This is a sub-page of Night in the Woods (Windows).
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All scripts are found using YarnEditor, extracted from AssetStudio.
- Scripts starting from '//' are the comments, so they are unused. It can be possible to refer the uncommented parts for the context. '[...]' means the omitted scripts. You can see the interpretation of USED scripts from 1. The scripts included in <pre> tags mean the original text except the omitted one.
AstralAct1Day3.yarn.txt#
There are the leftovers that it is possible to talk to someone in the dream of Day 3.
GraveDigger#
His name is same as the gravekeeper who appears when the protagonist goes to the grave with Bea(BeaIQGraveyard.yarn.txt).
title: GraveDigger
tags:
colorID: 0
position: 852,76
---
GraveDigger: Hey. #line:fae61d
Mae: Sup. #line:65b23d
GraveDigger: Been digging some graves. #line:ba87bb
Mae: Okay? #line:8fa2d5
GraveDigger: Time to wake up! #line:be2afd
<<fadeOut 1 wait>>
<<endDay>>
ManOnHill#
title: ManOnHill
tags:
colorID: 0
position: 1144,39
---
ManOnHill: [color=2B81A9]we know not when the lord will take us.[/color] #line:b57a04
ManOnHill: [color=2B81A9]brian knew the dangers of the mines[/color] #line:d655b9
ManOnHill: [color=2B81A9]but he loved his family.[/color] #line:622bca
ManOnHill: [color=2B81A9]and like so many of us[/color] #line:2bce78
ManOnHill: [color=2B81A9]he put them before his own safety.[/color] #line:049cad
ManOnHill: [color=2B81A9]But the god of heaven is the god of the tunnels.[/color] #line:ce4e76
ManOnHill: [color=2B81A9]And we may rest in the knowledge[/color] #line:c1f98b
ManOnHill: [color=2B81A9]That Brian is with Him now.[/color] #line:e85a06
Crowd: [color=2B81A9]Amen.[/color] #line:4ca3d3
ManOnHill: [color=2B81A9]We consign Brian to the dust, and to the care of the Lord.[/color] #line:8fd25c
ManOnFence#
title: ManOnFence
tags:
colorID: 0
position: 501,49
---
Mae:{align=middle,locator=MaeFenceTalk,width=2}Hello? #line:f98896
ManOnFence: What? Who’s there? #line:bc7d6e
Mae:{align=middle,locator=MaeFenceTalk,width=2}I’m Mae Borowski. #line:d083e6
ManOnFence: What do you want, ghost? #line:b61fe2
[[{align=middle,locator=MaeFenceTalk,width=2}Where am I?|ManOnFence_WhereAmI]] #line:001163
[[{align=middle,locator=MaeFenceTalk,width=2}Is this a funeral?|ManOnFence_IsThisAFuneral]] #line:2dac70
ManOnFence_WhereAmI#
title: ManOnFence_WhereAmI
tags:
colorID: 0
position: 321,335
---
ManOnFence: You are in the cemetery in Possum Springs, Pennsylvania. #line:09bb14
ManOnFence: But surely you know that #line:f88c11
ManOnFence: for you have come here to haunt me #line:5916a2
ManOnFence: on such a lonely afternoon. #line:e3f0b1
Mae:{align=middle,locator=MaeFenceTalk,width=2}I’m not haunting you! #line:3f8f67
Mae:{align=middle,locator=MaeFenceTalk,width=2}And I’m not a ghost! #line:acd788
Mae:{align=middle,locator=MaeFenceTalk,width=2}And it’s night! #line:820e82
[[ManOnFence_2]]
ManOnFence_IsThisAFuneral#
title: ManOnFence_IsThisAFuneral
tags:
colorID: 0
position: 676,327
---
ManOnFence: Of Brian Rooke. He is like you now, ghost. #line:530b5b
Mae:{align=middle,locator=MaeFenceTalk,width=2}What happened to him? #line:d8dcca
ManOnFence: Suffocated down the mines. #line:f38eba
ManOnFence: Ed Yacynich tripped over him three weeks later. #line:fc8823
ManOnFence: He was buried in coal dust. #line:dfec5f
Mae:{align=middle,locator=MaeFenceTalk,width=2}Well that’s pretty horrible! #line:67e7f9
ManOnFence: They pull him out of the ground #line:11df27
ManOnFence: they cleaned him up #line:a3438c
ManOnFence: for awhile they looked at him #line:c62a86
ManOnFence: and now they’re burying him again. #line:b3d0a0
Mae:{align=middle,locator=MaeFenceTalk,width=2}Yeah I guess that’s kind of weird. #line:becdf5
[[ManOnFence_2]]
ManOnFence_2#
title: ManOnFence_2
tags:
colorID: 0
position: 464,659
---
ManOnFence: Why do you speak to me, ghost? #line:c99c07
Mae:{align=middle,locator=MaeFenceTalk,width=2}Good god what are we even talking about? :( #line:a6a04b
ManOnFence: Did Granny send you? To torment me? #line:ec703b
Mae:{align=middle,locator=MaeFenceTalk,width=2, mood=5}Listen, I'm scared. #line:35f51a
Mae:{align=middle,locator=MaeFenceTalk,width=2}I don't remember how I got here. #line:1c3b6e
Mae:{align=middle,locator=MaeFenceTalk,width=2}Did I die? #line:599da9
Mae:{align=middle,locator=MaeFenceTalk,width=2}Did my house burn down with me in it? #line:d27013
Mae:{align=middle,locator=MaeFenceTalk,width=2}Oh my god... mom and dad... #line:1e0ce2
ManOnFence: why do you torment me? #line:49b487
Mae:{align=middle,locator=MaeFenceTalk,width=2}PLEASE HELP ME!!! #line:81248d
ManOnFence: sleep in the ground, ghost #line:25c60e
ManOnFence: where no one may wake you #line:f17817
ManOnFence: and peace... peace... peace... #line:043131
<<close>>
<<trigger AstralAct1Day3 AstralFreakout>>
<<wait 13>>
<<fadeOut 1 wait>>
<<endDay>>
Sign#
title: Sign
tags:
colorID: 0
position: 1590,168
---
Mae: can't read this thing... #line:a7f2cf
Mae: Something something mining company... #line:f2205c
Mae: I think this one part says #line:ba9745
Mae: population 562? #line:f12b09
Mae: huh. #line:6d262c
<<end>>
AstralAct3Day2.yarn.txt#
There are the comments that only have an effect at the beginning but the remains don't.
[...]
CatGod: and i am showing you now #line:e8cb49
<<close>>
<<playMusic unknowable 6>>
//flash to horrifying things//
<<trigger AstralAct3Day2 BeyondThings>>
<<wait 9>>
<<fadeOutMusic 3>>
<<wait 3>>
<<playMusic cat_god 10>>
Mae: aaagh #line:f27b40
Mae: oh god. oh god. #line:bb6ef4
[...]
Mae: so... does anything mean anything? #line:63ec68
CatGod: this is not a question worth answering #line:f0c28d
-> what about my home? What about my friends? #line:d12326
CatGod: soon they are dying #line:211db5
CatGod: soon they are rotting #line:83e7b0
-> what about trees in the fall? What about the leaves? #line:77a1a2
CatGod: bare existence, meaning nothing #line:543324
CatGod: you are atoms #line:6c5437
//begin blurry fade to black//
CatGod: and your atoms are not caring if you are existing #line:3add4e
CatGod: your atoms are monstrous existence #line:fe9968
Mae: then why am I here goddammit? Why was i chosen to see all of this? #line:fce248
Mae: where is this going? #line:99265f
CatGod: little creature, you are not chosen #line:551cbe
CatGod: there is no one to choose you #line:33f5a3
CatGod: this is going nowhere #line:034f0c
CatGod: we are not meeting again #line:a547d5
//fully black now//
CatGod: and the universe is forgetting you #line:02c14c
CatGod: and I am remembering you #line:6decf6
[...]
CatGod: goodbye, little creature #line:e97d11
<<close>>
<<fadeOutMusic 5>>
<<fadeOut 5 wait>>
<<wait 5>>
<<endDay>>
BandPractice.yarn.txt#
The comments of scoring after the band practice. It exists common thereafter, and also in MaeRoom.yarn.txt.
<<if $band_practice_0_right is 100>>
// player played the song perfectly!
[...]
<<elseif $band_practice_0_right > 90>>
// player did pretty alright!!
[...]
<<elseif $band_practice_0_played < 50>>
// player played less than 50% of the notes registered
[...]
<<elseif $band_practice_0_right < 20>>
// player probably mashed random buttons for the whole song
[...]
<<elseif $band_practice_0_right < 50>>
// pretty baaaad
[...]
<<else>>
// a catch-all for doing pretty meh
[...]
EndBandPractice_A3D1#
Notes for Achievement.
// adjust these numbers later
// also see these in Continuity.cs
[...]
DomFriendGreggEnding#
Script below also exists in DomFriendBeaEnding, except the first line.
//Gregg Domfriend
//fade it on empty bad practice room//
<<wait 3>>
//from offscreen to the left//
[...]
BeaApartment.yarn.txt#
Comments in the ending part(A4D2).
DomFriendVignette#
//fade in on bea, sitting in her living room doing bills as her dad is asleep on the couch. Mae chat continues in black box somewhere//
[...]
SubFriendVignette#
<<fadeIn 1 wait>>
//fade in on bea, sitting in her living room doing bills as her dad is asleep on the couch.//
[...]
//fade out. Fade in on germ in a parking lot. This will need to be a new scene//
[...]
BeaIQGraveyard.yarn.txt#
HillTop#
Leftover of the unused "cry emote".
[...]
Mae: he looked at me as i went past and #line:a802fe
//if we have a mae cry emote use it here//
Mae: I THINK HE KNEEEW-EW-EW... #line:1c781c
[...]
ThreeWyrdTeens#
There is unused cut tag. The name 'WyrdTeen1' went also unused. 2
title: ThreeWyrdTeens
tags: cut
colorID: 4
position: 561,256
---
// check variable if they've met the teens before or not
WyrdTeen1: You must talk to us before you pass. #line:212a86
Bea: Ugh. #line:b8b80e
Bea: Fine, okay we'll talk to you. #line:8bff93
BeaIQOldSection.yarn.txt#
InitLevel#
Commented-out part.
[...]
<<if $did_bea_coffin>>
<<warp Mae MaeInPit>>
<<warp Bea BeaInPit>>
<<flip Mae -1>>
<<cameraLookAt CameraEnd>>
//<<hide Collision:Ground>>
<<else>>
//<<hide Collision:Ground2>>
<<endif>>
<<setSpriteLayer Bea CharacterFG>>
InSinkhole#
//<<hide Collision:Ground>>
//<<show Collision:Ground2>>
BeaParty.yarn.txt#
Dialogue1#
<<cameraFollowPlayer 2>>
//<<walk Jackie Jackie2 wait>>
//<<flip Jackie -1>>
<<walk Bea BeaDance>>
AfterFirstDance#
//they walk away. And you’re free to walk around or dance until you go talk to Bea again.
//How do we want to continue dancing?
//Is it like an interact spot?
//Otherwise you can wander and look at stuff
BeaTown.yarn.txt#
There are lots of comments that explain the situation.
TriggerJackie#
//autotriggers when you get within range//
[...]
//you can now freerun and jump and stuff!//
NeedToJumpOnCar#
//there is a guy and a girl standing in front of the car you need to jump on//
[...]
//she walks away to the right and down to the party//
[...]
//CarDude walks to the right and down to the party//
TriggerBeaEnd#
[...]
Mae: college is stupid anyway #line:cc277b
//remember on blocking to do yelling text effects for this//
Bea: OH MY GOD YOU COMPLETE ASSHOLE #line:220768
[...]
Bea: so why did you leave? #line:194313
Mae: i... #line:e1dfb8
<<close>>
//walk Mae over and sit next to Bea on bench//
[...]
<<if $did_bea_friendship_quest_1>>
Mae: you know what the Fort Lucenne fish fountain would say #line:98c03c
Bea: what? #line:79b026
//remember size and shake//
Mae: BEATRICE SANTELLO #line:8d6b83
Mae: WE SHOULD GET BURGERS AND SHAKES ON THE WAY HOME #line:7ca391
[...]
Birdland.yarn.txt#
There are the texts of (possibly) Sadie's initial script, and also unused Steve's.
InteractPosters#
//this interaction is enabled only after talking to them after their quest is completed//
[...]
Scriggins_A3D1_old#
title: Scriggins_A3D1_old
tags:
colorID: 0
position: -31,702
---
Mae: Oh god, what are you doing here? #line:f8d187
SteveScriggins: Lotta copper in these walls. #line:623796
Mae: What even is this place? #line:7143a7
SteveScriggins: Back when they first got internet in Possum Springs #line:e01985
SteveScriggins: it came outta here. #line:2ce4c0
Mae: Whoa. #line:5969ad
SteveScriggins: Just junk now. #line:f5ad41
Scriggins_A3D2_old#
title: Scriggins_A3D2_old
tags:
colorID: 0
position: 196,758
---
Mae: So what do you get for this? #line:ae01ba
SteveScriggins: Paid by weight. #line:c5f2a6
SteveScriggins: I got a guy who buys it. #line:ff2747
Mae: "You got a guy?" #line:9f4d0a
Scriggins_A3D3_old#
title: Scriggins_A3D3_old
tags:
colorID: 0
position: 394,909
---
Mae: I thought your brother did demolition? #line:80bc95
SteveScriggins: Yeah, he has his own crew. #line:9206f7
Mae: Then why are you doing this? #line:55d727
SteveScriggins: He's got his job, I got mine. #line:2f8668
Mae: This is your job? #line:5a4891
SteveScriggins: Oh my god shut up. #line:500acf
Scriggins_A3D4_old#
title: Scriggins_A3D4_old
tags:
colorID: 0
position: 649,1066
---
Mae: Hey dickhead. #line:18472f
SteveScriggins: I'm genuinely menacing today. #line:31166f
Mae: Ok I'm actually leaving now. #line:4ed0a2
SteveScriggins#
title: SteveScriggins
tags:
colorID: 4
position: -294,671
---
<<if $steve_scriggins_birdland_sequence is 0>>
<<if $did_gregg_friendship_quest_1>>
Mae: Oh. It’s Steve. #line:3bd972
SteveScriggins: What do you want? #line:09d567
<<else>>
SteveScriggins: What do you want? #line:518685
Mae: Holy crap. #line:3414e7
Mae: Steve? Steve Scriggins? #line:d02a86
SteveScriggins: Hey. I remember you. #line:4678df
Mae: Yeah... uh... same. #line:0ed40b
<<endif>>
Mae: What are you doing? #line:1c3e52
SteveScriggins: Side job. #line:741b46
Mae: What’s your regular job? #line:d3f2e2
SteveScriggins: I’m on my bro’s construction crew. #line:a2ed6e
Mae: So what’s your side-job? #line:3e88ae
SteveScriggins: stuff on the ground over there? #line:20bbe5
SteveScriggins: that's copper. #line:574c67
SteveScriggins: building's full of it #line:f96bac
SteveScriggins: and nobody using it #line:c65dda
Mae: so you're like #line:1eca7e
Mae: pulling pipes out of the walls? #line:afee86
SteveScriggins: wires too. some wires. #line:1532d7
Mae: and--? #line:496c1a
SteveScriggins: geez you're a fast learner. #line:5cc7c9
SteveScriggins: YOU SELL IT. #line:fe5791
Mae: that isn't really a job. #line:d6dd2c
SteveScriggins: hell it ain't #line:47ee80
SteveScriggins: gotta get it out of the walls #line:8a4a24
SteveScriggins: gotta saw up the pipes sometimes #line:0de515
Mae: ok. well, #line:43d0ec
SteveScriggins: gotta strip the plastic off the wires #line:dca1e0
SteveScriggins: and sort 'em into piles by quality #line:73b33a
SteveScriggins: cuz not everyone'll take stuff that ain't grade A #line:b46e72
Mae: well that's all really interesting #line:015bd6
SteveScriggins: there's other stuff too you can grab in places like this #line:2bccc2
SteveScriggins: doorknobs and stuff #line:a83d65
Mae: i'm gonna go now but keep talking #line:c5c922
SteveScriggins: ... #line:65abad
<<set $steve_scriggins_birdland_sequence += 1>>
<<elseif $steve_scriggins_birdland_sequence is 1>>
Mae: How's your non-job going? #line:5ef681
SteveScriggins: do you even have a job? #line:595f47
SteveScriggins: like any kinds of job? #line:8d3a1f
Mae: listen, I just got back, so #line:accbb3
SteveScriggins: have you *EVER* had a job? #line:fdbdf6
-> I bagged groceries for a while when I was at college. #line:9d6d1c
SteveScriggins: how long is a while? #line:537fce
Mae: ... #line:545738
Mae: 2 months? #line:b4711a
SteveScriggins: *snort* #line:4f745c
Mae: what? #line:027574
SteveScriggins: what, was it too hard for you? #line:b3b34e
Mae: ugh. bye steve. #line:aaaf08
-> Actually I have a job right now. I'm a manager. #line:34fb9d
SteveScriggins: what do you manage? #line:57f5e1
Mae: I manage not to puke when I see your face! #line:829e36
Mae: heh heh heh #line:7e3c0b
SteveScriggins: funny. #line:1948f7
Mae: you walked into that #line:5e614f
SteveScriggins: i sure did. #line:a9c3f0
<<set $steve_scriggins_birdland_sequence += 1>>
<<elseif $steve_scriggins_birdland_sequence is 2>>
Mae: Hey Sturve. Sturve Skurgrns. #line:3d81e1
SteveScriggins: mmmhmmm #line:32f83b
Mae: Still ripping shit out of the walls? #line:099804
SteveScriggins: yep #line:a9cac3
Mae: preeeeetty dumb #line:c24571
SteveScriggins: geez man shut up #line:02a7f2
SteveScriggins: you *NEVER* stop talking #line:32322b
SteveScriggins: why do you even come around here? #line:a88b18
SteveScriggins: we aren't friends #line:bfacd4
SteveScriggins: and why do you always talk to me #line:d2970c
SteveScriggins: like i'm some kind of asshole? #line:7720ab
Mae: Steve, you *ARE* an asshole. #line:964b48
SteveScriggins: What is your problem with me? #line:5af2c3
Mae: Back in school? You were such a bully! #line:f1a0b9
Mae: You made people's lives miserable! #line:9a752b
Mae: and now, years later, you're what- #line:6cfe93
Mae: ripping apart buildings for scrap? #line:91905e
Mae: like, actively destroying the town? #line:0322d3
SteveScriggins: ok well you can just stop right there #line:1774e0
SteveScriggins: you know the only reason anyone in town remembers you #line:abfefe
SteveScriggins: is because you nearly killed a kid, right? #line:27cc2b
SteveScriggins: like, his face is still kinda messed up! #line:aad7c3
SteveScriggins: i never did *ANYTHING* like that #line:8285f4
SteveScriggins: and you and Gregg have smashed plenty of shit #line:937d65
SteveScriggins: all over the place, just for fun #line:3ad5c7
SteveScriggins: you think i'd be in here doing this if i didn't need the cash? #line:0b6fa0
->I- #line:901d9d
->uh #line:31f2d8
SteveScriggins: you're like my niece, a big stupid baby #line:1bbd58
SteveScriggins: just walking around bumping into stuff. #line:31d03b
SteveScriggins: and yeah i know what people say about me #line:831fcb
SteveScriggins: and yeah i probably did some bad stuff #line:1283cb
SteveScriggins: but at least *I* can admit that. #line:49dc16
SteveScriggins: you're no better than me. #line:1c0532
SteveScriggins: you're just more in love with yourself. #line:2829cc
SteveScriggins: or you're stupider. #line:2bfe46
SteveScriggins: can't say which. #line:4fc743
SteveScriggins: don't care. #line:e36f5c
Mae: Ok, I think it's- #line:ea8642
SteveScriggins: SHUT. UP. #line:fb1603
SteveScriggins: don't test me, ok? #line:6b3af0
SteveScriggins: don't get near a man when he's like this. #line:8c7085
Mae: HA. #line:93d2f9
Mae: or what? #line:81c02b
Mae: or effing what, steve? #line:3d506f
SteveScriggins: ... #line:b92913
Mae: ... #line:a782b0
SteveScriggins: get out of here. let me work. #line:c21294
SteveScriggins: and don't come back. #line:1039dc
<<set $steve_scriggins_threat to 1>>
<<set $steve_scriggins_birdland_sequence += 1>>
<<endif>>
<<set $steve_scriggins_done to 1>>
Sadie_A3D2_old#
title: Sadie_A3D2_old
tags:
colorID: 0
position: 1075,628
---
Mae: So you play (insert instrument)? #line:8dfd0a
Sadie: I sure do. #line:23315a
Mae: Why here? #line:0affb6
Sadie: Been coming here since I was 14, around your age. #line:a41ab5
Mae: I'M 20!!!! #line:1e53bc
Sadie: Oh. Ok. #line:a168b5
Sadie: Then (life experiences that seemed like the end of everything) #line:2e2a91
Sadie: and I started coming back after work. #line:2e7bce
Mae: That's depressing. #line:a7cd69
Sadie: No, it's not. #line:068bb9
Sadie_A3D3_old#
title: Sadie_A3D3_old
tags:
colorID: 0
position: 844,689
---
Mae: This place used to be a thing, huh? #line:cc54db
Sadie: Yeah definitely. A total thing. #line:a18520
Mae: Wow. #line:68cbe9
Sadie: That band from astral mode, they were the house band #line:aae5cc
Sadie: back a very long time ago. #line:c14f07
Mae: Huh. #line:7cf63a
Sadie: They all went a little nuts by the end. #line:4436d6
Sadie: Place closed down in the 80s. #line:ac4127
Sadie: They talked about reopening it for a long time #line:5139f0
Sadie: but now that the owner's gone wherever he went #line:c79b14
Sadie: whole place is just sitting here #line:284a1b
Sadie: being the largest birdhouse in Possum Springs. #line:575e89
Bridge.yarn.txt#
Rabies#
// note there is a matching extraZoom in the waitForRabies code
<<extraZoom 0 3>>
BusStation.yarn.txt#
The image that probably be the first version remained in the sprite.
