the cutting room mirror

Unused Dialogue

This is a sub-page of Pac-Man World 3 (PlayStation 2, GameCube, Xbox, Windows, PlayStation Portable).

Pac-Man World 3 is bursting at the seams with how much unused dialogue, a lot of which are unused takes.

Bot Boneyard#

Judging by the file names, as well as the context of the unused lines, it seems that the intro is comprised of lines that were originally separate cutscenes. Some of the lines were rearranged or not used all together, as well as having alternate takes (something you will see a lot on this page).

Unused line for Pac-Man at the very start of the level.

File Name

Audio

Transcript

p_pacman_ep_intro_01_alt2

Pac-Man: Ok, lost. Check. Head? Ow. Yep, head hurts, check, and it smells. Big ol' check on the stench. What about the monsters? There's usually monsters at times like this.

A "clean" version of Orson's first line, which is usually distorted.

File Name

Audio

Transcript

n_orson_ep_intro_01 orig

Orson: Pac-Man! Can you hear me? Outpost calling Yellow Fella... repeat... can you hear me?

What seems to be a shorter version of the line above, with both clean and distorted variants.

File Name

Audio

Transcript

n_orson_ep_intro_02 orig

Orson: Can you hear me? Outpost calling Yellow Fella... repeat... can you hear me?

n_orson_ep_intro_02

Alternate takes for Pac-Man when Orson calls in.

File Name

Audio

Transcript

p_pacman_ep_intro_03

Pac-Man: My Pactrometer! Who's there?

p_pacman_ep_intro_03_alt1

An unused line of Pac-Man failing to get a signal from Orson, and choosing to ignore it and continue onward.

File Name

Audio

Transcript

p_pacman_ep_intro_04

Pac-Man: Bad signal, check. I better get going.

p_pacman_ep_intro_04_alt1

A clean version of Orson yelling Pac-Man's name once, which usually goes after Pac-Man's Pactrometer line. Notice the change in file name compared to the previous lines.

File Name

Audio

Transcript

n_orson_ep_teleport_01 orig

Orson: Pac-Man!

What seems to be an alternate take to the line above, it is actually cut from the start of "n_orson_ep_intro_01 orig". There is no distorted version.

File Name

Audio

Transcript

n_orson_ep_teleport_01_alt1

Orson: Pac-Man!

A clean version of Orson telling Pac-Man to be more thoughtful.

File Name

Audio

Transcript

n_orson_ep_teleport_03 orig

Orson: Is that clearer? You shouldn't rush to judgements, Pac-Man. Teleportation's not so easy!

An alternate take for Pac-Man's response to the above line.

File Name

Audio

Transcript

p_pacman_ep_teleport_04_alt1

Pac-Man: Orson? Is that you? Are you, by any chance, the idiot of whom we speak?

Alternate takes of Pac-Man and Orson's next two lines. Pac-Man has a third alternate take but its just a duplicate of his used one. Also worth noting that the line of Pac-Man asking about the monsters at the end of this cutscene uses yet another file name.

File Name

Audio

Transcript

p_pacman_ep_teleport_06_alt2

Pac-Man: I'm in some sort of... landfill pit. There's green goo, some trashed looking junk, and... it smells really bad here. Really!

n_orson_ep_teleport_07_alt1

Orson: Oh, you're down there! Ewww. Rather you than me. Make your way upwards, I'll try to think of some way to help.

An alternate response for Pac-Man commenting about a rise of energy in his sector.

File Name

Audio

Transcript

p_pacman_ep_energy_02a

Pac-Man: I have a sector? How come in 25 years I've never noticed that?

Banni Wastelands#

An alternate take for Pac-Man's line at the start of the level.

File Name

Audio

Transcript

p_pacman_oo1_intro_01_alt1

Pac-Man: Orson, I thought you were going to teleport me?

Dialogue referencing the cut shop dispenser. One can be found in a demo for the PlayStation 2 version in Gogekka Central, but no dialogue plays and it cannot be used.

