the cutting room mirror

Unused Text

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Dialogue#

Bank 1: Carnegie Hall and Maya Transplant Discussion#

> Dialogue 00

Kiss me...
Son of God.

This appears in a lot of banks.

> Dialogue 01

Found "[Item]".

Also appears in many banks. The game normally doesn't tell you in a text box what kind of item you got, it just displays the name of the item and its description in a long, thin text box above it.

> Dialogue 05

Put item in treasure box?

This also appears in a lot of banks. The text used in game is "Leave an item behind in this box?".

> Dialogue 07

Will you watch this event?
    Watch
    Skip

Refers to the Event Skip, which can be either accessed via GameShark code by itself or enabled in the Debug Room.

> Dialogue 08

Man: We made it, just in time!

Some superfluous text cut from Aya's date at the very start of the game.

> Dialogue 13

Man: Please... Ladies first.

More cut text from Aya's date.

> Dialogue 24

Aya: What...?! What can burn
 someone like this?!

> Dialogue 25

Aya: They're... They're
 burned to the bone...!

It looks like the corpses in Carnegie Hall originally had some text attached to them.

> Dialogue 2D

Battle VS Eve1

Placeholder text, possibly to let the script editor know the course of events.

> Dialogue 3D

...No heartbeat...

More generic text that would be found on a corpse.

> Dialogue 44

Cop: Could you take a look inside?
 We can't even get near the door.

> Dialogue 45

Aya: It's not like they asked
 me if I didn't want to get burned,
 you know...

> Dialogue 46

Cop: I'm beggin' ya, please... I'll
 supply some ammo and... have a
 medical kit ready.

> Dialogue 47

Aya: You'd better.

> Dialogue 4A

Got "Normal Bullets"

This comes after when you ask the cop outside of Carnegie for that Ammo +6, so it looks like instead of calling upon the item string itself from the system text, it was going to just display out the item name in a dialogue box. Furthermore, the name "Normal Bullets" implies that there might've been more than three types of ammo planned at one point.

> Dialogue 4C

Cop: Hey, hey! That's a little too
 much isn't it?

This is the Ammo +6 officer. In theory, it should appear if you try to ask him for ammo when you have 999 bullets in your ammo crate, but that's impossible without hacking.

> Dialogue 5A

Arghhhhhhh!!!!

This comes after Aya evacuates the clown from the dressing room. This was replaced by a sound effect in the final, so it was made redundant.

> Dialogue 6D

Got "Rehearsal Room Key"

Another dummied "got item" text.

> Dialogue 6F

Aya: ?!... Oh, it's only a
 rat...

It looks like there was another benign rat to encounter originally.

> Dialogue 74

Got "Dressing Room Key"

Another dummied "got item" text.

> Dialogue 84

Eve: Hahaha...

Looks like Eve was originally going to taunt Aya before creating the hole in the rehearsal room.

> Dialogue B2

Audience: You're not supposed to
 stand up once it starts!

> Dialogue B3

Daniel: Sorry...

A little bit of text added on to the very end of the revisit to Carnegie Hall.

> Dialogue B5

FMV  35
Ending

FMV placeholder text. These kinds of things appear often throughout the script.

> Dialogue B6

     Menu processed!!

> Dialogue B7

0

> Dialogue B8

1

> Dialogue B9

2

> Dialogue BA

3

> Dialogue BB

4

> Dialogue BC

5

> Dialogue BD

6

> Dialogue BE

7

> Dialogue BF

8

> Dialogue C0

9

> Dialogue C1

10

> Dialogue C2

11

> Dialogue C3

12

> Dialogue C4

13

> Dialogue C5

14

> Dialogue C6

15

A count up of some kind, possibly a test.

> Dialogue C7

FMV 2
Opening

> Dialogue C8

FMV 3
Eve1 Awakens, Combustion

> Dialogue C9

FMV 4 
Rat Transformation

> Dialogue CA

FMV 5
Eve 2 Transformation

> Dialogue CB

FMV 35
Ending

FMV placeholder text.

> Dialogue CC

Aya: A phone! I'd better
 notify the department about the
 situation here...

Bank 2: Chinatown#

> Dialogue 00

Kiss me...
Son of God.

> Dialogue 01

Found "[Item]".

Repeated from Bank 1.

> Dialogue 04

Will you watch this event?
    X Watch
    O Skip

Event Skip text. Strangely, it wants you to press X and O for this time instead of choosing it from a selection menu.

> Dialogue 07

Put item in treasure box?

Repeated from Bank 1.

> Dialogue 08

Door locked.

> Dialogue 09

Need key.

> Dialogue 0A

You have found a key.

There are no locked doors in Chinatown. Maybe Chinatown was intended to have some kind of Small Key-like system from Resident Evil.

> Dialogue 13

You jumped from an invalid
 map.  Check your script

> Dialogue 14

Choose a location to jump to
    Sewer2
    Subway
    Museum

Text related to the Location Jump from the debug room, which would let you instantly move to another area.

Bank 3: Chinatown Sewers and Grand Central Station#

> Dialogue 00

Kiss me...
Son of God.

> Dialogue 01

Found "[Item]".

