The second game in the Uncharted Waters series.
Debug Menus Introduction#
In a town, pressing Select brings up a menu with 5 possible options: Save, Load, Options, Port, End game. The hex range for these is $00-04. However, checks exist all the way up to $0F, and using Game Genie or Pro Action Replay (PAR) codes to access the higher values brings up a wide variety of debug menus. All of the below codes are for the US version of the game. After entering a code, select End game in the options menu to activate that debug menu.
Debug 05 (A)#
- Game Genie codes 6DF5-8F7C + DCF5-8F5C or Pro Action Replay (PAR) codes CE1A7480 + CE1A750A
A simple box to select the current time.
Debug 05 (B)#
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North American Version |
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- Game Genie codes 6DF5-8F7C + DCF5-8F5C + 6DF0-E47B or Pro Action Replay (PAR) codes CE1A7480 + CE1A750A + CE174880
input monster no. transports you to the location of, one of the at sea hazards. For example: 00 is the cargo destroying tornado at the Yucatan Peninsula, and, 01 is the ghost ship near Ilsa Dominica. If you select a "monster" while at a port, your ship(s) will be at the "monster" site after embarking, instead of next to the port you just left.
The Japanese text reads 波動KEN (HadouKEN).
Debug 06#
- Game Genie codes 6DF5-8F7C + F0F5-8F5C or Pro Action Replay (PAR) codes CE1A7480 + CE1A7514
Set values for the above.
Debug 07#
Only available in the Japanese version. All that's left in the US version is a RTL command. Its main purpose seems to be writing $FF to the first byte in SRAM ($316000). The Japanese reads "Data Crash!!"
Debug 08 (A)#
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Japanese Version |
North American Version |
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- Game Genie codes 6DF5-8F7C + 46F5-8F5C or Pro Action Replay (PAR) codes CE1A7480 + CE1A7528
A location list. In the Japanese version, the screen on the left is displayed first.
Debug 08 (B)#
- Game Genie codes 6DF5-8F7C + 46F5-8F5C, + DDF2-547B or Pro Action Replay (PAR) codes CE1A7480 + CE1A7528 + CE15D800
Set Navigation Lv. and Battle Lv.
Debug 09#
- Game Genie codes 6DF5-8F7C + 74F5-8F5C or Pro Action Replay (PAR) codes CE1A7480 + CE1A7532
Same as location list as Debug 08 (A), but the extra screen in the Japanese version isn't displayed. What is the difference?
Debug 0A#
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Japanese Version |
North American Version |
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- Game Genie codes 6DF5-8F7C + 7AF5-8F5C or Pro Action Replay (PAR) codes CE1A7480 + CE1A753C
A BGM and SE test menu. The menu is blank, but still functional, in the US version. It's unknown whether the cause is deleted menu text, or the font removed.
Instructions:
- D-Pad Up/Down: increase/decrease BGM index.
- D-Pad Left/Right: decrease/increase SE index.
- X: play SE.
- A: play BGM.
- L: set No Loop or Looping.
- R: set Stereo or Monoral.
Debug 0B#
- Game Genie codes 6DF5-8F7C + 01F5-8F5C or Pro Action Replay (PAR) codes CE1A7480 + CE1A7546
Set values for the above.
Debug 0C#
- Game Genie codes 6DF5-8F7C + 9DF5-8F5C or Pro Action Replay (PAR) codes CE1A7480 CE1A7550
A shop with all(?) items, including a few "null"s.
Debug 0D#
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Japanese Version |
North American Version |
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- Game Genie codes 6DF5-8F7C + 9CF5-8F5C or Pro Action Replay (PAR) codes CE1A7480 + CE1A755A
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This needs some investigation. |
Three selectable options. The second is blank in the US version (presumably, the Japanese font was removed), but can still be selected. These options need more investigation.
Debug 0E#
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Japanese Version |
North American Version |
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- Game Genie codes 6DF5-8F7C + 10F5-8F5C + 6DD9-E7E8 or Pro Action Replay (PAR) codes CE1A7480 + CE1A7564 + CE0F5F80
Enter village number. Needs More investigation.
The Japanese text reads 集落番号を入力してください (Enter a village number).
Debug 0F#
- Game Genie codes 6DF5-8F7C + 13F5-8F5C or Pro Action Replay (PAR) codes CE1A7480 + CE1A756E
A simple yes/no confirmation for an ending viewer.
(Source: JLukas)
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The Uncharted Waters series | |
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SNES |
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Genesis |
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