File Name

Audio

Transcript

n_orson_oo1_shop_01

Orson: Pac-Man, wait up!

p_pacman_oo1_shop_02

Pac-Man: What's up, Ors?

n_orson_oo1_shop_03

Orson: There's one of my Power Pellet Dispensaries. They allow you to convert any dots you collect into useful stuff like Power Pellets. They work by a simple process of harmonious recombination at the molecular level. Are you taking this in?

n_orson_oo1_shop_03_alt1

p_pacman_oo1_shop_04

Pac-Man: They work kinda like shops?

n_orson_oo1_shop_05

Orson: Yes, if you wish. My miracles of scientific genius work like shops.

Two sets of dialogue, each one referencing the two keys Pac-Man needs to collect to finish the level. It's not clear which lines go with which key, but Orson does respond to one of them. Both of Pac-Man's lines have alternate takes. Interestingly, Pac-Man states that The Ancients may have been related to Orson, something never directly implied in game.

File Name

Audio

Transcript

p_pacman_oo1_key_01

Pac-Man: A key? Was this door created by Orson's ancients? I wonder...

p_pacman_oo1_key_01_alt1

Pac-Man: A key? Was this door created by one of Orson's ancients? I wonder...

p_pacman_oo1_keepout_01

Pac-Man: Oh, I see, keys! Those ancients sure wanted to keep someone out.

p_pacman_oo1_keepout_01_alt1

n_orson_oo1_keepout_02

Orson: Or some-THING, Pac-Man.

Dialogue for discovering the Super Stomp Pellet. This powerup isn't discovered until Gogekka Central, and even then no dialogue plays. Pac-Man has a whopping nine alternate takes of the same line.

File Name

Audio

Transcript

n_orson_oo1_stomp_01

Orson: The Super Stomp Pellet will seriously power up your Butt Bounce attack for a short while. Why don't you try it out on those monsters?

n_orson_oo1_stomp_01_alt1

Orson: The Super Stomp Pellet will seriously power up your Butt Bounce attack for a short while. Why don't you try it out on these monsters?

p_pacman_oo1_stomp_02

Pac-Man: OK, green guys. It's stompin' time!

p_pacman_oo1_stomp_02_alt1

p_pacman_oo1_stomp_02_alt2

p_pacman_oo1_stomp_02_alt3

p_pacman_oo1_stomp_02_alt4

p_pacman_oo1_stomp_02_alt5

p_pacman_oo1_stomp_02_alt6

p_pacman_oo1_stomp_02_alt7

p_pacman_oo1_stomp_02_alt8

Dialogue for Pac-Man and Orson talking while testing out Toc-Man. No dialogue for this scene plays whatsoever in game.

File Name

Audio

Transcript

p_pacman_oo1_toc_01

Pac-Man: Orson, this thing rocks. You're the man!

p_pacman_oo1_toc_01_alt1

n_orson_oo1_toc_02

Orson: I'm the ghost, actually. But yeah, rockage.

n_orson_oo1_toc_02_alt1

n_orson_oo1_toc_02_alt2

p_pacman_oo1_toc_03

Pac-Man: Pow! Take that!

p_pacman_oo1_toc_04

Pac-Man: Look at them go! Arms and legs everywhere!

p_pacman_oo1_toc_05

Pac-Man: You are now toast. Please report to the toast rack.

p_pacman_oo1_toc_06

Pac-Man: Strike!

n_orson_oo1_toc_07

Orson: I think I hear a clinking in the shoulder rotary oscillator.

n_orson_oo1_toc_08

Orson: The stereo doesn't work, though. Bummer, huh?

p_pacman_oo1_toc_09

Pac-Man: WAHOO!

n_orson_oo1_toc_10

Orson: There's a sick bag in the glove box, FYI.

p_pacman_oo1_toc_11

Pac-Man: Yeah, let's do the twist!

n_orson_oo1_toc_12

Orson: Let me know if you black out, Pac-Man.

Spectral Cliffs#

Alternate takes for Orson and Pac-Man for the cutscene at the start of the level. There is a third unused take for Pac-Man that is a duplicate of his one used in game.

