This is a sub-page of Parasite Eve.
Dialogue#
Bank 1: Carnegie Hall and Maya Transplant Discussion#
> Dialogue 00
Kiss me...
Son of God.
This appears in a lot of banks.
> Dialogue 01
Found "[Item]".
Also appears in many banks. The game normally doesn't tell you in a text box what kind of item you got, it just displays the name of the item and its description in a long, thin text box above it.
> Dialogue 05
Put item in treasure box?
This also appears in a lot of banks. The text used in game is "Leave an item behind in this box?".
> Dialogue 07
Will you watch this event?
Watch
Skip
Refers to the Event Skip, which can be either accessed via GameShark code by itself or enabled in the Debug Room.
> Dialogue 08
Man: We made it, just in time!
Some superfluous text cut from Aya's date at the very start of the game.
> Dialogue 13
Man: Please... Ladies first.
More cut text from Aya's date.
> Dialogue 24
Aya: What...?! What can burn
someone like this?!
> Dialogue 25
Aya: They're... They're
burned to the bone...!
It looks like the corpses in Carnegie Hall originally had some text attached to them.
> Dialogue 2D
Battle VS Eve1
Placeholder text, possibly to let the script editor know the course of events.
> Dialogue 3D
...No heartbeat...
More generic text that would be found on a corpse.
> Dialogue 44
Cop: Could you take a look inside?
We can't even get near the door.
> Dialogue 45
Aya: It's not like they asked
me if I didn't want to get burned,
you know...
> Dialogue 46
Cop: I'm beggin' ya, please... I'll
supply some ammo and... have a
medical kit ready.
> Dialogue 47
Aya: You'd better.
> Dialogue 4A
Got "Normal Bullets"
This comes after when you ask the cop outside of Carnegie for that Ammo +6, so it looks like instead of calling upon the item string itself from the system text, it was going to just display out the item name in a dialogue box. Furthermore, the name "Normal Bullets" implies that there might've been more than three types of ammo planned at one point.
> Dialogue 4C
Cop: Hey, hey! That's a little too
much isn't it?
This is the Ammo +6 officer. In theory, it should appear if you try to ask him for ammo when you have 999 bullets in your ammo crate, but that's impossible without hacking.
> Dialogue 5A
Arghhhhhhh!!!!
This comes after Aya evacuates the clown from the dressing room. This was replaced by a sound effect in the final, so it was made redundant.
> Dialogue 6D
Got "Rehearsal Room Key"
Another dummied "got item" text.
> Dialogue 6F
Aya: ?!... Oh, it's only a
rat...
It looks like there was another benign rat to encounter originally.
> Dialogue 74
Got "Dressing Room Key"
Another dummied "got item" text.
> Dialogue 84
Eve: Hahaha...
Looks like Eve was originally going to taunt Aya before creating the hole in the rehearsal room.
> Dialogue B2
Audience: You're not supposed to
stand up once it starts!
> Dialogue B3
Daniel: Sorry...
A little bit of text added on to the very end of the revisit to Carnegie Hall.
> Dialogue B5
FMV 35
Ending
FMV placeholder text. These kinds of things appear often throughout the script.
> Dialogue B6
Menu processed!!
> Dialogue B7
0
> Dialogue B8
1
> Dialogue B9
2
> Dialogue BA
3
> Dialogue BB
4
> Dialogue BC
5
> Dialogue BD
6
> Dialogue BE
7
> Dialogue BF
8
> Dialogue C0
9
> Dialogue C1
10
> Dialogue C2
11
> Dialogue C3
12
> Dialogue C4
13
> Dialogue C5
14
> Dialogue C6
15
A count up of some kind, possibly a test.
> Dialogue C7
FMV 2
Opening
> Dialogue C8
FMV 3
Eve1 Awakens, Combustion
> Dialogue C9
FMV 4
Rat Transformation
> Dialogue CA
FMV 5
Eve 2 Transformation
> Dialogue CB
FMV 35
Ending
FMV placeholder text.
> Dialogue CC
Aya: A phone! I'd better
notify the department about the
situation here...
Bank 2: Chinatown#
> Dialogue 00
Kiss me...
Son of God.
> Dialogue 01
Found "[Item]".
Repeated from Bank 1.
> Dialogue 04
Will you watch this event?
X Watch
O Skip
Event Skip text. Strangely, it wants you to press X and O for this time instead of choosing it from a selection menu.
> Dialogue 07
Put item in treasure box?
Repeated from Bank 1.
> Dialogue 08
Door locked.
> Dialogue 09
Need key.
> Dialogue 0A
You have found a key.
There are no locked doors in Chinatown. Maybe Chinatown was intended to have some kind of Small Key-like system from Resident Evil.
> Dialogue 13
You jumped from an invalid
map. Check your script
> Dialogue 14
Choose a location to jump to
Sewer2
Subway
Museum
Text related to the Location Jump from the debug room, which would let you instantly move to another area.
Bank 3: Chinatown Sewers and Grand Central Station#
> Dialogue 00
Kiss me...
Son of God.
