the cutting room mirror

Peter Jacobsen's Golden Tee Golf (PlayStation)

A home port of Golden Tee 97 with new music, FMVs, and the additional 3 courses from the PC version. Up until the release of Golden Tee Arcade Classics in 2025, this was the only home console release in the series.

Unused FMV#

OLDIT.STR (Early)

ITLOGO.STR (Final)

PeterJacobsenGoldenTeeGolf_OLDIT.mp4
PeterJacobsenGoldenTeeGolf_ITLOGO.mp4

OLDIT.STR is an earlier version of the opening FMV with several differences from the final:

  • The framerate is different (20 fps compared to the 15 that the other FMVs have)
  • The Incredible Technologies logo is completely silent.
  • The intro music uses slightly different instrumentation.
  • Different swinging animation.
  • The tee shot area seen during the flyover blends in with the rough and is less visible.
  • Camera's starting position during the aforementioned flyover is more zoomed out than in the final.
  • Golfer model during the flyover is less detailed.
  • There is no fadeout at the end - the audio lasts slightly longer than the video itself.

(Source: UnusedAccident)

Development Text#

Present at 0x8BC in SLUS_011.30 (the game's executable).

MULTIART
DISPNAME
ENDCOURSE
TEXTURES
COLLMASK
ROUGHTYPES
ROUGHHGTS
COURSEID
AMBIENCEID

Present at 0x940 in SLUS_011.30 is text for some debug displays.

Pos x  = %f
Pos y  = %f
Pos z  = %f
Tee    = %d    MR  = %d
Stroke = %d    GDR = %d
Recon  = %d    GDT = %d

Present throughout GOLF.PCK are various developer notes.

0x136000

c:\golf4io\makesnd\snd.asm(1000): Error! E648: Symbol PChole15 not defined
c:\golf4io\makesnd\snd.asm(1002): Error! E648: Symbol PChole16 not defined
c:\golf4io\makesnd\snd.asm(1004): Error! E648: Symbol PChole17 not defined

0x1046000

99.10.28 18:33 B R:\PSXGolf\FinalData\newdata\coral.drm --> ftp-www.earthlink.net /webdocs/stuff/newdata coral.drm
99.10.28 18:34 B R:\PSXGolf\FinalData\newdata\coral.txt --> ftp-www.earthlink.net /webdocs/stuff/newdata coral.txt
99.10.28 18:35 B R:\PSXGolf\FinalData\newdata\coral.vrm --> ftp-www.earthlink.net /webdocs/stuff/newdata coral.vrm
99.10.28 18:36 B R:\PSXGolf\FinalData\newdata\coralt.drm --> ftp-www.earthlink.net /webdocs/stuff/newdata coralt.drm
99.10.28 18:36 B R:\PSXGolf\FinalData\newdata\coralt.txt --> ftp-www.earthlink.net /webdocs/stuff/newdata coralt.txt
99.10.28 18:37 B R:\PSXGolf\FinalData\newdata\coralt.vrm --> ftp-www.earthlink.net /webdocs/stuff/newdata coralt.vrm
99.10.28 18:38 B R:\PSXGolf\FinalData\newdata\pine.drm --> ftp-www.earthlink.net /webdocs/stuff/newdata pine.drm
99.10.28 18:38 B R:\PSXGolf\FinalData\newdata\pine.txt --> ftp-www.earthlink.net /webdocs/stuff/newdata pine.txt
99.10.28 18:39 B R:\PSXGolf\FinalData\newdata\pine.vrm --> ftp-www.earthlink.net /webdocs/stuff/newdata pine.vrm
99.10.28 18:40 B R:\PSXGolf\FinalData\newdata\pinet.drm --> ftp-www.earthlink.net /webdocs/stuff/newdata pinet.drm
99.10.28 18:40 B R:\PSXGolf\FinalData\newdata\pinet.txt --> ftp-www.earthlink.net /webdocs/stuff/newdata pinet.txt
99.10.28 18:41 B R:\PSXGolf\FinalData\newdata\pinet.vrm --> ftp-www.earthlink.net /webdocs/stuff/newdata pinet.vrm
99.10.28 18:45 B R:\PSXGolf\FinalData\newdata\red.drm --> ftp-www.earthlink.net /webdocs/stuff/newdata red.drm
99.10.28 18:45 B R:\PSXGolf\FinalData\newdata\red.txt --> ftp-www.earthlink.net /webdocs/stuff/newdata red.txt
99.10.28 18:47 B R:\PSXGolf\FinalData\newdata\red.vrm --> ftp-www.earthlink.net /webdocs/stuff/newdata red.vrm
99.10.28 18:47 B R:\PSXGolf\FinalData\newdata\redt.drm --> ftp-www.earthlink.net /webdocs/stuff/newdata redt.drm
99.10.28 18:48 B R:\PSXGolf\FinalData\newdata\redt.txt --> ftp-www.earthlink.net /webdocs/stuff/newdata redt.txt
99.10.28 18:48 B R:\PSXGolf\FinalData\newdata\redt.vrm --> ftp-www.earthlink.net /webdocs/stuff/newdata redt.vrm
99.10.28 18:49 B R:\PSXGolf\FinalData\newdata\test.txt --> ftp-www.earthlink.net /webdocs/stuff/newdata test.txt

