Paratopic was initially an itch.io title, but soon received a Definitive Cut release both there and on Steam (getting a Linux port in the process). A Switch port came two years later.
Internal Name#
The monster in the last scene is internally referred to as "Violator".
(Source: Original TCRF research)
Unused Texture#
The mutated interrogator guy's "TV head" has a texture for what seems to be a bloodstained back panel, but it isn't used, or at least cannot be seen due to the player's restricted movement in this scene.
(Source: Original TCRF research)
Unused Scenes#
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This needs some investigation.
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Only the dialogue from the scenes are presented here, as the rest isn't really decipherable without understanding how the game is coded.
DinerPlaceholder#
This scene has no dialogue.
(Source: Original TCRF research)
Charlie#
"pd_0_com_0text":"Chill out, man!",
"pd_0_com_1text":"What? What is this place?",
"pd_1_com_0text":"You shouldn't be here either\t",
"pd_1_com_1text":"I spawned here!",
"pd_1_com_2text":"Yes I should.",
"pd_2_com_0text":"(Ha- right....)",
"pd_2_com_1text":"[Leave]",
"pd_3_com_0text":"Chiiiill.... ",
"pd_3_com_1text":"Ugh... bye.",
"pd_4_com_0text":"Woah WOAH",
"pd_4_com_1text":"N-no.. wait!",
"pd_4_com_2text":"...",
"pd_5_com_0text":"You're not getting out of here alive!",
"pd_6_com_0text":"No, what? You shouldn't be here.",
"pd_7_com_0text":"That's it! Keep your intrusive mouth shut!",
"pd_8_com_0text":"You do that!",
"pd_8_com_1text":"I'm sick of these caps spawning wherever they please.",
"pd_8_com_2text":"Begone!",
"pd_9_com_0text":"No, you don't. That's but a filthy lie. Go away, kid.",
"pd_10_com_0text":"I did as well! But I didn't go around bothering caps!",
"pd_11_com_0text":"...excuse me?",
"pd_11_com_1text":"Did I just hear a whisper?",
"pd_11_com_2text":"Look, kid...",
"pd_11_com_3text":"GO",
"pd_11_com_4text":"AWAY.",
"pd_12_com_0text":"Did you just-",
"pd_13_com_0text":"Huh?",
"pd_13_com_1text":"I OWN this place.",
"pd_14_com_0text":"Waddayawant?",
"pd_15_com_0text":"chill...?",
"pd_15_com_1text":"CHIIILL?!?!?!?!??!?!?",
"pd_16_com_0text":"What now-",
"pd_16_com_1text":"What do you think you are doing with that [WEAPON]?!",
"pd_16_com_2text":"Get that thing away from me!",
"pd_17_com_0text":"GO AWAY!",
(Source: Original TCRF research)
MannequinTest#
"pd_0_com_0text":"Hey, you. Come here...",
"pd_1_com_0text":"Hello.",
"pd_1_com_1text":"...",
"pd_2_com_0text":"I'm here to show you the dialogue stuff.",
"pd_3_com_0text":"I have features.\n\nDon't respond to this.",
"pd_4_com_0text":"Respond",
"pd_4_com_1text":"...",
"pd_5_com_0text":"I said don't respond!",
"pd_6_com_0text":"You can have dialogue timeout if no response!",
"pd_7_com_0text":"Ok.",
"pd_7_com_1text":"What else?",
"pd_8_com_0text":"Glad you asked!\nAsk me for directions too, and I'll show you animation.",
"pd_9_com_0text":"But there's more! \nAsk me for directions, and I'll show you animation.",
"pd_10_com_0text":"Where are the directions",
"pd_11_com_0text":"That way!",
"pd_12_com_0text":"Anything else?",
"pd_13_com_0text":"Yes! Player response only happens when I'm highlighted. Step back, and you can't talk to me.",
"pd_14_com_0text":"Ok...",
"pd_15_com_0text":"Thanks!",
(Source: Original TCRF research)