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Uncompiled Source Code#
Starting at 0x280 is a large chunk of the game's source code:
>0POSV
P1PTR
PDIR
GAMFLG
VCNT
M1PIX
M2PIX
SCOFF
TTEMP
ZTEMP
GOCTR
P2EXCTR
SUBR
SKLVL
COLIDX
EXPLTAB
OBJPTR
P2COLOR
P1SCR
ROWCTR
PTCNT
SDPTR1
P1POSV
P1DIR
DBMI
MOVCTR
P1POSVB
DBCTL
P1RDIR
STATSV
TNDR
TNPTR
STATSV1
RAMEND
COLOR1
COLOR2
COLOR3
COLOR4
COLOR5
COLOR6
SCRLTIMR
SCRLIDX
SCRLTIM1
#RLIDX
BANKSTRT
0BANKST1
0BANK1
BANK2
BANK3
DBV
DBH
LLIMIT
RLIMIT
ULIMIT 1
DLIMIT P
P2INITH (
P2INITV 5
SETDBVH
TUNSTRT
BANRLP >0NOSHP1
5TEXT1
5T0A
5T1A
6 SCRLSTRT5
T1B I6T2B
6T3B
7T4B I7T5B
7SUN
7CLOUD
7START
8CLR1
8FRAMSEL
8VS
8TONE
8TONE1 A
8TONE2 K
8TONE3
8TONE31 b
8TONE32 p
8TONE4
<TNLST1
PING
P1EXSND J
>POSTAB L
(Source: John Aycock)
References#
- TIGERVISION - The Video Game Update, Volume 2, Number 2, May 1983↩︎
- Tigervision ad - Tilt, Issue 5, May 1983↩︎