Brochures#
title: Brochures
tags:
colorID: 0
position: -1343,690
---
Mae: Hey look, some brochures! #line:a08787
TicketStand#
title: TicketStand
tags:
colorID: 0
position: -1306,427
---
Mae: It's the ticket stand. #line:a6e72c
VendingMachine#
There is the substitution of leftover script without grabbing in Pawmode. It also doesn't trigger the Pawmode. 3
Mae: Okay, just gotta grab it. #line:94d4e3
//<<set $soda to 1>>
//Mae: Got it!
Chazokov.yarn.txt#
Chazokov_Demo#
title: Chazokov_Demo
tags:
colorID: 0
position: 23582,-3122
---
<<if $chazokov is 0>>
[[Chazokov_calibrating]]
<<elseif $chazokov is 1>>
[[Chazokov_amazing]]
<<elseif $chazokov is 2>>
[[Chazokov_meaning]]
<<elseif $chazokov is 3>>
[[Chazokov_amateur]]
<<elseif $chazokov is 4>>
[[Chazokov_loop]]
<<endif>>
Chazokov_calibrating#
title: Chazokov_calibrating
tags: demo
colorID: 0
position: 23337,-3128
---
Mae: <o> #line:4f07ae
Mae: Hey Mr. Chazokov #line:8fc4e0
Chazokov: Did you jump down from the next door roof? #line:847e4c
Varney: {medianLocator} I'm going to call the cops next time, Mae! #line:f9214d
Mae: Whatevs. #line:66e2b3
Varney: {medianLocator} What? #line:585894
Chazokov: I am like you, Mae. I am up here where a bear does not belong. #line:957ed3
Mae: Are you using a telescope to... uh... #line:1ad01c
Mae: stare at the sun? #line:4b1a99
Chazokov: No no no! #line:c93eda
Chazokov: I am calibrating for tonight, for something [color=dddddd][wave]amazing[/all]! #line:02807b
Mae: _o_ #line:f993bc
<<set $chazokov to 1>>
Chazokov_amazing#
title: Chazokov_amazing
tags: demo
colorID: 0
position: 22841,-2849
---
Mae: <o> #line:50bb4b
Mae: So what is this amazing thing? #line:cfb403
Chazokov: Castys will appear in the western sky! #line:9561da
Mae: Who's Castys? #line:2bc378
Mae: What's Castys? #line:e134ed
Chazokov: Castys is a dusk star- a faint and wandering celestial object. #line:b7367f
Chazokov: The star tells the story of woman who built a tower to heaven #line:551fd7
Chazokov: And for this the gods sunk her deep into the sea. #line:23256e
Mae: Wow. Jerks. #line:ed496c
Chazokov: But even in the depths, she refused to die. #line:460ac3
Mae: :) #line:329208
Mae: [size=1.2][shake=.01]DAMN STRAIGHT.[/shake][/size] #line:521d6c
Mae: :| _o_ #line:829414
<<set $chazokov to 2>>
Chazokov_meaning#
title: Chazokov_meaning
tags: demo
colorID: 0
position: 23097,-2831
---
Chazokov: What do you think the story means? #line:83c8b2
<<set $chazokov to 3>>
[[It means do awesome stuff and never die.|refuse]] #line:e0b75c
[[It means screw the gods, they are total jerks.|gods]] #line:3e7c6c
There is no link in the last sentence, so the scripts below can't be displayed.
Chazokov_gods#
title: Chazokov_gods
tags: demo
colorID: 0
position: 23341,-2596
---
Chazokov: The gods are only stand-ins for things we cannot easily control. #line:fa0ab3
Chazokov: We might just say floods, or cancer, or what have you. #line:2a2122
Mae: Well, all of those things are jerks too. =_= #line:8a508e
Chazokov: You'll have no argument from me. #line:b91f62
Chazokov: But we can't control the stars either #line:a76034
Chazokov: and they are bigger and brighter than we are. #line:089975
Mae: I might come back and check out your telescope sometime. o_o #line:39cf3d
Chazokov: My roof is your roof! #line:a55d77
<<addToJournal SpaceIsReallyCool>>
<<unlockDoodle Telescope 1>>
Chazokov_refuse#
title: Chazokov_refuse
tags: demo
colorID: 0
position: 23585,-2597
---
Chazokov: Ho ho ho! #line:c7233e
Chazokov: If only it were that easy. #line:6b69a3
Chazokov: Think of Mr. Applebaum. #line:8a0ce6
Mae: The statue guy? #line:972fe0
Chazokov: His statue stands, but he and his mine are gone. #line:a93fec
Mae: Well, I'm going to live forever. :) #line:de02d9
Chazokov: I know you will, Mae. #line:ab575d
Mae: I'm an effing Dracula. \o/ #line:90206c
Chazokov: Oh no! #line:756e7e
Mae: :| _o_ #line:ee4349
<<addToJournal TodoHideSoul>>
<<unlockDoodle Telescope 2>>
Chazokov_amateur#
title: Chazokov_amateur
tags: demo
colorID: 0
position: 23332,-2842
---
Mae: <o> #line:6fd2ac
Mae: Are you an astrologer or something? #line:f1daf4
Chazokov: The word is [wave]astronomer[/wave], and I am but an amateur. #line:74f5ad
Mae: You know a lot for someone who isn't paid to know about it. #line:a58a14
Chazokov: That is one of the saddest sentences I've ever heard. #line:39be2d
<<wait .5>>
Mae: _o_ #line:c93ec4
Mae: Sorry? #line:976668
Chazokov: Come back some evening, we'll cram some stars into that head of yours. #line:872a8f
Mae: :) #line:46f60a
Mae: Will do! #line:08fcea
Mae: :| #line:5d32d8
<<set $chazokov to 4>>
Chazokov_loop#
title: Chazokov_loop
tags: demo
colorID: 0
position: 23581,-2844
---
Chazokov: My roof is your roof! #line:3260df
ChurchHill.yarn.txt#
ChurchClosedDemo2#
'Demo2' is included in the filename, but it went unused because the map of Demo2 is unavailable.
title: ChurchClosedDemo2
tags:
colorID: 3
position: 618,161
---
Mae: Huh. #line:ae67c7
Mae: Door's locked. #line:079778
Mae: What if I needed, #line:62e620
Mae: like, #line:61107c
Mae: Sanctuary from vampires or something. #line:b68e1c
Mae: This is just irresponsible. #line:7de9da
<<end>>
Cliff#
title: Cliff
tags:
colorID: 3
position: 383,480
---
Mae: Huh. Never been up here. #line:ac3c43
Mae: Looks like someone else has been, and recently. #line:8e2f2b
<<lookDown Mae>>
Mae: something on the ground, drawn with ash... #line:4b12c3
Mae: -_- #line:9c027d
Mae: {emote=pentagram} #line:677dee
<<close>>
Mae: o> #line:a28ac3
Mae: huh. #line:e96c0c
<<lookNearest Mae>>
Mae: o_o #line:0f1e26
Mae: something's been going on out here. #line:0d2d69
Mae: Could be teens praying to whatever god teens pray to now #line:2d5385
Mae: Could be... #line:a44d9e
Mae: -_- #line:6494ca
Mae: hmmm. #line:23e79f
Mae: _o_ #line:9a0005
Mae: o_o #line:28a499
<<end>>
Quiet#
title: Quiet
tags:
colorID: 3
position: 923,481
---
Mae: Quiet up here. #line:7a75bd
Mae: Most people up here are dead I guess. #line:24ffae
<<end>>
ChurchSanctuary.yarn.txt#
ChurchHospital#
Empty script file.
raw text:
===
title: ChurchHospital
tags:
colorID: 5
position: 530,329
---
Dan.yarn.txt#
There are the comments, written who appears by the day on the first line. (Not mentioned in this article)
Demo2 scripts are actually used in main game.
DanDemo#
title: DanDemo
tags: demo
colorID: 0
position: 465,171
---
<<if $dan is 0>>
Dan: {width=2}Construction's always hiring, Rob! #line:7cdc05
Dan: {width=2}Well, at least the coffee shop is still open. #line:43a93a
Dan: {width=2}Even if it's not hiring. #line:6abeaf
<<set $dan to 1>>
<<set $dan_done to 1>>
<<endif>>
Donna.yarn.txt#
Whole scripts were only used in Demo1. Sprites are here.4 In main game, it roughly appears because of the unavailable interaction. There is an NPC who mentioned its name. In PS4 trailer (30s), mentioned that interaction.
Donna#
title: Donna
tags:
colorID: 0
position: 181,170
---
<<if $donna_sequence is 0>>
<<if $donna is 0>>
[[Donna_00]]
<<elseif $donna is 1>>
[[DonnaSorry]]
<<elseif $donna is 2>>
[[DonnaBreak]]
<<endif>>
<<endif>>
Donna_00#
<<set $donna to 1>>
title: Donna_00
tags:
colorID: 0
position: 709,106
---
<<set $donna to 1>>
Mae: Hey! Donna, right? #line:3f1d22
Mae: You used to babysit me, remember? #line:a5803c
Donna: Yep. #line:832f44
Mae: That's a sweet coat, Donna. #line:69eb0b
Donna: This is my nicest outfit. #line:f0a00d
Mae: Looks good! :) #line:49e4ec
Donna: I bought it at the Fort Lucenne Mall. #line:de129d
Donna: I only wear it to work. #line:9fcd8c
Mae: I wear this outfit all the time. #line:1c50de
Mae: It's my calling card. #line:e72877
Donna: I have nowhere else to wear this. #line:dc9763
[[Well, enjoy your break!|DonnaEnd]] #line:1348de
[[My shirt is cool because it has multiple meanings.|Donna30]] #line:0d1ea9
DonnaEnd#
title: DonnaEnd
tags:
colorID: 0
position: 764,476
---
<<set $donna to 2>>
Donna: See you around, Mae. #line:c5dd04
Mae: :| #line:84b8bf
Donna30#
title: Donna30
tags:
colorID: 0
position: 996,215
---
Donna: I wear this outfit #line:8d442f
Donna: to a job #line:25b3e6
Donna: where people can only hear my voice. #line:f305ea
Mae: I made this shirt myself, too! #line:e4290b
Donna: I'm 30 next week. #line:a1e398
Mae: in home economics. I was really great at that. #line:3f1ed1
Donna: I'm going to die in this town. #line:982133
Donna: And they're going to bury me in this outfit. #line:5c86ba
Mae: I hope they bury me in this shirt. /o\ #line:7e84f9
Donna: It's a very nice shirt, Mae. #line:18a035
Mae: [wave]Thanks!!![/wave] #line:e83612
Mae: :| _o_ #line:c3781c
DonnaSorry#
title: DonnaSorry
tags:
colorID: 0
position: 471,342
---
<<set $donna to 2>>
Donna: Sorry for unloading on you like that. #line:5cefff
Mae: Naw, it's cool. #line:68b572
Mae: Do you need a hug? /o\ :) #line:377f7a
Donna: I'll pass. #line:b6cbb1
Mae: _o_ :| #line:eb7fa2
DonnaBreak#
title: DonnaBreak
tags:
colorID: 0
position: 177,466
---
Donna: 10 minutes left. #line:9bf3d6
DonutWolfExterior.yarn.txt#
Continued from PawsModeDonutWolf01.yarn.txt.
InitLevel_A0D0#
<<set $night to 1>>
<<trigger Gregg Sit>>
<<warp Gregg GreggSit Sit>>
<<playerFace -1>>
<<hide Angus>>
Intro#
title: Intro
tags:
colorID: 0
position: -3438,5018
---
<<hide Angus>>
<<sit>>
<<if $gnome_tossed is 0>>
Gregg:{locator=left} "Gnomeo"? #line:00595e
Mae:{locator=right,width=1.5} Professor Lucius Von Gnomeo. #line:0705fc
Mae:{locator=right,width=1.5} He's a vampire and a scientist. #line:51329d
Mae:{locator=right,width=1.5} He invented a blood rocket. #line:a9a5e8
Gregg:{locator=left,width=2} Wow, you gave him a backstory too. #line:7010f1
Mae:{locator=right,width=2} Don't talk about the professor like he isn't here. #line:f63e19
Gregg:{locator=left,width=2}... #line:0021a4
[[Hub]]
<<else>>
Gregg:{locator=left,width=1}...I miss Mr. Gnome. #line:2f7a34
Gregg:{locator=left,width=1}Sigh. #line:1c5a23
Mae:{locator=right,width=1.5} I even gave him a name. #line:c9a830
Mae:{locator=right,width=1.5} Professor Lucius Von Gnomeo. :) #line:355f10
Mae: :| #line:86524d
Gregg:{locator=left,width=1} Lucky for short. #line:c2163a
[[Hub]]
<<endif>>
Hub#
title: Hub
tags:
colorID: 0
position: -3438,5278
---
[[Do you remember that one Witchdagger song about the well?|Well]] #line:5584e1
[[So you and Angus are really leaving?|Leaving]] #line:b421c2
Leaving#
title: Leaving
tags:
colorID: 0
position: -3770,5528
---
Gregg:{locator=left,width=1}Mae, we gotta. #line:48f981
Gregg:{locator=left,width=2}I'm too much for this town to handle #line:04aa4a
Gregg:{locator=left,width=3}and Angus needs to be out of the sun as much as possible. #line:514ad6
Mae:{locator=right,width=2}You know they have the sun in Bright Harbor, right? #line:0869fb
Gregg:{locator=left,width=2}Mae, Bright Harbor has SO MANY Donut Wolfs. #line:866cd0
Gregg:{locator=left,width=1}And punk shows. #line:ddb93f
Gregg:{locator=left,width=2}And people who aren't all straight gun nuts. #line:98c78f
[[I think they have guns in Bright Harbor too.|Guns]] #line:cb1e41
[[You *HAVE* a gun! We shot your old tv with it!|TV]] #line:3d828f
Guns#
title: Guns
tags:
colorID: 0
position: -4074,5826
---
Gregg:{locator=left,width=3}Mae, in my uncle's living room there are 8 different guns within reach of the couch. #line:d17fd6
Mae:{locator=right,width=1.5}Wow, really? #line:1dcbf8
Gregg:{locator=left,width=2}Yeah I think he's waiting for the FBI to come over the hill. #line:a78688
Mae:{locator=right,width=1.5}Coming for his 8 guns? #line:13bf20
Gregg:{locator=left,width=3}He's our last line of defense. #line:a048d5
Gregg:{locator=left,width=3}Hey remember that time in 9th grade when we made that bomb from off the internet? #line:365bc3
Mae:{locator=right,width=2}The megaboom! You lost your eyebrows! #line:833c05
Gregg:{locator=left,width=2}A little more gasoline and I'd be wearing cool shades right now #line:4b13a7
Gregg:{locator=left,width=3}to cover the horrifying ruin of my charred, empty eye sockets. #line:46e742
Mae:{locator=right,width=1.5}Hey Gregg? #line:08fbe9
Gregg:{locator=left,width=2}Yeah? #line:31439e
Mae:{locator=right,width=3}I'm going to be really sad when you go, asshole. #line:c88962
Gregg:{locator=left,width=2}I know. #line:2163c0
[[Entro]]
TV#
title: TV
tags:
colorID: 0
position: -3576,5803
---
Gregg:{locator=left,width=2}That was a hunting rifle my dad gave me. #line:e7d64f
Gregg:{locator=left,width=1}That doesn't count. #line:3af038
Mae:{locator=right,width=1.5}What does your dad think about you leaving? #line:f6b988
Gregg:{locator=left,width=1}I dunno. #line:14bebd
Gregg:{locator=left,width=3}He's always too nice for me to know what he actually thinks. #line:f85655
Mae:{locator=right,width=1.5}Hey Gregg? #line:19f684
Gregg:{locator=left,width=2}Yeah? #line:33f660
Mae:{locator=right,width=3}I'm going to be really sad when you go, asshole. #line:1cba82
Gregg:{locator=left,width=2}I know. #line:e15600
[[Entro]]
Well#
title: Well
tags:
colorID: 0
position: -2920,5490
---
Gregg: D: #line:9c9e18
Gregg:{align=middle,locator=left}Yeah, the [shake=.1]DAH-DAH-DUUUUURGA[/shake] song? #line:5b4e87
Gregg: :| #line:140cf9
Gregg:{locator=left,width=2}That song totally slays. #line:30c9e6
Mae:{locator=right,width=1.5}You know how the one verse is like #line:ad45d9
Mae:{locator=right,width=1.5}"[wave]Deep cold[/wave] #line:ccbe93
Mae:{locator=right,width=1.5}[wave]darkest hole[/wave] #line:eb9aa0
Mae:{locator=right,width=2.5}[wave]in the center of everything[/wave]"? #line:0eafa7
Gregg: D: #line:373c19
Gregg:{locator=left}[shake=.2]DAH-DAH-DUUUUURGA!!![/shake] #line:75af87
Gregg: :| #line:53566e
Mae:{locator=right,width=3}I used to think that song was just badass witch stuff. #line:14e819
[[But the other night I had a dream about it.|Dream]] #line:ac60d0
[[But now it just makes me sad.|Sad]] #line:a6fbee
Sad#
title: Sad
tags:
colorID: 0
position: -3292,5798
---
Gregg:{locator=left,width=1}Why? #line:53c0d4
Mae:{locator=right,width=1.5}I think about, like, a really deep hole :\ #line:887e45
Mae:{locator=right,width=1.5}and not being able to get out. #line:d360a2
Gregg:{locator=left,width=3}Are you afraid someone is going to throw you down a well? #line:c4fde5
Mae:{locator=right,width=1.5}No. :| #line:e41439
Gregg:{locator=left,width=2}Because I am totally gonna chuck your ass down a well. #line:7de851
Gregg: D: #line:3ba96a
Gregg:{locator=left,width=5}[size=1.8][shake=.2]DAH-DAH-DUUUUURGA!!![/shake][/size] #line:77cba2
Gregg: :| #line:1b5a32
[[Entro]]
Dream#
title: Dream
tags:
colorID: 0
position: -2756,5794
---
Gregg:{locator=left,width=1}What kind of dream? #line:6c8671
Mae:{locator=right,width=3}I was standing beside this well in the middle of some field. #line:1d0ac5
Mae:{locator=right,width=1.5}And it was all rainy and foggy. #line:0cfd04
Gregg:{locator=left,width=1.5}Mmhmm? #line:9662d0
Mae:{locator=right,width=1.5}And I kept trying to back away from it #line:685e9b
Mae:{locator=right,width=3}but every time I moved I slipped in the mud and ended up closer to the well. #line:c39bff
Gregg:{locator=left,width=1}Crap. #line:f054d6
Mae:{locator=right,width=1.5}So I just had to stand still. #line:6cb39d
Mae:{locator=right,width=1.5}Not move at all. #line:2212d0
Gregg:{locator=left,width=1}That sounds freaky, dude. #line:4c5eb6
Mae:{locator=right,width=1.5}And the worst thing was #line:8afd0f
Mae:{locator=right,width=2}There was something deep down in the well. #line:fb831b
Mae:{locator=right,width=1.5}Looking up at me. #line:013833
<<wait= 1>>
Gregg:{locator=left,width=3}Thanks a lot dude, I'm totally gonna have nightmares now. #line:6a77ff
[[Entro]]
Entro#
It contains the scripts that are in the screenshot of the Steam store page.
title: Entro
tags:
colorID: 0
position: -3368,6296
---
Mae: :( #line:ab78d3
Mae:{locator=right,width=2}I'm just... sad. And angry. #line:47c14d
Gregg:{locator=left,width=2}Yeah for real, dude. #line:9a324b
Mae:{locator=right,width=3}I come back home and everyone's already made other plans. #line:697486
Mae:{locator=right,width=3}I just want to hold on to something #line:cd79c3
Mae:{locator=right,width=3}and like... #line:8fb347
Mae:{locator=right,width=3}Everything is ending, but I want more. #line:c8fa81
Gregg:{locator=left,width=3}Mae, we can't stay here forever. #line:a07139
Mae:{locator=right,width=3}... :| #line:b127bd
<<wait .5>>
Mae:{locator=right,width=1}I know. #line:098c2e
<<if $gnome_tossed is 0>>
Gregg:{locator=left}How 'bout you, me and... #line:4fcbee
Mae:{locator=right,width=1.5} Professor Lucius Von Gnomeo. #line:3bb4c5
Gregg:{locator=left,width=3}How 'bout you, me and the professor go break some lightbulbs behind the Snack Falcon? #line:b93c2f
Mae:{locator=right,width=2}Yes? Obviously? #line:0de48a
Gregg:{locator=left,width=3}And Christine gave me a key for when I open, #line:94fdf9
Gregg:{locator=left,width=3}Which means all you can slurp slushies, on me! #line:fe9e1a
Mae:{locator=right,width=2}These are the nights I'll remember when I'm 60. #line:0c409c
Gregg:{locator=left,width=3}Also I stole a bunch of lighter fluid so we can set something pretty big on fire! #line:eecb4c
Mae:{locator=right,width=4}[size=1.2][shake=.03]AWWOOOOOOOOOOOO![/shake][/size] #line:e66965
[[End]]
<<else>>
Gregg:{locator=left,width=3}You know, Christine gave me a key for when I open. #line:d49314
Gregg:{locator=left,width=3}Which means free post-donut slushies! #line:6fa2dd
Mae:{locator=right,width=2}I wish that gnome was still with us. #line:2a0345
Gregg:{locator=left,width=3}Mae, some things you just have to let go. #line:e36c3b
Mae:{locator=right,width=1}... #line:c2f177
Mae:{locator=right,width=1}Yeah. #line:d4172e
Gregg:{locator=left,width=3}Come on, let's go steal from my boss, who trusted me. #line:9aa762
Mae:{locator=right,width=2}These are the nights I'll remember when I'm 60. #line:c05dc5
Gregg:{locator=left,width=3}Also I stole a bunch of lighter fluid so we can set something pretty big on fire! #line:9182b8
Mae:{locator=right,width=4}[size=1.2][shake=.03]AWWOOOOOOOOOOOO![/shake][/size] #line:ad42ae
[[End]]
<<endif>>
End#
title: End
tags:
colorID: 0
position: -3440,6614
---
<<fadeOut 2 wait>>
<<sectionTitle End ShowJournalDoodles>>
Events-FNJI.0-07788E86.0-07788e86#
|
|
To do:
|
Germ.yarn.txt#
UnusedGermAndRabiesStuff#
Overlapped with Germ_Bridge, but some contents were cut.
title: UnusedGermAndRabiesStuff
tags: unused
colorID: 0
position: -15079,-638
---
Mae: do you think that’s even remotely right? #line:459a87
Germ: we’ll never know #line:278064
Mae: yeah i guess #line:3c9dfe
Germ: that’s like... a lot of life #line:b52d25
Mae: deep. #line:b5e169
Mae: so like, someone really died in here? #line:93c658
Germ: yep, it was in the summer, and- #line:a00cc7
<<close>>
<<trigger Rabies Candy>>
<<warp Rabies RabiesTunnelExit>>
<<walk Rabies RabiesTunnelEnter>>
<<wait 2>>
Germ: HEY RABIES!! WHATCHA GOT THERE??? #line:92232a
<<close>>
<<waitForMove Rabies>>
<<trigger Rabies SitUp>>
<<playerFace 1>>
Mae:{width=4} oh my gaaaaaaaaaaaaaaaawd! #line:a50bec
Mae: is that a Fiasco bar? #line:caae38
Germ: you want me to unwrap that for you, guy? #line:d4f817
<<close>>
<<trigger Rabies Unwrap>>
<<wait 1>>
Mae: HOLY EFFING CRAP!!! #line:c432f5
Germ: HE! IS! THE! BEST! #line:688964
Mae: You should take him home! #line:cb81f2
Germ: No way. He’d pee all over everything #line:fa7055
Germ: and dig a hole in the wall and live there. #line:82cc9f
Mae: oh yeah #line:ad6ed2
Germ: Rabies is wild. Let him be wild. #line:c045ef
<<close>>
<<trigger Rabies Bite>>
<<wait 2>>
Mae: AAAAGGH LOOK HE’S EATING IT!!! #line:9189f9
<<irisOut 1 wait>>
<<scene Outskirts>>
GermHouse.yarn.txt#
GermKids#
title: GermKids
tags:
colorID: 0
position: 55,294
---
Mae: germ's tire. #line:74a25b
Mae: germ has a tire. #line:db1b14
Mae: germ has like little sisters. #line:10abbd
Mae: how is this the weirdest thing that's happened this week? #line:98b585
<<set $germ_kids_done to 1>>
GreggAngusApartment.yarn.txt#
Computer_A4D1#
Unused script.
title: Computer_A4D1
tags:
colorID: 5
position: -31714,17611
---
<<if $dom_friend_bea>>
Bea: Computer, eh? #line:5c8151
<<else>>
Gregg: I wonder if they’re watching our internet? #line:d56a54
Gregg: can they watch the internet? #line:bad75a
Gregg: or is that just for like the government and angry nerds? #line:242a36
<<endif>>
<<set $gregg_angus_computer_done to 1>>
Laptop.yarn.txt#
Node46#
It exists just after BeaMessages_A4D3. It's similar to the default output when new script nodes are created in YarnEditor.
