the cutting room mirror

Unused Items

This is a sub-page of Perfect Dark (Nintendo 64, Xbox 360).

This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: There's more.

Body Armor#

Careful, you'll lose an eye.

This page or section needs more images.
There's a whole lotta words here, but not enough pictures. Please fix this.
Specifically: Find said pre-release screenshot of the armor.

A blue armor vest. This could be seen being dropped by a guard in a pre-release dataDyne Defection screenshot, but the item goes unused in the final version and said guard now drops a shield instead.

Borg Crate#

Careful, you'll lose an eye.

This page or section needs more images.
There's a whole lotta words here, but not enough pictures. Please fix this.
Specifically: Find said pre-release screenshot of the borg crate.

The cyan and gold-tinted Borg Cube model from GoldenEye is present here as well. There is a pre-release screenshot of this being used as a placeholder for the shield tech item in dataDyne Investigation.

Door Console#

Not shiny enough for Perfect Dark's future.

The console used to open doors in GoldenEye's Facility mission.

Crypt Door 1a#

PerfectDark-cryptdoor1a.png The cryptdoor1a model, as it appears in GoldenEye.

One of the doors from GoldenEye's Egyptian mission, which has had its texture indices replaced with 0, resulting in a lamp texture covering the entire door.

Flag#

The "token" from GoldenEye's The Living Daylights multiplayer game mode.

FlashBang#

A hand grenade from GoldenEye. Its filename hints at an unused grenade type, but there is no unused weapon which corresponds to it. Its only other remnant is a text string.

Headgear#

It's a shame they didn't come up with a different way to position headgear, because this cap looks pretty good on this guy.

Not a specific object, but an entire category of objects goes unused. Like GoldenEye, Perfect Dark supports attaching a hat or helmet (more specifically, any model) to a character's head with object type 11. In addition to the object type, the reaction type for hat models in GoldenEye (6E) still works, allowing any model given it to be shot off of characters' heads.

Most guards' concept art shows them wearing headgear and a couple of screenshots, one of which is shown here, prove it was being used at one point, but before release all of the headgear models were removed from the game. The few remaining helmets are actually head models.

A likely reason why headgear didn't make the cut has to do with how it is positioned on characters and a difference between the heads in GoldenEye and Perfect Dark:

  • In GoldenEye, all heads are about the same size and shape, and despite this there are still some minor clipping issues with headgear on certain heads.
  • In Perfect Dark, there is a much greater variety in head sizes. Since headgear is positioned based on the body's neck level, it just doesn't fit on certain heads correctly. Even in the pre-release screenshot, the guard's cap is placed slightly lower than it should be and is clipping into his head.

(Source: SubDrag (object type discovery), Wreck (reaction type discovery), Rareware.com (pre-release screenshot))

Laser Post#

A black post with five red laser emitters on each side. This would have fit perfectly in several locations: most of the game's lasers are actually emitted from distorted metal crate objects.

Lock Mechanisms#

Several wall-mounted detail objects that were probably intended to be used near locked doors.

Marker#

Surprisingly, this is not the "Touch That Box" box.

A standard crate texture surrounded by a colorful border, with different coloring applied to each face.

Misc Crate#

A gray chest with a hinged lid.

"Touch That Box" Box#

A metal box with a gold and cyan tint, not unlike that of the Borg Cube crate. "Touch That Box" was a Combat Simulator game type in which teams would compete for control of multiple rooms in the arena by touching boxes within them. The game type was scrapped before release, but based on its filename, this is the eponymous box that would have been touched.

Despite removing any Bond-related text in the game for cheats, the model for the logo used in GoldenEye can still be found. It uses the model name "PgoldeneyelogoZ", and is referred to as an "UnreferencedProp" in the editor.

Skedar drone gun#

Skedar_drone_gun.jpg

A tiny metal tripod with two small pyramids floating above it. The easiest way to see it is to use the GameShark code 8106D14A 0179, which replaces the normal Laptop Gun sentry turret. It is unknown which level these would've been used in, possibly Attack Ship and Skedar Ruins, but perhaps larger than its near-microscopic size as shown in game.