> Dialogue 05

Put item in treasure box?

Repeated from Bank 1.

> Dialogue 07

Will you watch this event?
    Watch
    Skip

Event Skip text.

> Dialogue 09

Aya: I think this is...

This is right after Aya says "This is..." when she finds the mass of flesh that Eve melted in Central Park.

> Dialogue 10

Map jump to
     Warehouse
     Museum

Location Jump text.

> Dialogue 12

You need a key.

You originally needed to find a key for the pumping station.

> Dialogue 1A

You need a quarter. 

Bank 4: American Museum of Natural History (Safe)#

> Dialogue 01

Found "[Item]".

> Dialogue 05

Put item in treasure box?

Repeated from Bank 1.

> Dialogue 07 Will you watch this event?

   Watch
   Skip

Event Skip text.

> Dialogue 08

Got "Item 1"

> Dialogue 09

Got "Item 2"

> Dialogue 0A

Got "Item 3"

More dummied Got Item text, although this time it uses "Item #" instead of "[Item]".

> Dialogue 0B

TEST00

> Dialogue 0C

TEST01

> Dialogue 0D

TEST02

> Dialogue 0E

TEST03

> Dialogue 0F

TEST04

> Dialogue 10

TEST05

> Dialogue 11

TEST06

> Dialogue 12

TEST07

> Dialogue 13

TEST08

> Dialogue 14

TEST09

> Dialogue 15

TEST10

> Dialogue 16

Under Development

> Dialogue 27

Guard: Lemme get the door.

Dummied text from the guard.

> Dialogue 33

Daniel: Hey... What's wrong...?

> Dialogue 34

Daniel: C'mon! Stop that!

> Dialogue 37

Daniel: ...
 Think he's in there...?

> Dialogue 6B

Daniel: DAMN!

Another swear from Daniel upon exiting Klamp's lab.

> Dialogue 6C

Aya: I could've sworn I've
 seen this man... somewhere...

> Dialogue 6D

Map jump point
     Jump
     Forget it

More Location Jump text.

> Dialogue 6E
In progress

Another "being made" message.

> Dialogue 6F

Guard: Still workin'.
Any other time you come to the museum when you have no business there, it's just locked and there's nothing to do.

> Dialogue 76

Daniel: Looks like someone forgot to
 lock up...!

> Dialogue 77

Daniel: The lab's on the second
 floor. See ya up there.

> Dialogue 78

Maeda: What is this...?

> Dialogue 79

Aya: Oh...! It's a prize
 exchange machine.

 You can exchange these for medals
 when you get a correct answer on
 the quiz machines.

 I used to play this with my sister
 all the time...

Related to the Medal key item in the dummied system text.

> Dialogue 7A

Daniel: This is it...
 Everything you need should be in
 this room...

Text upon reuniting with Daniel.

> Dialogue 87

FMV 11

> Dialogue A7

FMV 12

FMV placeholder text.

> Dialogue BC

Daniel: Wanna repeat that, buddy?

Daniel barks this at Klamp when the doctor bitches about cops in New York, fueling the antagonistic relationship the two have.

> Dialogue CF

Klamp: Outstanding mutation...

> Dialogue D0

Klamp: By the way, your...

Klamp originally had a little more to say about Aya's neo-mitochondria before Daniel discovered the HLA list.

> Dialogue DE

Daniel: ...

> Dialogue DF

Klamp: NOW!!!!

> Dialogue E0

Daniel: You son of a...!!!

> Dialogue E3

Klamp: And... YOU... you're more
 capable than I thought...

> Dialogue E6

    Sewer
    Museum 1
    Museum 2
    Museum 3
    Cruiser

Location Jump text.

Bank 5: American Museum of Natural History (Dungeon)#

> Dialogue 01

Found "[Item]".

> Dialogue 05

Put item in treasure box?

Repeated from Bank 1.

> Dialogue 07

Will you watch this event?
    Watch
    Skip

More Event Skip text.

> Dialogue 08

Got "Item 1"

> Dialogue 09

Got "Item 2"

> Dialogue 0A

Got "Item 3"

Repeated from Bank 4.

> Dialogue 0B

TEST00

> Dialogue 0C

TEST01

> Dialogue 0D

TEST02

> Dialogue 0E

TEST03

> Dialogue 0F

TEST04

> Dialogue 10

TEST05

> Dialogue 11

TEST06

> Dialogue 12

TEST07

> Dialogue 13

TEST08

> Dialogue 14

TEST09

> Dialogue 15

TEST10

> Dialogue 16

Under Development

Repeated from Bank 4.

> Dialogue 1D

Aya: Looks like there's a
 room with alarm controls on the
 2nd floor...

> Dialogue 1E

Aya: I'll probably be able to
 deactivate the alarm from that
 room...

> Dialogue 1F

Aya: I'll be able to de-
 activate the alarm from that room
 up there...

> Dialogue 21

Aya: T-REX!!

> Dialogue 22

Aya: ...NO! ...NO! There's
 just... NO WAY I can fight this...!

> Dialogue 23

Aya: ....But they're...
 supposedly... dumb... so, maybe
 if I...

