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Planet Dob

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Planet Dob is a PlayStation game filled to the brim with minigames, unique visuals, FMVs and mixable music.
Don't forget to listen to the album of the same name!

Sub-Page#

Unused Animations#

Planet WWE
Present in every DOB_LV##.HMD file contains an animation of Dob doing a dropkick. There's no specific button or button combination in-game that can activate this animation.

Unused Dob Faces#

Also present in every DOB_LV##.HMD file, a single vertex animation for Dob can be found that includes his facial expressions.

Among the 6 facial expressions that he makes in-game, only two of them were never used.

Unused Models#

Placeholder GET/MISS#

They are high-poly too...
GET.HMD and MISS.HMD contain hi-poly placeholder models for the GET/MISS screens.
Curiously, some letters have a stray polygon in a specific location

Unused Graphics#

Piece 1 Leftovers#

One of the Piece 1 items in those ITEML.DAT files.
ITEML.DAT in STG3, STG6 and STG9 folders (representing Pieces 3, 6 and Outer Circle respectively) contains items from Piece 1. There are no items to pick up in those stages.

Outer Circle contains some tiles and background data from Piece 1.

Error Text#

There are snippets of error messages found in executable and .BIN files, likely because of serial output function still in code.
Interestingly, some text lines are also present in Galaga: Destination Earth, suggesting the same engine being used.

DOBLOAD.EXE#

$Id: intr.c,v 1.75 1997/02/07 09:00:36 makoto Exp $�unexpected interrupt(%04x)
�intr timeout(%04x:%04x)
*** STATUS of DS system ***
����    command status: %d %d %d
��  last command: %02x %02x%02x%02x%02x
��� command execution(remain): %d
�   system timer: %d
��  callbacks vsync: %08x sync: %08x ready: %08x
��active��none����  ready system: %s
��������������CdlReadS����CdlSeekP����CdlSeekL����CdlGetTD����CdlGetTN����CdlGetlocP��CdlGetlocL��?���CdlSetmode��CdlSetfilter����CdlDemute���CdlMute�CdlReset����CdlPause����CdlStop�CdlStandby��CdlReadN����CdlBackward�CdlForward��CdlPlay�CdlSetloc���CdlNop��CdlSync�DiskError���DataEnd�Acknowledge�Complete����DataReady���NoIntr��CD timeout: ����%s:(%s) Sync=%s, Ready=%s
��DiskError: �com=%s,code=(%02x:%02x)
����CDROM: unknown intr�(%d)
�������Èß
€|ß
€|Þ
€Hà
€Èà
€CD_sync�CD_ready����%s...
��%s: no param
���CD_cw���$Id: bios.c,v 1.86 1997/03/28 07:42:42 makoto Exp yos $�CD_init:����addr=%08x
��CD_datasync�������������<NULL>����������VSync: timeout
�%s: path level (%d) error
��%s: dir was not found
��DsSearchFile: disc error
���DsSearchFile: searching %s...
��%s:  found
�%s: not found
��DS_newmedia: Read error in ds_read(PVD)
����CD001���DS_newmedia: Disc format error in ds_read(PVD)
�DS_newmedia: Read error (PT:%08x)
��DS_newmedia: sarching dir..
����    %08x,%04x,%04x,%s
�DS_newmedia: %d dir entries found
��DS_cachefile: dir not found
����DS_cachefile: searching...
�.���..��   (%02x:%02x:%02x) %8d %s
���DS_cachefile: %d files found
�

DOB_TIT.EXE#

no support animation type %x
���ScanAnim failed!!

