the cutting room mirror

Ninja Jajamaru: Ginga Daisakusen

This article has a talk page!This article has a talk page!
view on tcrf.net

Ninja Jajamaru: Ginga Daisakusen is a cutesy - if somewhat generic - platformer that was rather obviously inspired by Super Mario Bros. 3. There were plans to release this game overseas, but they were squashed before they could come to fruition. A re-translation was eventually released as part of Ninja Jajamaru: Retro Collection in 2023.

Debug Display#

Ninja_Jajamaru_-_Ginga_Daisakusen-debug.png

Game Genie code NNNYEYAE will re-enable a simple debug routine. After entering this code, the score-keeping part of the game HUD will be replaced with 12 large digits, plus 2 small digits in the middle. The digits represent various variables or game flags, such as the remaining time/ammo for powerups, current level position, and number of enemies killed, updated in real-time.

This flag has a similar effect in both of the available prototypes (US and Japanese), though the latter displays some different values, and uses a tilde (~) in place of zeroes.

Sound Test and Level Select#

Ninja_Jajamaru_Ginga_Daisakusen_Sound_Level_Select.png

For the sound test, press A, Up, Down, B, Left, Right, Up, Up, also on Controller 2.

For the level select, press Up, Down, Left, B, A, A, Up, Right on Controller 2.

Regional Differences#

The game was localized and included in the Ninja Jajamaru: Retro Collection.

Title Screen#

Japan

International