> Dialogue 24

Aya: If I hide HERE...!
     Hide
     Forget it

> Dialogue 25

Aya: ...Oh no... the bell...!

> Dialogue 26

Aya: .....! Damn...!

> Dialogue 27

Aya: ...!
Related to a sequence involving the T-Rex. 

> Dialogue 36

Aya: Oh, there it is.

After getting to the security office; this is in between Aya wondering where the alarm is and actually finding it.

> Dialogue 39

Aya: I'll keep the lights the
 way they are...

> Dialogue 3A

Aya: ...I hope it's working.
 Now I should be able to go where I
 couldn't before.

> Dialogue 44

Maeda: ...Yes... there was something
 I wanted to see...

 Erm... eh... and I... there's
 something I wanted to give you...

Yes, this is unused. Maeda's actual dialogue for Aya realizing who was in Klamp's lab starts with "H, hi Aya." This actually comes before that very text, so either there was an alternate way to meet Maeda, or the devs felt that text that actually displays is better.

> Dialogue 60

Aya: You have the right to
 remain silent, what you...

Aya was going to read Klamp his Miranda rights when Aya told him she was going to arrest him. Also explains why Klamp talks about "meaningless laws" a little later on.

> Dialogue 82

Maeda: ...NO!! ...T,this can't be
 allowed!! If the mitochondria is
 the base for this creature...

 it is bound to self-evolve!

> Dialogue 83

Maeda: If that is the case, it
 will begin evolving to adapt
 itself to the environment

 as soon as it is born...
 This quality ensures that it
 indeed, is the "Ultimate Being."

 Once it is born... there's no
 turning back...

> Dialogue 84

Daniel: ...What?!

After Klamp tells the trio that Eve is pregnant, Maeda was going to get into the importance of Eve not giving birth.

> Dialogue 8B

Daniel: Holy...!!!

Daniel was going to say something before he and Maeda burst out the window to escape Eve's combustion powers. There's barely enough time for Aya to tell the boys to run, much less for Daniel to react.

> Dialogue 90

Klamp: ...The... pocket... there's
 a key...in...

Klamp telling Aya about his key was cut.

> Dialogue 94

Aya: NO...!!

> Dialogue 95

Aya: ...
Eve is on the top floor!

These come after Aya declares her body feels like it's going to burn up.

> Dialogue B0

Maeda: Err... uh... Dr. Klamp has
 already evacuated, right...?

> Dialogue B1

Aya: I hope he has...
 Wouldn't want Daniel to go through
 the roof again...!

> Dialogue B2

Daniel: Right, let's head back.

Not sure what this refers to at all.

> Dialogue B3

Klamp event
Get Key

Placeholder text for getting the Klamp Key.

> Dialogue B4

Eve Battle
FMV

FMV placeholder text.

> Dialogue B7

Aya: !!

> Dialogue B8

Aya: This is...

This comes before Aya sees the first Scorpion and realizes "Someone obviously doesn't want me to get through". Maybe this was meant to be a comment for something else?

> Dialogue BA

Aya: ...What the...?!

> Dialogue BC

Aya: Because of you,
 innocent people were killed!

> Dialogue BD

Aya: Even Dr. Klamp...

Aya was going to confront Eve with the death of innocents before their conversation at one point, but it was removed.

> Dialogue BE

Aya: !!

I got nothin'.

> Dialogue C6

 Prize Exchange Machine
 Please select prizes
     1 Medal & 1 Medicine 3
     2 Medals & 1 Magazine 3
     7 Medals & 1 Trading Card
     Cancel

Information about the Medals. Also, note the "Magazine 3." It looks like they were going to give you magazines, or "clips," of ammo at one point instead of a bunch of bullets.

> Dialogue C7

Aya: These aren't ordinary
 prizes...

> Dialogue C8

Aya: What's this...?

Bank 6: NYPD Precinct #17 (Wrecked) and Weapons Department (Wayne in Charge)#

> Dialogue 01

Found "[Item]".

Repeated from Bank 1.

> Dialogue 07

Will you watch this event?
     Watch
     Skip

Event Skip text.

> Dialogue 15

Aya: Still alive...

This comes before the "..." response when you examine a policeman's corpse.

> Dialogue 28

Wayne: Lost my key to storage
 somewhere... If you find it, take
 whatever you need from there.

After Wayne takes over when Torres dies, he was, at one point, going to hint to you that you could go into the Weapons Storage room and grab its prizes.

> Dialogue 51

Aya:  Eve... I'm NOT gonna
 let you get away with this!

A comment after finding the Big Dogman killed the officer it was torturing.

> Dialogue 6D

Ben: Please, help Uncle Baker!

Comes after Sheeva is killed. It looks like Baker's wound was going to be more severe.

> Dialogue 71

Daniel: You idiot!

> Dialogue 87

Maeda: Hmmmm... Not bad for a
 police lab...

Maeda was going to comment on the second lab he found that was better suited than it's supposed to be.

> Dialogue 9E

 Found weapons storage key.

More "got item" text displayed as dialogue.

> Dialogue 9F

 Too many items!

> Dialogue A0

     Cancel
     Get Potions
     Get Bullets
     Get Status Item
     Get Tool etc
     Get Tune up Item

Debug room text.

