the cutting room mirror

Unused Animations

This is a sub-page of NiGHTS into Dreams... (Sega Saturn).

Player Characters#

NiGHTS, Claris, Elliot, and Reala all share the same animation table, so in some cases it's not clear which of the four these were intended for. Though there are some clues: NiGHTS and Reala always stand on tiptoe, while Elliot and Claris stand feet flat on the ground. There are also cases where unused animations are programmed to transition to other used animations which are associated with certain characters.

Bosses#

See the above player animation table for Reala's possible unused animations. Unless stated otherwise, all these animations are programmed to loop into themselves.

Puffy#

Index (Hex)

Animation

Description

0x3

Puffy waves her arms back and forth.

0x4

Puffy falls over backward. This animation is programmed to stop on the last frame.

Clawz#

Index (Hex)

Animation

Description

0x1

Clawz shaking his head.

0x2

This jumping animation is different from the ones Clawz uses to hop between mice.

0x4

Clawz clapping?

0x7

Clawz running at full tilt.

0x8

Swiping at something. This animation transitions to 0x0 (idle pose) once complete.

Jackle#

Index (Hex)

Animation

Description

0x2

Jackle spinning. Transitions into 0x0 (Jackle's standing pose, seen when he is searching for his cape)

0x6

Jackle's hands spin around each other in a manner that would be physically impossible for anyone else. Technically this is used briefly when Jackle throws cards, but it gets cut off by another animation before the arms start intersecting.

0x7

Jackle wobbling. Jackle has a unique but subtle behavior where he flies in circles endlessly if the player manages to paraloop him. Was this animation intended for that behavior?

0x8

Shows Jackle pulling cards from his sleeves (?) seen in prerelease footage.

0x9

Another technically used animation, this is set at the beginning of the fight but is almost immediately canceled by Jackle's flying animation.

Wizeman#

Index (Hex)

Animation

Description

0x1

Wizeman's lower right hand spins.

0x2

Wizeman's hands lower.

0x3

Wizeman's hands rise.

0x5

Wizeman's hands flare out and he turns.

0x6

Wizeman tilts backward and his hands slowly stop moving.

0x7

Tilting backward

0x8

Tilting forward