This is a sub-page of Ori and the Will of the Wisps.
Patch 1#
- Improved performance
- Improved map loading times
- Improvements to scene and asset loading
- Map remembers the last zoom position now when reopened
- Fixed the buzzing issue for the vast majority of players
- Fixed bugs with obtaining certain achievements
- Fixed missing characters in Asian languages
- Fixed problems with some controller buttons not working for some players
- Fixed crashing / freezing on start issue
- Fixed several issues where player gets trapped behind closed door after respawning
- Fixed several instances of screen going black at certain moments
- Fixed problems with picking up some of the collectibles
- Many more minor fixes
- Introduced an option to hide HUD, along with a dynamic HUD mode
- Added exclusive fullscreen option
- Introduced resolution scaling option
- Introduced motion blur scaling option
- Introduced controller vibration scaling option
- Fast travel from map is now a separate upgrade purchasable from Opher
Achievements fixes details:
- Healthy and Powerful achievements should be granted automatically when loading a save that meets all the criteria.
- Destiny, Hardcore Fan, Shardless, Lightless, Look at the Time and Immortal will be granted when the player loads the save slot they finished the game on and watches the epilogue again, as long as they meet the required criteria.
(Source: [https://www.orithegame.com/known-issues-bug-status-report/#:~:text=April%206%2C%202020%3A%20Ori%20and%20the%20Will%20of%20the%20Wisps%20Patch%20Now%20Available Ori News])
Patch 2#
New Features
- HDR Support for PC (Windows 10 and a HDR compatible display required)
- Improved HDR visuals on Xbox consoles (with new powerful HDR settings!)
- Dynamic Resolution Scaling (enables the game to automatically lower its rendering resolution to achieve higher framerate when necessary)
- FPS Limit (for those that prefer locked frame-rate experience with less frame-rate fluctuation at high refresh-rate)
- Audio Output Device Selection (to specify the device used for sound output)
- Speaker Type Selection (better configure audio panning and other features for headphones or speakers)
- Sound API Selection (multiple sound api’s available to help with potential sound hardware compatibility problems)
- Turning Microsoft Spatial Audio On/Off (allows more control over the spatial audio for more immersive experience and audio troubleshooting for those having no audio output)
- Added Steam Trading Cards, Badges, Backgrounds and Emojis
Gameplay Improvements
- Fine-tuned the Windtorn Ruins Escape Difficulty on Normal and Hard Mode
- Fixed the ‘missing Kwolok’ issue
- Fixed ‘Fallen Friend’ quest
- Fixed issues with some NPCs disappearing from side quest locations
- Fixed issues in Silent Woods connected to Ori’s moveset getting limited
- Several Quality of Life improvements have been added to the Spirit Smash, Burrow and Grapple mechanics
Improvements and fixes to various enemy behaviors
- Improvements and fixes to the completion counter: Area completion is affected only by the collectibles and optional challenges present in the area and global completion is affected by area completion, completing all quests, owning every Spirit Shard, and learning all skills from Opher. No longer does simply uncovering parts of the map while exploring impact the completion % of the area, in the interest of not being stuck hunting down the last few nooks and crannies left that have no real significance to the experience
- Map fixes: Issues related to displaying icons on the map, fixing map alignment with the world, added ability tree icons to the map, added “complete” state to spirit trial icons
- Numerous adjustments and additions to improve understanding of unlocking, engaging with and completing Spirit Trials
- Small enemy distribution adjustments to Luma Pools and Mouldwood Depths post boss battles
Technical Improvements
- Further improved Performance and Stability on both PC and Xbox One family consoles
- Fixed the ‘crashing on start’ issues
- Fixed the outstanding problems with achievements not being granted
- Fixed various potential sources of compatibility issues rooted in audio hardware and drivers
- Improvements to reduce pixel aliasing and improve image quality in a variety of scenes
- Issues concerning the Spirit Trials Leaderboards were fixed
Additional Fixes