======= #line:6ab359
title: Node46 #line:f0d231
tags: empty #line:8ba340
colorID: 0 #line:1543d6
position: -2421,16462 #line:784db5
--- #line:e7643f
Empty Text #line:97bd30
Before weird autumn edition (Build 98)
=======
title: Node46
tags: empty
colorID: 0
position: -2421,16462
---
Empty Text
Library.yarn.txt#
DinosaurSkeleton#
Mae: How did we get this? #line:663064
Mae: This seems... expensive. #line:646f73
Bea: It’s really old #line:83d825
Bea: from like the robber baron times #line:38f4df
Bea: one of 'em bought a dinosaur. #line:012526
->awesome #line:ce09a4
Bea: not gonna argue #line:e4c7a7
->it looks weird #line:e3ccbe
Mae: I don’t think it stood like that. #line:6ef44f
Bea: back then they didn’t really get dinosaurs #line:941442
Mae: can anyone truly? #line:8b7e41
<<set $dinosaur_skeleton_done to 1>>
LightBulbSmash.yarn.txt#
===
title: UnusedMiss.10
tags: demo2
colorID: 0
position: -1037,2023
---
<<if $act is 2 and $day is 2>>
Gregg: Do you secretly love the bulbs too much to smash them? #line:c7c507
<<elseif $act is 2 and $day is 4>>
Gregg: A2D4 #line:946aad
<<elseif $act is 3 and $day is 2>>
Gregg: A3D2 #line:19c4f5
<<elseif $act is 3 and $day is 4>>
Gregg: A3D4 #line:44a202
<<endif>>
===
title: UnusedMiss.11
tags: demo2
colorID: 0
position: -761,2015
---
<<if $act is 2 and $day is 2>>
Gregg: ... #line:bba219
<<elseif $act is 2 and $day is 4>>
Gregg: A2D4 #line:2da622
<<elseif $act is 3 and $day is 2>>
Gregg: A3D2 #line:018a29
<<elseif $act is 3 and $day is 4>>
Gregg: A3D4 #line:6bc96f
<<endif>>
===
title: UnusedMiss.12
tags: demo2
colorID: 0
position: -523,2016
---
<<if $act is 2 and $day is 2>>
Gregg: ...so... #line:9b7b31
<<elseif $act is 2 and $day is 4>>
Gregg: A2D4 #line:a4dda8
<<elseif $act is 3 and $day is 2>>
Gregg: A3D2 #line:f07f1f
<<elseif $act is 3 and $day is 4>>
Gregg: A3D4 #line:16ee86
<<endif>>
===
title: UnusedMiss.13
tags: demo2
colorID: 0
position: -298,2014
---
<<if $act is 2 and $day is 2>>
Gregg: Ok do you want *ME* to bat? #line:a712a6
<<elseif $act is 2 and $day is 4>>
Gregg: A2D4 #line:c84d58
<<elseif $act is 3 and $day is 2>>
Gregg: A3D2 #line:ec0ed6
<<elseif $act is 3 and $day is 4>>
Gregg: A3D4 #line:7c6209
<<endif>>
===
title: UnusedMiss.14
tags: demo2
colorID: 0
position: -64,2010
---
<<if $act is 2 and $day is 2>>
Gregg: Listen it's ok you're out of practice #line:998acd
<<elseif $act is 2 and $day is 4>>
Gregg: A2D4 #line:2de282
<<elseif $act is 3 and $day is 2>>
Gregg: A3D2 #line:6544c8
<<elseif $act is 3 and $day is 4>>
Gregg: A3D4 #line:499c29
<<endif>>
===
title: UnusedMiss.15
tags: demo2
colorID: 0
position: 176,2014
---
<<if $act is 2 and $day is 2>>
Gregg: swing and a miss! #line:517588
<<elseif $act is 2 and $day is 4>>
Gregg: A2D4 #line:363171
<<elseif $act is 3 and $day is 2>>
Gregg: A3D2 #line:39b4c8
<<elseif $act is 3 and $day is 4>>
Gregg: A3D4 #line:2be357
<<endif>>
===
title: UnusedMiss.16
tags: demo2
colorID: 0
position: 411,2012
---
<<if $act is 2 and $day is 2>>
Gregg: C'mon! Get mad at it! #line:ccec04
<<elseif $act is 2 and $day is 4>>
Gregg: A2D4 #line:3b8881
<<elseif $act is 3 and $day is 2>>
Gregg: A3D2 #line:43f531
<<elseif $act is 3 and $day is 4>>
Gregg: A3D4 #line:7d9c96
<<endif>>
===
title: UnusedMiss.17
tags: demo2
colorID: 0
position: 637,2010
---
<<if $act is 2 and $day is 2>>
Gregg: THE BULBS ARE YOUR ENEMY!!!! #line:9709b6
<<elseif $act is 2 and $day is 4>>
Gregg: A2D4 #line:30b28f
<<elseif $act is 3 and $day is 2>>
Gregg: A3D2 #line:df72e3
<<elseif $act is 3 and $day is 4>>
Gregg: A3D4 #line:489e59
<<endif>>
===
title: UnusedMiss.18
tags: demo2
colorID: 0
position: 866,2013
---
<<if $act is 2 and $day is 2>>
Gregg: HIT ONE PLEASE #line:9bc2e9
<<elseif $act is 2 and $day is 4>>
Gregg: A2D4 #line:32b51c
<<elseif $act is 3 and $day is 2>>
Gregg: A3D2 #line:094dde
<<elseif $act is 3 and $day is 4>>
Gregg: A3D4 #line:1f4a2e
<<endif>>
===
title: UnusedMiss.19
tags: demo2
colorID: 0
position: 1093,2020
---
<<if $act is 2 and $day is 2>>
Gregg: ONE BULB! HIT ONE BULB!!! #line:f891e5
<<elseif $act is 2 and $day is 4>>
Gregg: A2D4 #line:f965de
<<elseif $act is 3 and $day is 2>>
Gregg: A3D2 #line:3e4b36
<<elseif $act is 3 and $day is 4>>
Gregg: A3D4 #line:7ed8ce
<<endif>>
[..]
===
title: UnusedHit.10
tags: demo2
colorID: 0
position: -1002,2390
---
<<if $act is 2 and $day is 2>>
Gregg: BULB WEIRDO!!!! #line:0930fb
<<elseif $act is 2 and $day is 4>>
Gregg: A2D4 #line:240d50
<<elseif $act is 3 and $day is 2>>
Gregg: A3D2 #line:43ab3f
<<elseif $act is 3 and $day is 4>>
Gregg: A3D4 #line:15f5f3
<<endif>>
===
title: UnusedHit.11
tags: demo2
colorID: 0
position: -782,2395
---
<<if $act is 2 and $day is 2>>
Gregg: CATHARTIC! #line:fd9d50
<<elseif $act is 2 and $day is 4>>
Gregg: A2D4 #line:cc5631
<<elseif $act is 3 and $day is 2>>
Gregg: A3D2 #line:5d3e29
<<elseif $act is 3 and $day is 4>>
Gregg: A3D4 #line:52f10b
<<endif>>
===
title: UnusedHit.12
tags: demo2
colorID: 0
position: -546,2395
---
<<if $act is 2 and $day is 2>>
Gregg: I think I got cut! #line:d6f7b1
<<elseif $act is 2 and $day is 4>>
Gregg: A2D4 #line:e3349c
<<elseif $act is 3 and $day is 2>>
Gregg: A3D2 #line:2cc1d4
<<elseif $act is 3 and $day is 4>>
Gregg: A3D4 #line:7cf0bf
<<endif>>
===
title: UnusedHit.13
tags: demo2
colorID: 0
position: -291,2385
---
<<if $act is 2 and $day is 2>>
Gregg: Yeah that's definitely a cut, right by my ear! #line:b98597
<<elseif $act is 2 and $day is 4>>
Gregg: A2D4 #line:8ca57b
<<elseif $act is 3 and $day is 2>>
Gregg: A3D2 #line:170cec
<<elseif $act is 3 and $day is 4>>
Gregg: A3D4 #line:d91c0e
<<endif>>
===
title: UnusedHit.14
tags: demo2
colorID: 0
position: -72,2382
---
<<if $act is 2 and $day is 2>>
Gregg: Alright I'm smiling but it hurts. #line:065838
<<elseif $act is 2 and $day is 4>>
Gregg: A2D4 #line:48e0cf
<<elseif $act is 3 and $day is 2>>
Gregg: A3D2 #line:7718b2
<<elseif $act is 3 and $day is 4>>
Gregg: A3D4 #line:9ea202
<<endif>>
===
title: UnusedHit.15
tags: demo2
colorID: 0
position: 175,2380
---
<<if $act is 2 and $day is 2>>
Gregg: PWWWWSHHHHH!!!! #line:9df7d5
<<elseif $act is 2 and $day is 4>>
Gregg: A2D4 #line:4cfd58
<<elseif $act is 3 and $day is 2>>
Gregg: A3D2 #line:63b81e
<<elseif $act is 3 and $day is 4>>
Gregg: A3D4 #line:3a5212
<<endif>>
===
title: UnusedHit.16
tags: demo2
colorID: 0
position: 404,2376
---
<<if $act is 2 and $day is 2>>
Gregg: DESTROY ALL BULBS!!! #line:cc37b9
<<elseif $act is 2 and $day is 4>>
Gregg: A2D4 #line:fc03a8
<<elseif $act is 3 and $day is 2>>
Gregg: A3D2 #line:faf105
<<elseif $act is 3 and $day is 4>>
Gregg: A3D4 #line:f83c4b
<<endif>>
===
title: UnusedHit.17
tags: demo2
colorID: 0
position: 633,2365
---
<<if $act is 2 and $day is 2>>
Gregg: ATTACK THE BULB PLANET!!! #line:ba6aeb
<<elseif $act is 2 and $day is 4>>
Gregg: A2D4 #line:4c7f41
<<elseif $act is 3 and $day is 2>>
Gregg: A3D2 #line:ab77c9
<<elseif $act is 3 and $day is 4>>
Gregg: A3D4 #line:b233e9
<<endif>>
===
title: UnusedHit.18
tags: demo2
colorID: 0
position: 854,2361
---
<<if $act is 2 and $day is 2>>
Gregg: BLOW UP THE SUN!!!!!! #line:5afb10
<<elseif $act is 2 and $day is 4>>
Gregg: A2D4 #line:9815b8
<<elseif $act is 3 and $day is 2>>
Gregg: A3D2 #line:e4dbe3
<<elseif $act is 3 and $day is 4>>
Gregg: A3D4 #line:692452
<<endif>>
===
title: UnusedHit.19
tags: demo2
colorID: 0
position: 1071,2363
---
<<if $act is 2 and $day is 2>>
Gregg: Ok my voice hurts from yelling. #line:ba850a
<<elseif $act is 2 and $day is 4>>
Gregg: A2D4 #line:6cbc35
<<elseif $act is 3 and $day is 2>>
Gregg: A3D2 #line:c6761f
<<elseif $act is 3 and $day is 4>>
Gregg: A3D4 #line:ac9e7c
<<endif>>
Lori.yarn.txt#
LoriDemo2_00#
title: LoriDemo2_00
tags: demo2
colorID: 2
position: 1129,1828
---
Lori: Hey killer. #line:11cc47
Mae: Ugh. Don’t call me that. =_= #line:7742cb
Mae: Who are you? #line:e3f2a8
Lori: Lori M. #line:642058
Mae: How do you even know about the “Killer” thing? #line:83c4ea
Lori: It was a big deal, even to us middle schoolers. #line:5fc494
[[Yeah well. That was a long time ago.|Lori_LongTimeAgo]] #line:fc9fb2
[[And what did the middle schoolers say?|Lori_MiddleSchoolers]] #line:b83ed9
Lori_LongTimeAgo#
title: Lori_LongTimeAgo
tags: demo2
colorID: 2
position: 917,2152
---
Lori: Why did you do it? #line:0ca106
Mae: I don’t know. #line:aee15b
Lori: Did he have it coming? #line:c2bfab
Mae: No. #line:74bbd1
Lori: Our mothers told us not to talk to you. #line:9894b1
Lori: Because no one knew when you were gonna do it again. #line:55ea64
[[Lori_00_End]]
Lori_MiddleSchoolers#
title: Lori_MiddleSchoolers
tags: demo2
colorID: 2
position: 1246,2143
---
Lori: You put him in the hospital. #line:f7a0d8
Lori: And no one knows why. #line:6bac83
Lori: Did he like have it coming or something? #line:b7fe54
Mae: No. #line:74f6ce
Lori: Our mothers told us not to talk to you. #line:3c8295
Lori: Because no one knew when you were gonna do it again. #line:09aa43
[[Lori_00_End]]
Lori_00_End#
Lori's mom is doing well, unlike now.
title: Lori_00_End
tags: demo2
colorID: 2
position: 1118,2447
---
Mae: Well, say hi to your mom for me. She sounds lovely. #line:c80d1a
Lori: I will. #line:f0cd56
Mae: Yeesh. :\ #line:021c81
Mae: :| o_o #line:9522f9
LoriDemo2_01#
She mentions her sister in the tunnel5 and Steve Scriggins, but now no relations left.
title: LoriDemo2_01
tags: demo2
colorID: 3
position: 440,1788
---
Mae: I'm gonna sit. My legs are tired. #line:970a9d
Lori: Yeah it's a hike to get up here, right? #line:71f0f4
Mae: I'm just gettin' old. 20 years. :\ #line:dc84ab
Lori: You're like ALL the way old. #line:8808ac
Mae: How old are you? :| #line:83d25d
Lori: 16 in February. #line:a73c78
<<close>>
<<sit>>
Mae: I used to hang out here after school. #line:ba5b6d
Lori: Really? Most kids don't come all the way up here. #line:cca6f6
Mae: Ha ha. That's why it's so nice. :) =_= #line:2db058
Lori: Better'n being at home! #line:c3b44c
Mae: o_o :| #line:e9eae9
Mae: Where do you live? #line:8448e0
Lori: Chestnut street. #line:2e0b44
Mae: Oh ok. Out by the tracks. #line:889080
Lori: Yeah... guess I'm not really "town". #line:0c9148
Lori: I'm like #line:455e76
Lori: "tracks". #line:ca56ab
Mae: I live down on Maple. #line:0aa43c
Lori: Ooh! The rich neighborhood! #line:43988c
Mae: {emote=interrobang} #line:293c04
<<close>>
->What? #line:33a308
->Um... no. #line:648086
Lori: Oh sorry. #line:635a37
Lori: I just meant it's nice... #line:4ed887
Lori: Nevermind it's ok I'm sorry I'm sorry #line:5bbbe8
Mae: :( #line:ffc8b9
Mae: It's ok! Calm down! #line:ed8b26
Lori: I'm sorry I get all weird sometimes I'm sorry #line:54352d
Mae: I'll forgive you if you stop apologizing! #line:1b52fb
Lori: ok. #line:20fef1
Mae: :| #line:752649
Mae: The tracks are cool. Haven't been out there in a while. #line:4ecfaf
Lori: The train shakes my room at night. #line:5b0586
Mae: Yeah in the winter I can hear it. :) #line:b671d7
Mae: One of my favorite noises. #line:c8b9f6
Lori: Well you don't have to wake up with bits of ceiling on you. #line:8aaebe
Mae: Good point. :| #line:dbba2d
Mae: Alright #line:849859
<<jump>>
Mae: I'm out! It was nice chatting! #line:2b0efd
Lori: I'm here most days. #line:1b8333
Mae: Cool #line:ba6063
<<if $knows_mural is 1 and $asked_lori_mural is 0>>
Mae: Speaking of nothing, did you see the tunnel got hecked up? #line:cbedba
Lori: Yeah, weird right? #line:283a0c
Lori: Town council and that cop pretty much chased everyone out earlier. #line:33ec8c
Mae: I was wondering where all the kids were. #line:81c19a
Lori: Heh heh. They're all older than me. #line:33b574
Lori: My sister hangs out with them. #line:46eb89
Mae: <o> -_- #line:b3f214
->Maybe I should ask your sister about it. #line:fd18fa
Lori: I don't think she knows anything. #line:2676aa
Mae: Yeah, you're probably right. #line:f77845
Mae: Any idea where she hangs out? #line:518a6c
Lori: um... she's in the tunnel a lot... #line:dfdecd
Lori: when there isn't a cop hanging out. #line:99b00a
Mae: Fair. #line:328a17
->Any idea who did it? #line:82aea3
Lori: Maybe that one guy? Steve? #line:0e96bc
Mae: Steve? #line:8dac24
Lori: Yeah. Like he's out of school #line:2c4cc4
Lori: but like still comes to school parties. #line:8409a4
Lori: Hits on girls in my class. #line:b9b151
Mae: =_= _o_ #line:66263f
Mae: Oh god. Steve Scriggins. #line:b153fa
<<set $suspect_steve to 1>>
Lori: Yeah. Him. #line:0cb166
Mae: Ok. That makes sense. #line:4e8e02
Lori: Any idea where he hangs out? #line:9b1b39
Mae: I dunno. I just got back into town a few days ago. #line:294359
Mae: Thanks, kid. o_o #line:77996d
<<set $asked_lori_mural to 1>>
<<endif>>
Mae: See ya later! o/ #line:bfd689
Lori: Seeya killer. #line:81e28a
Mae: Ugh. =_= _o_ #line:69a449
Mae: o_o #line:45be52
<<unlockDoodle LoriM>>
LoriDemo2_02#
title: LoriDemo2_02
tags: demo2
colorID: 3
position: 681,1852
---
Lori: {emote=music} #line:df953e
MaeHouse.yarn.txt#
Clock#
Scripts for clock are duplicated, one used and one unused. The "used" scripts are named like "GrandfatherClockAct1.1".