File Name

Audio

Transcript

n_orson_sr1_intro_04_alt1

Orson: I've lost contact with my friends, Pac-Man. I need you to track them down. Inky, Blinky, Pinky and Clyde, I'm sure you remember.

p_pacman_sr1_intro_05_alt2

Pac-Man: Yeah... First they chase me, then I chase them, then they chase me... Tracking 'em down will be just like old times. I'm on it!

p_pacman_sr1_intro_05_alt3

Alternate take for Orson just before the first Spectral fight.

File Name

Audio

Transcript

n_orson_sr1_game_01_alt1

Orson: Get your game on Pac-Man. I'm detecting a surge in the spectral activity in your area!

Unused lines for Pac-Man following the one where Orson tells him where he can find Pinky.

File Name

Audio

Transcript

p_pacman_sr1_weird1_01

Pac-Man: Onwards and upwards it is, then.

p_pacman_sr1_weird1_01_alt1

An unused conversation between Pac-Man and Orson discussing what the Spectral Realm is. Pac-Man seems to understand. The last line of dialogue seems to have an alternate take that is a copy of the first. It's unknown where this conversation was supposed to play.

File Name

Audio

Transcript

p_pacman_sr1_exactly_01

Pac-Man: Orson, exactly what is the Spectral Realm?

n_orson_sr1_exactly_02

Orson: Oh, it's a conceptual egregore plane, formed from psychoplasmic vibrations. I hypothesize that it exists at right angles to your world.

n_orson_sr1_exactly_02_alt1

n_orson_sr1_exactly_02_alt2

p_pacman_sr1_exactly_03

Pac-Man: Uhh... Ok.

p_pacman_sr1_exactly_03_alt1

Gogekka Central#

Alternate takes for one of Orson's lines at the start of the level.

File Name

Audio

Transcript

n_orson_gc2_intro_02_alt1

Orson: Frankly, you could do with the exercise Pac-Man. You're starting to look even more spherical than usual.

n_orson_gc2_intro_02_alt2

Unused dialogue for Pac-Man and Orson discussing what happened to Pinky at the end of the previous level, meant for the end of the intro cutscene.

File Name

Audio

Transcript

p_pacman_gc2_intro_05

Pac-Man: Ok, so what happened to the pink lady?

p_pacman_gc2_intro_05_alt1

p_pacman_gc2_intro_05_alt2

n_orson_gc2_intro1_04

Orson: Pinky's fine, Pac-Man. She can help you too. Try calling for her up ahead and see what she can do.

n_orson_gc2_intro1_04_alt1

Dialogue for the construction worker warning Pac-Man to be careful when fighting the Armalopes. The construction worker may have been an NPC you could talk to at one point, similar to the Archeologist and the Ancient Hero, but as he is an unreachable spot, these lines go unused.

File Name

Audio

Transcript

n_conwo_gc2_teeth_01

Construction Worker: Hey, watch out for those teeth.

n_conwo_gc2_teeth_02

Construction Worker: You really want to talk now?

n_conwo_gc2_teeth_02_alt1

n_conwo_gc2_teeth_02_alt2

n_conwo_gc2_teeth_03

Construction Worker: Look out behind you, little yellow dude!

Lines for the construction worker warning Pac-Man to be careful on his adventure. Again, these may suggest he was an NPC that Pac-Man could approach at one point.

File Name

Audio

Transcript

n_conwo_gc2_nice_01

Construction Worker: Nice moves, buddy boy.

n_conwo_gc2_nice_02

Construction Worker: I'll be in touch later.

n_conwo_gc2_nice_03

Construction Worker: You be careful up there, huh?

n_conwo_gc2_nice_03_alt1

Lines for Pac-Man and the construction worker commenting on his equipment, both of which are needed to complete the level. These were likely removed because the "Rosie" lines clearly occur before the "Tulip" lines, but both parts of the puzzle can be completed in any order, potentially resulting in a continuity error.