0x1047000

;This has the golf load icons
;Type.file to include
;----.---------------
VRAMSPACE 0 256 320 256

0x1047800

;autoarrange on
;Type.file to include
;----.---------------
ART GAME\PSI\BARART.ART.  ;Bar art data
ART GAME\PSI\EFFECTS.ART  ;Sand explosions and other effects
ART GAME\PSI\WATERANI.ART ;Art for the animating water
RAW game\psi\icon01.tim ;First frame of the memcard icon
RAW game\psi\icon02.tim.;Second frame of the memcard icon
RAW game\psi\icon03.tim.;Third frame of the memcard icon
ART game\psi\intrface.art ;art file to the hud displays
;ART game\psi\reacts\\5rg4.art ; the biggest 5 iron good reaction
;ART game\psi\reacts\\5rb8.art ; the biggest 5 iron bad reaction
;ART game\psi\reacts\\prg15.art ; the biggest putter good reaction
;ART game\psi\reacts\\prb18.art ; the biggest putter bad reaction
TIM GAME\FONTS\FONT1.TIM ;Art for font1 font
TIM GAME\FONTS\GRYNUMB.TIM ;Art for the gray numb font
TIM GAME\FONTS\MEMFNTC.TIM ;Art for the memcard font in the game
TIM GAME\FONTS\STRKFNT.TIM ;Art for stroke font
TIM GAME\FONTS\GAMEMEN.TIM ;Art for game menu font
TIM MENUART\SMUD.TIM ;In game menu art
TIM MENUART\SMLR.TIM ;In game menu art
TIM MENUART\SMCORNER.TIM ;In game menu art
ART game\psi\pine\pineback.art    ;Background art
OBJDEF game\data\pine\pineobj.bin  ;Object info for the course
ART game\psi\pine\pinecrek.art    ;Textures for the objects in the course
ART GAME\PSI\COMPSWNG.ART ;Golfer swing data
;;Below are the art for the terrian textures
TIM NULL.;//0, no material assigned  
TIM game\tims\pine\FAIR.TIM.;//1 "FAIRWAY"         
TIM game\tims\pine\GREEN2.TIM.;//2 "TEE".//jds 6-23                  
TIM game\tims\pine\NSAND.TIM.;//3 "WAIST BUNKER"         
TIM game\tims\pine\NSAND.TIM.;//4 "SAND"                 
TIM game\tims\pine\CLIFF2.TIM.;//5 "CLIFF"                
TIM game\tims\pine\SANDLGT.TIM.;//6 "SANDLGT"              
TIM game\tims\pine\NSANDDRK.TIM.;//7 "SAND EDGE"            
TIM game\tims\pine\SANDLGTE.TIM.;//8 "SANDLGT EDGE"         
TIM game\tims\pine\WATER2.TIM.;//9 "WATER"                
TIM game\tims\pine\MUD.TIM..;//10 "WATER EDGE"          //was
TIM game\tims\pine\STONE5.TIM.;//11 "PEBBLES"             //was
TIM game\tims\pine\ROUGHR.TIM.;//12 "ROUGH"               //rough9
TIM game\tims\pine\GREENFR.TIM.;//13 "TEE FRINGE"          
TIM game\tims\pine\FAIRFR.TIM.;//14 "FRINGE"              
TIM game\tims\pine\GREENFR.TIM.;//15 "GREEN CUT"          
TIM game\tims\pine\GREENFR.TIM.;//16 "GREEN DARK"  new tee fringe name jds6-23          // DON'T HAVE TEEF FROM STEVEN SO IT GOES TO 1ST ENTRY IN .MPC FILE
TIM game\tims\pine\GREEN2.TIM.;//17 "GREEN LIGHT"
TIM game\tims\pine\CLIFF2.TIM.;//18 "NEW CLIFF"               
TIM game\tims\pine\SANDLGT.TIM.;//19 "PEBBEACH"            
TIM NULL.;//20 "OCEAN",              
TIM NULL.;//21 "OB, "RED MATTE"      
TIM game\tims\pine\WATER2.TIM.;//22 "not OB, FAIRWAY DARK,these are deleted" //was
TIM NULL.;//23 "DESERT SAND"         
GOBMODEL game\psi\flag.gob ;3d flag object
GOBMODEL game\psi\bird.gob ;3d bird object
RAW GAME\data\pine\holes.dst.;starts and flags ptrs
TIM game\tims\dul.tim..;dula head for easter egg
TIM game\tims\carl.tim.;carl head for easter egg
TIM game\tims\ru.tim..;stephen head for easter egg

(Source: Ferrox)