Bank 7: St. Francis Hospital#

> Dialogue 00

Kiss me...
Son of God.

> Dialogue 01

Found "[Item]".

> Dialogue 05

Put item in treasure box?

Repeated from Bank 1.

> Dialogue 07

Will you watch this event?
    X Watch
    O Skip

Event skip text.

> Dialogue 0B

Door locked.

> Dialogue 0C

Need key.

> Dialogue 0D

Need fuse.

> Dialogue 0E

Need cardkey.

> Dialogue 0F

You have found a key.

> Dialogue 10

You have found a fuse.

> Dialogue 11

You have found a cardkey.

> Dialogue 1D

Aya: This hospital... I've seen
 this hospital before...
 in my dreams...

> Dialogue 1E

Aya: It's HERE!

More text referencing that Aya thinks she has been at St. Francis before.

> Dialogue 20

FMV13.5
Eve cuts elevator cables.

Text related to a cut FMV.

> Dialogue 45

FMV15
Eve explodes jets.

> Dialogue 4B

FMV16A
Jet crashes and Aya lives.

> Dialogue 4C

FMV16B
Jet crashes and Aya dies.

FMV placeholder text.

> Dialogue 4F

You have found the key
to the Autopsy Room.

> Dialogue 51

You have found the
BLUE cardkey.

> Dialogue 53

You have found the
GREEN cardkey.

Unused "Got key" text.

> Dialogue 54

Choose a location to jump to
    ChinaTown
    Warehouse

Location Jump text.

> Dialogue 59

Aya: The basement.

> Dialogue 5A

Aya: The lobby.

> Dialogue 5B

Aya: The 13th floor.

> Dialogue 5C

Aya: The rooftop and
 helicopter pad.

> Dialogue 60

Maeda: Did you find Eve and
 stop her?

> Dialogue 61

Maeda: Why THIS sperm bank?

> Dialogue 66

Aya: There's something on
 this corpse...

> Dialogue 7A

Aya: Come back here you little
 brat! When I catch you I'm going
 to spank your bottom off!

> Dialogue 88

Aya: Whew! The fuse box is
 finally repaired.

Bank 8: Navy Cruiser (Approaching Eve) and Delivering DNA Bullets#

> Dialogue 01

Will you watch this event?
    Watch
    Skip

Event Skip text.

> Dialogue 3D

FMV 14
Fighter jets take off.

> Dialogue 3E

FMV 21
Navy scramble.

> Dialogue 3F

FMV 24A
Helicopter standby.

> Dialogue 40

FMV 24B
Helicopter take off.

> Dialogue 41

FMV 24B3
Heli Formation change.

> Dialogue 42

FMV 24C
Helicopters approach.

> Dialogue 43

FMV 24E
Last guard shot down.

> Dialogue 44

FMV 24F
End of Ultimate Being.

> Dialogue 45

FMV 25
Eve 4 appears
from slime

> Dialogue 46

FMV 26
Parachute fall

> Dialogue 4E

FMV 31
Daniel descends

FMV placeholder text.

> Dialogue 4F

Daniel: Aya! Use THESE!

It looks like Daniel was going to have some text instead of a silent "AYA!" coming out of his mouth to accompany his descent when giving Aya the DNA Bullets.

Bank 9: Wharf#

> Dialogue 14

FMV 34
Sunrise

FMV placeholder text.

Bank 10: Debug Text#

> Dialogue 00

Kiss me...
Son of God.

Repeated from Bank 1.

> Dialogue 01

ENEMY DAMAGE FRONT

> Dialogue 02

ENEMY DAMAGE BACK

> Dialogue 03

ENEMY IDLE1

> Dialogue 04

ENEMY IDLE2

> Dialogue 05

ENEMY MOVE1

> Dialogue 06

ENEMY MOVE2

> Dialogue 07

ENEMY POSE1

> Dialogue 08

ENEMY FIRE1

> Dialogue 09

ENEMY POSEFIRE1

> Dialogue 0A

ENEMY POSEFIRE2

> Dialogue 0B

ENEMY FIRE2

> Dialogue 0C

ENEMY POSEFIRE2

> Dialogue 0D

ENEMY POSE3

> Dialogue 0E

ENEMY FIRE3

> Dialogue 0F

ENEMY POSEFIRE3

> Dialogue 10

ENEMY POSE4

> Dialogue 11

ENEMY FIRE4

> Dialogue 12

ENEMY POSEFIRE4

> Dialogue 13

ENEMY POSE5

> Dialogue 14

ENEMY FIRE5

> Dialogue 15

ENEMY POSEFIRE5

> Dialogue 16

ENEMY SPECIAL1

> Dialogue 17

ENEMY SPECIAL2

> Dialogue 18

ENEMY SPECIAL3

> Dialogue 19

Thanks for the audition!
Come again-ahem, cough.

> Dialogue 1A

Next Audition
Come out mutant Rat

> Dialogue 1B

Next Audition
Your turn, Froggy...

> Dialogue 1C

Next Audition
Let's go Parrot!

> Dialogue 1D

Next Audition
Your turn, Nice Eve.