File Name

Audio

Transcript

n_conwo_gc2_rosie_01

Construction Worker: At least Rosie still works.

p_pacman_gc2_rosie_02

Pac-Man: Rosie?

p_pacman_gc2_rosie_02_alt1

p_pacman_gc2_rosie_02_alt2

n_conwo_gc2_rosie_03

Construction Worker: She's my favorite crane.

n_conwo_gc2_rosie_03_alt1

n_conwo_gc2_rosie_03_alt2

p_pacman_gc2_rosie_04

Pac-Man: Uh, OK...

p_pacman_gc2_rosie_04_alt1

n_conwo_gc2_tulip_01

Construction Worker: Ah, another of my favorites. Four cross-linked hydraulic rams committing a total pressure in excess of 14,000 pounds per square inch. I call her Tulip.

n_conwo_gc2_tulip_01_alt1

Construction Worker: Ah, another of my favorites. Four cross-linked hydraulic rams containing a total pressure in excess of 14,000 pounds per square inch. I call her Tulip.

Spectral Vale#

Alternate take for Clyde asking what the Spectral Fiend did to Inkly and Blinky.

File Name

Audio

Transcript

p_clyde_sr2_whatcha_01_alt1

Clyde: Are you gonna tell me whatcha done with my boys Inky and Blinky?

Alternate takes for the Spectral Fiend's response to the above question.

File Name

Audio

Transcript

n_fiend_sr2_whatcha_02_alt1

Spectral Fiend: Uh, let me think... No, I'm gonna say no. Sorry about that.

n_fiend_sr2_whatcha_02_alt2

Spectral Fiend: Hm, let me think... No, I'm gonna say no. Sorry about that.

Unused screams from the Spectral Fiend. While the file name doesn't specifically state which level these were supposed to be used in, they were likely for the Spectral Vale, as it's his only stage he has dialogue in. It was likely used for the scene he was killed in; he is silent in game during that scene. The second scream seems to be a duplicate of the first.

File Name

Audio

Transcript

fiend_nooooo

Spectral Fiend: NOOOOOOOOO!!!

fiend_nooooo_alt1

fiend_nooooo_alt2

fiend_nooooo_alt3

Spectral Fiend: Screaming

Zephyr Heights#

Unused lines for Pac-Man for the Lummox battle at the start of the level.

File Name

Audio

Transcript

p_pacman_mo1_lummox_01

Pac-Man: Wow... Big... Green... Obviously hungry!

p_pacman_mo1_lummox_01_alt1

Pac-Man: Wow... Big... Green... Obviously hungry...

An unused line for Orson stating he will be doing more research on one of the syphons. It's not clear if he's referring to the one found in this level or the one later found in Ancient Catacombs.

File Name

Audio

Transcript

n_orson_mo1_data_01

Orson: This is definitely the right way, but I would I'd have expected the syphon to be higher, not lower. Erwin, what is your game? Pac-Man, I'll be in touch. I have some data digging to do.

Dialogue meant for a cutscene preceding the boss fight of this area. In the final game, a cutscene plays with the boss coming in, but has no dialogue. Some of these lines use Erwin's rejected names.

File Name

Audio

Transcript

n_erwin_mo1_bossint_01

Erwin: So, the little Pac-Man has decided to show himself, has he?

n_erwin_mo1_bossint_01_alt1

p_pacman_mo1_bossint_02

Pac-Man: And who might you be? No wait, don't tell me. Small, angry, obsessive, fond of giant machines... Rings a bell...

n_erwin_mo1_bossint_03

Erwin: I'm Erwin Clang, Pac-Man. The scientific genius, and all around visionary, who's about to blow you into a giga-flop of floating points! Prepare to discorporate!

n_erwin_mo1_bossint_03_alt1

Erwin: I'm Erwin Crockley, Pac-Man. The scientific genius, and all around visionary, who's about to blow you into a giga-flop of floating points! Prepare to discorporate!

n_erwin_mo1_bossint_03_alt2

Erwin: I'm Erwin! I'm Erwin, the invincible, Pac-Man! The scientific genius, and all around visionary, who's about to blow you into a giga-flop of floating points! Prepare to discorporate!