> Dialogue 01
Found "[Item]".
> Dialogue 05
Put item in treasure box?
Repeated from Bank 1.
> Dialogue 07
Will you watch this event?
Watch
Skip
Event Skip text.
> Dialogue 09
Aya: I think this is...
This is right after Aya says "This is..." when she finds the mass of flesh that Eve melted in Central Park.
> Dialogue 10
Map jump to
Warehouse
Museum
Location Jump text.
> Dialogue 12
You need a key.
You originally needed to find a key for the pumping station.
> Dialogue 1A
You need a quarter.
Bank 4: American Museum of Natural History (Safe)#
> Dialogue 01
Found "[Item]".
> Dialogue 05
Put item in treasure box?
Repeated from Bank 1.
> Dialogue 07 Will you watch this event?
Watch
Skip
Event Skip text.
> Dialogue 08
Got "Item 1"
> Dialogue 09
Got "Item 2"
> Dialogue 0A
Got "Item 3"
More dummied Got Item text, although this time it uses "Item #" instead of "[Item]".
> Dialogue 0B
TEST00
> Dialogue 0C
TEST01
> Dialogue 0D
TEST02
> Dialogue 0E
TEST03
> Dialogue 0F
TEST04
> Dialogue 10
TEST05
> Dialogue 11
TEST06
> Dialogue 12
TEST07
> Dialogue 13
TEST08
> Dialogue 14
TEST09
> Dialogue 15
TEST10
> Dialogue 16
Under Development
> Dialogue 27
Guard: Lemme get the door.
Dummied text from the guard.
> Dialogue 33
Daniel: Hey... What's wrong...?
> Dialogue 34
Daniel: C'mon! Stop that!
> Dialogue 37
Daniel: ...
Think he's in there...?
> Dialogue 6B
Daniel: DAMN!
Another swear from Daniel upon exiting Klamp's lab.
> Dialogue 6C
Aya: I could've sworn I've
seen this man... somewhere...
> Dialogue 6D
Map jump point
Jump
Forget it
More Location Jump text.
> Dialogue 6E
In progress
Another "being made" message.
> Dialogue 6F
Guard: Still workin'.
Any other time you come to the museum when you have no business there, it's just locked and there's nothing to do.
> Dialogue 76
Daniel: Looks like someone forgot to
lock up...!
> Dialogue 77
Daniel: The lab's on the second
floor. See ya up there.
> Dialogue 78
Maeda: What is this...?
> Dialogue 79
Aya: Oh...! It's a prize
exchange machine.
You can exchange these for medals
when you get a correct answer on
the quiz machines.
I used to play this with my sister
all the time...
Related to the Medal key item in the dummied system text.
> Dialogue 7A
Daniel: This is it...
Everything you need should be in
this room...
Text upon reuniting with Daniel.
> Dialogue 87
FMV 11
> Dialogue A7
FMV 12
FMV placeholder text.
> Dialogue BC
Daniel: Wanna repeat that, buddy?
Daniel barks this at Klamp when the doctor bitches about cops in New York, fueling the antagonistic relationship the two have.
> Dialogue CF
Klamp: Outstanding mutation...
> Dialogue D0
Klamp: By the way, your...
Klamp originally had a little more to say about Aya's neo-mitochondria before Daniel discovered the HLA list.
> Dialogue DE
Daniel: ...
> Dialogue DF
Klamp: NOW!!!!
> Dialogue E0
Daniel: You son of a...!!!
> Dialogue E3
Klamp: And... YOU... you're more
capable than I thought...
> Dialogue E6
Sewer
Museum 1
Museum 2
Museum 3
Cruiser
Location Jump text.
Bank 5: American Museum of Natural History (Dungeon)#
> Dialogue 01
Found "[Item]".
> Dialogue 05
Put item in treasure box?
Repeated from Bank 1.
> Dialogue 07
Will you watch this event?
Watch
Skip
More Event Skip text.
> Dialogue 08
Got "Item 1"
> Dialogue 09
Got "Item 2"
> Dialogue 0A
Got "Item 3"
Repeated from Bank 4.
> Dialogue 0B
TEST00
> Dialogue 0C
TEST01
> Dialogue 0D
TEST02
> Dialogue 0E
TEST03
> Dialogue 0F
TEST04
> Dialogue 10
TEST05
> Dialogue 11
TEST06
> Dialogue 12
TEST07
> Dialogue 13
TEST08
> Dialogue 14
TEST09
> Dialogue 15
TEST10
> Dialogue 16
Under Development
Repeated from Bank 4.
> Dialogue 1D
Aya: Looks like there's a
room with alarm controls on the
2nd floor...
> Dialogue 1E
Aya: I'll probably be able to
deactivate the alarm from that
room...
> Dialogue 1F
Aya: I'll be able to de-
activate the alarm from that room
up there...
> Dialogue 21
Aya: T-REX!!
> Dialogue 22
Aya: ...NO! ...NO! There's
just... NO WAY I can fight this...!
> Dialogue 23
Aya: ....But they're...
supposedly... dumb... so, maybe
if I...