- Fixed bugs with certain resolutions not displaying properly
- Fixed invincibility after obtaining Seir
- Fixed ‘Flash ability effect lingering’ issues
- Fixed issues concerning skipping cutscenes
- Fixed issues concerning players sometimes not receiving quest rewards
- Improvements to localization
- Fixed issues related to Backup Saves
- Fixed button prompt issues
- Fixed soft locks in The Wellspring
- Fixed a number of asset pops and loading issues
- Fixed a number of motion blur issues
- Improvements to the Warp Mechanic
- Map: Added quest list to the “All” filter
- Fixed vitality shard having no effect while swap shard is equipped
- Fixed Spirit Smash and Spike descriptors
- Swapped default equipment assignment in Ku gameplay section to clarify the available moveset
- Minor adjustment to Wellspring Spirit Trial to prevent players from skipping a majority of the trial in an unintended way
- Added collapsing walls on the left and right of Mora’s first arena to prevent players from staying on the walls indefinitely once the escape portion has begun
- After completing the ‘Hand to Hand’ quest, the purchasable map icon upgrades in Lupo’s shop are considered purchased to prevent players from wasting Spirit Light unintentionally
- Fixed issue where small respawnable collectible orbs in water or sand would become unable to be collected on respawn
- Fixed undiscovered Spirit Well being activated on purchase of Windswept Wastes area map
- Out of bounds fix for Shriek boss battle
(Source: Ori News)
Patch 3#
Now optimized for the Xbox Series X
- 4K HDR locked at 120 FPS
- Optional 6K Supersampled mode at 60FPS outputting in 4K HDR
- Highest Graphics and Visual Effects settings
- Instant Input Response
- Faster Loading Times
- High Fidelity Audio with increased Dynamic Range and Convolution Reverb for ambiences
- Available with Smart Delivery
Now optimized for the Xbox Series S
- 1080p HDR locked at 120 FPS
- Optional 4K mode at 60FPS
- Instant Input Response
- Faster Loading Times
- High Fidelity Audio with increased Dynamic Range and Convolution Reverb for ambiences
- Available with Smart Delivery
Additional Features for the All Xbox Platforms
- Sharpness Settings added in Graphics Settings for additional control of the image sharpness.
- Quick Access is now available from In-Game Pause menu
- Backup Saves are now available from In-Game Pause menu
Bug Fixes and Improvements
- General performance improvements across all Xbox One SKUs
- Stability fixes introduced to further remove OOM and Graphics related crashes
- Fixed several instances of Ori falling out of the world due to scene loading race conditions
- Additional polish and improvements throughout the game experience
- Various smaller bug-fixes
PC Feature and Updates
- New High Quality Graphics mode for Sharp, Supersampled image rendering with highest visual effect settings.
- New Low Quality Graphics mode with optimized visual effect settings to allow better performance on lower spec machines.
- PC Graphics Quality Setting Selection (Low, Balanced, High): Allows choosing between higher framerate and higher quality graphics modes.
- Sharpness Settings added in Graphics Settings for additional control of the image sharpness.
- New High Quality Audio Mode: High Fidelity Audio with increased Dynamic Range and Convolution Reverb for ambiences
- New Low Quality Audio Mode: Lower quality Audio mode for increased performance on lower end machines.
- Audio Quality Settings Selection: Allow to choose between higher quality audio and more optimized audio performance modes.
- Quick Access is now available from In-Game Pause menu
- Backup Saves are now available from In-Game Pause menu
- General Performance and Image Quality Improvements
- Stability fixes introduced to further remove OOM and Graphics related crashes
- Fixed several instances of Ori falling out of the world due to scene loading race conditions
- Additional polish and improvements throughout the game experience
- Various smaller bug-fixes
(Source: Ori News)
Patch 3.1#
- “Black\Missing Backgrounds” issue is now fixed
- Loading of the game resulting in a black screen is now fixed
- Audio Quality settings default to a value that better fits your computer spec
- Sharpness setting can be tuned to a lower value to look smoother on lower resolutions
- Better handling of GC collection: Should now be better for faster players and lower end machines
(Source: Ori News)