<<if $mae_house_clock is 0>>
[[ClockClock]]
<<elseif $mae_house_clock is 1>>
[[ClockDuck]]
<<elseif $mae_house_clock is 2>>
[[ClockOldCountry]]
<<endif>>
ClockClock#
title: ClockClock
tags: demo
colorID: 0
position: -968,-89
---
Mae: {align=middle,locator=clock} Great-grandad's clock. #line:fdda7a
Mae: {align=middle,locator=clock} It's from the old country! #line:87af80
Mae: {align=middle,locator=clock} It's never really worked. #line:001bd7
<<set $mae_house_clock to 1>>
ClockOldCountry#
title: ClockOldCountry
tags: demo
colorID: 0
position: -432,-462
---
Mae: {align=middle,locator=clock} There are a few things hanging around in here from the Old Country. #line:5c5816
Mae: {align=middle,locator=clock} This clock, the trunk in the storage room #line:88bbff
Mae: {align=middle,locator=clock} and whatever is buried under the house after the cement incident. #line:c000cb
ClockDuck#
title: ClockDuck
tags: demo
colorID: 0
position: -634,-173
---
Mae: {align=middle,locator=clock} This thing goes off randomly every month or so. #line:62091b
Mae: {align=middle,locator=clock} Little wooden duck pops out. Makes the weirdest sound. #line:568855
Mae: {align=middle,locator=clock} Scares dad half to death every time. #line:9a0ff6
Mae: {align=middle,locator=clock} Used to joke it was Grandad getting even with him from beyond the grave. #line:b3f3be
<<set $mae_house_clock to 2>>
Door1#
The scripts mentioned about the bathroom and the parent's room.
title: Door1
tags: demo
colorID: 0
position: -74,-676
---
<<if $mae_house_door_1 is 0>>
Mae: Don't need the bathroom at the moment. #line:1ba915
Mae: Tooth-brushing is for kissers. #line:a99d9c
<<set $mae_house_door_1 to 1>>
<<elseif $mae_house_door_1 is 1>>
Mae: I hate walking downstairs and finding out someone is in there. #line:a54e9c
Mae: I feel like I've stomped all over their right to privacy. #line:3ad6c1
<<set $mae_house_door_1 to 2>>
<<elseif $mae_house_door_1 is 2>>
Mae: I will use the bathroom when I feel like it. #line:91bf15
Mae: Which is not now. #line:a2ee82
<<endif>>
Door2#
title: Door2
tags: demo
colorID: 0
position: 186,-625
---
<<if $mae_house_door_2 is 0>>
Mae: I think I've only been in mom and dad's room like once. #line:7da3ce
Mae: Wait. That can't be right. #line:eb439c
Mae: What do I even remember about it? #line:d590fb
<<set $mae_house_door_2 += 1>>
<<elseif $mae_house_door_2 is 1>>
Mae: They have that creepy statue of naked people kissing #line:5b0147
Mae: on the table at the foot of the bed. #line:ccb83a
Mae: NOPE #line:497686
<<set $mae_house_door_2 += 1>>
<<elseif $mae_house_door_2 is 2>>
Mae: My mom got a cedar chest from her mom. #line:b2f93b
Mae: Some kind of heirloom. #line:aa6688
Mae: I think back in the old days you were supposed to fill it with a dowry? #line:e36902
Mae: What is a dowry? #line:79f167
<<set $mae_house_door_2 += 1>>
<<elseif $mae_house_door_2 is 3>>
Mae: I'll just leave mom and dad's room to the imagination a bit longer. #line:e0c10b
<<endif>>
MomStairs_A0D0#
title: MomStairs_A0D0
tags: demo
colorID: 0
position: -1630,-508
---
Mom: {align=middle,locator=momstairs} ...Mae? #line:fe284f
Mae: Yeah? #line:cdf7b5
Mom: {align=middle,locator=momstairs} Are you going to go out? #line:e0c03b
Mae: Yeah! #line:7b6abd
Mom: {align=middle,locator=momstairs} [wave]Come back to the kitchen for a second![/wave] #line:293173
Internal#
It contains the same script as MaeRoom.yarn.txt though their maps are different.
title: Internal
tags: demo
colorID: 0
position: -555,-1026
---
<<if $mae_room_internal is 0>>
Mae: {width=5}If I don't get out of this room I am probably going [speed=.7][color=999]to burn it down with me in it.[/all] #line:78ef14
<<set $mae_room_internal += 1>>
<<elseif $mae_room_internal is 1>>
Mae: {width=3}I bet someone has done that. For like [color=999]political reasons.[/all] #line:0eca98
<<set $mae_room_internal += 1>>
<<elseif $mae_room_internal is 2>>
Mae: {width=3}I wonder what would be left if I did [speed=.7][color=999]burn the room down with me in it?[/all] #line:df3fbf
<<set $mae_room_internal += 1>>
<<elseif $mae_room_internal is 3>>
Mae: {width=3}Bones probably. Copper pipes. [speed=.7][color=999]A shrieking phantom.[/all] #line:63e0cc
<<set $mae_room_internal += 1>>
<<elseif $mae_room_internal is 4>>
Mae: {width=3}"Yeah, this is a good location" #line:8890a0
Mae: "but I hear there was once a house here and a girl burned it down." #line:b94fbb
Mae: "[speed=.5][color=999]With her inside it.[/all]" #line:388901
<<set $mae_room_internal += 1>>
<<elseif $mae_room_internal is 5>>
Mae: {width=3}"We like to mention that to potential buyers."[/all] #line:f277a2
<<set $mae_room_internal += 1>>
<<elseif $mae_room_internal is 6>>
Mae: {width=3}"There is a lot of screaming." #line:01346d
Mae: "[speed=.7][color=999]I mean was."[/all] #line:7ad456
<<set $mae_room_internal += 1>>
<<elseif $mae_room_internal is 7>>
Mae: {width=3}In fact, she did it on a night [speed=.7][color=999]JUST LIKE TONIGHT...[/all] #line:53d9a4
<<set $mae_room_internal += 1>>
<<elseif $mae_room_internal is 8>>
Mae: {width=3}And that's why I should [wave]go outside.[/all] #line:b0554a
<<set $mae_room_internal += 1>>
<<elseif $mae_room_internal is 9>>
Mae: {align=top,furthestLocator,emote=maeburn,emoteAlign=middle} #line:33f8d1
<<endif>>
Couch#
It's impossible to interact with couch actually.
title: Couch
tags:
colorID: 0
position: -3202,242
---
<<sit>>
<<if $act > 0>>
<<if $night is 1>>
Dad: You're on the couch! #line:a96141
<<endif>>
<<endif>>
<<waitForInteractOrJump>>
Dad_A2D1_1#
Scripts when invalid variable (When talking to its father, instead getting along with friends).
<<if $did_gregg_friendship_quest_1 is 1>>
[...]
<<elseif $did_bea_friendship_quest_1 is 1>>
[...]
<<else>>
Mae: I didn't register any friendship quests. #line:aeb87c
Dad: Huh, okay. Someone's gone wrong here. #line:c1933c
<<endif>>
MaeRoom.yarn.txt#
Internal#
title: Internal
tags: demo
colorID: 0
position: 1835,1792
---
<<if $mae_room_internal is 0>>
Mae: {align=top,furthestLocator}If I don't get out of this room I am probably going [speed=.7][color=999]to burn it down with me in it.[/all] #line:b8186a
<<set $mae_room_internal += 1>>
<<elseif $mae_room_internal is 1>>
Mae: {align=top,furthestLocator}I bet someone has done that. For like [color=999]political reasons.[/all]-_- #line:7c0703
Mae: o_o #line:d91611
<<set $mae_room_internal += 1>>
<<elseif $mae_room_internal is 2>>
Mae: {align=top,furthestLocator}I wonder what would be left if I did [speed=.7][color=999]burn the room down with me in it?[/all]o_o #line:4e50e5
<<set $mae_room_internal += 1>>
<<elseif $mae_room_internal is 3>>
Mae: {align=top,furthestLocator,width=2}Bones probably. Copper pipes. [speed=.7][color=999]A shrieking phantom.[/all] #line:0e224c
<<set $mae_room_internal += 1>>
<<elseif $mae_room_internal is 4>>
Mae: {align=top,furthestLocator,width=2}"Yeah, this is a good location" #line:edff90
Mae: {align=top,furthestLocator,width=3}"but I hear there was once a house here and a girl burned it down." #line:a322de
Mae: "[speed=.5][color=999][shake=.03]With her inside it.[/all]":( \o/ #line:7e7347
Mae: :| _o_ #line:33f726
<<set $mae_room_internal += 1>>
<<elseif $mae_room_internal is 5>>
Mae: {align=top,furthestLocator,width=2}"We like to mention that to potential buyers."[/all] #line:5e02cd
<<set $mae_room_internal += 1>>
<<elseif $mae_room_internal is 6>>
Mae: {align=top,furthestLocator,width=2}"There is a lot of screaming." #line:582c59
Mae: "[speed=.7][color=999]I mean was."[/all] #line:c023b8
<<set $mae_room_internal += 1>>
<<elseif $mae_room_internal is 7>>
Mae: {align=top,furthestLocator,width=2}In fact, she did it on a night [speed=.7][color=999][shake=.04]JUST LIKE TONIGHT...[/all]-_- #line:317cd1
Mae: o_o #line:d76775
<<set $mae_room_internal += 1>>
<<elseif $mae_room_internal is 8>>
Mae: {align=top,furthestLocator,width=2}And that's why I should [wave]go outside.[/all] #line:623215
<<set $mae_room_internal += 1>>
<<elseif $mae_room_internal is 9>>
Mae: {align=top,furthestLocator,emote=maeburn,emoteAlign=middle} #line:493746
<<endif>>
Mirror_A2D1#
Appears in E3 2016 demo.
title: Mirror_A2D1
tags: demo2
colorID: 3
position: 2082,2027
---
Mae: Oh good. #line:0ca0d4
Mae: I was right. #line:cd1c65
Mae: I look like utter hell. #line:d8f5db
Mae: BURN IT! #line:cfe544
<<set $mirror_done to 1>>
MaeStreet.yarn.txt#
Twigmeyer doesn't appear after the first day, because of the lack of appearance code. Other than that, the scripts used in Demo1 exist.
Pole1_A0D0#
Used scripts same as below are in Pole1Act1.1 without control codes.
title: Pole1_A0D0
tags: demo
colorID: 0
position: -8847,-1879
---
Mae: {width=2,size=.8,align=middle,locator=Pole1} I remember the time in 9th grade #line:57d47b
Mae: {width=2,size=.8,align=middle,locator=Pole1}when I snuck out and could see into Tom Bramwell's bedroom. #line:00d99b
<<wait .25>>
Mae: {width=2,size=.8,align=middle,locator=Pole1,emote=butt,emoteAlign=middle}:\ #line:c0ed6e
<<wait .25>>
Mae: {width=2,size=.8,align=middle,locator=Pole1} Yep that sure did happen. :| #line:260c0f
<<set $pole1_done to 1>>
Pole2_A0D0#
title: Pole2_A0D0
tags: demo
colorID: 0
position: -8185,-1888
---
Mae: {align=middle,nearestLocator}I could jump down on Mr. Twigmeyer from here. #line:8bd60a
Mae: {align=middle,nearestLocator}It would easily kill him. #line:fe4205
<<wait .25>>
Mae: {align=middle,nearestLocator}I hold your life in my hands, Twigmeyer. #line:2adb88
<<end>>
RightSide#
title: RightSide
tags: demo
colorID: 0
position: -7106,-90
---
Mae: Nah, not feelin' the graveyard today. #line:d95fe0
Mae: I feel like you might need Bea for the full graveyard experience. #line:1cde9f
Mae: That was not a joke about her mother. #line:a48fe6
OnYell_A0D0#
It starts automatically when the demo starts.
title: OnYell_A0D0
tags: demo
colorID: 0
position: -4558,-507
---
<<if $penderson is 0>>
<<set $penderson to 1>>
<<camera lookOffset .8 .25>>
Penderson: {size=1.4,locator=Penderson} [shake=.04]Hey! You [color=aaaaaa]kid![/color][/shake] #line:08e192
Mae: Yes, Mr. Penderson? #line:aea6b9
Penderson: {size=1.2,locator=Penderson}[shake=.04]You stay off my roof![/shake] #line:4ced07
Mae: I have no idea what you mean. #line:bb2d9a
Penderson: {locator=Penderson}I seen you. [stomp]Stomping[/stomp] all over my roof. [hop]Jumping[/hop] all over my chimney. #line:d3985f
[[Ok, well I have to go now...|OnYellEnd]] #line:0dc153
[[What's your problem, Penderson?|OnYellClimbers]] #line:1f8959
<<endif>>
OnYellClimbers#
title: OnYellClimbers
tags: demo
colorID: 0
position: -4330,-145
---
Penderson: Should be a [speed=.5][color=aaaaaa]tax[/all] on you cats, squirrels, mice... #line:41b9b4
Penderson: {locator=Penderson,animation=Talk2}the whole lot of you [speed=.4][color=aaaaaa]climber types.[/all] #line:061a7b
Mae: =_= o> #line:95cd30
Mae: [speed=.4][size=.65]Lovely.[/all] #line:47cfc8
Penderson: {width=3.5,locator=Penderson}Running up on the [speed=.75][color=aaaaaa]power lines[/all], ruining the [speed=.75][color=aaaaaa]infrastructure[/all], paying the [speed=.75][color=aaaaaa]same taxes[/all] as everyone else. [speed=.4][wave]Ain't Right![/wave] #line:1a77bc
Mae: o_o _o_ #line:bab193
Mae: OK listen, I have to go live my young life. #line:bd13aa
<<addToJournal PendersonIsAWalkingReminder>>
<<addToJournal TodoAvoidTorturePit>>
[[OnYellEnd]]
OnYellEnd#
title: OnYellEnd
tags: demo
colorID: 0
position: -4726,-149
---
Penderson: {locator=Penderson}AND YOU TELL YOUR FOX FRIEND I KNOW WHAT HE DID. #line:15c8e0
Mae: You mean Gregg? #line:b395eb
Mae: What's your problem with Gregg? #line:1fbaf8
Penderson: {locator=Penderson}[shake=.04]DIRTY FOX STOLE MY GARDEN GNOME!!![/shake] #line:31cac9
Penderson: {locator=Penderson}I saw his fancy little leather jacket and his dainty little boots disappear through the hedge. #line:4a15f4
Penderson: {locator=Penderson}Everybody knows about him. #line:f00545
Mae: [speed=.5]Everyone loves Gregg. Gregg's the bomb.[/speed]=_= o> #line:27517f
Penderson: {locator=Penderson}You tell him I'm calling the cops. #line:adfc0e
Penderson: {locator=Penderson}And I'll do the same for you if I see you up on the powerlines again! #line:7e4b98
Penderson: {locator=Penderson}You kids... #line:850565
Mae: Adults. We're adults. We run the world now. o_o _o_ #line:3f182e
Penderson: {locator=Penderson,size=1.2,animation=Pah}[color=aaaaaa][shake=.04]Pah![/all] #line:a2d8ef
Mae: {size=1.2}[color=aaaaaa][shake=.04]Pah![/all]:( \o/ #line:01d52e
Mae: :| _o_ #line:25718b
<<addToJournal TodoFindGregg>>
<<addToJournal PendersonCops>>
<<unlockDoodle FindGregg>>
<<unlockDoodle Gnome>>
<<unlockDoodle Penderson>>
<<camera lookOffset 0 0>>
Penderson_A0D0#
title: Penderson_A0D0
tags: demo
colorID: 0
position: -7082,-926
---
Penderson: [size=.6]...freeloadin' trash mammals...[/size] #line:9bd087
OnTree_A0D0#
It appears automatically if the character climbs on the tree in Demo1.
title: OnTree_A0D0
tags: demo
colorID: 0
position: -7090,-631
---
Penderson: {locator=Penderson2,align=middle}[size=.8]Wait, what are you doing...[/size] #line:f98601
OnWire_A0D0#
It also appears automatically if the character climbs on the wire in Demo1.
title: OnWire_A0D0
tags: demo
colorID: 0
position: -7076,-370
---
Penderson: {width=1,size=1,locator=PendersonWire} [shake=.04]Hey![/shake] What did I [color=aaaaaa]just say!![/all] #line:30f994
PendersonDemo#
title: PendersonDemo
tags: demo
colorID: 0
position: -6748,-232
---
Penderson: [size=.6]...freeloadin' trash mammals...[/size] #line:3679b1
Penderson_A2D1#
Penderson appears on 2nd day but doesn't after.
title: Penderson_A2D1
tags: demo2
colorID: 0
position: -5656,-1266
---
Penderson: Bah! #line:48d069
Mae: Bah! \o/ #line:5c557b
Mae: _o_ #line:747a7c
<<set $penderson_done to 1>>
TwigmeyerDemo#
Twigmeyer appears on 1st day but doesn't after.
title: TwigmeyerDemo
tags: demo
colorID: 0
position: -5782,-631
---
<<if $twigmeyer is 0>>
Mae: Hey Mr. Twigmeyer! #line:b4ed74
Twigmeyer: {align=middle,emote=rake,emoteAlign=middle} #line:515331
Mae: Alright then! #line:597a29
<<set $twigmeyer to 1>>
<<else>>
Mae: Rake 'em good, Mr. Twigmeyer! #line:09f820
<<endif>>>
Twigmeyer_A2D1#
title: Twigmeyer_A2D1
tags:
colorID: 2
position: -2577,-396
---
Twigmeyer: rake rake rake #line:99a772
Mae: rake rake rake? #line:b7ada3
Twigmeyer: that's how you rake! #line:e32b28
<<set $twigmeyer_done to 1>>
Twigmeyer_A2D3#
title: Twigmeyer_A2D3
tags:
colorID: 3
position: -2272,-389
---
Twigmeyer: goddamn leaves! #line:8b8678
Mae: they should leave your yard alone. #line:d2fe12
Twigmeyer: mae borowski you leave those puns at home. #line:621e5d
Mae: ha ha ha #line:9d6473
<<set $twigmeyer_done to 1>>
Twigmeyer_A3D2#
title: Twigmeyer_A3D2
tags:
colorID: 3
position: -1958,-384
---
Twigmeyer: Winds gettin' colder #line:ea797c
Twigmeyer: more leaves, in my dang yard. #line:133b66
Mae: what's the big deal? #line:22e92e
Twigmeyer: it kills the grass is what!!!! #line:e6ee96
Mae: ok ok! geez! #line:2c268e
Twigmeyer: i'm fired up!!! #line:406ce3
<<set $twigmeyer_done to 1>>
Twigmeyer_A3D4#
title: Twigmeyer_A3D4
tags:
colorID: 3
position: -1686,-378
---
Twigmeyer: you alright, mae? #line:860097
Mae: yeah. i'm fine. #line:fbbd25
Twigmeyer: i got a sense about people. #line:6be9fc
Twigmeyer: and you're not alright. #line:a44702
Mae: well i hate it break it to you #line:5bafef
Mae: but your sense is wrong. #line:285e18
Twigmeyer: hm. we'll see. #line:1df9cb
<<set $twigmeyer_done to 1>>
Twigmeyer_A4D3#
title: Twigmeyer_A4D3
tags:
colorID: 6
position: -1439,-371
---
Mae: hey Mr. Tmwigmeyer! #line:0090e5
Twigmeyer: well hey there mae! #line:d905b7
Twigmeyer: you seem to be doing a lot better! #line:cd7c93
Mae: eh. I'm really sore. #line:d8ada1
Twigmeyer: you gotta take care! #line:a31905
Twigmeyer: life breaks easy. #line:36bc5f
Mae: nah. i'm forever. #line:c3485c
Twigmeyer: heh heh. that'd be nice. #line:c0b2f9
<<set $twigmeyer_done to 1>>
MallardsTomb.yarn.txt#
There is an output that asks Alec (Holowka) to fix the code, if the invalid variable.
InitLevel#
So, this code prevents showing the scripts below.
[...]
<<if $mallards_secret_day is 2>>
<<set $mallards_dresser_done to 1>>
<<endif>>
<<if $mallards_secret_day != 2>>
<<set $mallards_fridge_done to 1>>
<<endif>>
Dresser#
<<elseif $mallards_secret_day is 2>>
Mae: Tell Alec to fix the code. #line:16ba30
Fridge#
<<if $mallards_secret_day is 2>>
[...]