> Dialogue 24
Aya: If I hide HERE...!
Hide
Forget it
> Dialogue 25
Aya: ...Oh no... the bell...!
> Dialogue 26
Aya: .....! Damn...!
> Dialogue 27
Aya: ...!
Related to a sequence involving the T-Rex.
> Dialogue 36
Aya: Oh, there it is.
After getting to the security office; this is in between Aya wondering where the alarm is and actually finding it.
> Dialogue 39
Aya: I'll keep the lights the
way they are...
> Dialogue 3A
Aya: ...I hope it's working.
Now I should be able to go where I
couldn't before.
> Dialogue 44
Maeda: ...Yes... there was something
I wanted to see...
Erm... eh... and I... there's
something I wanted to give you...
Yes, this is unused. Maeda's actual dialogue for Aya realizing who was in Klamp's lab starts with "H, hi Aya." This actually comes before that very text, so either there was an alternate way to meet Maeda, or the devs felt that text that actually displays is better.
> Dialogue 60
Aya: You have the right to
remain silent, what you...
Aya was going to read Klamp his Miranda rights when Aya told him she was going to arrest him. Also explains why Klamp talks about "meaningless laws" a little later on.
> Dialogue 82
Maeda: ...NO!! ...T,this can't be
allowed!! If the mitochondria is
the base for this creature...
it is bound to self-evolve!
> Dialogue 83
Maeda: If that is the case, it
will begin evolving to adapt
itself to the environment
as soon as it is born...
This quality ensures that it
indeed, is the "Ultimate Being."
Once it is born... there's no
turning back...
> Dialogue 84
Daniel: ...What?!
After Klamp tells the trio that Eve is pregnant, Maeda was going to get into the importance of Eve not giving birth.
> Dialogue 8B
Daniel: Holy...!!!
Daniel was going to say something before he and Maeda burst out the window to escape Eve's combustion powers. There's barely enough time for Aya to tell the boys to run, much less for Daniel to react.
> Dialogue 90
Klamp: ...The... pocket... there's
a key...in...
Klamp telling Aya about his key was cut.
> Dialogue 94
Aya: NO...!!
> Dialogue 95
Aya: ...
Eve is on the top floor!
These come after Aya declares her body feels like it's going to burn up.
> Dialogue B0
Maeda: Err... uh... Dr. Klamp has
already evacuated, right...?
> Dialogue B1
Aya: I hope he has...
Wouldn't want Daniel to go through
the roof again...!
> Dialogue B2
Daniel: Right, let's head back.
Not sure what this refers to at all.
> Dialogue B3
Klamp event
Get Key
Placeholder text for getting the Klamp Key.
> Dialogue B4
Eve Battle
FMV
FMV placeholder text.
> Dialogue B7
Aya: !!
> Dialogue B8
Aya: This is...
This comes before Aya sees the first Scorpion and realizes "Someone obviously doesn't want me to get through". Maybe this was meant to be a comment for something else?
> Dialogue BA
Aya: ...What the...?!
> Dialogue BC
Aya: Because of you,
innocent people were killed!
> Dialogue BD
Aya: Even Dr. Klamp...
Aya was going to confront Eve with the death of innocents before their conversation at one point, but it was removed.
> Dialogue BE
Aya: !!
I got nothin'.
> Dialogue C6
Prize Exchange Machine
Please select prizes
1 Medal & 1 Medicine 3
2 Medals & 1 Magazine 3
7 Medals & 1 Trading Card
Cancel
Information about the Medals. Also, note the "Magazine 3." It looks like they were going to give you magazines, or "clips," of ammo at one point instead of a bunch of bullets.
> Dialogue C7
Aya: These aren't ordinary
prizes...
> Dialogue C8
Aya: What's this...?
Bank 6: NYPD Precinct #17 (Wrecked) and Weapons Department (Wayne in Charge)#
> Dialogue 01
Found "[Item]".
Repeated from Bank 1.
> Dialogue 07
Will you watch this event?
Watch
Skip
Event Skip text.
> Dialogue 15
Aya: Still alive...
This comes before the "..." response when you examine a policeman's corpse.
> Dialogue 28
Wayne: Lost my key to storage
somewhere... If you find it, take
whatever you need from there.
After Wayne takes over when Torres dies, he was, at one point, going to hint to you that you could go into the Weapons Storage room and grab its prizes.
> Dialogue 51
Aya: Eve... I'm NOT gonna
let you get away with this!
A comment after finding the Big Dogman killed the officer it was torturing.
> Dialogue 6D
Ben: Please, help Uncle Baker!
Comes after Sheeva is killed. It looks like Baker's wound was going to be more severe.
> Dialogue 71
Daniel: You idiot!
> Dialogue 87
Maeda: Hmmmm... Not bad for a
police lab...
Maeda was going to comment on the second lab he found that was better suited than it's supposed to be.
> Dialogue 9E
Found weapons storage key.
More "got item" text displayed as dialogue.
> Dialogue 9F
Too many items!