�%s(%d): can't happen!
��d:\dob_main\opening\src_now\hmd_src\polys.c�\DOB_MENU.BIN;1�\DTT.BIN;1��\DOBLOAD.EXE;1��read_cd: File Not Open(%s)
�read_cd: READ ERR:
�read_cd: start err
�MOVE_SearchFile_ERR
GM_SsVabOpenHead : failed !!!
�BGM_SsVabTransBody : failed !!!
����SE_SsVabOpenHead : failed !!!
��SE_SsVabTransBody : failed !!!
Access Denied. : file already open.
����Access Denied. : file not open.
����Access Denied. : invalid data size align
���Access Denied. : invalid offset value align
����Access Denied. : system busy
libmcrd: event overflow
��

DOB_ED.EXE#

MDEC_rest:bad option(%d)
���MDEC_in_sync����MDEC_out_sync���%s timeout:
��������$Id: sys.c,v 1.140 1998/01/12 07:52:27 noda Exp yos $���ResetGraph:jtb=%08x,env=%08x
���ResetGraph(%d)...
��SetGraphDebug:level:%d,type:%d reverse:%d
��SetGrapQue(%d)...
��DrawSyncCallback(%08x)...
��SetDispMask(%d)...
�DrawSync(%d)...
����%s:bad RECT�(%d,%d)-(%d,%d)
����%s:�ClearImage��ClearImage2�LoadImage���StoreImage��MoveImage���ClearOTag(%08x,%d)...
��ClearOTagR(%08x,%d)...
�DrawOTag(%08x)...
��PutDrawEnv(%08x)...
����DrawOTagEnv(%08x,&08x)...
��PutDispEnv(%08x)...
����GPU timeout:que=%d,stat=%08x,chcr=%08x,madr=%08x
���LoadImage2��ps_sort_sprite,bg: z resolution overflow
�Can't Open Sequence data any more

�������������This is not SEQ Data.
��This is an old SEQ Data Format.
����
؉�€Ø‰�€Ø‰�€Ø‰�€°‰�€°‰�€Ø‰�€Ø‰�€Ø‰�€Ø‰�€Ä‰�€*** STATUS of DS system ***
����    command status: %d %d %d
��  last command: %02x %02x%02x%02x%02x
��� command execution(remain): %d
�   system timer: %d
��  callbacks vsync: %08x sync: %08x ready: %08x
��active��none����  ready system: %s
��������������DMA STATUS ERROR %x
������������%s: path level (%d) error
��%s: dir was not found
��DsSearchFile: disc error
���DsSearchFile: searching %s...
��%s:  found
�%s: not found
��DS_newmedia: Read error in ds_read(PVD)
����CD001���DS_newmedia: Disc format error in ds_read(PVD)
�DS_newmedia: Read error (PT:%08x)
��DS_newmedia: sarching dir..
����    %08x,%04x,%04x,%s
�DS_newmedia: %d dir entries found
��DS_cachefile: dir not found
����DS_cachefile: searching...
�.���..��   (%02x:%02x:%02x) %8d %s
���DS_cachefile: %d files found
���

DOB_MC.EXE#

\DOBLOAD.EXE;1��read_cd: File Not Open(%s)
�read_cd: READ ERR:
�read_cd: start err
�MOVE_SearchFile_ERR
��������È3�€ô3�€à4�€�5�€Ð5�€(6�€¬L�€ÌL�€„M�€øM�€¬N�€FREE ERROR
�BGM_SsVabOpenHead : failed !!!
�BGM_SsVabTransBody : failed !!!
����SE_SsVabOpenHead : failed !!!
��SE_SsVabTransBody : failed !!!

MINILOAD.EXE#

36 makoto Exp $�unexpected interrupt

DTT.BIN

ˆ�€dˆ�€xˆ�€Œˆ�€ ˆ�€´ˆ�€Èˆ�€Üˆ�€ðˆ�€coord %d is ROOT
���unsupported type 0x%08x
��������,�€d�€¤�€Ü�€�ž�€Lž�€no support animation type %x
���%s(%d): can't happen!
��dtt_poly.c��ScanAnim failed!!

REC : %d/%d
����REC COUNT DONW:%d
��PLAY : %d/%d
���PLAY COUNT DONW:%d
�AUTO CONTROLE
��%s��\PDOB\DTT.DAT;1�\PDOB\DTTBG.IMG;1���\PDOB\DTTBG.PAL;1���\PDOB\GZM.DAT;1�
ead_cd: File Not Open(%s)
�read_cd: READ ERR:
�read_cd: start err

References#


  1. MiCROViSiON - GDRI :: Game Developer Research Institute↩︎
  2. SLPS-02111↩︎