Lines for Orson telling Pac-Man how to defeat the boss.

File Name

Audio

Transcript

n_orson_mo1_bosshint_01

Orson: I'm detecting an ancient power source. It's coming from those crystals. Try those rev plates!

n_orson_mo1_bosshint_02

Orson: You'll need to get all the crystals charged at the same time.

n_orson_mo1_bosshint_03

Orson: Find the rev plates! Charge all the crystals! Attack!

n_orson_mo1_bosshint_03_alt1

Lines for when Pac-Man butt stomps the dome of the boss.

File Name

Audio

Transcript

p_pacman_mo1_bossdome_01

Pac-Man: Hey in there! Need your dome cleaning?

p_pacman_mo1_bossdome_01_alt1

p_pacman_mo1_bossdome_02

Pac-Man: This dome looks fragile!

n_erwin_mo1_bossdome_03

Erwin: Oh, what a sight... No one should have to see you from this angle!

n_erwin_mo1_bossdome_03_alt1

n_erwin_mo1_bossdome_03_alt2

n_erwin_mo1_bossdome_04

Erwin: Could you at least wash your boots before stamping on my dome? I think you stood in something nasty!

n_erwin_mo1_bossdome_04_alt1

n_erwin_mo1_bossdome_05

Erwin: Yeoowww!

n_erwin_mo1_bossdome_05_alt1

n_erwin_mo1_bossdome_05_alt2

n_erwin_mo1_bossdome_05_alt3

n_erwin_mo1_bossdome_05_alt4

n_erwin_mo1_bossdome_06

Erwin: Ah!

n_orson_mo1_bossdome_06_alt1

n_orson_mo1_bossdome_06_alt2

n_orson_mo1_bossdome_06_alt3

n_orson_mo1_bossdome_06_alt4

n_orson_mo1_bossdome_06_alt5

n_orson_mo1_bossdome_06_alt6

n_erwin_mo1_bossdome_07

Erwin: Grrr...

n_erwin_mo1_bossdome_07_alt1

n_erwin_mo1_bossdome_07_alt2

n_erwin_mo1_bossdome_07_alt3

n_erwin_mo1_bossdome_07_alt4

n_erwin_mo1_bossdome_07_alt5

n_erwin_mo1_bossdome_07_alt6

n_erwin_mo1_bossdome_07_alt7

n_erwin_mo1_bossdome_07_alt8

n_erwin_mo1_bossdome_08

n_erwin_mo1_bossdome_08_alt1

n_erwin_mo1_bossdome_08_alt2

n_erwin_mo1_bossdome_08_alt3

n_erwin_mo1_bossdome_08_alt4

n_erwin_mo1_bossdome_08_alt5

n_erwin_mo1_bossdome_08_alt6

n_erwin_mo1_bossdome_08_alt7

n_erwin_mo1_bossdome_08_alt8

n_erwin_mo1_bossdome_08_alt9

n_erwin_mo1_bossdome_08_alt10

n_erwin_mo1_bossdome_08_alt11

n_erwin_mo1_bossdome_08_alt12

Ancient Catacombs#

Gogekka Heights#

An alternate line for Orson explaining that Pac-Man must unscrew four screws to deactivate the bomb instead of three. The line used in-game seems to be an edited version of the unused line, seeing how it's labled "orig" for "original".

File Name

Audio

Transcript

n_orson_gc3_duck_01_orig

Orson: It says here... Undo screws A, B, C, and D... Then... It's a little picture of a duck... No, wait, it's a humanoid... He's... Pressing the huge button to deactivate the bomb!

Banni Canyon#

Alternate takes for the first conversation between Erwin and Orson. Orson's alternate takes uses Erwin's rejected names.