> Dialogue 1E

Next Audition
Your turn, Bad-hairday Eve

> Dialogue 1F

Next Audition
Hungry?  Come on Mr. Gator

> Dialogue 20

Next Audition
Your turn, sly Snake

> Dialogue 21

Next Audition
Fly in Crow

> Dialogue 22

Next Audition
Monkeyman, come on

> Dialogue 23

Next Audition
Big, white, furry...

> Dialogue 24

Next Audition
Eve, audition time

> Dialogue 25

Next Audition
Flappem'in Batty!

> Dialogue 26

Bogus stuff

> Dialogue 27

DUMMY

> Dialogue 28

TEST

Bank 11: Sewers Beneath Carnegie Hall#

> Dialogue 01

Found "[Item]".

> Dialogue 05

Put item in treasure box?

Repeated from Bank 1.

> Dialogue 07

Will you watch this event?
X    Watch
O    Skip

Event Skip text.

> Dialogue 09

Aya: Eve is... over there?
 ... But why? How can you tell...?

Bank 12: Car Conversations and More Debug Room Text#

> Dialogue 0E

It all started with this incident.
6 days that were to become
a nightmare for all...

People will eventually forget
and go on with their lives.

But I will never forget it.
It was pure terror...but

at the same time...
it was also 6 days filled
with familiar memories...

          Day 2

      F U S I O N

It looks like instead of the flyover of PE's New York, there was just going to be some sort of text. Also, note the New Day text that was replaced by graphics in the final. The text is also very slightly different, too.

> Dialogue 6D

Over radio: It's extremely dangerous
 if you enter within close range.

 Attack from a distance with heat
 bombs!

> Dialogue 6E

     Menu processed!!

> Dialogue 6F

test

> Dialogue 71

0

> Dialogue 72

1

> Dialogue 73

2

> Dialogue 74

3

> Dialogue 75

4

> Dialogue 76

5

> Dialogue 77

6

> Dialogue 78

7

> Dialogue 79

8

> Dialogue 7A

9

> Dialogue 7B

10

> Dialogue 7C

11

> Dialogue 7D

12

> Dialogue 7E

13

> Dialogue 7F

14

> Dialogue 80

15

> Dialogue 81

16

> Dialogue 82

17

> Dialogue 83

18

> Dialogue 84

19

> Dialogue 85

20

> Dialogue 86

21

> Dialogue 87

22

> Dialogue 88

23

> Dialogue 89

24

> Dialogue 8A

25

> Dialogue 8B

26

> Dialogue 8C

27

> Dialogue 8D

28

> Dialogue 8E

29

> Dialogue 8F

30

> Dialogue 90

31

> Dialogue 91

32

> Dialogue 92

33

> Dialogue 93

34

> Dialogue 94

35

> Dialogue 95

36

> Dialogue 96

37

> Dialogue 97

38

> Dialogue 98

39

> Dialogue 99

40

> Dialogue 9A

41

> Dialogue 9B

42

> Dialogue 9C

43

> Dialogue 9D

44

> Dialogue 9E

45

> Dialogue 9F

46

> Dialogue A0

47

> Dialogue A1

48

> Dialogue A2

49

A count-up to 49.

> Dialogue A3

  Cancel
  Next page
  Opening
  Under Theatre
  Sewer 1
  Theatre Exterior
  NYPD -Day1-

> Dialogue A4

  Cancel
  Next Page
  Museum -Day1-
  NYPD -Meeting-
  Central Park
  NYPD -After CP-
  Police Barricade

> Dialogue A5

  Cancel
  Next Page
  Soho
  Museum -Day2-
  NYPD Battle
  Hospital
  NYPD EVE Meeting

> Dialogue A6

   Cancel
  Next Page
  Chinatown
  Warehouse
  Sewer 2
  Subway
  Brooklyn Bridge

> Dialogue A7

  Cancel
  Next Page
  Museum Final
  Street
  Aircraft Carrier
  Helicopter
  Statue of Liberty

> Dialogue A8

  Cancel
  Cruiser
  Port
  Theatre Epilogue
  Chrysler  1F
  Chrysler  71F
 Chrysler  77F

> Dialogue A9

  Cancel
  Battle OFF
  Battle ON
  Get weapon & armor
  Event skip

> Dialogue AA

Copcar  Event
  Cancel
  Next Page
  Theatre-NYPD
  NYPD- Museum1
  Museum1-NYPD
  NYPD-Central Park
  Soho-Museum2

> Dialogue AB

  Cancel
  Museum2-NYPD Btl
  NYPD- Hospital
  Hospital-NYPD
  Museum3-Big Blobby
  NAVY Attack!

Text used in the debug room.

> Dialogue AC

FMV 23A
Navy vs Giant Creature1

> Dialogue AD

FMV 23B
Navy vs Giant Creature2

FMV placeholder text.

