the cutting room mirror

Unused Card Content

This is a sub-page of Plants vs. Zombies Heroes.

To do:
There is more.

  • Buddy System card's animation.
  • Add original filenames and where these are located.

Unused Graphics#

Buddy System textures#

Textures for the unused Buddy System card. Also comes equipped with a full animation alongside it.

Early Three-Nut#

An earlier design for the Three-Nut plant, being much simpler in design.

Old Teleportation Zombie#

To do:
Replace with his actual sprites

An earlier version of the Teleportation Zombie, looking far more Star Trek-inspired. May have been changed to avoid legal issues.

Unused Animations#

Plants#

Early Shamrocket#

An earlier animation for the Shamrocket card, using a completely different design. (click to animate if frozen)

Go-Nuts Animation#

An earlier animation for Go-Nuts, complete with some confetti! (click to animate if frozen)

Sunflower Seed Death#

An unused death animation for the Sunflower Seed. (click to animate if frozen)

Zombies#

Old Area 22#

An earlier version of Area 22 being played on the field, with a different design. (click to animate if frozen)

Unwanted Gifts#

An early animation for the Unexpected Gifts, back when it was called Unwanted Gifts. (click to animate if frozen)

Overshoot Animations#

To do:
Add all of the Overshoot animations individually

Watch on YouTube

Via the use of the Disco Dance Floor and Moon Base Z cards, the player is capable of giving every zombie in the game the Overshoot trait. These can make zombies use animations that are found nowhere else.

Watch on YouTube

Strangely, a few Plants also have Overshoot animations, despite the Overshoot trait being exclusive to zombies.

Unused Tribes#

There are references to an Onion tribe in the game, likely intended for the plant Onion Rings. Likely scrapped due to how few plants based on onions are in the game.

Unused Cards#

There are several unused cards in the game, with some being more complete than others.

Plants#

Name

Card text

Notes

Resistant Radish

None

A 6-cost 4/6 that gives all plants on the field +2 attack

Whack-a-Zombie

None

A 5-cost Kabloom Trick that deals five damage to a zombie selected. A card with the same name managed to get into the final game, though with different mechanics. Shares ability with Sun Strike.

Hypnotize

Deal 3 damage to a Plant or the Plant Hero

Despite what the card text says, it actually does 3 damage to a Zombie or Zombie Hero. According to the files, it was considered a Superpower card.

Health-Nut

None

5-cost 6/6 with no ability. A card also named Health-Nut did make it to the final game as an event card, but was completely different.

Gloom-Shroom

CHARACTER REMOVED

8-cost 8/8 which did 3 damage to all zombies when played. Was later changed into a 5-cost 5/4 with "When played: Do 1 damage to Zombies here. Mushroom Evolution: Deal 3 damage instead." Gloom-shroom did appear in the final game via an update, though again, was slightly different.

Gatling Pea

When played: Destroy a Plant.

3-cost 6/6. Once again shares a name with a plant who did appear in the final game, though much different.

Imitator

When played: Draw two cards.

2-cost 0/2. Card text used to be "When played: Gain two Plants." in older versions due to the wording of abilities back then. Yet again shares the name with a card in the final game who is completely different.

Body-Gourd

When played: Your Block Meter goes up by a Double Charge.

5-cost 3/6. And of course, it shares the name with a completely different card in the final game.

Mega-heal

Heal a Plant to full, It gets +5 health

Finally, a card that doesn't share it's name with an existing card! It was Wall-Knight's original signature superpower, before getting replaced (due to it being incredibly unbalanced) with Uncrackable.

Blank Plant

None

N/A

Pea Pod Planet

None

2-cost Environmental card, appears to give all plants in the lane it was played +1/+1 on beginning of each turn.

Bouncy Toy

None

3-cost trick, bounces all Plants and Zombies in the lane it is played.

Buddy System

None

1-cost Solar trick. It has animations and visuals, and it uses gloves pretty similar to Gardening Gloves, but they're redrawn to be animated to handshake.

Veloci-Radish Packmate

Team-Up. Dino-Roar: This gets +1 Strength.

A token card originally made when Veloci-Radish (now known as Veloci-Radish Hunter) was played.

Zombies#

Name

Card text

Notes

TEST Zombie Aquatic

None

Probably used for testing the behavior of the Amphibious trait.

