the cutting room mirror

Pac-Man Ghost Zone Leftovers

This is a sub-page of Pac-Man World (PlayStation).

Pac-Man World more or less started life as a Super Mario 64/Tomb Raider-styled platformer called Pac-Man Ghost Zone, which was in development for a good 13 months (eight of which it spent without a finalized title) and shown off at E3 1997, only to be brought to a screeching halt due to company politics and quality concerns. So far, no build has been released to the general public.

Notably, the final game has lots of Ghost Zone leftovers among its files. Pac-Man World has a hard-coded file system of folders, each containing the specific data for a specific scene in the game.

Graphics#

VRAM folders 178-185, 288, and 290 are all unused and contain some Ghost Zone assets such as sprites and textures.

Pac-Man's Face Textures#

Pac-Man has a total of 51 face textures which are used for various facial expressions that he makes, present in every folder mentioned above. Descriptions are written based on found footage and the game's design document.

Opening Cutscene

Watch on YouTubePMWGZ_PMDIZZY.PNG
Pac-Man falls flat on his face and sits back up all dizzy after falling from the sky. This was used later on in development.

PMWGZ_PMGAPE.gif
Pac-Man looks around at the Ghost Zone.

PMWGZ_PMFOCUS.gif
Pac-Man looking down at his hands.

PMWGZ_PMPAUSE1.PNG
Pac-Man looks around again, dumbfounded.

PMWGZ_PMSCREM.gif
"Pac-Man" screams, realizing he turned into Pac-Man.

Gameplay

PMWGZ_PMCATN.gif
Pac-Man looking around.

PMWGZ_PMDAZED.gif
Pac-Man breathing heavily.

PMWGZ_PMEATIN.gif
Pac-Man eating.

PMWGZ_PMCOOL1.PNG
Pac-Man jumping out of a ledge grab.

PMWGZ_PMCOOL2.PNG
Pac-Man collects a key.

PMWGZ_PMALARM.gif
Pac-Man teleports.

PMWGZ_PMDEATH.PNG
Pac-Man dies from being hit.

PMWGZ_PMDTRMND.PNG
Pac-Man hangs on a ledge.

PMWGZ_PMFROWN.PNG
Pac-Man loses his power-up.

PMWGZ_PMGASXPL.PNG
Pac-Man holding his breath.

PMWGZ_PMGRN.gif
Pac-Man running with his tongue sticking out.

PMWGZ_PMHDBRTH.PNG
Pac-Man holding his breath underwater. (This graphic is only found in 184_VRAM.)

PMWGZ_PMINTAKE.PNG
Pac-Man sucks in some air...

PMWGZ_PMOUTAKE.PNG
...and blows it out.

PMWGZ_PMPAIN1.PNG
Pac-Man takes damage.

PMW_PMSML.gif
Pac-Man's default smile.

PMWGZ_PMSMLDNC.PNG
Pac-Man completes a level.

PMWGZ_PMSMSHIN.PNG
Pac-Man gets squished.

PMWGZ_PMSTARS.PNG
Pac-Man gets hurt from a fall.

PMWGZ_PMTHINK1.PNG
Pac-Man aims his Pac-Dot.

PMWGZ_PMWHISTL.PNG
Pac-Man whistles, puts his hands on his hips, and taps his foot.

PMWGZ_PMWONDR1.PNG
Pac-Man obtains a power-up, such as flight or ice gloves.

PMWGZ_PMYEAH.PNG
Pac-Man pulling a big grin.

PMWGZ_PMYELL.PNG
Pac-Man yelling, apparently. (Probably used when he jumps.)

PMWGZ_PMYUCK.PNG
Pac-Man spits out a ghost's eyes.

Misc. Pac-Man Textures#

Purpose unknown. This goes with a set of alternate colors (pmblue.mtl) for Pac-Man found in Bernie Bernstone's "Art Asset" release.

This graphic would be rendered over Pac-Man's upper body when you pressed the shoulder buttons to look around, in order to hide the fact that Pac-Man wasn't really round.

Pac-Man's shadow. Pretty self-explanatory.

