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To do: |
A fighting game, and a pretty good one at that, if you can get past the mostly sepia tone graphics.
Developer Message#
Present at 0x3BCC0 in the US version is this message.
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Original |
Translation |
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The assembly code in the message is a loop which approximates the square root of the 16-bit value "Sorc" and stores the result in "Ans".
(Source: Original TCRF research)
Regional Differences#
The Japanese version of the game is based on the movie Mr. Vampire, however its story is mostly its own and not the movie's. The US version didn't make too many changes to the story, graphics or game structure.
Title Screen#
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US |
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Password Screen#
The password menu in the Japanese version has a full set of Hiragana characters. In the US version, the amount of characters were halved and are composed of symbols, numbers, and consonants.
Special Passwords#
The Japanese version has three special passwords. Whether there's a US equivalent to these passwords is unknown.
Debug Password
Enter "どうしの こころど うしのこ ころへ" to become invincible. You'll also have all items and don't need to collect the Orbs to fight the bosses.
Play with Conshi
Enter "あちちち ちちちち ちちちち ちちち" to start with Conshi as a permanent and invincible playable character. Normally the character is only playable by collecting an item and leaves your party if he falls in battle.
No Assistant
Enter "あたたた たたたた たたたた たたた" to start without your assistant sidekick.
Ending#
Kenshi#
In the Japanese version, Kenchi's ending conversation is much longer.
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(Translation: Niz)
Conshi#
In the Japanese version, you can finish the game with Conshi if you use the password mentioned above and you'll get a different ending epilogue too. In the US version it's impossible to finish the game with Conshi because he can't pick up the orbs needed to open the boss' room. However, his ending was translated and can be found in plain text inside the ROM. Unfortunately, it's just a truncated version of the regular ending epilogue.
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(Translation: Niz)
Graphics#
The image displayed during the ending is different between regions. In the Japanese version it's an image of Conshi, and in the US version it shows the main character Kenchi.
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Staff Roll#
- A second programmer, Takayuki Onodera appears in the Japanese version's staff roll. And the Programming Assistant credit was removed from the US version.
- Two of the four Production Assistants are different between the two versions. Aisa Kato and Masayuki Hirashima in the Japanese version are now replaced with Junko Hori and Mariko Sakurai in the US version. Also, Taka Iwamoto's name was swapped from the third Production Assistant credit to the second.
- Three FCI staff members were added to the US version.
- Company logos are present in the Japanese version. In the US version, they are replaced with plain text.
- The US version adds a copyright screen for the game.
- The Japanese version has a copyright from 1985-1987 for Paragon Films Ltd., while the US version has a 1989 copyright for Pony Canyon, spelled as one word.
- The Japanese version ends with a copyright year for 1988 with the Pony Canyon logo, while the US version just shows the FCI logo. Also, the "Eye" graphic for the logo in the Japanese version is bigger than the US version.
- The ending theme is different between both versions, but has the same end part.
US |
Japan |
Translation |
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Project Manager |
総指揮 |
Executive Producer |
Graphics |
美 術 |
Artwork |
Music |
音楽 |
Music |
Program |
技 術 |
Programming |
No equivalent. |
技 術 |
Programming |
Animation |
動画指導 |
Animation Leader |
Story |
脚 本 |
Scenario |
No equivalent. |
技術助手 |
Programming Assistant |
Assistant |
製作助手 |
Production Assistant |
Assistant |
製作助手 |
Production Assistant |
Assistant |
製作助手 |
Production Assistant |
Assistant |
製作助手 |
Production Assistant |
FCI Production Staff |
No equivalent. |
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FCI Production Staff |
No equivalent. |
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FCI Production Staff |
No equivalent. |
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Producer |
制作 |
Production |
Production |
企画・製作 |
Planning/Production |
Consultant S.R.S. |
制作協力 |
Production Cooperation |
Phantom Fighter is |
No equivalent. |
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©1989 PONY CANYON INC. |
©1985, 1986, 1987 |
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FCI |
©1988 |
Miscellaneous#
- In the Japanese version, there's a name entry screen before you begin the game. If you don't enter a name, the main character's default name will be "Doushi", which means "Taoist expert/master/priest". In the US version, there is no name entry screen and the character's name is Kenchi by default.
- In the Japanese version, the message speed menu defaults to "fast", whereas in the US version it defaults to "normal". Additionally, in the US version you can press Select while playing to change the message speed at any time. This can't be done in the Japanese version.