplay#

  • The GameCube version gets two additional camera views: a farther chase cam, and a cam from cockpit.
  • Challenge mode is absent from the GameCube version, though some leftovers are present in the files.

PS2

GameCube

Intro#

  • Ubisoft intro and game logo are different on PS2 and GameCube versions. Dolby Pro Logic II intro presented only in GameCube versions, because it's the only release with this feature.

Revisional Differences#

  • Game has two European releases for the GameCube and US release. Those versions have several differences.
  • Only a few files differ in different releases.

Text Files#

  • MCDicNTSCx.txt (where x=1,2,3 (same for file and directory), located in data/menu/dict/x) are different in European original version and in other releases. These three files for Spanish, English, and French respectively contains "TM" in later revisions instead of "(TM)", and also several strings were changed. Here is example from MCDicNTSC2.txt, other files has same changes in another languages.

Europe (Rev 0)

Europe (Rev 1)/US

The Nintendo GameCube(TM) Memory Card in Slot A contains corrupted data and needs to be formatted.

The Nintendo GameCubeTM Memory Card in Slot A is formatted for another market.

The Nintendo GameCube(TM) Memory Card in Slot A is not supported.

The Nintendo GameCubeTM Memory Card in Slot A is incompatible with the Pro Rally save file.

Compatible steering wheel not detected.

Logitech Speed Force Steering Wheel not detected.

Compatible controller not detected.

Nintendo GameCubeTM Controller not detected.

  • MCDicx.txt (where x=1,2,3,4,5 (same for file and directory), located in data/menu/dict/x) was changed only in European Rev 1. Only one string is different, located on lines 15 and 16. Here is example from MCDic2.txt, other files has same changes in another languages.

Europe (Rev 0)/US

Europe (Rev 1)

The Memory Card (or device) in Slot A cannot be used.

The Memory Card in Slot A is damaged and cannot be used.

Intro#

  • prorallyNTSC.thp is different in European original Gamecube release. Later revisions use a slightly changed video. The only difference is copyright text in Dolby Pro Logic II intro, which was added only in later version of prorallyNTSC.thp.