0x4 |
 |
A rather stiff-looking leapfrogging animation. Might belong to NiGHTS seeing as the feet point downwards. |
0x5 |
 |
Belongs to NiGHTS. Shows NiGHTS doing a backflip and flailing around. Transitions to NiGHTS' standing pose. |
0x6 |
 |
A bizarre snake-like animation showing the player's joints bending at unnatural angles. |
0xb |
 |
Shows the player's arms spinning in circles. |
0x14 |
 |
Shows the player at an angle with limbs moving jerkily. |
0x15 |
 |
An animation showing the player floating and tumbling. |
0x1f |
 |
One of NiGHTS'. This animation is programmed to transition into other flying animations once complete, based on the player's current direction of motion. |
0x2b |
 |
An alternate version of 0x2a, which is used when air braking while facing backwards. The only difference is NiGHTS' head is facing to the left instead of the right. |
0x2e |
 |
An alternate version of 0x2d, which is used when air braking while facing backwards. The only difference is NiGHTS' head is facing to the left instead of the right. |
0x2f |
 |
A crouching pose. |
0x35 |
 |
Another spinning animation. This one comes right after 0x33 and 0x34 -- both of NiGHTS' drill dashing animations. Was NiGHTS also supposed to spin dash like Sonic? |
0x39 |
 |
One for Claris or Elliot doing a flip. |
0x3e |
 |
This animation is located among some of NiGHTS' emotes for the Ideya Palace. For a couple of frames, NiGHTS' head turns upside down. |
0x41 |
 |
This animation is located among some of NiGHTS' emotes for the Ideya Palace. |
0x46 |
 |
This animation is located among some of NiGHTS' emotes for the Ideya Palace. |
0x47 |
 |
This animation is located among some of NiGHTS' emotes for the Ideya Palace. |
0x62 |
 |
An alternate version of 0x61, which is used when NiGHTS touches the star chip bonus pian that can appear on mare 4 of each level. 0x62 shows NiGHTS twisting left instead of right. |
0x63 |
 |
A stiff pose similar to the ones used for NiGHTS or Elliot sticking to the roller coaster in Stick Canyon. |
0x68 |
 
|
An alternate version of animation 0x8, used when NiGHTS recovers from a hit. This one shows NiGHTS' legs closer together, and is also located near animations for mermaid NiGHTS, so this might have been intended as mermaid form's hit animation. |
0x69 |
 
|
Another animation that shows NiGHTS' legs close together and feet flopping up and down, making this probably a mermaid form animation. |
0x6a |
 |
Like 0xb, this animation shows the player's arms windmilling. |
0x6b |
 |
Flying with the left hand seemingly anchored in place. |
0x6c |
 |
Flying with the right hand seemingly anchored in place. |
0x6e |
 |
Seems to be a variant of the animation for NiGHTS or Elliot stuck in the roller coaster in Stick Canyon. |
0x7b |
 |
Claris or Elliot front flipping. |
0x80 |
 |
A one-quarter turn. |
0x82 -> 0x84 |
 |
An unused type of jump. |
0x86 |
 |
Either Claris or Elliot walking while holding something in one hand. Notably, there are no holdable objects in this game. |
0x87 |
 |
Running while holding something with both hands. |
0x88 |
 |
Quickly turning with one hand raised, possibly another holding animation. |
0x8b |
 |
An unused type of jump. |
0x90 |
 |
Quickly front-flipping. |
0x91 |
 |
An unused type of jump. |
0x96 |
 |
An unused variant of Elliot's pose for sitting on sled NiGHTS. |
0x97 |
 |
An unused variant of Elliot's pose for sitting on sled NiGHTS. |
0x98 |
 |
One for sled NiGHTS at a downward angle. |
0x99 |
 |
Probably intended for sled NiGHTS, but it looks pretty strange and transitions into Elliot's sitting pose, 0x95. |
0x9b |
 |
The player leaning over and falling. Might be for Claris and/or Elliot. Transitions to 0x9c. |
0x9c |
 |
Free-falling. A similar animation is used in this game's sequel, NiGHTS: Journey of Dreams, during the introduction to each level. |
0xa0 |
 |
A one-half turn. |
0xa1 and 0xa2 |
 |
Two frames that form a standing animation while holding something in one hand. For Claris or Elliot. |
0xa3 |
 |
Claris or Elliot picking something up from the ground. |
0xa4 |
 |
Another turning animation, this one with one hand raised. Possibly related to the other holding animations. |
0xa5 -> 0x89 -> 0xa6 |
 |
A slipping and falling sequence for Claris or Elliot. |
0xa8 |
 |
Yet another spinning animation, for the kids this time instead of NiGHTS. |
0xaf |
 |
A startled/stepping back animation. |
0xb0 |
 |
Claris or Elliot looking up. |
0xeb |
 |
Located among animations specific to Reala's boss fight. Could be for either Reala or NiGHTS. |
0xec |
 |
Located among animations specific to Reala's boss fight. Could be for either Reala or NiGHTS. It is located near 0xea, which is very similar and used when NiGHTS or Reala manage to paraloop the other. |
0xee |
 |
A static frame located among Reala-specific animations. Could be for either Reala or NiGHTS. |
0xef |
 |
Probably a continuation of 0xee, though 0xee is not programmed to transition. |
0xf0 |
 |
Probably a continuation of 0xef, though 0xef is not programmed to transition. |
0xf1 |
 |
Looks like blocking hits. Located among animations specific to Reala's boss fight. Could be for either Reala or NiGHTS. |
0xf2 |
 |
Looks like blocking hits. Located among animations specific to Reala's boss fight. Could be for either Reala or NiGHTS. |
0xf3 |
 |
Looks like blocking hits. Located among animations specific to Reala's boss fight. Could be for either Reala or NiGHTS. |
0xf6/0xf9 |
 |
0xf6 and 0xf9 are the same, but 0xf6 transitions to Reala's standing pose while 0xf9 loops into itself instead. |
0xfe |
 |
Transitions to NiGHTS' standing pose. |
0x101 |
 |
A single frame. Located near Twin Seeds and Wizeman-specific animations. |
0x105 |
 |
Raising one hand in the air. Transitions to Claris and Elliot's standing pose. Located near Twin Seeds and Wizeman-specific animations. |