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Neo Bomberman was originally set to use the "Hudson Group" logo used in several SNES-era Hudson games. The final game opts to use their standard logo instead. |
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An early logo for the game. It's notably missing the "Neo" part of the title. A proper palette hasn't been found yet, if it still exists at all. |
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Another early title graphic. This one looks like it was prerendered unlike every other graphic, both used and unused. A proper palette hasn't been found, if it still exists. |
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An early set of tiles for the game, including Bomberman. |
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A strange drawing of Bomberman. It looks like an early version of the high score screen graphic. |
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An animated bomb. |
 
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Unused menu graphics. The first one has Bomberman operating a lever and the second has a Rooi and some paint. |
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Very early sprites for Bomberman using a different art style from the final. |
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A scrapped character known internally as "Samurai Bomber". Only eight frames of animation exist for him; the rest were likely overwritten by Kotetsu's sprites. |
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The artists must have had a lot of trouble deciding what Cat Bomber should look like as several different designs exist in the game. The first one is the only one that fits her standard palette; the others use a custom palette.
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It's Pretty Bomber! Her head and body are stored as separate sprites, suggesting that she was supposed to be a playable character. These sprites are technically used, but only in the game's unused ending. |
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Early battle icons for every character. Atomic and Cat Bomber have two different sets of icons, each with two different eye designs (as seen above). Hayate Bomber (the one with the Japanese character on his head) is missing his headband and has normal eyes.
The most interesting thing however is the presence of Samurai Bomber and Pretty Bomber. As mentioned earlier, both characters were meant to be playable at one point. |
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A placeholder for the battle win animation. |
 
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An earlier design for the creepy world 3 boss (top). The final design is shown below for comparison. |
   
   
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It's Louie/Rooi! It was originally supposed to be one of the rideable creatures, but it was scrapped for unknown reasons. There are a couple of palettes for it but none are in the iconic green so a custom palette was created for this one.
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Various designs for the egg. The first one resembles the eggs in Bomberman '94. |
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A couple of different designs for the bomb kick arrows. |
  
  
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An unused enemy! It has an attack animation. |
  
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World 2's background was supposed to be animated but in the final game, it isn't. This is weird, as World 1's background was animated. |
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A 1up! Coding exists for this item. |
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The gingerbread man enemy has sprites for being eaten losing its limbs. Ouch. These were probably meant to be damage animations. |
  
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This duck enemy has three unused animations. The first is an unfinished version of its standing animation while the latter two are alternate running animations with wide, open eyes. |
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Atomic Bomber's battle icon, sans pupils. |
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An early (and creepy!) design for Atomic Bomber. Judging by the size, it might have been used for a cutscene. |
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An unused animation of a bomber cheering. Perhaps this was meant for a crowd of bombers? |
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An alternate palette for the tentacle enemy. |
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Apparently the game was supposed to tell you when to start playing. |
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Early point sprites. The final game uses different graphics. |
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It seems that the game would've told the player about character abilities in the Battle Game. The final game neglects to do this. |
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Two unused Japanese fonts. |
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Some character names written in Japanese. |
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Unused black arrows. |