<<else>>
Mae: Hey Alec, you need to hide this interaction! #line:83f37e
<<endif>>
MineWoods.yarn.txt#
FallDown#
title: FallDown
tags:
colorID: 5
position: 533,-752
---
<<close>>
<<cameraLookAt MinerSceneCamera 3>>
<<cameraZoom -10>>
<<wait 3>>
// characters fall down from off screen
Mae: Falling down from offscreen. #line:6e2931
<<close>>
<<warp Mae MaeGround>>
Mae: Phew, made it. #line:165c0c
<<close>>
<<irisOut 1 wait>>
<<scene MineEntrance left>>
Mom.yarn.txt#
MomHome_A0D0#
<<camera lookOffset -2 0>>
<<sit>>
<<if $mom is 0>>
[[MomDemoHub]]
<<elseif $mom is 1>>
[[MomDemoSuzie]]
<<elseif $mom is 2>>
[[MomDemoLoop]]
<<endif>>
MomDemoHub#
title: MomDemoHub
tags:
colorID: 0
position: 4000,3262
---
Mae: {align=middle,locator=kitchen}HI MOM. #line:6c7178
Mom: {align=middle,locator=kitchen,width=4}So honey, I don't know what you're up to tonight, but if you're around at 9... #line:b961de
<<set $mom to 1>>
[[{align=middle,locator=kitchen}I might be?|MomDemoIMightBe]] #line:673e11
[[{align=middle,locator=kitchen}Wait, what's that on the table? Is that...|MomDemoWaitWhatsThat]] #line:df0923
MomDemoIMightBe#
title: MomDemoIMightBe
tags:
colorID: 0
position: 3706,3521
---
Mom: {align=middle,locator=kitchen,width=4}Well there's a movie on tonight, Poison Husband: Toxic Vows. #line:78cc0a
Mae: {align=middle,locator=kitchen}What's it about? #line:bcbc5c
Mom: {align=middle,locator=kitchen,width=4}Oh there's this woman, and she finds out she's being poisoned by her husband! #line:2377ba
Mae: {align=middle,locator=kitchen}Oh geez! :( #line:fbf85d
Mom: {align=middle,locator=kitchen,width=4.5}And then her neighbor kidnaps her children and takes them to Canada! #line:b2bbcb
Mae: {align=middle,locator=kitchen}Reasonable. :| #line:e29fae
Mom: {align=middle,locator=kitchen,width=4.5}So the mom is searching for her kids across Canada and poisoning rotten men along the way. #line:eefbbd
[[{align=middle,locator=kitchen}Wait, what happened to the father?|MomDemoWhatHappenedToTheFather]] #line:1ee68d
[[{align=middle,locator=kitchen}Wow I might have to watch this.|MomDemoWowIMightHaveToWatchThis]] #line:2e97e3
MomDemoWhatHappenedToTheFather#
title: MomDemoWhatHappenedToTheFather
tags:
colorID: 0
position: 3482,3793
---
Mom: {align=middle,locator=kitchen,width=4}I think he's blind now from all the poisoning and is tailing her with a seeing eye dog. #line:62bf12
Mae: {align=middle,locator=kitchen}Across Canada?? Is he riding the dog? #line:3ad278
Mom: {align=middle,locator=kitchen,width=4}I think they ride the bus. #line:645163
[[{align=middle,locator=kitchen}How do they know where she's going?|MomDemoDog]] #line:7a76ef
[[{align=middle,locator=kitchen}This sounds amazing.|MomDemoEnd]] #line:8cc48d
MomDemoDog#
title: MomDemoDog
tags:
colorID: 0
position: 3474,4148
---
Mom: {align=middle,locator=kitchen,width=5}Well I guess those dogs are just very intuitive! #line:8faff9
Mom: {align=middle,locator=kitchen,width=5}And honey this guy has ingested a lot of poison #line:bb4e95
Mom: {align=middle,locator=kitchen,width=5}so they probably gave him a real good one. #line:ce41c8
Mae: {align=middle,locator=kitchen}The system works! :) #line:913250
[[MomDemoEnd]]
MomDemoWowIMightHaveToWatchThis#
title: MomDemoWowIMightHaveToWatchThis
tags:
colorID: 0
position: 3912,3801
---
Mom: {align=middle,locator=kitchen,width=4}It sounds like it's going to depict a lot of human misery! #line:d83d63
Mae: {align=middle,locator=kitchen}Ok I'll be back later. :) #line:77899f
Mom: {align=middle,locator=kitchen,width=4}It'll be a girl's night in! #line:c04f54
Mae: :| #line:1e6412
<<addToJournal TodoWatchMiseryPorn>>
[[MomDemoEnd]]
MomDemoWaitWhatsThat#
title: MomDemoWaitWhatsThat
tags:
colorID: 0
position: 4301,3523
---
Mom: {align=middle,locator=kitchen,width=4}Oh your father and I had Donut Wolf this morning. #line:49419f
Mae: {align=middle,locator=kitchen}You didn't save me any. :( #line:272c82
Mom: {align=middle,locator=kitchen,width=4}Honey, it's 4:30 PM. We're long past donut time. #line:bc969b
Mae: {align=middle,locator=kitchen}This is a wound I will bear forever.-_- #line:998a3b
Mom: {align=middle,locator=kitchen,width=4}I'm sure, sweetie #line:a67a75
Mae: o_o :| #line:545f83
<<addToJournal TodoGetThatDonutWolf>>
[[MomDemoEnd]]
MomDemoEnd#
title: MomDemoEnd
tags:
colorID: 0
position: 3977,4163
---
Mae: o_o :| #line:6ec60c
Mom: {align=middle,locator=kitchen}Listen honey, we need to talk... #line:e27a46
Mom: {align=middle,locator=kitchen}You really do need to stop [hop]jumping[/hop] and climbing all over town. #line:82bb69
Mae: {align=middle,locator=kitchen}Mom. I'm 20. #line:d30a90
Mom: {align=middle,locator=kitchen}Mmmhmm. #line:762760
Mom: {align=middle,locator=kitchen}Listen, most folks grow out of running around #line:3f51cc
Mom: {align=middle,locator=kitchen}on roofs and powerlines by now. #line:27f3e8
Mom: {align=middle,locator=kitchen,width=4}And your poor father is going to have to replace the mailbox again #line:73ef3a
Mom: {align=middle,locator=kitchen}if you keep jumping on it. #line:82169e
Mae: {align=middle,locator=kitchen}Mom. #line:e0836d
Mom: {align=middle,locator=kitchen}Yes? #line:e1db61
Mae: {align=middle,locator=kitchen}Mom. #line:2f2fc4
Mom: {align=middle,locator=kitchen}What? #line:56d8d3
Mae: {align=middle,locator=kitchen}I'm 20. #line:1e879a
Mom: {align=middle,locator=kitchen}Mmmhmm. #line:71230e
Mae: {align=middle,locator=kitchen}Well, see you later, mother! #line:14b648
Mom: {align=middle,locator=kitchen}Bye bye, daughter! #line:e26cc9
<<addToJournal TodoDontJumpOnMailboxes>>
<<camera lookOffset 0 0>>
MomDemoSuzie#
title: MomDemoSuzie
tags:
colorID: 0
position: 3386,3426
---
Mom: {align=middle,locator=kitchen}You remember what happened to Suzie Kushner? #line:5692c2
Mae: {align=middle,locator=kitchen}Geez, no mom! =_= #line:391b5e
Mae: {align=middle,locator=kitchen}I've definitely never heard that story about 1000 times. #line:db206f
Mom: {align=middle,locator=kitchen}Do you remember what happened #line:8636cd
Mom: {align=middle,locator=kitchen}when she wouldn't stay off the powerlines? #line:36cad5
Mae: {align=middle,locator=kitchen}She got electrocuted. #line:170d2e
Mom: {align=middle,locator=kitchen}Fried, darling. The newspaper said fried. #line:5d169d
Mae: {align=middle,locator=kitchen}She made a full recovery, though! #line:7bc04b
Mom: {align=middle,locator=kitchen}Honey, she can't use adjectives now. #line:ae9686
Mom: {align=middle,locator=kitchen}She lost an entire part of speech. #line:e9e679
Mae: {align=middle,locator=kitchen}That's bad. #line:178367
Mom: {align=middle,locator=kitchen}That's exactly the kind of sentence Suzie can't formulate. #line:b85ed3
Mom: {align=middle,locator=kitchen}So stay off the powerlines, ok? #line:7f1b9b
Mae: {align=middle,locator=kitchen}Why was that again? o_o :) #line:b127f4
Mom: {align=middle,locator=kitchen}Oh you are your mother's daughter alright. #line:222e04
Mae: :| #line:c99148
<<addToJournal SuzieKushnerExistence>>
<<camera lookOffset 0 0>>
<<set $mom to 2>>
MomDemoLoop#
title: MomDemoLoop
tags:
colorID: 0
position: 3198,3157
---
Mom: {align=middle,locator=kitchen}This book is about a boy who was raised by eels at the bottom of a well. #line:7a8663
Mom: {align=middle,locator=kitchen}It's really full of misery and suffering and you need to read it after me, honey. #line:f8feb8
<<camera lookOffset 0 0>>
AcceptJob, RefuseJob#
They link to nowhere. The "cut" tags are here and unused.
===
title: AcceptJob
tags: cut
colorID: 4
position: 8847,4419
---
<<set $accepted_church_job to 1>>
===
title: RefuseJob
tags: cut
colorID: 4
position: 9117,4420
---
<<set $accepted_church_job to 1>>
MomChurch_A3D2#
The scripts appear when the invalid variable.
<<if $big_fight is 1>>
[...]
<<else>>
Mom: You're not supposed to be able to get in here on this day, sweetie. #line:83aebd
Mae: I broke the game! \o/ #line:615475
Mom: Good work, hon. #line:12ad26
Mae: Hmm. _o_ #line:9b7d7a
<<endif>>
MusicStore.yarn.txt#
The scripts which don't appear, because no conditions match.
ThatSong#
<<if $fort_lucenne_mall < 3>>
[...]
<<else>>
Mae: Looking at this by myself. #line:47e033
<<endif>>
<<end>>
EmptyRacks#
<<if $fort_lucenne_mall < 3>>
[...]
<<else>>
Mae: Looking at this without bea. #line:bd8ab1
<<endif>>
<<end>>
Outskirts.yarn.txt#
EnterLevel_A4D2#
The conditions which points to FromWellWoods below. LimpIn is used in-game, because the condition matches.
<<if $night and $boss_convo>>
[[FromWellWoods]]
<<elseif $night>>
[[LimpIn]]
<<endif>>
FromWellWoods#
title: FromWellWoods
tags: cut
colorID: 5
position: 690,408
---
Mae: We're saying goodbye to each other after the well woods. #line:8c9e5a
Angus: Yes. #line:e0165e
Gregg: Yes. #line:8d162d
Bea: Yes. #line:9ffb88
<<close>>
<<irisOut 1 wait>>
<<scene MaeHouse left>>
PastorBruceCouncil.yarn.txt#
BackgroundA2D1Demo2#
title: BackgroundA2D1Demo2
tags: demo2
colorID: 3
position: 2528,-609
---
Bruce: Can we just stand out here for a while? #line:8543e6
Pastor: It’s just the Clik Clak! #line:72c0e5
Pastor: It ain’t some fancy place. #line:042092
Pastor: You’ll be more than welcome. #line:051cad
Bruce: I know... I just... #line:e0c16f
Pastor: Fine. We can stand here as long as you like. #line:677065
Pastor: Or until 7:30. I have a prayer group to run. #line:bd65a4
PastorDemo2#
title: PastorDemo2
tags:
colorID: 3
position: -953,-50
---
<<if $pastor is 0>>
Pastor: Hey, aren’t you Mae? #line:fdee90
Mae: Yeah? #line:b314ed
Pastor: You’re Candy’s daughter! #line:b8baec
Mae: Yeah. #line:63f9a1
Pastor: I’m Pastor Kate. Your mom works at our church. #line:e439f8
Mae: Yep. She’s a professional reception-er. #line:d4d8c4
Pastor: Have you met Bruce? #line:55de0e
Mae: Hey Bruce. #line:7e043d
Bruce: Hello. #line:90784a
Pastor: Bruce has never been to the Clik Clak! #line:c72083
-> How is that possible? #line:c75aa6
-> You are in for a treat. #line:f97210
Pastor: See Bruce? #line:40bd42
Mae: A greasy, greasy treat. #line:d66572
Mae: and an angry waitress. #line:b8e79e
Bruce: Sounds like my kinda place. #line:ae5fcf
Pastor: Bruce is new in town so he’s never had the pleasure #line:7e41c7
Mae: You live around here? #line:9ef439
Bruce: um... #line:e3bf10
Pastor: Bruce is our neighbor up at the church. #line:b0b9ed
Bruce: ...I’m camped out across the street... #line:7546e0
Mae: oh. #line:b4e95e
Bruce: in the woods. #line:546f7e
Pastor: But not for long! We’re working on fixing that before winter gets here. #line:d4e95a
Pastor: gonna take some doing, but God’s a do-er. #line:59209c
Bruce: ...still thinks it’s a lot of trouble to go to... #line:2b4f8f
Pastor: Listen, nobody said loving your neighbor would be easy. #line:91bc98
Pastor: and you are our actual neighbor. #line:6248f3
Bruce: I appreciate it. #line:d2a077
Pastor: We all need a little help sometimes, Bruce. #line:4dc41e
Pastor: No shame in hard times. #line:3a1ac8
Mae: Well, it was nice meeting you both! #line:e40af4
Pastor: Come up and see me at the church sometime! #line:bdf30a
Mae: I will! I’ll be up to visit my mom anyway. #line:0abf8d
Mae: See you later Bruce! #line:9c52a8
Bruce: ok. Nice to meet you Mary #line:ce519f
Mae: Mae. Mae Borowski. #line:f2cece
Bruce: Bruce. Just Bruce. #line:3093c9
Pastor: Pastor. Pastor Kate. #line:4983fe
<<unlockDoodle BruceSketch>>
<<set $pastor to 1>>
<<elseif $pastor is 1>>
Mae: are you guys waiting for someone? #line:4b43e2
Bruce: no #line:eb5ed0
Pastor: Bruce is a little gunshy #line:3f8673
Bruce: ain’t been in a restaurant in a while #line:26d878
Pastor: Click Clack’s as good as any place to start! #line:f0aefd
Bruce: ...gotta get back on the horse sometime… #line:0c07a8
Mae: You might actually order horse in there without knowing it. #line:243cf6
Pastor: Mae... #line:dbd361
Mae: It’s true! #line:2584ac
Bruce: heh heh. #line:cc5c47
<<set $pastor_done to 1>>
<<endif>>
PastorA3D2#
There are the messages for debugging and the scripts for wrong situation.
title: PastorA3D2
tags:
colorID: 4
position: -428,728
---
//pastor is gone this day//
Pastor: I'm gone today! This is an error! #line:5d268a
<<if $knows_bruce_situation>>
Mae: Bruce situation A3D2? #line:a52a19
Pastor: Eh. #line:7d99d7
<<endif>>
<<if $pastor_god_talk is 0>>
[[PastorGodTalk]]
<<endif>>
PawsModeDiner.yarn.txt#
Convo1Short#
title: Convo1Short
tags: cut
colorID: 0
position: 361,-60
---
Mae: Short! #line:0b62ac
<<tell GreggFoodPaw Reach>>
<<tell AngusFoodPaw Reach>>
<<tell BeaFoodPaw Reach>>
Diner#
Empty script file. raw text:
===
title: Diner
tags: empty
colorID: 0
position: -529,742
---
Empty Text #line:22a818
===
PawsModeDonutWolf01.yarn.txt#
All contents below appear only in Demo1. It continues to TowneCentreEast.yarn.txt. Light effect dims (and also bgm gets louder in older versions) as each donut is consumed.
Start#
title: Start
tags:
colorID: 0
position: -128,294
---
MaePaws: Gregg. #line:28e3ea
MaePaws: These are the most important donuts. #line:77aec1
GreggPaws: I am unworthy. #line:e3b49e
MaePaws: [shake=.03]Bow your head, you dirty fox![/shake] #line:711abe
MaePaws: We are in the presence of something greater than either of us. #line:4a7829
Donut1#
title: Donut1
tags:
colorID: 0
position: 116,308
---
<<animateBloomIntensity .5 5>>
MaePaws: Oh deepest darkest god. #line:03bab9
MaePaws: These donuts are a planet unto themselves. #line:25061a
GreggPaws: I've died and gone to donut. #line:24893b
MaePaws: I was dead but the donut gave me life. #line:eae8f2
GreggPaws: [size=1.2][shake=.03]All glories to the donut.[/shake][/size] #line:b9d47f
Donut2#
title: Donut2
tags:
colorID: 0
position: 347,327
---
<<animateBloomIntensity 1 5>>
GreggPaws: The donut's best secret is its middle. #line:24631b
MaePaws: The middle is a hole. #line:7a1785
GreggPaws: It's nothing, surrounded by [wave]everything.[/wave] #line:a0fec6
MaePaws: But I'm sad when I get to the middle. #line:543931
MaePaws: Just chomping air. #line:25ff62
GreggPaws: Naw dude, like the hole makes you appreciate the donut. #line:9e4ba4
Donut3#
title: Donut3
tags:
colorID: 0
position: 574,294
---
<<animateBloomIntensity 2 5>>
<<set $paw_shake to 2>>
GreggPaws: Another thing, the hole is a handy grip! #line:cee9e5
MaePaws: Yes. How else are you going to pick things up #line:f60a78
MaePaws: If they don't have holes in them. #line:2decce
GreggPaws: Naw, it's like a [wave]contrast.[/wave] #line:bfeecc
GreggPaws: Like something and nothing. #line:98203f
GreggPaws: And the nothing, like, helps you get a grip. #line:a3d167
GreggPaws: On the something. #line:fe6a5f
GreggPaws: Crap, I had it for a second. #line:8519e8
MaePaws: Dude, this is getting deep. #line:0eb009
GreggPaws: It's the donuts talking. #line:f100da
Donut4#
title: Donut4
tags:
colorID: 0
position: 836,303
---
<<animateBloomIntensity 3.5 5>>
<<set $paw_shake to 4>>
MaePaws: [shake=.02]I think I can see the past and future.[/shake] #line:4d5ed2
MaePaws: [shake=.02]I think I can see the birth and death of all things.[/shake] #line:802281
GreggPaws: [shake=.02]I can see the sun exploding.[/shake] #line:6e487b
MaePaws: [shake=.02]Are we high?[/shake] #line:88e349
GreggPaws: [shake=.02]No, these are just very[/shake] #line:754b35
GreggPaws: [shake=.02]very[/shake] #line:199cff
GreggPaws: [shake=.02]good donuts,[/shake] #line:03c75b
GreggPaws: [shake=.02]dude.[/shake] #line:fd293f
Donut5#
title: Donut5
tags:
colorID: 0
position: 1077,301
---
<<animateBloomIntensity 4.5 5>>
<<set $paw_shake to 6>>
MaePaws: [shake=.03]I have achieved perfect donut.[/shake] #line:c86a2b
GreggPaws: [shake=.04]Dude, I am donut.[/shake] #line:64a784
MaePaws: [shake=.05]D O N U T[/shake] #line:99a1f5
GreggPaws: [shake=.06]W O L F[/shake] #line:171f8f
MaePaws: [shake=.07]RIDE THE CHARIOT[/shake] #line:fcda30
GreggPaws: [shake=.08]TO DONUT HELL!!![/shake] #line:3dced7
<<fadeOutSound DonutWolfMusic 2>>
<<fadeOut 2 wait>>
<<scene DonutWolfExterior>>
PawsModeTowneCentreEastPS.yarn.txt#
It seems more interaction in PS4 trailer and the official trailer.
PamphletHarfest#
title: PamphletHarfest
tags:
colorID: 0
position: 220,270
---
MaePaws: Oh god, Harfest is coming up. #line:3474bc
MaePaws: Need to get a sweet costume going. #line:3f83d2
MaePaws: Eat pumpkin pie and hella candy corn. #line:ea7b3b
MaePaws: Ride the unstable rides. #line:9d2396
MaePaws: Throw up all over everyone. #line:a5e112
MaePaws: ...Oh yeah #line:7934b0
<<set $pamphlet_harfest_done to 1>>
PamphletMap#
title: PamphletMap
tags:
colorID: 0
position: 471,243
---
MaePaws: I can see my house from here #line:39ce97
MaePaws: is what I would say if this map wasn't like an amusement park map. #line:e40b49
MaePaws: Over here is Coal Mine Kingdom! #line:ceb254
MaePaws: Visit the abandoned Food Donkey! #line:ccf583
MaePaws: Ride the worst bus ever! #line:36b46a
<<set $pamphlet_map_done to 1>>
PamphletCasey#
title: PamphletCasey
tags:
colorID: 0
position: -30,209
---
MaePaws: Casey knew what was up. #line:9c9aa3
MaePaws: I wish they'd just accept that he hopped a train and got out. #line:a36977
MaePaws: He wouldn't be the first to just up and disappear one day. #line:505171
MaePaws: Hope he's doing ok. #line:81aa53
<<set $pamphlet_casey_done to 1>>
PamphletCasey_A4D3#
title: PamphletCasey_A4D3
tags:
colorID: 0
position: -62,454
---
MaePaws: Casey... #line:6ab919
MaePaws: ... #line:a9701e
<<set $pamphlet_casey_done to 1>>
Playground.yarn.txt#
Branch#
title: Branch
tags:
colorID: 0
position: 657,628
---
<<if $playground_branch is 0>>
Mae: Hey wow! Ok! #line:0a840e
Mae: Now to the top of the tower #line:584f5c
Mae: and I can take that wire right into town! #line:8c0d38
<<set $playground_branch to 1>>
<<else>>
Mae: I hope no one cut the tree down out front of the house. #line:0f3849
Mae: I used to make Mr. Penderson so mad #line:55af68
Mae: jumping all over it and running on the powerlines. #line:c30542
Mae: Whatever, everyone does it. #line:165351
Mae: Practically another sidewalk. #line:ea9a33
<<endif>>
X_BoatWheel.3#
title: X_BoatWheel.3
tags:
colorID: 0
position: 533,1542
---
Mae: There used to be one of those spinning block tic tac toe things. #line:ffcebf
Mae: Because that's why you come to a giant boatcastle. #line:08dc9c
Mae: To play a dumb game in the dumbest way. #line:fc68de
<<end>>
TowerTopB#
It is used before weird autumn edition, and it appeared automatically if the character climbs on the wire. 6
title: TowerTopB
tags:
colorID: 0
position: 620,232
---
Mae: Here's a powerline. #line:971b67
Mae: Let's go home. #line:bda3b3
Ravine.yarn.txt#
BottomOfCliff#
title: BottomOfCliff
tags:
colorID: 0
position: 399,512
---
Mae: Well... #line:7b70f8
Mae: ...shit. #line:d9e711
Mae: hm... #line:99bf8c
TopPipe#
The structure seems that bringing firefly from the previous map (outside the bus stop) and go down.