TEST Zombie Destroy Target Plant Fighter Burst

None

Burst is a keyword used in PvZH Code for tricks, so this was likely a card made to test how tricks that destroy would behave.

TEST Zombie Buff Fighter Burst

None

Probably used for testing the behavior of Tricks that buff Zombies.

0 Plant Board Clear Cheat 0

Destroy all fighters

This Superpower trick is a developer cheat. Possible to be seen in older versions via a glitch in The Smash's hero quest.

Skydiver Training

Move a Zombie from Heights. It gets +1 Strength/+1 Health.

This was a Superpower Trick.

Rubo's Master

None

5-cost 3/5 with no ability.

Zomboss's Gargantuar

When played: This does a Bonus Attack.

10-cost 10/10. Maybe replaced by the Trickster?

Screen Door Zombie

Armored 1

2-cost 2/3. A similar zombie with the same name does appear in the final game, though slightly different.

Minelayer Zombie

Gravestone

3-cost 2/1 that destroys a plant when revealed

Imposter

When destroyed: Make a 3/1 Imp here.

3-cost 1/3. This was originally a Galactic Gardens card. Another Imposter did manage to appear in the final game as an event card, though is much different.

Other Imposter

None

3-cost 3/1. Summoned by Imposter after destroying him.

Finale Dancer

When destroyed: Do 3 damage to the Plant Hero.

5-cost 6/3.

Zombie Mob

When played: Destroy a Zombie.

6-cost 6/6.

Zomboss Lab

None

3-cost Environment card. Zombies that are on this lane gets +2/+2 on the beginning of each turn.

Wilting Away

Deal 3

3-cost Trick that deals 3 damage to a plant

Stoneworker

None

2-cost 2/1.

Jetpack Zombie

None

1-cost 3/1. Would've been in the Crazy class

Brains in a Jar

When played: Gain 3 Brains this turn.

2-cost Trick. Likely an early Cryo-Brain.

The Blocker

None

5-cost 3/5.

Toughen Up!

All Zombies get +2 Health

2-cost Trick. Likely an early Camel Crossing.

Duplicate

None

4-cost Trick with no ability.

Regenerating Zombie

None

3-cost, has 2/4 and heals himself for 20 at the beginning of each turn.

Double Trouble

None

3-cost Trick with no ability.

Bionic Zombie

None

None

Blank Zombie

None

It costs 99 Brains and cannot be played. Possible to be seen in update 1.14.10 by Mad Chemist or Eureka. This card is used to deflate AI difficulty by putting an unplayable (Even if they have 99 brains) card in their hand. It can also be seen in some daily challenges in v1.60.79.

Cheating Zombie

Draw 5 cards. Heal your Hero for 20. Gain 30 Sun. Then this dies. Now get to work!

Developer Cheat

Zombie Nurse

Start of Tricks: Heal all Zombies and the Zombie Hero for 2.

3-cost 2/4 Professional Zombie in the Hearty class. She was made during the early betas of Colossal Fossils, but was scrapped for Sneezing Zombie.

Raptor Grounds

When a Zombie enters this lane, it does a Bonus Attack.

3-cost Rare Environment in the Brainy class. Sprites are reused for Teleportation Station.

Earlier Card Stats#

Several cards that were added into the final game were changed up a bit before they were added.

Plants#

Name

Description

Notes

Spike Weed

None

3-cost. Mostly the same ability as the final, but dealt the 2 damage at the end of tricks rather than when it is reached in combat.

Plantern

When played: Destroy all Zombie Environments.

3-cost 3/3.

Cosmic Nut

When played: Conjure a Nut, its Strength becomes 3

4-cost 3/4.

Starch-Lord

None

4-cost 2/5. Same ability as final.

Gravitree

None

5-cost 4/5 with Armored 1. Same ability as final.

Primal Wall-Nut

Team-Up, Untrickable, When played: Draw a card

3-cost 0/7.

Shamrocket

Destroy a Zombie that has 4 Strength or more.

4-cost

Corn Dog

None

2-cost 2/3 with Amphibious. Ability appeared to be "When a Plant is played here: This moves to a random lane."

Banana Launcher

None

3-cost 0/2. Same ability as final.

Flying Banana Bomb

!#Flying Banana Bomb_shortDesc#!