> Dialogue A0
Cancel
Get Potions
Get Bullets
Get Status Item
Get Tool etc
Get Tune up Item
Debug room text.
Bank 7: St. Francis Hospital#
> Dialogue 00
Kiss me...
Son of God.
> Dialogue 01
Found "[Item]".
> Dialogue 05
Put item in treasure box?
Repeated from Bank 1.
> Dialogue 07
Will you watch this event?
X Watch
O Skip
Event skip text.
> Dialogue 0B
Door locked.
> Dialogue 0C
Need key.
> Dialogue 0D
Need fuse.
> Dialogue 0E
Need cardkey.
> Dialogue 0F
You have found a key.
> Dialogue 10
You have found a fuse.
> Dialogue 11
You have found a cardkey.
> Dialogue 1D
Aya: This hospital... I've seen
this hospital before...
in my dreams...
> Dialogue 1E
Aya: It's HERE!
More text referencing that Aya thinks she has been at St. Francis before.
> Dialogue 20
FMV13.5
Eve cuts elevator cables.
Text related to a cut FMV.
> Dialogue 45
FMV15
Eve explodes jets.
> Dialogue 4B
FMV16A
Jet crashes and Aya lives.
> Dialogue 4C
FMV16B
Jet crashes and Aya dies.
FMV placeholder text.
> Dialogue 4F
You have found the key
to the Autopsy Room.
> Dialogue 51
You have found the
BLUE cardkey.
> Dialogue 53
You have found the
GREEN cardkey.
Unused "Got key" text.
> Dialogue 54
Choose a location to jump to
ChinaTown
Warehouse
Location Jump text.
> Dialogue 59
Aya: The basement.
> Dialogue 5A
Aya: The lobby.
> Dialogue 5B
Aya: The 13th floor.
> Dialogue 5C
Aya: The rooftop and
helicopter pad.
> Dialogue 60
Maeda: Did you find Eve and
stop her?
> Dialogue 61
Maeda: Why THIS sperm bank?
> Dialogue 66
Aya: There's something on
this corpse...
> Dialogue 7A
Aya: Come back here you little
brat! When I catch you I'm going
to spank your bottom off!
> Dialogue 88
Aya: Whew! The fuse box is
finally repaired.
Bank 8: Navy Cruiser (Approaching Eve) and Delivering DNA Bullets#
> Dialogue 01
Will you watch this event?
Watch
Skip
Event Skip text.
> Dialogue 3D
FMV 14
Fighter jets take off.
> Dialogue 3E
FMV 21
Navy scramble.
> Dialogue 3F
FMV 24A
Helicopter standby.
> Dialogue 40
FMV 24B
Helicopter take off.
> Dialogue 41
FMV 24B3
Heli Formation change.
> Dialogue 42
FMV 24C
Helicopters approach.
> Dialogue 43
FMV 24E
Last guard shot down.
> Dialogue 44
FMV 24F
End of Ultimate Being.
> Dialogue 45
FMV 25
Eve 4 appears
from slime
> Dialogue 46
FMV 26
Parachute fall
> Dialogue 4E
FMV 31
Daniel descends
FMV placeholder text.
> Dialogue 4F
Daniel: Aya! Use THESE!
It looks like Daniel was going to have some text instead of a silent "AYA!" coming out of his mouth to accompany his descent when giving Aya the DNA Bullets.
Bank 9: Wharf#
> Dialogue 14
FMV 34
Sunrise
FMV placeholder text.
Bank 10: Debug Text#
> Dialogue 00
Kiss me...
Son of God.
Repeated from Bank 1.
> Dialogue 01
ENEMY DAMAGE FRONT
> Dialogue 02
ENEMY DAMAGE BACK
> Dialogue 03
ENEMY IDLE1
> Dialogue 04
ENEMY IDLE2
> Dialogue 05
ENEMY MOVE1
> Dialogue 06
ENEMY MOVE2
> Dialogue 07
ENEMY POSE1
> Dialogue 08
ENEMY FIRE1
> Dialogue 09
ENEMY POSEFIRE1
> Dialogue 0A
ENEMY POSEFIRE2
> Dialogue 0B
ENEMY FIRE2
> Dialogue 0C
ENEMY POSEFIRE2
> Dialogue 0D
ENEMY POSE3
> Dialogue 0E
ENEMY FIRE3
> Dialogue 0F
ENEMY POSEFIRE3
> Dialogue 10
ENEMY POSE4
> Dialogue 11
ENEMY FIRE4
> Dialogue 12
ENEMY POSEFIRE4
> Dialogue 13
ENEMY POSE5
> Dialogue 14
ENEMY FIRE5
> Dialogue 15
ENEMY POSEFIRE5
> Dialogue 16
ENEMY SPECIAL1
> Dialogue 17
ENEMY SPECIAL2
> Dialogue 18
ENEMY SPECIAL3
> Dialogue 19
Thanks for the audition!
Come again-ahem, cough.
> Dialogue 1A
Next Audition
Come out mutant Rat
> Dialogue 1B
Next Audition
Your turn, Froggy...