title: TopPipe
tags:
colorID: 0
position: 913,250
---
<<if $firefliesInTargets is 0>>
<<if $ravineTopPipe is 0>>
Mae: Wow. Ok. Um. #line:2e183c
Mae: Town's on the other side of this #line:ba5ec7
Mae: but this is... #line:75033f
Mae: it's just really dark #line:0b00d8
Mae: and i'm alone. #line:760158
<<set $ravineTopPipe to 1>>
<<elseif $ravineTopPipe is 1>>
Mae: Really dark, really lonely. #line:54e0e9
<<endif>>
<<elseif $firefliesInTargets < 6>>
<<if $ravineTopPipe < 10>>
Mae: Hey little guys, you gonna light my way? #line:1c64cc
Mae: Do something useful? #line:a68ac6
Mae: Maybe if more of your bug friends came along... #line:5d5741
Mae: Hm... ok #line:aa56b6
<<set $ravineTopPipe to 10>>
<<elseif $ravineTopPipe is 10>>
Mae: Need more bugs probably. #line:490d6c
Mae: Not that I'm scared of the dark. #line:902918
Mae: But yeah. #line:99a6c8
Mae: Need more bugs probably. #line:d7906a
<<set $ravineTopPipe to 11>>
<<elseif $ravineTopPipe is 11>>
Mae: Need more bugs probably. #line:5ac52d
<<endif>>
<<elseif $firefliesInTargets < 9>>
<<if $ravineTopPipe < 20>>
Mae: Well it's pretty dark down there. #line:d7c083
Mae: But you bugs are doing an ok job of fixing that. #line:953f2c
Mae: Maybe we just need a few more of your friends... #line:5b78c5
<<set $ravineTopPipe to 21>>
<<elseif $ravineTopPipe is 21>>
Mae: Listen, bugs: #line:80d793
Mae: We need more bugs. #line:2a1f99
Mae: Oh my god, I'm herding bugs. #line:7b278f
Mae: So I can jump off a pipe into a ravine. #line:420af4
Mae: What has happened to my life? #line:975502
<<set $ravineTopPipe to 22>>
<<elseif $ravineTopPipe is 22>>
Mae: A few more bugs and I'll jump off this pipe probably. #line:95df43
<<endif>>
<<elseif $firefliesInTargets >= 9>>
<<if $ravineTopPipe < 30>>
<<releaseFireflies>>
<<wait 3>>
Mae: Wow. #line:e1fe48
Mae: I mean screw college anyway #line:28fac7
Mae: I'm a bug whisperer! #line:d126c6
Mae: Alright! Onward! #line:61f12c
<<set $ravineTopPipe to 30>>
<<end>>
<<endif>>
<<endif>>
Selmers.yarn.txt#
Selmers_Demo#
<<if $selmers is 0>>
[[Selmers_Demo_00]]
<<elseif $selmers is 1>>
[[Selmers_Demo_01]]
<<endif>>
Selmers_Demo_00#
title: Selmers_Demo_00
tags: demo demo2
colorID: 0
position: 967,-973
---
Selmers: Hey Mae. #line:c46115
Mae: Hey Selmers. o/ #line:85deca
Mae: _o_ #line:662874
Selmers: Did I see you with a journal the other day? #line:fd025f
Mae: Oh yeah. Doctor's orders. #line:b6b677
Selmers: Yeah Dr. Hank has me doing one too. #line:481ec4
Mae: Oh ok did you have anger problems too? #line:490531
Selmers: I was stealing codeine cough syrup from the Snack Falcon. #line:5ea56e
Mae: Oh geez. #line:e3d192
Mae: So Dr. Hank sees journals as a general cure-all. #line:0ad905
Mae: Is it working for you? _o_ #line:b8ea69
Selmers: Nope. But I've become a very good poet. #line:431c2c
Selmers: Wanna hear one? #line:f3951a
[[Naw, gotta find Gregg.|Selmers_Demo_Naw]] #line:ab63c6
[[Sure!|Selmers_Demo_Sure]] #line:42b42c
Selmers_Demo_Sure#
title: Selmers_Demo_Sure
tags: demo demo2
colorID: 0
position: 976,-1345
---
Selmers: my heart is #line:35fdb5
Selmers: a dankness #line:3a12c9
Selmers: but when I see you #line:ea95fe
Selmers: i feel a thankness #line:bb9100
Mae: Wow, that's really nice. :) #line:4dadfe
Selmers: when i feel #line:55703b
Selmers: a blueness #line:987b2d
Selmers: all i need #line:c55b1d
Selmers: is a youness #line:35c06d
Mae: That's very romantic. #line:8e10e6
Selmers: It's about my horse. #line:63c081
Mae: :| #line:c8e1b1
Mae: Oh. #line:34e3a6
Selmers: We're just friends. #line:4f7c2e
<<addToJournal SelmersPoetry>>
Selmers_Demo_Naw#
title: Selmers_Demo_Naw
tags: demo demo2
colorID: 0
position: 1258,-1064
---
Selmers: Ok, maybe another time. #line:8d05ba
Mae: Definitely. :) #line:e34fb1
Mae: :| #line:3b7f05
Selmers_Demo_01#
Same as the script in A2D1.
title: Selmers_Demo_01
tags: demo demo2
colorID: 0
position: 605,-1121
---
Selmers: Mr. Chazokov's up on the roof again. #line:6c37ec
Selmers: Pretty sure he's gonna break his damn neck. #line:95ecac
SnackFalcon.yarn.txt#
WalkToCounter_A2D1#
title: WalkToCounter_A2D1
tags:
colorID: 0
position: -1048,1234
---
Gregg: Band practice! Y/Y? #line:58cf98
[[Yes|Yes_A2D1]] #line:738512
[[Yes|Yes_A2D1]] #line:a6b997
Yes_A2D1#
title: Yes_A2D1
tags:
colorID: 0
position: -1036,1843
---
Gregg: Right answer! #line:57571a
<<fadeOut .5 wait>>
<<scene BandPractice>>
Telescope.yarn.txt#
EnterLevel#
It calls the script named AllStars which doesn't exist. Actually, scripts of D59 will be displayed automatically when all stars are found.
<<if $found_all_dusk_stars>>
[[AllStars]]
[...]
TowneCentreEast.yarn.txt#
InitLevel#
<<setCanInteract Donna 0>>
<<if $act is 0 and $day is 0>>
<<show Donna>>
<<show Gregg>>
Gregg: =_= #line:2c6d68
<<trigger Gregg Sit ShowGnome>>
<<warp Gregg GreggRoof Sit>>
<<setPlayerInteractLocator Gregg GreggRoofTalk>>
<<setCanInteract Donna 1>>
<<hide Lori>>
<<hide TZEmployee1>>
<<hide TZEmployee2>>
<<show Bruce>>
<<else>>
<<hide Gregg>>
<<hide Bruce>>
<<endif>>
[...]
<<if $act is 2 and $day is 1 and $demo2>>
//<<sit Bea>>
<<endif>>
[...]
<<set $taxi_stop to 1>>
<<if $demo2>>
<<show Bea>>
<<else>>
<<hide Bea>>
<<endif>>
[...]
<<hide Donna>>
<<hide TZEmployee2>>
<<hide TZEmployee1>>
<<if $act is 1 and $day is 1>>
<<show Donna>>
<<show TZEmployee2>>
<<elseif $act is 1 and $day is 2>>
<<show TZEmployee2>>
<<elseif $act is 1 and $day is 3>>
<<show Donna>>
<<show TZEmployee1>>
<<show TZEmployee2>>
<<elseif $act is 2 and $day is 1>>
<<show Donna>>
<<show TZEmployee2>>
<<elseif $act is 2 and $day is 2>>
<<show TZEmployee1>>
<<elseif $act is 2 and $day is 3>>
// no one outside
<<elseif $act is 2 and $day is 4>>
<<show TZEmployee1>>
<<show TZEmployee2>>
<<elseif $act is 3 and $day is 1>>
<<show Donna>>
<<show TZEmployee1>>
<<show TZEmployee2>>
<<elseif $act is 3 and $day is 2>>
<<show TZEmployee1>>
<<show TZEmployee2>>
<<elseif $act is 3 and $day is 3>>
<<show TZEmployee2>>
<<elseif $act is 3 and $day is 4>>
// no one outside
<<elseif $act is 4 and $day is 3>>
<<show Donna>>
<<show TZEmployee1>>
<<show TZEmployee2>>
<<endif>>
Monument.1#
Used scripts same as below exist in Monument_Act1.1.
title: Monument.1
tags:
colorID: 0
position: 27126,-6230
---
Mae:{locator=monument}I think I have a great-great-uncle or something on this. #line:58b61d
Mae:{locator=monument}Yep, there you go. Anselm Borowski. #line:a3079f
<<wait .25>>
Mae:{locator=monument}"Anselm?" #line:38a5cc
Mae:{locator=monument}Even in life, he was tragic. #line:00c67e
Monument.2#
title: Monument.2
tags:
colorID: 0
position: 27366,-6209
---
Mae:{locator=monument}A possum on top, of course. Always, always a possum. #line:9be2ef
Monument.3#
title: Monument.3
tags:
colorID: 0
position: 27652,-6155
---
Mae:{locator=monument}We like our war monuments in Possum Springs. #line:09feae
Mae:{locator=monument}There are 2 really ancient ones over in Olde Possum Springs. #line:90c430
Mae:{locator=monument}Three in town proper. #line:bb922b
Mae:{locator=monument}And I think they put a new one up on Pill Hill. #line:4446dd
Mae:{locator=monument}There's one up by Possum Jump, but that one's spooky. #line:29938e
Mae:{locator=monument}I haven't been up there since that party we're not going to think about. #line:d8270b
<<end>>
Travis#
A character referred once more in LN2_FrozenLake.yarn.txt (but it is also the part of dummies).
title: Travis
tags:
colorID: 3
position: 27227,-6772
---
<<if $act is 2 and $day is 1>>
Travis: You suck, Mae. #line:f484d3
Mae: ... #line:db3f7c
Travis: Yeah, you heard me. #line:f51788
Mae: ...... #line:f86705
Travis: You suck. #line:15d320
Mae: You are the WORST. #line:d67bdd
<<set $travis to 1>>
<<elseif $act is 2 and $day is 2>>
<<if $travis < 20>>
Travis: My car got trashed. #line:7ad657
Mae: Maybe if you weren't such a jerk... #line:46a076
Travis: Wait what? Where's this coming from? #line:9bf366
<<set $travis to 20>>
<<elseif $travis is 20>>
Mae: Maybe it was... carma. #line:1d96cd
Travis: Like Karma? #line:f328e7
Mae: N-no... You don't. Oh. #line:53af8f
<<set $travis to 21>>
<<elseif $travis is 21>>
Travis: Nice. #line:af7283
<<endif>>
<<endif>>
Bruce#
It appears briefly in the trailer and his appearance code also remains in the scripts, but it doesn't appear even when Demo1 is loaded.
title: Bruce
tags:
colorID: 0
position: 28794,-7126
---
<<if $bruce is 0>>
Mae: Um... hey there. You ok? #line:d103e5
Bruce: ... #line:75e9bf
Mae: You from around here? #line:75fd93
Bruce: No. #line:05fea8
Mae: You from off the train, then? #line:1d6966
Bruce: Got sick, had to stop. Everyone knows not to stop in Possum Springs anymore. #line:590a40
Mae: On account of our stringent vagrancy policy? #line:d5d703
Bruce: Some hold their breaths when we roll through town. #line:2a4989
Mae: Uh huh? So what are you doing up here? #line:3b33ee
Bruce: Sleeping. Keeping off the streets. #line:6de505
Mae: Can't be very warm. #line:a64b50
Bruce: It's a lot colder in the west end of town. Best keep high and eastward. #line:4ef33a
Mae: Ok then, we'll I'll be going... #line:0a1c6f
Bruce: At dusk I have to make it to the tracks and hop anything out of here. #line:5bd29d
Bruce: But truth is, I'm too afraid to leave this roof. #line:f83329
Mae: Afraid of what? #line:16eb2d
Bruce: "Don't get off in Possum Springs." I knew that. #line:836928
Bruce: I got off here. I screwed up. #line:d7af93
Mae: What are you afraid of? #line:58c686
Bruce: ... #line:3139c8
Mae: Hey listen, dude, I mean if you want to hang out up here I don't care. #line:3f378d
Mae: Just don't like steal anything or eat anyone's pet or whatever. #line:78985f
Mae: I mean hey, we all have hard times, and #line:fbafa2
Bruce: I don't want to talk to you anymore. #line:93263a
Bruce: Please go away. #line:6ab524
<<set $bruce to 1>>
<<elseif $bruce is 1>>
Bruce: ... #line:59f8c7
<<endif>>
Teen1#
Like Bruce, they appears in briefly in the trailer and don't appear in-game. Their images are in the sprites. (teen_1_*, teen_2_*, teen_3_*)
<<if $act is 0 and $day is 0>>
[[Teen1_Demo]]
<<endif>>
Teen1_Demo#
title: Teen1_Demo
tags: demo
colorID: 0
position: 27507,-7042
---
<<if $towne_centre_east_teen_1 is 0>>
Mae: 'sup! #line:0d60a8
<<set $towne_centre_east_teen_1 += 1>>
<<set $towne_centre_east_teen_1_walk_away to 1>>
<<elseif $towne_centre_east_teen_1 is 1>>
Mae: You guys are still in highschool, right? #line:bfe93f
Teen3: Yeah probably. #line:e06f9e
Mae: Man, me and Gregg totally set that place on fire once! :) #line:337b91
Teen1: You didn't burn it down, though. #line:d94eda
Mae: :| #line:5fa79c
Mae: No, but I mean... #line:d3f0d9
Teen2: So the story here is that you didn't burn the school down. #line:0f0c84
Teen1: That's easy to do. #line:33146d
Teen3: Look at us. We're also not burning down the school. #line:3826c8
Teen2: But you don't see us bragging about it. #line:1560de
Mae: I'm not bragging! :( #line:4c8f45
Teen1: Oh ok then. What did you want? #line:a2cd9b
Mae: Nothing! Geez! #line:aca9fc
Mae: :| #line:a57a6d
<<unlockDoodle Teens 1>>
<<addToJournal TeensAreTheWorst>>
<<set $towne_centre_east_teen_1 += 1>>
<<elseif $towne_centre_east_teen_1 is 2>>
Teen1: {emote=pentagram} #line:418e2f
<<set $towne_centre_east_teen_1 += 1>>
<<elseif $towne_centre_east_teen_1 is 3>>
Teen1: {emote=crossbones} #line:13ef18
<<set $towne_centre_east_teen_1 += 1>>
<<elseif $towne_centre_east_teen_1 is 4>>
Teen1: {emote=heartbreak} #line:3529c2
<<set $towne_centre_east_teen_1 to 2>>
<<endif>>
Teen1WalkAway#
title: Teen1WalkAway
tags:
colorID: 0
position: 27117,-7105
---
Teen1: Yo, you know Gregg, right? #line:1c7cc0
Mae: He's my best friend. #line:9e7b39
Teen2: [wave]Aw.[/wave] #line:de45fb
Teen3: Dude shut up. #line:da1f27
Teen1: Yeah I think he's stuck on the roof. #line:1e0070
Mae: Wait what? #line:fa3c14
Teen2: Yeah I think he went up there and got locked out. #line:0c7801
Teen3: He looks so sad. #line:cf886a
Teen1: I was gonna call my mom to tell her to call the fire department, but... #line:cd700b
Mae: Why is he up on the roof? #line:586b85
Teen2: Pssh. I don't know, and I'm not his [color=EC4D67][wave]best friend[/all]. #line:7a3a1c
Teen3: You are such a dick. #line:e2d758
<<addToJournal TodoGetGreggOffRoof>>
<<unlockDoodle FindGregg>>
<<set $towne_centre_east_teen_1_walk_away to 2>>
SteveScriggins#
title: SteveScriggins
tags: demo
colorID: 0
position: 29798,-7336
---
<<if $steve_scriggins is 0>>
SteveScriggins: {width=2} Huh. Didn't know you were [color=999999]back.[/all] #line:9b4983
[[Geez, does everyone know?{width=1.5}|ScrigginsDoesEveryoneKnow]] #line:c3709f
[[Do I know you?{width=.7}|ScrigginsDoIKnowYou]] #line:5b4461
<<elseif $steve_scriggins is 1>>
[[ScrigginsLoop]]
<<endif>>
ScrigginsDoIKnowYou#
title: ScrigginsDoIKnowYou
tags: demo
colorID: 0
position: 30032,-7039
---
SteveScriggins: Steve Scriggins #line:d31df2
Mae: I... I'm not sure... #line:ba2173
SteveScriggins: You may remember my handiwork, I locked that [color=999999]teacher...[/color] #line:7f3722
Mae: ...in the supply closet... #line:358b61
SteveScriggins: IN THE [color=999999]SUPPLY CLOSET[/color] #line:3d7c06
Mae: ...before Christmas break. He was in there for #line:5f4aa4
SteveScriggins: [wave]TWO WEEKS![/wave] #line:4b4dda
Mae: He ate spanish workbooks and drank glue to survive. :\ #line:334180
SteveScriggins: [shake=.05]YEAH HE DID![/shake] #line:a1e8cf
Mae: :| #line:e6338a
<<addToJournal ScrigginsDumb>>
<<unlockDoodle Scriggins 1>>
<<set $steve_scriggins to 1>>
[[Why did you do that?|ScrigginsWhyDidYouDoThat]] #line:270390
[[Didn't he die from that?|ScrigginsDidntHeDie]] #line:09c670
ScrigginsWhyDidYouDoThat#
title: ScrigginsWhyDidYouDoThat
tags: demo
colorID: 0
position: 29874,-6734
---
SteveScriggins: ¯\_(ツ)_/¯ #line:923790
SteveScriggins: I'm a [color=999999][wave]menace![/all] #line:7b8553
ScrigginsDidntHeDie#
title: ScrigginsDidntHeDie
tags: demo
colorID: 0
position: 30187,-6703
---
SteveScriggins: Nope, he walked into an open sewer! #line:94d268
Mae: Oh my god really? #line:503d14
SteveScriggins: Excellent death! #line:9cdd44
Mae: Wow, yeah. Excellent death. #line:51f03e
SteveScriggins: Inspiring. I hope I go out like that or in a shootout with the cops. #line:f14ae3
Mae: Those are both very attainable goals. #line:f68a6e
SteveScriggins: ...[wave]EXCELLENT[/wave] [color=999999]death...[/color] #line:8fc11c
ScrigginsDoesEveryoneKnow#
title: ScrigginsDoesEveryoneKnow
tags: demo
colorID: 0
position: 29706,-7040
---
SteveScriggins: No shame in quittin', quitter. ¯\_(ツ)_/¯ #line:1ce8e0
Mae: Oh god, you're Steve Scriggins. #line:7b4aaf
Mae: I didn't know you were still in town. #line:8d7567
SteveScriggins: Yeah, strippin' copper. #line:72cfbf
Mae: Ok #line:75a460
SteveScriggins: We have big bonfire in the field behind my brother's house every weekend #line:aa74d3
SteveScriggins: to burn off all the building scrap stuff that isn't copper. #line:87e1c3
Mae: Um #line:e926a4
SteveScriggins: Because of all the stuff in it the fire burns like 10 times hotter. #line:e3d6c0
Mae: ... #line:4b4260
SteveScriggins: You can't get near it without dying! #line:c24eb4
SteveScriggins: You should come sometime! #line:0c3741
Mae: no. #line:8e6c2c
SteveScriggins: ok. #line:928d90
<<set $steve_scriggins to 1>>
<<addToJournal ScrigginsCopper>>
ScrigginsLoop#
title: ScrigginsLoop
tags: demo
colorID: 0
position: 30208,-7332
---
SteveScriggins: Got any copper? #line:ac432c
AngryWindowDude#
title: AngryWindowDude
tags:
colorID: 0
position: 27524,-7911
---
<<set $angry_window_dude to 1>>
<<animationTrigger WindowAngry GetAngry>>
<<wait .5>>
WindowAngry: HEY! GET DOWN FROM THERE! #line:5f6555
Window_Angry_A2D1#
title: Window_Angry_A2D1
tags:
colorID: 3
position: 30609,-6253
---
note: these play without you needing to advance or respond #line:705e76
WindowAngry: HEY! GET DOWN OFFA THERE!!! #line:1aec5d
WindowAngry: Hey!!!! #line:97e1bd
Window_Angry_A2D3#
title: Window_Angry_A2D3
tags:
colorID: 3
position: 30614,-6007
---
note: these play without you needing to advance or respond #line:02cc74
WindowAngry: HEY! GET DOWN FROM THERE! #line:a8ee33
WindowAngry: YOU HEAR ME???!! #line:0608aa
Window_Angry_A3D1#
title: Window_Angry_A3D1
tags:
colorID: 4
position: 30618,-5752
---
note: these play without you needing to advance or respond #line:de17c9
WindowAngry: HEY! I'M GONNA CALL THE COPS!!! #line:7605ff
WindowAngry: YOU LISTENING TO ME?!?!? #line:cb7419
Window_Angry_A3D3#
title: Window_Angry_A3D3
tags:
colorID: 4
position: 30614,-5513
---
note: these play without you needing to advance or respond #line:48b12e
WindowAngry: You're gonna break your neck!!! #line:562e84
WindowAngry: And I won't lift a finger to help!!! #line:3cf919
WindowAngry: Hey!!!! #line:cf2abf
SeeGregg#
Contents in the Steam store page. 7 It starts automatically around this time. 8
Originally Bea (not Gregg) calls Mae as her nickname "Maedae" in-game.
title: SeeGregg
tags:
colorID: 0
position: 29095,-6966
---
<<camera extraLookOffset 0 2>>
<<alwaysLookAt Mae Gregg>>
<<wait .25>>
Mae: o/ #line:d67925
<<lookAt Gregg Mae>>
Mae: Hey Gregg! #line:f10a55
Mae: _o_ #line:a16998
Gregg: {medianLocator,align=middle}Hey Maedae #line:d1eba7
Mae: Whatcha doin up here, dude? #line:653e87
Gregg: {medianLocator,align=middle}Got locked out. #line:00c232
Mae: Ok, I'm coming up. Just hang tight. #line:0ca798
<<addToJournal GreggStuckOnRoof>>
<<unlockDoodle Gnome 2>>
<<camera extraLookOffset 0 0>>
Pee#
In the early trailer, there is a stain roughly visible.
title: Pee
tags:
colorID: 0
position: 28510,-7352
---
Mae: I thought he stopped doing the peeing thing. #line:fdc5de
Mae: Something must be pretty wrong. #line:2993d6
Gregg_A0D0#
title: Gregg_A0D0
tags: demo
colorID: 0
position: 28594,-6813
---
<<camera lookOffset 0 0>>
<<camera lookZoom -1>>
[[GreggRoof]]
GreggRoof#
title: GreggRoof
tags: demo
colorID: 0
position: 28955,-6475
---
Mae: So... um... what happened? #line:cf3f5f
Gregg: Snuck into the elevator #line:a602db
Gregg: but when I got out here the window shut behind me. #line:6c7039
Mae: Why were you coming up here to begin with, dude? #line:32f63a
Mae: You're not exactly cut out for jumping around roofs. #line:d0c5a3
Gregg: I guess I'm just not feeling it today #line:f6b77b
Gregg: so I thought I'd throw something off the roof. #line:4e889d
<<wait .25>>
Gregg: Oh yeah, I also stole a garden gnome. #line:ffa80d
Mae: Just having one of your off-days? #line:7d3522
Gregg: I guess. #line:cfb37f
<<close>>
<<wait .5>>
Mae: I was thinking before of what would happen #line:f93fd2
Mae: if I burned myself alive in my bedroom. #line:ad2144
Gregg: ok. :| o_o #line:9d04d5
Mae: I was thinking that I'd totally haunt here forever. #line:fb1532
Mae: Just really bum everyone out. #line:53a293
Gregg: Oh dude I'd bite everyone in the ass. #line:b10785
Gregg: They'd be like what the hell, who just bit my ass??? #line:62f831
Gregg: [shake=.04]RAWR ASSBITE!!!!![/shake] D: #line:dc657f
Gregg: :| #line:639e94
Mae: I was thinking about being here forever. #line:aaa099
Mae: Or being anywhere forever. #line:22d2ac
Mae: Like a dracula. #line:2a4aa0
Gregg: If I was gonna haunt someplace forever, I don't know if it'd be Possum Springs. #line:210c97
Gregg: This town sucks. This town is a dracula. #line:c35e37
Gregg: Tell you what: #line:f4d0c9
Gregg: You go down, ride the elevator back up and let me back in. #line:9dfb5e
Gregg: Then we can borrow Bea's car and go to Donut Wolf. #line:511df5
Mae: I dunno... Bea and I aren't really... #line:d5e3ff
Gregg: No it's cool, me and angus borrow it all the time. #line:28b487
[[GreggRoofGnomeDecision]]
GreggRoofGnomeDecision#
title: GreggRoofGnomeDecision
tags: demo
colorID: 0
position: 29314,-6420
---
Mae: Sweet dude. Did you want to throw this gnome? #line:9c86c6
Gregg: I dunno. What do you think? #line:20404a
[[Naw dude. This gnome's partying with us tonight.|GreggRoofNoToss]] #line:3f0569
[[Obviously. This isn't even a question.|GreggRoofToss]] #line:290447
GreggRoofToss#
title: GreggRoofToss
tags: demo
colorID: 0
position: 29643,-6469
---
<<close>>
<<musicFadeOut 4>>
<<mood Gregg Neutral>>
<<trigger Gregg ThrowGnome>>
<<wait 3.9>>
<<trigger Gregg HideGnome>>
<<playSound CarSounds GnomeHit>>
<<shake 0.05 0.05 2>>
<<wait .5>>
<<playSound CarSounds Alarm loop>>
<<wait 1.5>>
Gregg: Yep, that did it. I feel better. #line:766ba4
Mae: Good dude. #line:00c75b
Gregg: Can we get off this roof now? #line:7d296e
Mae: I am never gonna let you live this down. #line:bffd2f
Gregg: Hey asscat, you want Donut Wolf or not? -_- #line:c18e98
Mae: {width=4}[shake=.06]AWWOOOOOOOOOOOOOO!!!![/shake] \o/ #line:0a79d8
Gregg: [shake=.04]RIDE THE CHARIOT![/shake] D: \o/ #line:fe600d
Mae: [shake=.04]To Donut Hell!!!![/shake] \o/ :D #line:a9de67
<<fadeOutSounds CarSounds 4>>
<<set $gnome_tossed to 1>>
<<musicFadeOut 2>>
<<fadeOut 2 wait>>
<<sectionTitle LaterAtTheDonutWolf PawsModeDonutWolf01>>
GreggRoofNoToss#
title: GreggRoofNoToss
tags: demo
colorID: 0
position: 29464,-6126
---
Gregg: You got lucky, gnome. #line:162b13
Mae: Stop talking. Donut Wolf. #line:5946bb
Gregg: Get going already! #line:ab22d7
Mae: {width=4}[shake=.06]AWWOOOOOOOOOOOOOO!!!![/shake] \o/ :) #line:4d60a3
<<set $gnome_tossed to 0>>
<<musicFadeOut 2>>
<<fadeOut 2 wait>>
<<sectionTitle LaterAtTheDonutWolf PawsModeDonutWolf01>>
Bea_A2D1#
It was set to appear outside of Ol' Pickaxe in Demo2.