0-cost. Could target either the Zombie Hero or a Zombie for 2 damage. Was renamed to just 'Banana Bomb'

Pair Pearadise

When you play a Plant here, make a copy of that Plant with Team-Up here.

5-cost.

Fireweed

When played on the Ground: Make Hot Lava here.

2-cost 2/4.

Imitater

When you play a Plant, this transforms into a copy of that Plant.

3-cost 2/2.

Veloci-Radish Hatchling

Dino-Roar: This gets +1 Strength

1-cost 1/3.

Strawberrian

When you play a Berry, do 1 damage to a random Zombie. Berry Evolution: Gain a Berry Blast.

3-cost 3/3.

Gloom-Shroom

When played: Do 1 damage to Zombies here and next door. Mushroom Evolution: Instead, do 3 damage to them.

5-cost 5/6.

Trans-fig-uration

Whenever a Plant becomes hurt, transform it into a random Plant.

4-cost 2/4. Was renamed to Transfiguration without the hyphens.

Sweet Pea

None

3-cost 3/3. Same ability as final.

Coffee Grounds

Plants here get +1 Strength/+1 Health and do a Bonus Attack after combat.

4-cost. Was Super-Rare. Later was changed to 2-cost and Uncommon but kept the ability.

Moonbean

When this does damage, shuffle two Magic Beanstalks into your deck.

3-cost 2/4.

Pod Fighter

None

5-cost 3/3. Same ability as final.

Umbrella Leaf

Team-Up. Plants here and next door are Untrickable

1-cost 0/3. Was later changed to a 0/2 but kept everything else about it.

Savage Spinach

Leafy Evolution: All Plants in your hand get +2 Strength/+2 Health

4-cost 5/3.

Apotatosaurus

Untrickable. Dino-Roar: This gets +2 Strength/+2 Health. When played: Gain a Sweet Potato.

6-cost 4/4.

Lily of the Valley

When you play a Plant on the Heights, that Plant gets +2 Strength/+2 Health.

2-cost 1/1. Beta nerf, eventually was changed to a 1/2 instead.

Dark Matter Dragonfruit

Amphibious. Splash Damage 5. Zombies Trick cost 5 Brains more.

8-cost 5/5.

Pear Pal

Team-Up. When played: This becomes a +2 Strength/+2 Health.png if another Plant is here.

1-cost 0/4.

Tricorn

Attacks here and next door. Plant Evolution: This gets +2 Strength.

6-cost 2/4.

Lima-Pleurodon

Amphibious. When you draw a card: Shuffle two Magic Beanstalks into your deck.

1-cost 2/2.

Lily Pad

Amphibious. Fusion: A Plant played on this gets Amphibious. Draw a card.

1-cost 0/1.

Rotobaga

Amphibious. This attacks both lanes next door instead of this lane.

2-cost 2/2.

Shrinking Ultraviolet

Zombies here and next door get -2 Strength.

4-cost.

Snake Grass

Team-Up. Start of turn: Make more Snake Grass next door.

4-cost 2/1. Was in the Mega-Grow class. This was moved to the Smarty class with the same stats and abilities in a later update but before it was complete.

Cosmoss

This gets +1 Strength/+1 Health for each Environment.

1-cost 2/2.

Apple Saucer

None

4-cost 4/3. Ability appeared to be "When destroyed: Heal the Plant Hero for 4 Health."

Venus Flytraplanet

When a Plant here does damage and survives, heal your Hero for that much.

5-cost. Beta nerf, only ability change went through.

Zen Garden

None

3 cost. Was mostly the same as the final, but made a Sunflower even if a Zombie was in the lane. Was renamed to Solar Winds.

Astrocado

None

6-cost 6/3 with Strikethrough. Created an Astrocado Pit whenever anything on the board was destroyed.

Astro Vera

None

8-cost 5/5. Mostly the same ability as the final, but didn't increase the Plant Hero's health by 10.

Cob Cannon

When played: Zombies here and next door get -1 Strength/-1 Health. Team-Up Evolution: Destroy all other Plants and Zombies here.

6-cost 6/6.

Green Crosshairs

All Plants get Strikethrough this turn. Draw a card.

3-cost. Renamed to Sun Strike

Aloesaurus

Dino-Roar: Heal all Plants and the Plant Hero for 2.

5-cost 5/6.