Enemies#

PMWGZ_BTEYES.PNG
Battery.

PMWGZ_BIGNFC00.PNG PMWGZ_BIRDFC00.PNG
Bits.

BR_FACE.PNG
Blade Runner.

PMWGZ_BZBDMD00.PNG PMWGZ_BZBDTP00.PNG PMWGZ_BZCLAW00.PNG PMWGZ_BZFACE00.PNG PMWGZ_BZHEAD00.PNG PMWGZ_BZSHDF00.PNG PMWGZ_BZSHDS00.PNG PMWGZ_BZWING00.PNG
Buzzy.

PMWGZ_CAPFACE.PNG PMWGZ_CAPTOP.PNG
Capacitor.

PMWGZ_CT_ARM.PNG PMWGZ_CT_COAT1.PNG PMWGZ_CT_COAT2.PNG PMWGZ_CTNOSE.PNG
Circuit Trooper.

PMWGZ_CY_ARM.PNG PMWGZ_CY_COAT1.PNG PMWGZ_CY_COAT2.PNG PMWGZ_CY_EARS.PNG PMWGZ_CY_HELMT.PNG PMWGZ_CY_SHLD.PNG PMWGZ_CY_SHLDR.PNG PMWGZ_CY_STAF.PNG PMWGZ_CYLACE.PNG PMWGZ_CYNOSE.PNG
Cyphon.

PMWGZ_EDEYES00.PNG
ED The LED.

PMWGZ_ESFACE00.PNG
Electroshooter.

PMWGZ_IGFCEMP.PNG PMWGZ_IGBKMP.PNG PMWGZ_IGTOPMP.PNG PMWGZ_FCETMP.PNG
Ice Ghost.

PMWGZ_JUMPER.PNG
Jumper.

PMWGZ_MBAXIL00.PNG PMWGZ_MBBEAR00.PNG PMWGZ_MBBKHD00.PNG PMWGZ_MBFACE00.PNG PMWGZ_MBFWHD00.PNG PMWGZ_MBGLOV00.PNG PMWGZ_MBMSLB00.PNG PMWGZ_MBSHLD00.PNG PMWGZ_MBWEEL00.PNG
Master Blaster.

PMWGZ_NCHAM.PNG
N.C. Hammer.

PMWGZ_RBARMS00.PNG PMWGZ_RBBUTN00.PNG PMWGZ_RBCHST00.PNG PMWGZ_RBCOAT00.PNG PMWGZ_RBFACE00.PNG PMWGZ_RBHAND00.PNG PMWGZ_RBHATS00.PNG PMWGZ_RBLNCH00.PNG PMWGZ_RBMISL00.PNG PMWGZ_RBSFAC00.PNG PMWGZ_RBSHOE00.PNG
Rebreather.

PMWGZ_REDSNAP.PNG
Red Snapper.

PMWGZ_SSEYES.PNG PMWGZ_SSCABLE.PNG
Scuzzy Snake.

PMWGZ_SHOCKZ.PNG
Shockz.

PMWGZ_SPINFACE.PNG PMWGZ_SPINARMS.PNG
Spin Boxer.

PMWGZ_TF.GIF
Transformer.

PMWGZ_TR.GIF PMWGZ_TRFABK00.PNG PMWGZ_TRFA2L00.PNG
Transistor.

Ghosts#

PMWGZ_CLEYES.gif
PMWGZ_IKEYES.gif
PMWGZ_PKEYES.gif
PMWGZ_BLEYES.gif
PMWGZ_BGEYES.gif
PMWGZ_CLFROWN.gif
PMWGZ_IKFROWN.gif
PMWGZ_PKFROWN.gif
PMWGZ_BLFROWN.gif
PMWGZ_BGFROWN.gif
Each ghost has 2 face animations, one for searching and one for pursuing. There is a 5th palette for when Pac-Man eats a Power Pellet.

PMWGZ_GEYES.GIF
Ghost eyes. These eyes would appear once Pac-Man shoots or eats a ghost.

