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Platoon (Windows)

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Platoon has you play as Sargent Martin Lionsdale (later Lieutenant Lionsdale), who has to lead his troops through the jungles of Vietnam to take out the North Vietnamese Army and Viet Cong, or "Charlie" as the US soldiers would address them.

Sub-Pages#

Unused Graphics#

Unused Squad Icons#

The US Transport truck was originally going to be available as a playable unit, as there's unused unit icons for it. In the final game, the truck only appears as a vehicle that soldiers can mount in.

In addition to this, US soldiers were originally going to utilize the VC's AK47, MAT-49 SMG, and RPG. Icons that correspond to the troops wielding these weapons exist in the files. Though not confirmed as of yet, it could be speculated that judging by the graphics of the sqad icon for these US units being the only remnants of them. If the Editor Mode could be fully figured out, one might be able to "restore" these US units.

There are also Hero of the M60 Machine gun and Grenadier units which are never normally seen in-game, unlike their grunt counterparts. Speaking of grunts, there's icons for non-heroic versions of the Commando and the Sniper.

Unused Squad Commands#

Here are some command icons that were cut from the game. Each command icon consists of 3 layers for different selection indication. Bright green is selected, dark green is selected, and grey is untouched. Most of these commands were cut because they seemed to have the exact same functions as the commands that are seen in the final game.

Debugging#

In the .WORLD file for each level, the Debug mode is set to 0 by default, but can be activated by changing this to 1. Activating the debug mode shows information about things like the cursor coordinates, the frame rate, and the current music file playing in the background. In addition to this, there are other options that can be turned on or off in these .WORLD files including the following:

Option Name (Default Setting)

Change Setting to

Effect

GodMode (0)

1

All your units become immortal.

EmperorMode (0)

1

Allows for the player to take control of every single unit in the level, even enemies and civilians.

NoDamage (0)

1

Nobody EVER receives damage!

StaminaDisabled (0)

1

Stamina decreases, allowing for infinite running, crawling, etc.

FOWEnabled (1)

0

Allows for the entire level detail to be drawn at once.

ShowWayPoints (0)

1

Enable showing of all waypoints for units.

DrawBorder (0)

1

Enables the level border's visibility.

Editor Mode#

Editor Mode TutorialsThe contents of all 4 Word documents that explain the game's Editor Mode.

There's remnants of a so-called "Editor Mode" hidden within the game's coding. While there's a tutorial that can be downloaded from an archived version of Monte Cristo's website (dated November 20, 2002). This tutorial comes in the form of 4 Word documents that explain how a level can be created/edited. The prototype article for this game has all the details about the Editor Mode, as well as instructions for reenabling it.

How to Reenable the Editor Mode#

Transcript for Level 10 Transcript for Level 13 Transcript for Level 14