> Dialogue AE

Music Test
  Cancel
  Next Page
  Battle NORMAL
  Battle BOSS
  Battle EVE

> Dialogue AF

  Cancel
  Next Page
  Map BGM 1
  Map BGM 2
  Map BGM 3
  Map BGM 4

> Dialogue B0

  Cancel
  Next Page
  Map NYC
  Map Sewer
  Map Battle Ever
  Special Chrysler
  Special Opening

> Dialogue B1

  Cancel
  Next Page
  Theme AYA
  Theme MITO
  Subtheme AYA
  Subtheme EVE
  Subtheme MITO

> Dialogue B2

  Cancel
  Next Page
  Event Aya Eve
  Event 1
  Event OPERA
  Event ARIA
  Event DIARY

> Dialogue B3

  Cancel
  Next Page
  EVENT MEMORY 1
  EVENT MEMORY 2
  EVENT MEMORY 3

> Dialogue B4

  Cancel
  Map GIGANTIC
  Map HELICOPTER
  Map CRUISER

> Dialogue B5

   Cancel
   Get Poisons
   Get Bullets
   Get Status Item
   Get Tools, etc.
   Get Tune up Items

> Dialogue B7

  Cancel
  Next Page
  Get 10F Key
  Get 20F Key
  Get 30F Key
  Get 40F Key
  Get 50F Key

> Dialogue B8

  Cancel
  Get 60F Key
  Get 70F Key

> Dialogue B9

    Cancel
    Gun 1
    Gun 2
    Gun 3 & Armor
    Armor & Items
    Items

Yet more debug room text.

Bank 13: NYPD Precinct #17 (Safe) and Weapons Department (Torres in Charge)#

> Dialogue 05

Set "[Item]".

> Dialogue 07

Will you watch this event?
    Watch
    Skip

Event Skip text.

> Dialogue 08

      -Day 2-

       FUSION

Replaced with a graphic in the final.

> Dialogue 48

Aya: Oh...

Aya was originally going to say this after encouraging Daniel that he was raising Ben right as a single father, and Daniel replies that Lorraine is still alive.

> Dialogue 56

Baker: It's in the conference room
 at the end of the hallway.

It looks like you were originally going to walk to the conference room of the precinct yourself. It was instead streamlined with a fade to black.

> Dialogue 57

Cop: Damn that Baker! How'm I
 supposed to clean this room by
 myself in half an hour?

And it seems you could've encountered an officer in the conference room, and give Baker a bit of development as being something of a slave-driver.

> Dialogue BF

      -Day 5-

      EVOLUTION

Another Starting a New Day text replaced by a graphic in the final.

> Dialogue DD

Cop A: We are currently searching
 for Eve all over Manhattan.

On Day 5, you can enter the conference room to find Cop B and Cop C talking about looking for Eve and how the case relates to them, but Cop A's appearance is never triggered.

> Dialogue E0

 This box is for special
 purpose only.

 Don't use this unless
 directed to do so.

     Cancel
     Get Potions
     Get Bullets
     Get Status Item
     Get Tool etc
     Get Tune up Item

Debug room text.

Bank 14: Central Park#

> Dialogue 00

Kiss me...
Son of God.

> Dialogue 01

Found "[Item]".

> Dialogue 05

Put item in treasure box?

Repeated from Bank 1.

> Dialogue 07

Will you watch this event?
    Watch
    Skip

Event Skip text.

> Dialogue 08

Daniel: There been a disturbance
 reported in Central Park.

> Dialogue 09

Aya: The reports say there
 is an energy field around
 Central Park.

> Dialogue 0A

Daniel: Ben is at the park. I got a
 bad feeling about this.

> Dialogue 0B

Aya: Then stop driving like
 an old man and step on it.

A bunch of interesting stuff here.

First we see that there was originally planned to be some sort of energy barrier around Central Park, which is absent in the final.

Next, we see Aya making fun of Daniel a little bit, and we also see that Daniel is apparently adhering to road rules despite the fact that Ben is missing.

> Dialogue 11

Daniel: This is Eve's combustion
 thing?!

> Dialogue 12

Aya: It's not the same, this
 is some kind of energy wall.

> Dialogue 13

Daniel: To keep people out?

> Dialogue 14

Aya: Or keep them in.

> Dialogue 15

Daniel: I got to get my family out
 of there.

More exposition on the scrapped energy wall idea. There's also a lot of implications that Daniel still loves Lorraine throughout the game, which are first raised here.

> Dialogue 17

Aya: I'll probably regret
 this but I got no plans to be dinner
 at Eve's barbecue.

> Dialogue 18

Daniel: Thanks, Aya... Find
 Ben for me.

This comes a bit after some used text.

> Dialogue 19

Baker: Aya, stop. I'll have
 your badge for this.

> Dialogue 1A

Aya: Daniel, I'll find
 Lorraine too!

More exposition on this subtlety, making it somewhat less subtle.

> Dialogue 1B

Aya: Whew, that was close.

> Dialogue 27

Aya: Oh my God.

> Dialogue 28

Aya: Ben what happened?

> Dialogue 29

Ben: When I got close to the stage,
 I felt...sick...I told mom I wanted
 to go home.

 I went to the bathroom. When I came
 back...she was gone... Everyone was
 gone.

> Dialogue 2A

Aya: Ben, we have to get out
 of here, It's not safe.

> Dialogue 2B

Ben: I'm not leaving without mom.

> Dialogue 2C

Aya: I'll find your mom. Run,
 go find your father.