Zombies#

Name

Card text

Notes

Biodome Botanist

None

4-cost 6/6. Same ability as final, but was in the Hearty class. Later was moved to Beastly as a 2-cost 2/4.

Cyborg Zombie

None

2-cost 1/1. Same ability as final. Vengeful Cyborg was a 3-cost 4/4 with the same ability.

Vengeful Cyborg

Hunt

7-cost 7/7.

Interstellar Bounty Hunter

None

4-cost 3/4 with Frenzy. Same ability as final. Was called just Bounty Hunter at a certain point.

Supernova Gargantuar

Frenzy When a Gargantuar destroys a Plant, destroy all copies of that Plant.

5-cost 5/6.

Wilting Away

Choose a lane with a Zombie. Destroy all Plants there.

3-cost.

Ancient Vimpire

Frenzy When any Zombie with Frenzy destroys a Plant, that Zombie gets +2 Strength/+2 Health.

4-cost 3/5.

Mondo Bronto

Amphibious Dino-Roar: All Pets get +1 Strength/+1 Health. Later was made to be the only one to get +1/+1 and conjure a History card when played.

4-cost 3/3.

Killer Whale

Amphibious Fusion: A Zombie played on this gets +2 Strength/+2 Health and Amphibious.

2-cost 2/2.

Gargantuar-Throwing Gargantuar

When hurt: Make a Random Gargantuar in a random lane.

7-cost 5/5.

Sneezing Zombie

Plants and the Plant Hero can't be healed. When played: All copies of a Plant get -2 Strength/-2 Health.

5-cost 4/4. The description lacks the strength and health icons.

Cosmic Scientist

Bullseye When played: Conjure a Science card, and it gets Bullseye.

2-cost 1/3.

Wormhole Gatekeeper

None

3-cost 3/3. Same ability as final.

Interdimensional Zombie

Start of turn: This transforms into a random Zombie that costs 1 Brain more. It keeps this ability when it transforms.

1-cost 1/3.

Zomblob

Zombie Evolution: You get +5 Brains this turn.

4-cost 4/4. Later turned into a 5-cost who gave 6 Brains instead of 5

Mustache Waxer

Start of Tricks: All Mustaches in your hand cost 1 Brain less.

1-cost 1/3. Later made that when the player played a Mustache card, they get +2 Brains

Pot of Silver

Draw three cards.

5-cost.

Duckstache

When this does damage: Conjure a Mustache Mustache Evolution: This gets +2 Strength/+2 Health.

3-cost 3/1.

Leprechaun Imp

When played: Shuffle two Pots of Gold into your deck.

1-cost 2/1

Space Ninja

While in an environment: Before combat here, do 1 damage to each Plant.

2-cost 3/2

Gas Giant

None

5-cost 5/5. Was Legendary. Mostly same ability as the final, but also dealt 5 damage to the Zombie Hero when destroyed.

Lizard Zombie

Zombie Evolution: Do 2 damage to each Plant.

3-cost 3/2.

Four-Armed Bandit

Zombie Evolution: Conjure a Zombie, a Trick, an Environment, and a Superpower.

4-cost 4/4. Was a Party Monster Zombie rather than a Pirate Monster Zombie. Later made to only use the Evolution ability on a zombie who cost 4 Brains or more

Ankylosaurus Rider

When you draw a card: Do 2 damage to a random Plant or the Plant Hero.

4-cost 2/5.

Zombie's Best Friend

When played: Make a random Zombie that costs 1 Brain.

2-cost 2/1.

Exploding Fruitcake

Do 5 damage to a Plant. The Plant Hero Conjures a Fruit.

2-cost.

Captain Deadbeard

None

3-cost 3/3 with Overshoot. This was a concept idea for an event version of Captain Deadbeard, this would eventually turn into Captain Flameface.

Cone Zone

None

2-cost. Mostly same ability as the final, but only gave +2 Health.

Celestial Custodian

When played: Destroy all Plant Environments.

4-cost 4/4.

Regenerating Zombie

None

1-cost 2/1 with Armored 1. Mostly the same ability as the final, but got the boost at the start of a turn rather than the start of tricks.

Zombot Battlecruiser

None

7-cost 5/5. Same ability as final. Was changed to a 6-cost 7/5 before the final release.