<<if $bea is 0>>
<<set $bea += 1>>
[[Bea_A2D1_00]]
<<elseif $bea is 1>>
<<set $bea += 1>>
<<set $bea_done to 1>>
[[Bea_A2D1_01]]
<<endif>>
Bea_A2D1_00#
title: Bea_A2D1_00
tags: demo2
colorID: 3
position: 29218,-8061
---
Mae: Hey Bea. #line:4d49e8
Bea: Yyyyo. #line:a932fc
Mae: Sorry about last night. #line:7f76f5
Mae: I get woozy on cold medicine. #line:775889
Mae: So I don't really know what I expected to happen. #line:ae4daa
Bea: Sorry for what I said. #line:f21747
Mae: You know, I don't really remember it much. #line:3f81dc
Mae: So whatevs. #line:87517a
Bea: Hooray for alcohol. #line:79f993
Mae: New town motto. #line:794735
Bea_A2D1_01#
title: Bea_A2D1_01
tags: demo2
colorID: 3
position: 29491,-8052
---
Mae: Band practice later? #line:c5f5bc
Bea: Ha ha. Yep. #line:6763a1
Mae: I'm amazed it's still a thing. #line:db253f
Mae: We were barely even a band in highschool. #line:f09f3b
Bea: Eh. It's fun. Get to hang out with Angus. #line:5f492f
Mae: How did you even end up doing it? #line:7e3b21
Bea: When Casey left town, Angus told me that Gregg was really sad. #line:b4bc92
Bea: So I volunteered to be the new drummer. #line:b2ab24
Mae: Well, "drummer." #line:961a43
Mae: It's a laptop, Bea. #line:6f5e46
Bea: It sure is, Mae. It sure is. #line:b64069
BlockedWest#
title: BlockedWest
tags:
colorID: 0
position: 26943,-6475
---
<<if $blocked_west is 0>>
Mae: I saw a weird possum over there last week. Still filled with such dread. #line:2a2fbe
Mae: I could go visit Angus at work or hit the Snack Falcon, but I dunno. #line:b418c8
Mae: They're over there. #line:a11f59
Mae: With the possum. #line:bf8562
<<set $blocked_west += 1>>
<<else>>
Mae: Is there anything more depressing than the vacant ruins of the party barn? #line:7207ed
Mae: I'm too depressed to go any further. #line:169976
<<endif>>
StairLanding#
title: StairLanding
tags:
colorID: 3
position: 32249,-7362
---
Mae: Hm. Looks like that streetlight could hold me... #line:ae462a
CautionSign#
title: CautionSign
tags:
colorID: 0
position: 27818,-6778
---
Mae: CAUTION: Do not jump on street lights. #line:c44b09
Mae: Do not run on power lines. #line:8ec0c5
Mae: Do not leap between roofs. #line:fc58ae
Mae: You could die. #line:84b1a7
Mae: Thank you! #line:8f21e1
BlockedEast_Demo2#
title: BlockedEast_Demo2
tags: demo2
colorID: 0
position: 27458,-6445
---
Mae: I am not climbing these stairs today. Don't need to go to church. #line:6ba35b
Mae: No gods, no masters, no effing stairs today please. #line:7e80c0
TowneCentreWest.yarn.txt#
InitLevel#
There are the leftovers, including the scripts related to girl scouts, the scripts which Kate and Bruce appears in Demo2, and the trace of something being done on the rooftop in A3D1.($rooftop_hangout)
[...]
<<if $act is 2 and $day is 1>>
<<hide Scout1>>
<<hide Scout2>>
<<endif>>
[..]
<<if $demo2>>
<<show Pastor>>
<<show Bruce>>
<<setCanInteract Bruce 0>>
<<else>>
<<hide Pastor>>
<<hide Bruce>>
<<endif>>
<<if $act is 3 and $day is 1 and $rooftop_hangout>>
<<cameraLookAt CameraRooftopHangout>>
<<warp Mae RooftopHangoutMae>>
<<warp Gregg RooftopHangoutGregg>>
<<warp Angus RooftopHangoutAngus>>
<<warp Bea RooftopHangoutBea>>
<<endif>>
[...]
Scout1, Scout2#
Girl scouts selling cookies. There are the sprites left named GirlscoutOne_* and GirlscoutTwo_*.
[[Scouts]]
Scouts#
<<if $scouts_sequence is 0>>
<<if $scouts is 0>>
<<set $scouts += 1>>
[[Scouts_00_00]]
<<elseif $scouts is 1>>
[[Scouts_00_01]]
<<endif>>
<<elseif $scouts_sequence is 1>>
<<if $scouts is 0>>
<<set $scouts += 1>>
[[Scouts_01_00]]
<<elseif $scouts is 1>>
<<set $scouts += 1>>
<<set $scouts_done to 1>>
[[Scouts_01_01]]
<<endif>>
<<endif>>
Scouts_00_00#
title: Scouts_00_00
tags:
colorID: 0
position: 408,1779
---
Scout1: Hey! Buy some cookies? #line:0665a7
Scout2: Yeah, buy some cookies! #line:e20571
Mae: Huh. We always sold cookies in the spring. #line:8ec7c6
Scout1: We have fall cookies now! #line:a79e31
Scout2: Yeah, you not up on current events? #line:a8cff6
<<if $current_events is 1>>
Mae: Geez! No! I’m not up on current events! #line:42dc6e
<<endif>>
<<set $current_events to 1>>
Scout1: Buy 9 boxes right now! #line:66c440
Scout2: Pleeeease!!! #line:005e27
Mae: I don't have any money. #line:99773f
Scout1: Then move along, pooreo! #line:f2909c
Scouts_00_01#
title: Scouts_00_01
tags:
colorID: 0
position: 691,1789
---
Scout1: Cookies! Getcha cookies here! #line:c4902c
Scouts_01_00#
title: Scouts_01_00
tags:
colorID: 0
position: 964,1771
---
Scout1: HEY! BUY 9 BOXES OF FALL COOKIES PLEASE #line:b460d4
Mae: No money here! #line:c8973b
Scout2: Then mooooove along, peasant! #line:4ddfc0
Scout1: Hey. Listen. We're scouts, ok? #line:7c7bc5
Scout2: Yeah, and? #line:e93e5f
Scout1: Scouts don't call people peasants, ok? #line:51e1c9
Scout2: Yeah, you're right. #line:f8c3b8
Scout1: Even if they are peasants. #line:0533fc
Scout2: Scouts are nice to peasants. #line:e40182
Mae: You two are learning valuable lessons. #line:1dd38d
Scouts_01_01#
title: Scouts_01_01
tags:
colorID: 0
position: 1233,1776
---
Scout2: Cookies! Help the scouts! Keep us off the streets! #line:acb2ff
OutsideVideoStore.1#
title: OutsideVideoStore.1
tags: demo2
colorID: 0
position: 1457,1058
---
Mae: I don’t think Angus is working today. #line:cb780d
Mae: Who goes to a video store anyway? #line:2c49f2
Mae: I wonder if it’s just weird creepos going to the adult vhs section. #line:83989d
Mae: Creepo: one who demands their porn be delivered via obsolete machines. #line:c71aac
OutsideVideoStore.2#
title: OutsideVideoStore.2
tags: demo2
colorID: 0
position: 1664,1060
---
Mae: I mean, the rest of us use modern machines like civilized people. #line:8c28f6
<<set $outside_video_store_done to 1>>
SnackFalconPole.1#
title: SnackFalconPole.1
tags: demo2
colorID: 0
position: 2001,1089
---
Mae: Granddad read me a story once #line:3f3f31
Mae: about a sailor whose ship was sinking #line:123818
Mae: and he climb up one of the ship... poles?... #line:3647ab
Mae: and the ship landed on some coral or something before it totally sank #line:83eac1
Mae: and he was stuck on the ship pole for a week #line:42d0e7
Mae: watching the sharks circle. #line:4b5649
SnackFalconPole.2#
title: SnackFalconPole.2
tags: demo2
colorID: 0
position: 2247,1096
---
Mae: Mast! It’s called a mast. #line:c25c05
Mae: Sounds better than ship pole. #line:a0c4ce
SnackFalconPole.3#
title: SnackFalconPole.3
tags: demo2
colorID: 0
position: 2466,1067
---
Mae: Dude ate sea birds and drank hurricane rain. #line:c10dba
Mae: Saw sea-ghosts. #line:018ff4
Mae: Dude was rad. #line:07cf7c
<<set $snack_falcon_pole_done to 1>>
Tunnel.yarn.txt#
InitLevel#
The scripts that set how Molly and characters from council appear in Demo2.
<<if $act is 2 and $day is 1 and $tunnel_west_city_council_a2d1_done is 0>>
<<setCanInteract Molly 0>>
<<setCanInteract Council1 1>>
<<show Council1>>
<<if $demo2>>
<<hide Council2>>
<<hide Council3>>
<<hide Council4>>
<<else>>
<<show Council2>>
<<show Council3>>
<<show Council4>>
<<endif>>
<<else>>
<<hide Council1>>
<<hide Council2>>
<<hide Council3>>
<<hide Council4>>
<<endif>>
<<if $act is 2 and $day is 1 and $tunnel_west_city_council_a2d1_done is 0>>
<<show Molly>>
<<else>>
<<hide Molly>>
<<endif>>
Germ doesn't appear in the tunnel, but there is a related script.
<<if $act is 3 and $day is 2>>
<<show Germ>>
<<else>>
<<hide Germ>>
<<endif>>
And, the comments written about the date of appearance of teens.
// A1D1, A1D3, A2D2, A2D4, A3D1, A3D3, A4D3 //
<<if $act is 1 and $day is 1>>
// show TunnelTeens
<<elseif $act is 1 and $day is 3>>
// show TunnelTeens
<<elseif $act is 2 and $day is 2>>
// show TunnelTeens
<<elseif $act is 3 and $day is 1>>
// show TunnelTeens
<<elseif $act is 3 and $day is 3>>
// show TunnelTeens
<<elseif $act is 4 and $day is 3>>
// show TunnelTeens
<<else>>
<<hide TunnelTeen1>>
<<hide TunnelTeen2>>
<<hide TunnelTeen3>>
<<hide TunnelTeen4>>
<<endif>>
Quelcy is the 'bird' character who holds poetry society meeting. However, both Miss and Ms. are mentioned even within a script in inconsistency. (Currently MissQuelcy is the real in-game name.) And other scripts setting other characters.
<<hide MissQuelcy>>
<<hide Fisherman>>
<<if $act is 0>>
<<show MsQuelcy>>
<<set $cook_done to 1>>
<<endif>>
<<if $act is 1 and $day is 2>>
<<show Fisherman>>
<<setAnimInt Fisherman sitting 1>>
//<<show Rosa>>
<<endif>>
[...]
<<if $rosa_sequence > 2>>
<<hide Rosa>>
<<elseif $act is 1 and $day is 2>>
<<show Rosa>>
<<elseif $act is 2 and $day is 1>>
<<show Rosa>>
<<elseif $act is 2 and $day is 3>>
<<show Rosa>>
<<elseif $act is 3 and $day is 1>>
<<show Rosa>>
<<elseif $act is 4 and $day is 3>>
<<show Rosa>>
<<else>>
<<hide Rosa>>
<<endif>>
<<if $act is 2 and $day is 4>>
// show PumpkinHeadGuy
<<else>>
<<hide PumpkinHeadGuy>>
<<endif>>
<<if $act is 3 and $day is 2>>
// show Salvi and his TunnelBoat
<<sit Salvi>>
<<else>>
<<tell TunnelBoat Hide>>
<<hide Salvi>>
<<endif>>
Stairs#
<<if $tunnel_east_stairs is 0>>
<<set $tunnel_east_stairs += 1>>
[[Stairs00]]
<<elseif $tunnel_east_stairs is 1>>
<<set $tunnel_east_stairs += 1>>
[[Stairs01]]
<<elseif $tunnel_east_stairs is 2>>
<<set $tunnel_east_stairs += 1>>
<<set $tunnel_east_stairs_done to 1>>
[[Stairs02]]
<<endif>>
Stairs00#
title: Stairs00
tags: demo
colorID: 0
position: 8866,-8420
---
Mae: I still can't believe they kept this place open after the flood took out the trolleys. #line:6fa3f0
Mae: Never underestimate the power of old people to get state funding. #line:4f12f3
Mae: Which is why we have more war memorials than there were wars. #line:d76973
Stairs01#
title: Stairs01
tags: demo
colorID: 0
position: 9143,-8342
---
Mae: We were at Aunt Janet's place up in Fort Lucenne when that flood hit. #line:c82d7b
Mae: Our house had two feet of water in the living room when we came back. #line:475b25
Mae: Mudslides took out a few houses in Underhill. #line:bcd38b
Mae: Casey Hartley came by in his dad's boat. #line:23569e
Mae: Gregg kept trying to ride his bike in the water and got stranded on top of a doghouse. #line:f385a3
Stairs02#
title: Stairs02
tags: demo
colorID: 0
position: 9440,-8551
---
Mae: We were at Aunt Janet's place up in Fort Lucenne when that flood hit. #line:671492
Mae: Our house had two feet of water in the living room when we came back. #line:5ddb88
Mae: Mudslides took out a few houses in Underhill. #line:3285c3
Mae: Casey Hartley came by in his dad's boat. #line:6a5994
Mae: Gregg kept trying to ride his bike in the water and got stranded on top of a doghouse. #line:a47e94
Stand#
<<if $tunnel_east_stand is 0>>
<<set $tunnel_east_stand += 1>>
[[Stand00]]
<<elseif $tunnel_east_stand is 1>>
<<set $tunnel_east_stand += 1>>
[[Stand01]]
<<elseif $tunnel_east_stand is 2>>
<<set $tunnel_east_stand_done to 1>>
[[Stand02]]
<<endif>>
Stand00#
title: Stand00
tags: demo
colorID: 0
position: 9878,-8591
---
Mae: Always pretty empty in here this time of day. #line:8b67b9
Mae: Don't know why they don't just close up until dinner time. #line:c21a7a
Mae: =_= #line:69be3b
Mae: But whatever, screw this place. They won't sell me a pretzel anyway. #line:6a6ae8
Mae: o_o #line:c82bad
Stand01#
title: Stand01
tags: demo
colorID: 0
position: 10132,-8570
---
Mae: It was years ago. #line:06790c
Mae: It was one pretzel. #line:aa127a
Mae: I'm not a thief. #line:1e2d1b
Mae: But I was [shake=.01][size=1.2]HUNGRY[/all] #line:e422bf
Mae: What, did they want me to [size=1.2]STARVE[/all]? #line:76ee3a
Mae: =_= #line:d12ac6
Mae: They probably did. #line:71c377
Mae: Monsters. #line:a035ed
Mae: o_o #line:233934
Stand02#
title: Stand02
tags: demo
colorID: 0
position: 10398,-8622
---
Mae: I've stolen from better places than this! #line:9aefbe
MissQuelcy#
<<if $act is 0 and $day is 0>>
[[MissQuelcy_Demo]]
<<endif>>
MissQuelcy_Demo#
In these scripts, the personality of Miss Quelcy is completely different to final game. Also, in unused scripts, it seems that she is familiar with Mae.
title: MissQuelcy_Demo
tags: demo
colorID: 0
position: 8138,-8801
---
<<if $miss_quelcy is 0>>
<<alwaysLookAt Mae MissQuelcy>>
<<wait .25>>
Mae: o/ #line:a51855
Mae:{locator=MaeQuelcy}Hey Ms. Quelcy! Are you on... a phone? #line:c779a2
Mae: _o_ #line:75cef1
MissQuelcy:{locator=MaeQuelcy}Mae, I think I found signal. #line:c8ac5f
Mae:{locator=MaeQuelcy}Oh my god. #line:9483bb
MissQuelcy:{locator=Quelcy}I know, Mae. I know. #line:53296d
[[{locator=MaeQuelcy}So how's art class this year?|MissQuelcy_Demo_ArtClass]] #line:6169b0
[[{locator=MaeQuelcy}I'm surprised you even carry a phone around town. No one else does.|MissQuelcy_Demo_Phone]] #line:d17f4c
<<elseif $miss_quelcy is 1>>
MissQuelcy: Mae, you're scaring the signal away. #line:5e0053
<<endif>>
MissQuelcy_Demo_ArtClass#
title: MissQuelcy_Demo_ArtClass
tags: demo
colorID: 0
position: 7913,-8526
---
MissQuelcy: Well, we're studying anatomy for figure drawing #line:4cc2a8
MissQuelcy: and I'm trying to somehow work it into the sex ed class this district won't allow us to have. #line:d94428
Mae:{locator=MaeQuelcy}I won't tell. :) #line:30806e
MissQuelcy: I guess if all else fails we could make onesies. #line:7ebf6b
Mae: :| #line:b2bc4b
[[MissQuelcy_Demo_End]]
MissQuelcy_Demo_Phone#
title: MissQuelcy_Demo_Phone
tags: demo
colorID: 0
position: 8413,-8493
---
MissQuelcy: I have a comprehensive internal database of unsecured wifi hotspots. #line:808ccb
Mae:{locator=MaeQuelcy}That's scandalous. #line:75fda4
MissQuelcy: Me stealing wifi is about the 10th most scandalous thing involving a phone I've encountered this week. #line:f3d1fd
Mae:{locator=MaeQuelcy}Oh? #line:b5e212
MissQuelcy:{locator=Quelcy}I caught several students earlier this week, back of the art room, looking at ...visual reference. #line:46fd76
Mae:{locator=MaeQuelcy}Oh... :\ #line:538a0e
MissQuelcy:{locator=Quelcy}I swear they should stop calling these smartphones and start calling them tupperware for porn. #line:2b8478
Mae:{locator=MaeQuelcy}Yeah. They should call them that. :| #line:1090d3
MissQuelcy: It's not like we get any signal in Possum Springs. #line:b882a5
MissQuelcy: If I see a kid with a phone I just assume they're carrying a smut bomb waiting to go off. #line:337dde
[[MissQuelcy_Demo_End]]
MissQuelcy_Demo_End#
title: MissQuelcy_Demo_End
tags: demo
colorID: 0
position: 8144,-8231
---
Mae:{locator=MaeQuelcy}Well, best of luck with the signal! #line:c3461b
MissQuelcy: Hey, Mae? I know you just recently got back, but I have some free advice for you. #line:033831
Mae:{locator=MaeQuelcy}What's that? #line:8a81cb
MissQuelcy: Get out now while you still can. #line:9ba70a
Mae:{locator=MaeQuelcy}Um. Thanks. :\ #line:b6b315
Mae:{locator=MaeQuelcy}Why are you still here if you hate it so much? #line:a63569
MissQuelcy: Child, I am paid to be here. #line:ac6b0d
Mae:{locator=MaeQuelcy}Ok. Thanks? #line:368f8b
MissQuelcy: Run. Run away. Get a job in far away lands. Join the circus. Be not here. #line:b9a88f
Mae:{locator=MaeQuelcy}... :| #line:8c1954
MissQuelcy: You're welcome. #line:0d56da
<<set $ms_quelcy to 1>>
CityCouncil_A2D1_Demo2#
Used scripts same as below exist in TriggerCityCouncil_A2D1.