It looks like Ben was originally going to be found by Aya, instead of him escaping by having some precognition and leaving the park.

> Dialogue 2E

Eve: You cannot get away. I feel you.
 I know where you are.

> Dialogue 2F

Eve: You cannot win, submit.

> Dialogue 30

Eve: These animals will gladly play
 with you.

> Dialogue 31

Aya: You're insane.

> Dialogue 32

Eve: Possibly, I have given the
 mitochondria in these creatures

 the genetic ability to take over
 the nucleus.

> Dialogue 33

Aya: Ben stand behind me.

> Dialogue 34

Eve: You humans make strange
 sacrifices I will never understand.

> Dialogue 35

Eve: Give it up!

> Dialogue 36

Eve: You are just a pesky insect.

> Dialogue 37

Eve: Looks like we'll have to get
 rid of you... forever!

> Dialogue 38

Aya: Ben, when I walk toward
 Eve, you run to that opening in the
 energy wall.

> Dialogue 3B

Aya: Let's roll, you freak.

An unused quip by Aya when Eve asks her to "Come for a ride" on what will become the flaming horse carriage.

> Dialogue 52

on

> Dialogue 53

off

> Dialogue 54

on 1

> Dialogue 55

off 1

> Dialogue 56

on 2

> Dialogue 57

off 2

> Dialogue 58

on 3

> Dialogue 59

off 3

> Dialogue 5A

on 4

> Dialogue 5B

off 4

> Dialogue 5C

on 5

> Dialogue 5D

off 5

Not sure what this is. Some kind of placeholder.

> Dialogue 5F

Aya: ...! Ben... Loranie...
 They could be in this crowd.

Note the typo: "Loranie."

> Dialogue 6E

Aya: He's dead...

This comes after the line of the cop who waits at the entrance to Central Park after its events are over.

Bank 15: Unused (Central Park Repeats?)#

(Note - All the times Aya's name is referenced, the variable is not called upon. Meaning if these were somehow to be activated, Aya's name would always read as "Aya" here, regardless of what the player named her.)

> Dialogue 00

Kiss me...
Son of God.

Repeated from Bank 1.

> Dialogue 01

Eve: You cannot win, submit.

> Dialogue 02

Eve: These animals will
  gladly play with you.

> Dialogue 03

Aya: You're insane.

> Dialogue 04

Eve: Possibly, I have given the
  mitochondria in these creatures

the genetic ability
to take over the nucleus.

> Dialogue 05

Aya: Ben stand behind me.

> Dialogue 06

Eve: You humans make strange
  sacrifices I will never
  understand.

> Dialogue 07

Eve: Persistent bitch!

> Dialogue 08

Eve: You are just a pesky insect.

> Dialogue 09

Eve: Looks like we'll have
  to get rid of you...forever!

> Dialogue 0A

on

> Dialogue 0B

off

> Dialogue 0C

on 1

> Dialogue 0D

off 1

> Dialogue 0E

on 2

> Dialogue 0F

off 2

> Dialogue 10

on 3

> Dialogue 11

off 3

> Dialogue 12

on 4

> Dialogue 13

off 4

> Dialogue 14

on 5

> Dialogue 15

off 5

Bank 16: Soho, Derelict Home, and Streets of Soho#

> Dialogue 05

Put item in treasure box?

Repeated from Bank 1.

> Dialogue 07

Will you watch this event?
X    Watch
O    Skip

Event Skip text.

> Dialogue 54

       Day 3

  S E L E C T I O N

Unused New Day text, replaced with a graphic in the final.

> Dialogue 82

Daniel: This is it, Aya!

> Dialogue 83

Aya: What... What is this...?

> Dialogue 84

Maeda: Mmm... yes... it resembles
 rotten meat...

> Dialogue 85

Aya: I'm going down. Notify
 Daniel for me!

> Dialogue 86

Maeda: All right! Please, be
 careful...!

Bank 17: Pier No. 3 Warehouse#

> Dialogue 01

Found "[Item]".

> Dialogue 05

Put item in treasure box?

Repeated from Bank 1.

> Dialogue 07

Will you watch this event?
    Watch
    Skip

Event Skip text.

> Dialogue 08

 Got Warehouse Key.

"Got item" text displayed in the dialogue.

> Dialogue 0F

    GAME OVER

Game Over text in the dialogue, replaced with a graphic in the final. Maybe this was for dying to the steam jets in the bottom room?

Bank 18: Statue of Liberty#

> Dialogue 1F

      EPILOGUE

  S Y M B I O S I S

It looks like after Day 6, before Ben, Daniel, Maeda, and Aya went to the opera, there was going to be an extra "day" title card, but it was cut.

> Dialogue 20

Will you watch this event?
    Yes
    Skip

Event skip text.

Bank 19: Navy Cruiser (After Eve's Death)#

> Dialogue 01

Found "[Item]".

> Dialogue 05

Put item in treasure box?

Repeated from Bank 1.

> Dialogue 07 Will you watch this event?

   Watch
   Skip

Event Skip text.

> Dialogue 3F

Aya: WHAT...?!
 It's STILL GROWING!!

It looks like Aya was going to have another comment to say on one of the U.B.'s forms.