Zombie Middle Manager

This gets +1 Strength/+1 Health when you play a Professional. When played: Conjure a Professional.

1-cost 1/1. Had Zombie's sprites.

Primal Yeti

Zombie Evolution: All other Zombies get +2 Strength/+2 Health.

4-cost 4/4.

Stegosaurus Rider

When you draw a card, all cards in your hand cost 1 Brain less.

5-cost 3/6.

Angry Colosseum

Frenzy Fusion: A Zombie played on this gets +3 Strength/+3 Health and Frenzy.

3-cost 3/3.

Turquoise Skull Zombie

Gravestone Start of turn: The Plant player loses 1 Sun. This gets +1 Strength/+1 Health.

4-cost 2/3. Later turned into a 2/4 card.

Graveyard

None

2-cost. Puts a Zombie in a Gravestone when played and at the end of tricks.

Ice Pirate

None

2-cost 3/1. Ability appears to have been "When played: Freeze all Plants here."

Dr. Spacetime

Cards you Conjure get +1 Strength/+1 Health When this hurts the Plant Hero, Conjure a Galactic Gardens card.

2-cost 1/5.

Laser Base Alpha

Zombies here get +1 Strength and Strikethrough

2 cost.

Cryo Yeti

When a Plant does damage, Freeze that Plant.

5-cost 5/6.

Space Cowboy

None

4-cost 3/3 with Strikethrough. Same ability as final. Later became a 2/6 with Strikethrough

Blowgun Imp

Deadly Zombie Evolution: This gets +2 Strength}} and Strikethrough.

3-cost 1/5.

Zombot Aerostatic Gondola

Amphibious When this does damage, it moves to a random lane and leaves behind a random Zombie.

6-cost 3/6.

Monkey Trainer

Gravestone When you play a Trick, a steal section from the Plant Hero's Super-Block Meter.

2-cost 2/3. Was Super-Rare rather than Uncommon.

Buried Treasure

Springboard: Shuffle four Pots of Gold into your deck.

2-cost 2/3. Springboard was the beta name for Fusion and was just a Pirate Zombie rather than a Pirate Barrel Zombie. Later made to Conjure a Legendary zombie and make it cost 1 Brain less

Excavator Zombie

Gravestone When revealed: Bounce all Plants here.

3-cost 2/2. Was Uncommon rather than Super-Rare.

Raptor Rider

Dino-Roar: This gets +1 Strength/+1 Health When this hurts the Plant Hero, draw a card.

3-cost 3/3. Later made 2/4

Fire Rooster

When a Plant is played here, this moves to a random lane. When this enters a lane: Do 1 damage to all Plants here.

2-cost 2/2.

Old Card Names#

Several Cards had their names changed during development.

Current name

Beta name

Photosynthesizer

Gravitational Pull

Spikeweed Sector

Spike Weed

Marine Bean

Gilly Bean

Force Field

Invincible Castle

Blockbuster

Master Grave Blaster

Veloci-Radish Hunter

Veloci-Radish

Transfiguration

Trans-fig-uration

Vegetation Mutation

Sprouting Expansion, Plant-etary Proliferation

Planet of the Grapes

Tactical Position

Sappy Place

Sap

Cool Bean

Carbeanite

Bog of Enlightenment

Dago-Bog

Shrinking Violet

Shrinking Ultraviolet

Lima-Pleurodon

Lima-Pleuradon

Banana Bomb

Flying Banana Bomb

Dark Matter Dragonfruit

Deep Space Dragonfruit

Solar Winds

Zen Garden

Sunnier-Shroom

Sun-Shroomier

Venus Flytraplanet

Flytrapland

Tanklyosaurus

Ankylosaurus Rider

Stompadon

Brain Stomper/Stegosaurus Rider

Mondo Bronto

Brontosaurus Rider

Duckstache

Barbarous Barber

Medulla Nebula

Brain Silo

Quickdraw Con Man

Four-Armed Bandit/Four Armed Zombie

Black Hole (PvZH)|Black Hole

Gravity Well

Headhunter

Jungle Drummer

Bad Moon Rising

Massmorph

Planetary Gladiator

Planetary Guard

Raiding Raptor

Raptor Rider

Celestial Custodian

Space Janitor

Total Eclipse

Stinky Mist

Cursed Gargolith

Stone Gargantuar