> Dialogue 1C
Next Audition
Let's go Parrot!
> Dialogue 1D
Next Audition
Your turn, Nice Eve.
> Dialogue 1E
Next Audition
Your turn, Bad-hairday Eve
> Dialogue 1F
Next Audition
Hungry? Come on Mr. Gator
> Dialogue 20
Next Audition
Your turn, sly Snake
> Dialogue 21
Next Audition
Fly in Crow
> Dialogue 22
Next Audition
Monkeyman, come on
> Dialogue 23
Next Audition
Big, white, furry...
> Dialogue 24
Next Audition
Eve, audition time
> Dialogue 25
Next Audition
Flappem'in Batty!
> Dialogue 26
Bogus stuff
> Dialogue 27
DUMMY
> Dialogue 28
TEST
Bank 11: Sewers Beneath Carnegie Hall#
> Dialogue 01
Found "[Item]".
> Dialogue 05
Put item in treasure box?
Repeated from Bank 1.
> Dialogue 07
Will you watch this event?
X Watch
O Skip
Event Skip text.
> Dialogue 09
Aya: Eve is... over there?
... But why? How can you tell...?
Bank 12: Car Conversations and More Debug Room Text#
> Dialogue 0E
It all started with this incident.
6 days that were to become
a nightmare for all...
People will eventually forget
and go on with their lives.
But I will never forget it.
It was pure terror...but
at the same time...
it was also 6 days filled
with familiar memories...
Day 2
F U S I O N
It looks like instead of the flyover of PE's New York, there was just going to be some sort of text. Also, note the New Day text that was replaced by graphics in the final. The text is also very slightly different, too.
> Dialogue 6D
Over radio: It's extremely dangerous
if you enter within close range.
Attack from a distance with heat
bombs!
> Dialogue 6E
Menu processed!!
> Dialogue 6F
test
> Dialogue 71
0
> Dialogue 72
1
> Dialogue 73
2
> Dialogue 74
3
> Dialogue 75
4
> Dialogue 76
5
> Dialogue 77
6
> Dialogue 78
7
> Dialogue 79
8
> Dialogue 7A
9
> Dialogue 7B
10
> Dialogue 7C
11
> Dialogue 7D
12
> Dialogue 7E
13
> Dialogue 7F
14
> Dialogue 80
15
> Dialogue 81
16
> Dialogue 82
17
> Dialogue 83
18
> Dialogue 84
19
> Dialogue 85
20
> Dialogue 86
21
> Dialogue 87
22
> Dialogue 88
23
> Dialogue 89
24
> Dialogue 8A
25
> Dialogue 8B
26
> Dialogue 8C
27
> Dialogue 8D
28
> Dialogue 8E
29
> Dialogue 8F
30
> Dialogue 90
31
> Dialogue 91
32
> Dialogue 92
33
> Dialogue 93
34
> Dialogue 94
35
> Dialogue 95
36
> Dialogue 96
37
> Dialogue 97
38
> Dialogue 98
39
> Dialogue 99
40
> Dialogue 9A
41
> Dialogue 9B
42
> Dialogue 9C
43
> Dialogue 9D
44
> Dialogue 9E
45
> Dialogue 9F
46
> Dialogue A0
47
> Dialogue A1
48
> Dialogue A2
49
A count-up to 49.
> Dialogue A3
Cancel
Next page
Opening
Under Theatre
Sewer 1
Theatre Exterior
NYPD -Day1-
> Dialogue A4
Cancel
Next Page
Museum -Day1-
NYPD -Meeting-
Central Park
NYPD -After CP-
Police Barricade
> Dialogue A5
Cancel
Next Page
Soho
Museum -Day2-
NYPD Battle
Hospital
NYPD EVE Meeting
> Dialogue A6
Cancel
Next Page
Chinatown
Warehouse
Sewer 2
Subway
Brooklyn Bridge
> Dialogue A7
Cancel
Next Page
Museum Final
Street
Aircraft Carrier
Helicopter
Statue of Liberty
> Dialogue A8
Cancel
Cruiser
Port
Theatre Epilogue
Chrysler 1F
Chrysler 71F
Chrysler 77F
> Dialogue A9
Cancel
Battle OFF
Battle ON
Get weapon & armor
Event skip
> Dialogue AA
Copcar Event
Cancel
Next Page
Theatre-NYPD
NYPD- Museum1
Museum1-NYPD
NYPD-Central Park
Soho-Museum2
> Dialogue AB
Cancel
Museum2-NYPD Btl
NYPD- Hospital
Hospital-NYPD
Museum3-Big Blobby
NAVY Attack!
Text used in the debug room.
> Dialogue AC
FMV 23A
Navy vs Giant Creature1
> Dialogue AD
FMV 23B
Navy vs Giant Creature2
FMV placeholder text.