File Name

Audio

Transcript

n_erwin_oo2_taunt_01_alt1

Erwin: Inevitable winner calling pathetic loser! Hey, spooks, how's life in that cozy little outpost? Ready to have it torn down around your ears?

n_orson_oo2_taunt_02_alt1

Orson: The joke's on you, Erwin. Ghosts have no ears.

n_orson_oo2_taunt_02_alt2

n_erwin_oo2_taunt_03_alt1

Erwin: If you're relying on that little yellow sphere to save you, think again, you intellectual imp! I've made sure he'll never reach the outpost in one piece.

n_orson_oo2_taunt_04

Orson: The only part I need is his trigger finger, Clang. You'll see.

n_orson_oo2_taunt_04_alt1

Orson: The only part I need's his trigger finger, Clang. You'll see.

n_orson_oo2_taunt_04a

Orson: The only part I need is his trigger finger, Crockley. You'll see.

Unused alternate takes for the conversation revealing Erwin and Orson have history. The subtitles used in game for Erwin's first line matches the unused take rather than the used take.

File Name

Audio

Transcript

n_erwin_oo2_brains_01_alt1

Erwin: It's been a while, Orson. I've been looking forward to seeing you again, though I regret that you won't be able to stay for long.

n_clyde_oo2_brains_02_alt

Clyde: You know this slimeball, Brains?

n_clyde_oo2_brains_02_alt2

Clyde: Hey Brains, you know this slimeball?

Toc-Man Battle#

Similar to the Toc-Man portion of Banni Wastelands, there was dialogue that was meant to be played during the whole battle. Since this entire level is just the battle, that means this level has no dialogue at all. Interestingly, the file names for the dialogue for this level has the same prefix as the files for Banni Canyon, possibly meaning this battle was part of the stage at some point in development.

Meant for the start of the level. The last three lines are all alternate takes of each other, however while Pac-Man is mentioned in the file names, Orson voices the first two (of which are identical).

File Name

Audio

Transcript

p_pacman_oo2_tocintro_01

Pac-Man: So what do you do, Clyde? Call them names while I fight them?

p_pacman_oo2_tocintro_01_alt1

n_clyde_oo2_tocintro_02

Clyde: Nah, I shoot the ones you miss, so I'm gonna be busy.

n_clyde_oo2_tocintro_02_alt1

p_pacman_oo2_tocintro_03

Orson: Get ready! This is gonna be some fight!

p_pacman_oo2_tocintro_03_alt1

p_pacman_oo2_tocintro_03_alt2

Pac-Man: Get ready! This is gonna be some fight!

Meant for when using Toc-Man's punch attacks.

File Name

Audio

Transcript

p_pacman_oo2_tocpunch_01

Pac-Man: Eat justice's big metal fist!

p_pacman_oo2_tocpunch_02

Pac-Man: Yeah, you fealt that!

p_pacman_oo2_tocpunch_02_alt1

p_pacman_oo2_tocpunch_03

Pac-Man: Oh, I'm sorry, did I just blow you up?

p_pacman_oo2_tocpunch_03_alt1

p_pacman_oo2_tocpunch_04

Pac-Man: Wheee! Pretty fireworks!

n_orson_oo2_tocpunch_05

Orson: Don't scratch the paintwork.

n_orson_oo2_tocpunch_06

Orson: Hmm, response time's up three percent.

n_orson_oo2_tocpunch_07

Orson: That seems to work! Puncha-puncha!

n_orson_oo2_tocpunch_07_alt1

n_orson_oo2_tocpunch_08

Orson: Spunks and 31 battle metal. It's robust, easy to clean, and gives a lovely finish!

n_clyde_oo2_tocpunch_09

Clyde: Not bad for a squirt, Munchy!

n_clyde_oo2_tocpunch_10

Clyde: What's your score, Munchy?

n_clyde_oo2_tocpunch_11

Clyde: Woah, they blow up real nice!

n_clyde_oo2_tocpunch_12

Clyde: I gotta hand it to Brains, this is one decent thingamabob!

Meant for the end of the stage. In game, there's only a text box saying you successfully defended the outpost.

