the cutting room mirror

Multiplayer

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This is a sub-page of Poppy Playtime: Chapter 2.

In the files of Chapter 2, there is an unused and unreleased Multiplayer mode, which was used as a test for Project Playtime dubbed internally as "Poppy Playtime: Multiplayer Edition". These assets are all incredibly unfinished and early.

Controls#

Mommy Long Legs#

Name

Button

Usage

Spotter

Q (Press)

Unknown, Presumably spots the player(s) or interaction points.

Spider Web

E (Hold)

Shoots a Spider Web out of Mommy's face, takes the appearance of a default Unreal Engine sphere.

Basic Attack

LMB/RMB (Press)

Swings left if LMB is pressed, Swings right if RMB is pressed.

Huggy Wuggy#

Name

Button

Usage

Charge Hug

Shift (Hold)

Charges towards wherever Huggy is looking.

Trap Breaker

E (Press)

Unknown. Replaced with Mini Huggy Trap in the final ame.

Basic Attack

LMB/RMB (Press)

Same as Mommy Long Legs' Basic Attack

Players#

Name

Button

Usage

Sprint

Shift (Hold)

Run Away!

Crouch

Ctrl (Hold)

Crouch

Grabpack Hands

LMB/RMB (Press)

Use your Hands, man!

Emote

!, 2, 3, F+U

Plays several different Emotes

Models#

Player Model#

In the folder for this Multiplayer Minigame, there's a model for the player, this includes walking, crouching, and sprinting animations, and with tinkering can be spawned in-game, the player model resembles the dummy mannequins used in the VHS demonstration videos for the Grabpack. In this build there are five color variants of the player.

Hands#

Four poses for the Grabpack's hands (mentioned above):

Thumbs Up

Okay

Middle Finger

Thumbs Down

All of these ended up being used in Project Playtime, except for the Fuck You emote, of course.

Testing Objects#

BP_WinCube#

  • Just as the title suggests, this is a cube that instantly completes the Round, Possibly used for testing Victory Screens.

Screens#

Win Screen (Players)

Win Screen (Monsters)

Downed