New Boggle Boggle is an unlicensed port of Taito's Bubble Bobble, and features mostly original levels with rather poorly-designed layouts.
Uncompiled Source Code#
Several chunks of uncompiled source code can be found through the game's data. Offsets are listed as appropriate.
0x658
NZ,NOSBUT
DEC (IX+JMPFLG)
JR NZ,NOSBUT
JR NXTBUB
BANG:
LD (IX+SPPAT),96
JR NXTBUB
PONG:
LD (IX+SPPAT),100
NXTBUB:
INC (IX+STT)
0x2976
NMSIZ
WORKED:
END
;
;end of NBB
;
�C
OR B
JR NZ,BCZ2
RET
NZ,MAKSC0
PUSH HL
LD DE,VGNTBL+8;pat#1
LD BC,8
CALL SETS_2
POP HL
LD DE,8
ADD HL,DE
LD DE,VCLTBL+8;col#1
LD B,8;color 8bytes
MAKCOL:
PUSH HL
PUSH DE
PUSH BC
LD BC,1
CALL SETS_2
POP BC
POP DE
INC DE
POP HL
DJNZ MAKCOL
LD HL,SCEPAT-SCESIZ-SCESIZ
LD DE,SCESIZ
LD A,(X$SCENE)
INC A
MAKSC1:
ADD HL,DE
DEC A
JR NZ,MAKSC1
;compo.patt
LD DE,VBUFF
EX DE,HL
LD C,SCESIZ
UNPACK: ;1B data=>8B.(from VBUFF)
LD A,(DE)
LD B,8
UNPAC1:
RLCA
JR C,PAT1
;pat0
LD (HL),0
JR MAKSC2
PAT1:
LD (HL),1
MAKSC2:
INC HL
DJNZ UNPAC1
INC DE
DEC C
JR NZ,UNPACK
LD HL,VBUFF
LD DE,VNMTBL
LD BC,SCESIZ*8
JP LDIRVM
SPPROC: ;--
LD IX,X$BUB1WK
LD B,6;%
SPPLUP:
PUSH BC
PUSH IX
LD A,1
LD (X$SOUND),A
LD HL,X$BUB1WK
LD (WHOBUB),HL
LD IX,X$BB1WRK
CALL PLAYER
XOR A
LD (X$SOUND),A
;
PUSH IX
POP IY
LD B,4;%%
LD IX,X$MONWRK
CALL MONSTR
;
LD A,1
LD (X$SOUND),A
LD HL,X$BUB2WK
LD (WHOBUB),HL
LD IX,X$BB2WRK
CALL PLAYER
XOR A
LD (X$SOUND),A
;
PUSH IX
POP IY
LD B,4;%%
LD IX,X$MONWRK+NATTR*4
CALL MONSTR
;
POP IX
LD B,3;% 6*3=18
CALL BUBBLE
POP BC
DJNZ SPPLUP
RET
PLAYER: ;--IX=attr
DEC (IX+SPEED)
INC (IX+SPEED)
JP M,PLAY1
DEC (IX+SPEED)
JR NZ,PLEXIT
LD (IX+SPEED),NBBSPD
PLAY1:
LD A,(IX+LIFE)
AND 7;protect interrupt.monitor
AND A
JP
Revisional Differences#
Two revisions of this game are known to exist, though the only notable differences are in the title screen:
Earlier |
Later |
|---|---|
- The earlier revision boots to a black screen, in which the background music starts to play. Afterwards, Level 01, which has the game's title, is loaded; the gameplay itself also starts in this level. The later revision, however, only displays Level 01 for a brief moment; the gameplay itself begins at Level 02. MBiTM is also not credited in the earlier revision.