> Dialogue AE
Music Test
Cancel
Next Page
Battle NORMAL
Battle BOSS
Battle EVE
> Dialogue AF
Cancel
Next Page
Map BGM 1
Map BGM 2
Map BGM 3
Map BGM 4
> Dialogue B0
Cancel
Next Page
Map NYC
Map Sewer
Map Battle Ever
Special Chrysler
Special Opening
> Dialogue B1
Cancel
Next Page
Theme AYA
Theme MITO
Subtheme AYA
Subtheme EVE
Subtheme MITO
> Dialogue B2
Cancel
Next Page
Event Aya Eve
Event 1
Event OPERA
Event ARIA
Event DIARY
> Dialogue B3
Cancel
Next Page
EVENT MEMORY 1
EVENT MEMORY 2
EVENT MEMORY 3
> Dialogue B4
Cancel
Map GIGANTIC
Map HELICOPTER
Map CRUISER
> Dialogue B5
Cancel
Get Poisons
Get Bullets
Get Status Item
Get Tools, etc.
Get Tune up Items
> Dialogue B7
Cancel
Next Page
Get 10F Key
Get 20F Key
Get 30F Key
Get 40F Key
Get 50F Key
> Dialogue B8
Cancel
Get 60F Key
Get 70F Key
> Dialogue B9
Cancel
Gun 1
Gun 2
Gun 3 & Armor
Armor & Items
Items
Yet more debug room text.
Bank 13: NYPD Precinct #17 (Safe) and Weapons Department (Torres in Charge)#
> Dialogue 05
Set "[Item]".
> Dialogue 07
Will you watch this event?
Watch
Skip
Event Skip text.
> Dialogue 08
-Day 2-
FUSION
Replaced with a graphic in the final.
> Dialogue 48
Aya: Oh...
Aya was originally going to say this after encouraging Daniel that he was raising Ben right as a single father, and Daniel replies that Lorraine is still alive.
> Dialogue 56
Baker: It's in the conference room
at the end of the hallway.
It looks like you were originally going to walk to the conference room of the precinct yourself. It was instead streamlined with a fade to black.
> Dialogue 57
Cop: Damn that Baker! How'm I
supposed to clean this room by
myself in half an hour?
And it seems you could've encountered an officer in the conference room, and give Baker a bit of development as being something of a slave-driver.
> Dialogue BF
-Day 5-
EVOLUTION
Another Starting a New Day text replaced by a graphic in the final.
> Dialogue DD
Cop A: We are currently searching
for Eve all over Manhattan.
On Day 5, you can enter the conference room to find Cop B and Cop C talking about looking for Eve and how the case relates to them, but Cop A's appearance is never triggered.
> Dialogue E0
This box is for special
purpose only.
Don't use this unless
directed to do so.
Cancel
Get Potions
Get Bullets
Get Status Item
Get Tool etc
Get Tune up Item
Debug room text.
Bank 14: Central Park#
> Dialogue 00
Kiss me...
Son of God.
> Dialogue 01
Found "[Item]".
> Dialogue 05
Put item in treasure box?
Repeated from Bank 1.
> Dialogue 07
Will you watch this event?
Watch
Skip
Event Skip text.
> Dialogue 08
Daniel: There been a disturbance
reported in Central Park.
> Dialogue 09
Aya: The reports say there
is an energy field around
Central Park.
> Dialogue 0A
Daniel: Ben is at the park. I got a
bad feeling about this.
> Dialogue 0B
Aya: Then stop driving like
an old man and step on it.
A bunch of interesting stuff here.
First we see that there was originally planned to be some sort of energy barrier around Central Park, which is absent in the final.
Next, we see Aya making fun of Daniel a little bit, and we also see that Daniel is apparently adhering to road rules despite the fact that Ben is missing.
> Dialogue 11
Daniel: This is Eve's combustion
thing?!
> Dialogue 12
Aya: It's not the same, this
is some kind of energy wall.
> Dialogue 13
Daniel: To keep people out?
> Dialogue 14
Aya: Or keep them in.
> Dialogue 15
Daniel: I got to get my family out
of there.
More exposition on the scrapped energy wall idea. There's also a lot of implications that Daniel still loves Lorraine throughout the game, which are first raised here.
> Dialogue 17
Aya: I'll probably regret
this but I got no plans to be dinner
at Eve's barbecue.
> Dialogue 18
Daniel: Thanks, Aya... Find
Ben for me.
This comes a bit after some used text.
> Dialogue 19
Baker: Aya, stop. I'll have
your badge for this.
> Dialogue 1A
Aya: Daniel, I'll find
Lorraine too!
More exposition on this subtlety, making it somewhat less subtle.
> Dialogue 1B
Aya: Whew, that was close.
> Dialogue 27
Aya: Oh my God.
> Dialogue 28
Aya: Ben what happened?
> Dialogue 29
Ben: When I got close to the stage,
I felt...sick...I told mom I wanted
to go home.
I went to the bathroom. When I came
back...she was gone... Everyone was
gone.
> Dialogue 2A
Aya: Ben, we have to get out
of here, It's not safe.
> Dialogue 2B
Ben: I'm not leaving without mom.
> Dialogue 2C
Aya: I'll find your mom. Run,
go find your father.