title: CityCouncil_A2D1_Demo2
tags: demo2
colorID: 3
position: 11790,-10463
---
<<set $council1_done to 1>>
Council1: Because this mural is of historical note, Molly! #line:dd8664
Council1: What do we know? #line:120ce6
Molly: Well, sometime overnight #line:2e613b
Molly: someone used bolt cutters on the gate #line:526d97
Molly: and came down here. #line:4ce8e4
Council1: What’d they use, a paint roller? #line:f75c78
Molly: Looks to be. #line:76b5d6
Council1: Says they intend to Nuke Poss... something? #line:f1616b
Molly: I think it’s likely some kid #line:364c8f
Molly: saw one of the old Nuke Possum Springs vandalisms from back when #line:22f6a0
Molly: and got bored halfway through writing it. #line:d7e9bc
Council1: We need to treat this as a terrorist action. #line:d97445
Molly: I’m... sorry? #line:dec852
Council1: This mural is of historical note! #line:358775
Molly: Alright well I’ll round up any… uh… terrorists I see. #line:e17187
Council1: Round up any dirtbag teens or vagrants that’ve been hanging around town #line:52adf2
Council1: check out by the abandoned Food Donkey. #line:31c864
Council1: they come off the train there #line:67a36c
Molly: Already on it. #line:526ee7
Council1: Molly. #line:5703d4
Molly: Yeah? #line:a65a29
Council1: Find whoever did this. #line:3b2db5
Molly: Ok. #line:c5f1f0
Council1: I want to see them hang. #line:5ceca2
Molly: I think at most they’d get a fine and some jail time #line:2f2527
Molly: but alright. I’ll let you know when we’ve got something. #line:4e7b68
<<close>>
<<set $council1_done to 0>>
<<walk Molly MollyOffRight>>
<<wait 3>>
Council1#
title: Council1
tags: demo2
colorID: 0
position: 12187,-10828
---
<<if $council1 is 0>>
Council1: Damn shame #line:98d2f6
<<set $council1 += 1>>
<<elseif $council1 is 1>>
Council1: This was of historical note! #line:389d5f
<<set $council1 += 1>>
<<elseif $council1 is 2>>
Council1: Without it I don’t know if we can justify keeping this place open... #line:dc34ec
<<set $council1 += 1>>
<<else>>
Council1: {emote=cloud_rain} #line:6dcdd4
<<endif>>
LeftSideLocked#
title: LeftSideLocked
tags: demo
colorID: 0
position: 8400,-10448
---
<<if $tunnel_east_left_side_locked is 0>>
Mae: {align=middle,nearestLocator}Well if I can't get a pretzel this is basically a wet, underground old folks home. #line:7d9387
Mae: {align=middle,nearestLocator}Can't even get into rest of the tunnel right now, but it's just as well. #line:8f9caf
Mae: {align=middle,nearestLocator}It's full of teens. #line:513692
<<set $tunnel_east_left_side_locked to 1>>
<<else>>
Mae: {align=middle,nearestLocator}Ugh. Teens. #line:436e0e
<<endif>>
UNUSED#
title: UNUSED
tags:
colorID: 0
position: 8791,-10187
---
Mae: Hey hey! Gimme all yer pretzels! #line:0137c0
<<wait .9>>
Mae: [size=1.25]Hey![/all] #line:775644
<<wait .9>>
Mae: [shake=.05][size=1.5]Hey![/all] #line:3ea00d
Table1: Do you mind? He's in a [speed=.5]pierogi trance[/speed]. Come back later. #line:ca30e6
Mae: I come here all the time and I've never seen a pierogi trance. #line:3b6337
Table1: He's makin' something [speed=.5]extra special[/speed], [wave]dear.[/wave] Something that ain't never been pierogi'd before. #line:328a7b
Mae: Ugh. [color=aaaaaa]Dear.[/all] #line:4fcf2b
Old_TunnelTeens_01_00#
title: Old_TunnelTeens_01_00
tags:
colorID: 0
position: 6757,-8589
---
Mae: Hey kids! #line:8ccea4
TunnelTeen1: Hey adult. #line:4160c2
Mae: Well I was your age only a few years ago. #line:90f44c
TunnelTeen2: Uh huh. #line:41c23c
Mae: ... #line:e50599
Mae: Well, see ya later! #line:d31f18
Old_TunnelTeenStairs#
title: Old_TunnelTeenStairs
tags:
colorID: 0
position: 7053,-8551
---
<<if $tunnel_teens_no_talk is 1>>
<<set $tunnel_teens_no_talk to 1>>
Mae: I’m gonna need some kind of teen interpreter #line:1b6f23
Mae: if I’m gonna come down here. #line:272291
Mae: My god, I’m 20 and they’re already like aliens. #line:538acb
Mae: Oh my old bones. #line:2c9446
<<endif>>
Old_TunnelTeens_A2D3#
title: Old_TunnelTeens_A2D3
tags:
colorID: 3
position: 4526,-8688
---
<<set $talked_to_teens_a2d3 to 1>>
TunnelTeen1: Hey don't you know Lori? #line:861b69
Mae: Yeah. #line:3422c7
TunnelTeen1: Oh ok. #line:a22e6b
TunnelTeen2: I thought so #line:9ee21e
TunnelTeen3: So you're like a college dropout, right? #line:db66bf
-> Mind your damn business! #line:28a955
TunnelTeen2: Fine. #line:5e41c9
-> Yeah I guess. #line:9aa66e
TunnelTeen3: What happened? #line:6c395b
TunnelTeen4: You fail out? #line:ee8f3b
-> Mind your damn business! #line:54b3df
TunnelTeen4: Fine. #line:e22045
-> It just didn't work out. #line:e31ebe
TunnelTeen4: What does that mean? #line:5baea2
TunnelTeen1: Yeah what? #line:f6708a
Mae: I had kind of a slow nervous breakdown. #line:02643c
TunnelTeen1: Cool. #line:5ffa96
Mae: Well... ok sure. #line:ce81ce
<<set $intro_teens to 1>>
Old_TunnelTeens_A2D4#
title: Old_TunnelTeens_A2D4
tags:
colorID: 3
position: 5739,-8851
---
//THIS IS THE PUMPKIN HEAD GUY!!!!//
<<if $tunnel_teens is 0>>
<<set $tunnel_teens += 1>>
<<set $tunnel_teens_done to 1>>
Mae: Where is everybody? #line:15f908
TunnelTeen3: *mmf**mmf* #line:a64cf3
Mae: What? #line:3cd8e3
TunnelTeen3: *MMF**MMF* #line:da3668
Mae: Oh my god. We used to do that. Awesome. #line:c14f80
TunnelTeen3: *mmf**mmf**mmf* #line:595545
Mae: Well you go easy on my street. #line:7d3a01
TunnelTeen3: *mmf**mmfmmffmffff* #line:ea0c64
Mae: Deal #line:b5e871
<<set $knows_mischief to 1>>
<<endif>>
Old_TunnelTeens_A3D1#
title: Old_TunnelTeens_A3D1
tags:
colorID: 3
position: 6055,-8801
---
<<if $tunnel_teens is 0>>
<<set $tunnel_teens += 1>>
<<set $tunnel_teens_done to 1>>
<<if $knows_mischief is 1>>
Mae: Wow. #line:08d078
Mae: You guys sure did a number on my street. #line:32816f
TunnelTeen3: We did nothing. #line:043e79
TunnelTeen2: You got no proof. #line:7682fc
Mae: That's my neighbor's pumpkin right there. #line:eb0dc9
TunnelTeen2: This is a different pumpkin. #line:57663c
Mae: ... #line:3e41d0
<<endif>>
<<if $intro_teens is 0>>
TunnelTeen1: Hey don't you know Lori? #line:3aa32a
Mae: Yeah. #line:326946
TunnelTeen1: Oh ok. #line:366e4e
TunnelTeen2: I thought so #line:be9c7f
<<set $intro_teens to 1>>
<<endif>>
Mae: Hey... uh... kind of a weird question, but #line:7497e6
Mae: is anyone missing? #line:48ba36
TunnelTeen3: What? #line:c312a6
Mae: Like anyone you know who was out last night #line:056643
Mae: and didn't come back? #line:914b89
TunnelTeen2: Uh. #line:c8a7a2
TunnelTeen4: I don't think so? #line:c5c2a5
TunnelTeen1: What's going on? #line:1acc37
Mae: Nothing. Thought I saw something. #line:b7cae9
TunnelTeen3: Ok... uh... #line:d421bd
TunnelTeen1: You should tell us if this is something. #line:3f6e18
Mae: Just be careful, ok? Keep an eye out #line:3a296d
Mae: and let me know if you see anything weird, ok? #line:29c8bd
<<set $teen_sleuth to 1>>
Mae: I mean you all hang out together constantly. #line:39a69b
Mae: You're safer than anyone else I know! #line:3d9106
TunnelTeen1: ... #line:853785
<<endif>>
Old_TunnelTeens_A3D3#
title: Old_TunnelTeens_A3D3
tags:
colorID: 3
position: 6241,-8929
---
<<if $tunnel_teens is 0>>
<<set $tunnel_teens += 1>>
<<set $tunnel_teens_done to 1>>
<<if $no_lori is 1>>
TunnelTeen1: Eff off. #line:d3b7ef
<<stop>>
<<endif>>
<<if $intro_teens is 0>>
TunnelTeen1: Hey don't you know Lori? #line:de4c3d
Mae: Yeah. #line:722e5d
TunnelTeen1: Oh ok. #line:f36d62
TunnelTeen2: I thought so #line:5c0a27
<<set $intro_teens to 1>>
<<else>>
Mae: Hey teens. #line:46740a
TunnelTeen3: Hey. #line:c8d6fa
<<endif>>
Mae: So like... are you *always* together? #line:a9ebd2
TunnelTeen1: Yeah I guess. #line:90c4ac
Mae: That's cool. Friends are cool. #line:fef9b8
Mae: Safer. #line:13fece
TunnelTeen3: Safer? #line:b09941
Mae: Yeah, like the buddy system. #line:5f4cd9
Mae: Safety in numbers!!! #line:67f399
TunnelTeen4: You're a little paranoid, you know that? #line:71c7e3
Mae: Kid, you don't even know. #line:042644
<<if $teen_sleuth is 1>>
Mae: Anyone hear anything about anyone around here missing? #line:833a41
TunnelTeen3: Uh, yeah actually. #line:cd7cd4
TunnelTeen3: There's some girl I know online #line:98bef4
TunnelTeen3: she hasn't been on since Harfest. #line:cd3ed1
Mae: Ok well I think we might need a bit more than that. #line:e33a4d
TunnelTeen3: Ok. #line:3772a0
Mae: Is she from here? I could ask my aunt... #line:48eade
TunnelTeen3: some place called Mulvay #line:f8a7de
Mae: !!!! (eyes dilate, big frown) #line:9392a0
Mae: *Mulvay*? #line:626dc9
Mae: You know someone from *Mulvay*? #line:32417b
TunnelTeen3: Yeah? #line:e1c6b4
Mae: Do you know where Mulvay is? #line:c9625f
Mae: Do you know *WHAT* Mulvay is? #line:f85801
TunnelTeen3: No... #line:da75bb
TunnelTeen1: I heard about Mulvay. #line:3cdc60
TunnelTeen1: My dad drives a bread truck. #line:ad7cc2
TunnelTeen1: Mulvay used to be one of his stops. #line:d22eb6
Mae: What happened? #line:6a89e0
TunnelTeen1: He don't stop there no more. #line:5c56ec
TunnelTeen1: They had to pay some other guy to do it. #line:c03ae9
Mae: Sounds about right. #line:4300eb
TunnelTeen3: WHAT'S Mulvay? #line:629257
TunnelTeen1: I'll take you out there this weekend. #line:2e23dc
Mae: Don't. #line:7fe33c
TunnelTeen1: It'll be fine. We'll just drive through. #line:1926d3
Mae: ... #line:74a197
Mae: I need to go get back in the sun now. #line:9251d1
<<set $munroy to 1>>
<<else>>
Mae: So like... and I don't want this to sound weird, but... #line:b4a8d3
Mae: Do you know of anyone who's gone missing in the past couple days? #line:152964
TunnelTeen1: No? #line:bb7f5e
TunnelTeen4: Nah, not that I know of #line:4fd750
Mae: Ok, well tell me if you notice anyone is. #line:6259da
TunnelTeen3: You are really spooking me. #line:3b47d3
Mae: You and me both, kid. #line:b6ef2c
<<set $teen_sleuth to 1>>
<<endif>>
<<endif>>
Old_TunnelTeens_A3D4#
title: Old_TunnelTeens_A3D4
tags:
colorID: 3
position: 6468,-8865
---
<<if $tunnel_teens is 0>>
<<set $tunnel_teens += 1>>
<<set $tunnel_teens_done to 1>>
<<if $no_lori is 1>>
TunnelTeen1: Eff off. #line:5c4be8
<<else>>
<<if $intro_teens is 0>>
TunnelTeen1: Hey don't you know Lori? #line:a0e7a7
Mae: Yeah. #line:705235
TunnelTeen1: Oh ok. #line:a1fd37
TunnelTeen2: I thought so #line:9c454f
<<set $intro_teens to 1>>
<<else>>
Mae: Hey teens. #line:95615f
TunnelTeen3: Hey. #line:79867f
<<endif>>
Mae: Hey you guys. #line:5fdac2
TunnelTeen2: Yeah? #line:f99c5e
Mae: Stay safe, alright? #line:14328f
TunnelTeen3: wow. Thanks mom. #line:e71046
TunnelTeen4: are you our new mom? #line:e08973
Mae: apparently. #line:986caa
Mae: life, man. it goes. #line:2483fc
TunnelTeen1: slowly #line:d7226e
Mae: nah, dude. #line:031c7e
Mae: nah. #line:8d1e22
<<endif>>
<<endif>>
Old_TunnelTeens_A4D3#
title: Old_TunnelTeens_A4D3
tags:
colorID: 6
position: 6270,-8527
---
<<if $tunnel_teens is 0>>
<<set $tunnel_teens += 1>>
<<set $tunnel_teens_done to 1>>
<<if $no_lori is 1>>
TunnelTeen1: Eff off. #line:fd36f2
Mae: No. Today *YOU* eff off. #line:5d132d
TunnelTeen1: Dang, bud. #line:01f483
<<else>>
<<if $intro_teens is 0>>
TunnelTeen1: Hey don't you know Lori? #line:50a9c9
Mae: Yeah. #line:b4889e
TunnelTeen1: Oh ok. #line:91761a
TunnelTeen2: I thought so #line:e69c1c
<<set $intro_teens to 1>>
<<else>>
Mae: Hey teens. #line:48cb38
TunnelTeen3: Hey. #line:6678a6
<<endif>>
Mae: oof. #line:6c5c55
TunnelTeen1: Oof? #line:788d2f
TunnelTeen2: you alright? #line:8ffc93
Mae: I guess. #line:3283f5
TunnelTeen3: How old did you say you were? #line:96be13
Mae: 20 #line:cab2fe
TunnelTeen4: Told you she couldn't get us beer. #line:8cc868
Mae: What do you want beer for anyway? #line:65a829
Mae: Beer is gross. #line:1a33ed
Mae: It's not delicious at all. #line:5847c2
TunnelTeen1: Life ain't always delicious, mom. #line:f4d04b
TunnelTeen2: Thought you'd know that by now. #line:e82d3b
Mae: That doesn't even have any bearing on this. #line:112cf4
Mae: I hear there is actual good-tasting alcohol out there. #line:01b4a1
Mae: I dunno. Fruit punch that makes you do things you regret. #line:164807
TunnelTeen3: Right. #line:e828e9
Mae: Am I uncool again? #line:312f8a
TunnelTeen4: You never were cool, mom. #line:e62e78
Mae: Dang. #line:853117
TunnelTeen1: But life ain't always cool. #line:c773ab
TunnelTeen2: Life is garbage. #line:a258af
TunnelTeen3: But like, you know. Whatever. #line:4c1af5
TunnelTeen4: Yeah. We're all trash anyway. #line:d17499
TunnelTeen1: We belong here. #line:23486f
Mae: Ok we can stop with the words of teenly wisdom now. #line:fe6d7b
Mae: Catch you later. #line:fa2585
<<endif>>
<<endif>>
Underhill.yarn.txt#
StoopKid_A0D0#
This character seems to exist in the trailer. From the Kickstarter page, 9 he says the same script. Probably the early character of Lori Meyers.
title: StoopKid_A0D0
tags: demo
colorID: 0
position: -3327,11121
---
<<if $stoop_kid < 1>>
<<set $stoop_kid to 1>>
<<set $stoop_kid_done to 1>>
Mae: Hello child. #line:f0018d
StoopKid: What do you want? #line:a553e3
[[Your blooooood.|YourBlood]] #line:dc9b81
[[What are you doing?|WhatAreYouDoing]] #line:30abbd
<<endif>>
YourBlood#
title: YourBlood
tags: demo
colorID: 0
position: -3094,11390
---
StoopKid: How much of it? #line:2a6e3d
Mae: All of it. Every last drop of sweet, sweet child bloooood. #line:2bd53d
StoopKid: Are you a monster lady? #line:616bbd
Mae: The most monster of all ladies. #line:ed4479
[[End]]
WhatAreYouDoing#
title: WhatAreYouDoing
tags: demo
colorID: 0
position: -3551,11405
---
StoopKid: Watching squirrels. Squirrels are weird. #line:396d47
Mae: They're really just fancy rats. #line:3e6f14
[[End]]
End#
It is the similar to when he meets Lori. User:Uss0504/NITW#Lori.yarn.txt
title: End
tags: demo
colorID: 0
position: -3327,11697
---
StoopKid: My mom says I'm not supposed to talk to you. #line:6fa4fb
Mae: Why? #line:3d407f
StoopKid: Because one time you hurt somebody and no one knows when you might do it again. #line:5d0540
Mae: That was a long time ago. #line:5f9ef2
StoopKid: She says you had a lot going for you but you threw it in the garbage. #line:5a47be
Mae: Your mom sounds great. #line:127f20
StoopKid: She says you didn't even try when you went to college #line:ab3db2
StoopKid: and now you've blown your only chance to avoid living in an abandoned train car. #line:d9ee7d
Mae: Wow, kid. Is your mom going to publish a newsletter? #line:5adfb7
StoopKid: I'm not going to talk to you if that's ok. #line:b7d16d
Mae: Tell your mom I said hey. #line:daf366
<<addToJournal UnderhillStoopKid>>
Rick#
Night in the Woods (Windows)#Rick His name is mentioned when he chats with Gregg. (Laptop.yarn.txt - GreggLaptop_A1D2)
<<if $rick_sequence is 0>>
<<if $rick is 0>>
<<set $rick += 1>>
[[Rick_00_00]]
<<elseif $rick is 1>>
<<set $rick += 1>>
[[Rick_00_01]]
<<elseif $rick is 2>>
[[Rick_00_02]]
<<endif>>
<<endif>>
Rick_00_00#
title: Rick_00_00
tags:
colorID: 2
position: -1238,11922
---
Mae: Hello? Are you dead? #line:f4662f
Mae: Did you get run over? #line:d53b30
Rick: Nah kid I’m just fixin' 'er up. #line:6b596b
Mae: Isn't it dangerous to be under a car on a hill? #line:5a298a
Rick: I do not fear death, kid. #line:22295d
Mae: Adult. #line:1954e3
Rick: Death fears me. #line:407d31
Mae: yeah ok but #line:623ef1
Rick: I'll drive this car right over the grim reaper. #line:e49503
Mae: ok. #line:df7c2d
Rick_00_01#
title: Rick_00_01
tags:
colorID: 2
position: -943,11925
---
Mae: Do you live here or something? #line:7e7b53
Rick: Yeah kid, Rekkage Manor is right behind you. #line:85c6c7
Mae: Adult. #line:d61d6b
Mae: Wait a sec- are you Rick Rekkage? #line:a7f8c3
Mae: Like, The Creeping Deadlies Rick Rekkage? #line:f78c2a
Rick: Yeah kid. I’m him. He’s me. #line:ae98da
Mae: How’s the band? #line:c5542c
Rick: Great. Playin' out. Free beer. #line:a69cc9
Rick: Stop by the bar some night and see us! #line:735e8d
Mae: I’m not 21 yet. #line:d8ba2e
Rick: Aw don't worry kid. You'll be a real person soon. #line:f3f1b5
Mae: Adu- #line:920151
Mae: whatever. #line:7977ae
Rick_00_02#
Emote that unused? or doesn't exist?
title: Rick_00_02
tags:
colorID: 2
position: -635,11920
---
Rick:{emote=wrench} #line:43e205
Varney_Demo_00#
title: Varney_Demo_00
tags:
colorID: 0
position: -1264,11066
---
Varney: If he falls through one of my windows I will not hesitate to take legal action. #line:f9228e
Mae: Who? #line:ece263
Varney: Him! Up there on the roof next door! #line:6a71ef
Mae: If he falls from that roof through a window #line:9bb150
Mae: you're going to have to pick which part of him you're going to sue. #line:d4fabb
Varney: Whichever piece is biggest. #line:4705ba
Chazokov: {align=middle,locator=icanhearyou} I can hear you, you know! #line:9a24a6
<<set $varney to 1>>
Varney_Demo_01#
title: Varney_Demo_01
tags:
colorID: 0
position: -1016,11071
---
Varney: Stupid Bear. #line:652333
URev.yarn.txt#
SecondAttempt_2_2#
It doesn't continue from SecondAttempt_2. It DID continue from the photo uploaded by Scott in 2016.
title: SecondAttempt_2_2
tags: demo2
colorID: 0
position: 4378,1756
---
<<tell BeaStealPaw Neutral>>
URevClerk: Neither angels nor our lord above could persuade me to go farther than neutral! #line:a27aa3
Mae: Nay, nay! I command thee with the authority of heaven! #line:6c24c0
<<tell BeaStealPaw Distracted>>
URevClerk: Hark! What distraction is this? #line:7940b5
Mae: We bless thee, lord, for hearing the prayers of your humble servant. #line:494588
URevClerk: What spell hath been cast upon my poor brain? #line:a4630e
[[Success]]