File Name

Audio

Transcript

p_pacman_oo2_tocend_01

Pac-Man: Is that all of them?

p_pacman_oo2_tocend_04_alt2

n_clyde_oo2_tocend_02

Clyde: Heh, you don't say. I was just getting warmed up.

n_orson_oo2_tocend_03

Orson: I think that's it, guys. You better bring her on home.

p_pacman_oo2_tocend_04

Pac-Man: Toc-Man's a girl? That doesn't seem right.

n_clyde_oo2_tocend_05

Clyde: I guess it's a genius thing. Maybe they get lonely.

n_clyde_oo2_tocend_05_alt1

Clyde: I guess it's a genius thing. Heh, maybe they get lonely.

Cragstone Bridge#

Erwin's Fortress#

Dungen Gunden#

Alternate takes for the short conversation between Erwin and Pac-Man on the destruction of the former's robots.

File Name

Audio

Transcript

n_erwin_go2_guards_01_alt1

Erwin: My Guards! My lovely robot guards! Curse you Pac-Man, do you know how long it took to find the parts for those?

p_pacman_go2_guards_02_alt1

Pac-Man: The parts are still fine, Erwin. They just need gluing back together.

Spectral Zenith#

The Spectral Zenith is oddly devoid of the usual banter between the characters after the first room. However, there were multiple conversations recorded for this stage that were never used, possibly as a design choice.

A short conversation between Pac-Man and Orson about the former's trek through the Spectral Realm to reach the temple.

File Name

Audio

Transcript

p_pacman_sr3_temple_01

Pac-Man: So listen, I'm guessing you can't teleport me directly to this temple? Am I right?

p_pacman_sr3_temple_01_alt1

Pac-Man: So listen, I'm guessing you can't teleport me directly to this temple?

p_pacman_sr3_temple_01_alt2

p_pacman_sr3_temple_01_alt3

p_pacman_sr3_temple_01_alt4

p_pacman_sr3_temple_01_alt5

n_orson_sr3_temple_02

Orson: Nuh-uh. Not from here. Atmospheric disturbance. 93% of catastrophic recompression. You'll come out the other end the size of a golfball. And, you know, stone-dead, as well. But get closer, and I might be able to do something.

n_orson_sr3_temple_02_alt1

Orson: Nuh-uh. Not from here. Atmospheric disturbance. 93% of catastrophic recompression. You'll come out the other side the size of a golfball. And, you know, stone-dead, as well. But get closer, and I might be able to do something.

p_pacman_sr3_temple_03

Pac-Man: A trip through the fast-decaying Spectral Realm it is than! Fantastic!

p_pacman_sr3_temple_03_alt1

Pac-Man: A trip through the fast-decaying Spectral Realm it is than! Super!

Lines for Clyde, Pinky, Orson, and Pac-Man commenting on the destruction of the Spectral Realm.

File Name

Audio

Transcript

n_clyde_sr3_wild_01

Clyde: Holy baloney, this is a mess! I'm gonna make sure this Erwin freak well and truly learns his lesson. And I got some seriously serious lessons to teach.

n_clyde_sr3_wild_02

Clyde: This is too much. I can't watch this anymore.

n_clyde_sr3_wild_02_alt1

Clyde: This is too much. I can't watch anymore.

n_pinky_sr3_wild_03

Pinky: I can't believe this is happening to our home. And in such a short time. How long will it take to fix? Can we fix it?

n_pinky_sr3_wild_03_alt1

n_pinky_sr3_wild_04

Pinky: I barely recognize this place. But I grew up here.

n_pinky_sr3_wild_04_alt1

n_pinky_sr3_wild_04_alt2

n_pinky_sr3_wild_04_alt3

n_orson_sr3_wild_05

Orson: It gets worse with every second! You've got to hurry, Pac-Man. Home's not gonna be home for us ghosts much longer!

n_orson_sr3_wild1_05

Orson: It may already be too late!

p_pacman_sr3_wild_06

Pac-Man: There's always one power-crazed loon who wants everything for himself.

p_pacman_sr3_wild_06_alt1

p_pacman_sr3_wild_06_alt2

p_pacman_sr3_wild_07

Pac-Man: Just as I was getting used to this freaky place, it goes and falls apart.

Shadow Temple#