It looks like Ben was originally going to be found by Aya, instead of him escaping by having some precognition and leaving the park.
> Dialogue 2E
Eve: You cannot get away. I feel you.
I know where you are.
> Dialogue 2F
Eve: You cannot win, submit.
> Dialogue 30
Eve: These animals will gladly play
with you.
> Dialogue 31
Aya: You're insane.
> Dialogue 32
Eve: Possibly, I have given the
mitochondria in these creatures
the genetic ability to take over
the nucleus.
> Dialogue 33
Aya: Ben stand behind me.
> Dialogue 34
Eve: You humans make strange
sacrifices I will never understand.
> Dialogue 35
Eve: Give it up!
> Dialogue 36
Eve: You are just a pesky insect.
> Dialogue 37
Eve: Looks like we'll have to get
rid of you... forever!
> Dialogue 38
Aya: Ben, when I walk toward
Eve, you run to that opening in the
energy wall.
> Dialogue 3B
Aya: Let's roll, you freak.
An unused quip by Aya when Eve asks her to "Come for a ride" on what will become the flaming horse carriage.
> Dialogue 52
on
> Dialogue 53
off
> Dialogue 54
on 1
> Dialogue 55
off 1
> Dialogue 56
on 2
> Dialogue 57
off 2
> Dialogue 58
on 3
> Dialogue 59
off 3
> Dialogue 5A
on 4
> Dialogue 5B
off 4
> Dialogue 5C
on 5
> Dialogue 5D
off 5
Not sure what this is. Some kind of placeholder.
> Dialogue 5F
Aya: ...! Ben... Loranie...
They could be in this crowd.
Note the typo: "Loranie."
> Dialogue 6E
Aya: He's dead...
This comes after the line of the cop who waits at the entrance to Central Park after its events are over.
Bank 15: Unused (Central Park Repeats?)#
(Note - All the times Aya's name is referenced, the variable is not called upon. Meaning if these were somehow to be activated, Aya's name would always read as "Aya" here, regardless of what the player named her.)
> Dialogue 00
Kiss me...
Son of God.
Repeated from Bank 1.
> Dialogue 01
Eve: You cannot win, submit.
> Dialogue 02
Eve: These animals will
gladly play with you.
> Dialogue 03
Aya: You're insane.
> Dialogue 04
Eve: Possibly, I have given the
mitochondria in these creatures
the genetic ability
to take over the nucleus.
> Dialogue 05
Aya: Ben stand behind me.
> Dialogue 06
Eve: You humans make strange
sacrifices I will never
understand.
> Dialogue 07
Eve: Persistent bitch!
> Dialogue 08
Eve: You are just a pesky insect.
> Dialogue 09
Eve: Looks like we'll have
to get rid of you...forever!
> Dialogue 0A
on
> Dialogue 0B
off
> Dialogue 0C
on 1
> Dialogue 0D
off 1
> Dialogue 0E
on 2
> Dialogue 0F
off 2
> Dialogue 10
on 3
> Dialogue 11
off 3
> Dialogue 12
on 4
> Dialogue 13
off 4
> Dialogue 14
on 5
> Dialogue 15
off 5
Bank 16: Soho, Derelict Home, and Streets of Soho#
> Dialogue 05
Put item in treasure box?
Repeated from Bank 1.
> Dialogue 07
Will you watch this event?
X Watch
O Skip
Event Skip text.
> Dialogue 54
Day 3
S E L E C T I O N
Unused New Day text, replaced with a graphic in the final.
> Dialogue 82
Daniel: This is it, Aya!
> Dialogue 83
Aya: What... What is this...?
> Dialogue 84
Maeda: Mmm... yes... it resembles
rotten meat...
> Dialogue 85
Aya: I'm going down. Notify
Daniel for me!
> Dialogue 86
Maeda: All right! Please, be
careful...!
Bank 17: Pier No. 3 Warehouse#
> Dialogue 01
Found "[Item]".
> Dialogue 05
Put item in treasure box?
Repeated from Bank 1.
> Dialogue 07
Will you watch this event?
Watch
Skip
Event Skip text.
> Dialogue 08
Got Warehouse Key.
"Got item" text displayed in the dialogue.
> Dialogue 0F
GAME OVER
Game Over text in the dialogue, replaced with a graphic in the final. Maybe this was for dying to the steam jets in the bottom room?
Bank 18: Statue of Liberty#
> Dialogue 1F
EPILOGUE
S Y M B I O S I S
It looks like after Day 6, before Ben, Daniel, Maeda, and Aya went to the opera, there was going to be an extra "day" title card, but it was cut.
> Dialogue 20
Will you watch this event?
Yes
Skip
Event skip text.
Bank 19: Navy Cruiser (After Eve's Death)#
> Dialogue 01
Found "[Item]".
> Dialogue 05
Put item in treasure box?
Repeated from Bank 1.
> Dialogue 07 Will you watch this event?
Watch
Skip
Event Skip text.
> Dialogue 3F
Aya: WHAT...?!
It's STILL GROWING!!
It looks like Aya was going to have another comment to say on one of the U.B.'s forms.