> Dialogue 4F

           GAME OVER

More Game Over dialogue replaced with a graphic in the final, probably if you were to fail the escape sequence with the Ultimate Being.

> Dialogue 51

            TEST SD

A test of some sort.

Bank 20: Chrysler Building#

> Dialogue 01

Found "[Item]".

> Dialogue 05

Put item in treasure box?

Repeated from Bank 1.

> Dialogue 07

Will you watch this event?
    Watch
    Skip

Event Skip text.

> Dialogue 51

  Cancel
  Next Page
  Get 10F Key
  Get 20F Key
  Get 30F Key
  Get 40F Key
  Get 50F Key

> Dialogue 52

  Cancel
  Get 60F Key
  Get 70F Key

Debug room text.

System#

Bank 2: Menu Help#

[Item] was stolen

Looks like items could've been stolen from you at one point.

MAX

max

X

X

Not as in the button, as in the actual letter. The first one comes after Mono / Stereo in the sound configuration menu, and the second shows up after RGB in the window border color adjustment menu.

NEW GAME

CONTINUE

These are replaced by graphics in the final game.

X

Another letter X, this time after the Weapons / Item Storage text.

+

-

Pluses in the inventory use an entirely different font in the final. Not sure what the minus is for.

Changed to [Equipment]

Could've possibly appeared in battle, letting you know what piece of equipment Aya changed to.

X

Yet another letter X.

bugbug

An obviously unused text. Probably either a placeholder joke or it was an indicator that you've found a bug.

Banks 3 & 4: Inventory and Inventory Descriptions#

(Consolidated to prevent confusion.)

Ammo +6 - Bullets

Ammo +15 - Bullets

Ammo +30 - Bullets

DNA Bullets - Maeda's Bullets

Rocket - For Rocket Launcher

Four of these aren't technically unused, but there's no way to get them into your inventory; they're automatically added to their respective crates. DNA Bullets never get to see the light of day, however.

Defense +1 - Increases Defense Power by 1

This Defense +1 actually isn't used. There are two of them in the data for some reason. The second one is the used one.

Item24 - Helps Item

Item25 -  Helps Item

Some sort of reserved spot for more items to be added. They come between the Super Tool and the Ammo Crate.

DebugSMG - Machine Gun

Stats

  • Attack: 1+998
  • Range: 1+998
  • Ammo Cap.: 1+998
  • Rate of Fire x10, Quick Draw, Attack All, Acid Bullets, Cyanide Bullets, Frost Bullets, Heat Bullets, Tranquilizer Bullets, Triple Command
  • (No free slots)

A submachine gun used in debugging purposes.

Dress - Formal Dress

Stats

  • Defense: 10+2
  • PE Defense: 9+1
  • Critical Eva. %: 10+0
  • (Two free slots)

This would've made a bit more sense for Aya to start the game equipped with as opposed to the N Vest. Strangely though, the Dress has better stats than the N Vest. The Dress also shares an icon with the item Junk.

Sp Suit 2 - Light & Very Durable Armor

Stats

  • Defense: 10+0
  • PE Defense: 10+0
  • Critical Eva. %: 10+0
  • (Two free slots)

Sv Vest 2 - Pockets to Carry More Items

Stats

  • Defense: 10+0
  • PE Defense: 10+0
  • Critical Eva. %: 10+0
  • Item Capacity +1
  • (One free slot)

Cr Suit 2 - Light but Tough Armor

Stats

  • Defense: 10+0
  • PE Defense: 10+0
  • Critical Eva. %: 10+0
  • (Two free slots)

B Vest 2 - Strong Against Status Attacks

Stats

  • Defense: 10+0
  • PE Defense: 10+0
  • Critical Eva. %: 10+0
  • (Two free slots)

Some unused armor. Seems Square found out that they wouldn't have a place to put these, so their stats were left unfinished and they were kept out of the final game. It explains why some armor ending in "1" don't have a "2" counterpart.

Cm Suit 2 - HI Defense & Strong Against S.A.

Stats

  • Defense: 1+999
  • PE Defense: 1+999
  • Critical Eva. %: 1+999
  • (Ten free slots)

This one looks like it was used in debugging in combination with the DebugSMG. Strange that it was named Cm Suit 2 and not something like DebugArmor though.

Pump Key - Pumping Station Key

As stated in Dialogue Bank 3, the pumping station was originally planned to need a key. This is said key.

Weapon Memo - Weapon Memo

Medal - Shiny Medal

The Medals originally planned to be put into the Museum on Day 5. They wanted you to carry an upwards of seven of these.

mito14 - Error

mito15 - Error

mito16 - Error

mito17 - Error

mito18 - Error

Placeholders for Parasite Energy.

Bank 5: Miscellaneous System Text#

dummy

dummy

dummy

dummy

dummy

All of these are located after the Added Effect descriptions. Placeholders in case there were more Effects they wanted to add?

Set to Wide

Located after the "Set Monaural / Stereo" descriptions. Aha, it looks like Square wanted a surround sound setting in Parasite Eve.

Bank 6: Location Names and Pre-Day 2 Narration#

> Dialogue 00

.

A period.