Bosses#

PMWGZ_SW_4HEAD.PNG PMWGZ_SW_EYE.PNG PMWGZ_SW_CHIN.PNG PMWGZ_SW_BNW.PNG
Switch Boss.

PMWGZ_DLT_EYE.PNG
Delete Boss.

PMWGZ_DS_EYE.PNG
Data Stream Boss.

PMWGZ_KWFACE00.PNG
Kill-O-Watt.

PMWGZ_GL_FACE.PNG PMWGZ_GL_FRNT.PNG PMWGZ_GL_TORSO.PNG PMWGZ_GL_TOPS.PNG PMWGZ_GL_ARM_1.PNG PMWGZ_GL_ARM_2.PNG PMWGZ_GL_SHOE.PNG
The Ghost Lord.

Models#

Surprisingly, very few actual models are left over from Ghost Zone, especially compared to the sheer amount of textures and sprites present. Some of the models are in S3D format, while a few are extension-less without vertex coloring.

Strangely, there are lots of animations left over for models that don't exist anymore, stored in A3D files. (These may be something to look into, since Ghost Zone used vertex animation and A3D files hold vertex positions. It may be possible to recreate lost models from these, even if they aren't 100% accurate.)

WO.S3D#

Unknown what this is meant to be. We know it's a Ghost Zone leftover because of the uncompiled file path in the S3D file, I:\GZART\NPC\WOR.

B1#

Bit 1. These would fly around and try to punch Pac-Man.

B2#

Bit 2. Same as the other. They can combine to create a byte.

PB#

This is the Pin Bug enemy. He would crawl around and try to attack Pac-Man. His face texture is completely missing from both the art assets and the game files.

CP#

This is the Capacitor enemy. He runs towards you and explodes.

PF#

Power Flower. Only seen in one area, a small interior map with blue walls. It sits in the center and releases glowing orbs that hurt Pac-Man.

TR#

This is the Transistor enemy. He would bounce around trying to land on Pac-Man and hurt him. Just like the Pin Bug enemy, he's exclusive to the game files as he's non-existent within the art assets.

CT.S3D#

Circuit Trooper. Design documents state that they would have fired bolts of electricity from their staff.

NB.S3D#

Nibble. This enemy would go around Pac-dot paths and eat them before you do, reducing precious ammunition. According to a concept level map, he was considered to be repurposed for Pac-Man World before being cut.

His face texture is not present in the game files, but it is among the art assets.

Levels#

This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: Find a way to extract the UVs.

ONTW folders 11-35, 85-99, 147-163, and 289_LIST contain a bunch of leftover levels from Ghost Zone that managed to slip into Pac-Man World's file system.

While these levels are completely inaccessible in-game, every single "NONAME" file contains level geometry, UVs, normals, and vertex coloring. The triangles of the level geometry are intertwined, which was a technique used in every other level in the game. Every level except 289_LIST (the maze level) has missing textures.

Bios#

First world of the game (after the tutorial they added later on). The third and Boss levels are sadly missing. These are all seen in the PlayStation museum build of the game.

Bios #1

Bios #2

Bios #4

Bios #1 (Revisit)

Bios #2 (Revisit)

Maze Level#

289_LIST contains the maze level from the game. This is the only leftover level in the game's files that is fully complete as every other leftover level has non-existent textures. PMWGZ_MAZE01.PNG PMWGZ_MAZE02.PNG PMWGZ_MAZE03.PNG PMWGZ_MAZE04.PNG PMWGZ_MAZE05.PNG PMWGZ_MAZE06.PNG PMWGZ_MAZE07.PNG PMWGZ_MAZE08.PNG PMWGZ_MAZE09.PNG PMWGZ_MAZE10.PNG PMWGZ_MAZE11.PNG PMWGZ_MAZE12.PNG PMWGZ_MAZE13.PNG PMWGZ_MAZE14.PNG PMWGZ_MAZE15.PNG PMWGZ_MAZE16.PNG PMWGZ_MAZE17.PNG

  • A total of 17 textures are assigned to the level.
  • The level geometry has a total of 2,158 tris (Roughly ripped from the files). It also contains UVs and vertex coloring which has yet to be ripped.