> Dialogue 4F
GAME OVER
More Game Over dialogue replaced with a graphic in the final, probably if you were to fail the escape sequence with the Ultimate Being.
> Dialogue 51
TEST SD
A test of some sort.
Bank 20: Chrysler Building#
> Dialogue 01
Found "[Item]".
> Dialogue 05
Put item in treasure box?
Repeated from Bank 1.
> Dialogue 07
Will you watch this event?
Watch
Skip
Event Skip text.
> Dialogue 51
Cancel
Next Page
Get 10F Key
Get 20F Key
Get 30F Key
Get 40F Key
Get 50F Key
> Dialogue 52
Cancel
Get 60F Key
Get 70F Key
Debug room text.
System#
Bank 2: Menu Help#
[Item] was stolen
Looks like items could've been stolen from you at one point.
MAX
max
X
X
Not as in the button, as in the actual letter. The first one comes after Mono / Stereo in the sound configuration menu, and the second shows up after RGB in the window border color adjustment menu.
NEW GAME
CONTINUE
These are replaced by graphics in the final game.
X
Another letter X, this time after the Weapons / Item Storage text.
+
-
Pluses in the inventory use an entirely different font in the final. Not sure what the minus is for.
Changed to [Equipment]
Could've possibly appeared in battle, letting you know what piece of equipment Aya changed to.
X
Yet another letter X.
bugbug
An obviously unused text. Probably either a placeholder joke or it was an indicator that you've found a bug.
Banks 3 & 4: Inventory and Inventory Descriptions#
(Consolidated to prevent confusion.)
Ammo +6 - Bullets
Ammo +15 - Bullets
Ammo +30 - Bullets
DNA Bullets - Maeda's Bullets
Rocket - For Rocket Launcher
Four of these aren't technically unused, but there's no way to get them into your inventory; they're automatically added to their respective crates. DNA Bullets never get to see the light of day, however.
Defense +1 - Increases Defense Power by 1
This Defense +1 actually isn't used. There are two of them in the data for some reason. The second one is the used one.
Item24 - Helps Item
Item25 - Helps Item
Some sort of reserved spot for more items to be added. They come between the Super Tool and the Ammo Crate.
DebugSMG - Machine Gun
Stats
- Attack: 1+998
- Range: 1+998
- Ammo Cap.: 1+998
- Rate of Fire x10, Quick Draw, Attack All, Acid Bullets, Cyanide Bullets, Frost Bullets, Heat Bullets, Tranquilizer Bullets, Triple Command
- (No free slots)
A submachine gun used in debugging purposes.
Dress - Formal Dress
Stats
- Defense: 10+2
- PE Defense: 9+1
- Critical Eva. %: 10+0
- (Two free slots)
This would've made a bit more sense for Aya to start the game equipped with as opposed to the N Vest. Strangely though, the Dress has better stats than the N Vest. The Dress also shares an icon with the item Junk.
Sp Suit 2 - Light & Very Durable Armor
Stats
- Defense: 10+0
- PE Defense: 10+0
- Critical Eva. %: 10+0
- (Two free slots)
Sv Vest 2 - Pockets to Carry More Items
Stats
- Defense: 10+0
- PE Defense: 10+0
- Critical Eva. %: 10+0
- Item Capacity +1
- (One free slot)
Cr Suit 2 - Light but Tough Armor
Stats
- Defense: 10+0
- PE Defense: 10+0
- Critical Eva. %: 10+0
- (Two free slots)
B Vest 2 - Strong Against Status Attacks
Stats
- Defense: 10+0
- PE Defense: 10+0
- Critical Eva. %: 10+0
- (Two free slots)
Some unused armor. Seems Square found out that they wouldn't have a place to put these, so their stats were left unfinished and they were kept out of the final game. It explains why some armor ending in "1" don't have a "2" counterpart.
Cm Suit 2 - HI Defense & Strong Against S.A.
Stats
- Defense: 1+999
- PE Defense: 1+999
- Critical Eva. %: 1+999
- (Ten free slots)
This one looks like it was used in debugging in combination with the DebugSMG. Strange that it was named Cm Suit 2 and not something like DebugArmor though.
Pump Key - Pumping Station Key
As stated in Dialogue Bank 3, the pumping station was originally planned to need a key. This is said key.
Weapon Memo - Weapon Memo
Medal - Shiny Medal
The Medals originally planned to be put into the Museum on Day 5. They wanted you to carry an upwards of seven of these.
mito14 - Error
mito15 - Error
mito16 - Error
mito17 - Error
mito18 - Error
Placeholders for Parasite Energy.
Bank 5: Miscellaneous System Text#
dummy
dummy
dummy
dummy
dummy
All of these are located after the Added Effect descriptions. Placeholders in case there were more Effects they wanted to add?
Set to Wide
Located after the "Set Monaural / Stereo" descriptions. Aha, it looks like Square wanted a surround sound setting in Parasite Eve.
Bank 6: Location Names and Pre-Day 2 Narration#
> Dialogue 00
.
A period.