In the hidden object game Mystery Tales: Time Travel, local writer Melanie Cygnes learns she is, in fact, a witch with time travelling powers.
Unused Areas#
Early Druid Garden#
Only present in the original European release is an early version of the "Druid Garden" level, located in hiddenobject\Script\Wq_Celtic_garden.o. Though the object placement is the same, it lacks spell-enabling and dialogue commands.
Reverse
2x2
10
e show_conversation 0
a puzzle
c 0 4 2 1059
d input touched
o arrow 488 246 v info
o bark 229 150 v info
o block 257 361 v info
o butterfly 82 59 v info
o can 325 349 v info
o cowbell 423 136 v info
o cross 88 239 v info
o dragon 166 137 v info
o egg 469 123 v info
o flag 83 126 v info
o fleck 32 186 v info
o horn 425 72 v info
o jawbone 263 319 v info
o mushroom 69 271 v info
o nut 99 361 v info
o pattern 365 260 v info
o petal 49 328 v info
o pike 378 185 v info
o rabbit 138 320 v info
o sculpt 142 185 v info
o seal 210 370 v info
o snake 42 127 v info
o shell 418 302 v info
o shield 281 280 v info
o spider 387 10 v info
o sword 218 272 v info
o symbol 257 29 v info
o tinder 199 190 v info
o tower 117 140 v info
o tree 343 259 v info
m eyeball01 320 0 v nop
e component eye
m eyeball02 12 227 v nop
e component eye
m feather01 212 81 v nop
e component feather
m feather02 251 372 v nop
e component feather
m frog01 132 14 v nop
e component frog
m frog02 68 311 v nop
e component frog
m frog03 359 336 v nop
e component frog
m gem01 420 87 v nop
e component gem
m gem02 496 164 v nop
e component gem
m gem03 35 34 v nop
e component gem
s puzzle 324 27 v nop
e add puzzle
t
Louvre#
The hiddenobject directory also contains a folder labeled Test, which, in turn, contains assets and code for a Louvre level, which is a leftover from Casual Mania.
Ho_louvre_egyptian.h
HotSpot
2x2
o butterfly 81 254 v
e activate elso
e add butterfly
g begin elso
o arrow 192 322 v
o baseball_bat 323 179 v
o bottle 171 163 v
e add bottle
g events
e activate cup
g end
o cup 0 56 v
d selected butterfly
o duel_gun 271 291 v
o fan 428 34 v
e end level
o hammer 126 239 v
o hockey_stick 39 32 v
o lance 494 64 v
o meat_axe 287 0 v
o mouse 22 333 v
o orange 389 142 v
o pipe 468 218 v
o rifle 149 118 v
o ruler 217 283 v
o scissors 187 72 v
o spider 15 219 v
o sword 70 47 v
o tie 302 119 v
t
Objects#
- Ho_louvre_egyptian_map.tgd -
- Ho_louvre_egyptian_o_arrow.ctgd -
- Ho_louvre_egyptian_o_baseball_bat.ctgd -
- Ho_louvre_egyptian_o_bottle.ctgd -
- Ho_louvre_egyptian_o_butterfly.ctgd -
- Ho_louvre_egyptian_o_cup.ctgd -
- Ho_louvre_egyptian_o_duel_gun.ctgd -
- Ho_louvre_egyptian_o_fan.ctgd -
- Ho_louvre_egyptian_o_hammer.ctgd -
- Ho_louvre_egyptian_o_hockey_stick.ctgd -
- Ho_louvre_egyptian_o_lance.ctgd -
- Ho_louvre_egyptian_o_meat_axe.ctgd -
- Ho_louvre_egyptian_o_mouse.ctgd -
- Ho_louvre_egyptian_o_orange.ctgd -
- Ho_louvre_egyptian_o_pipe.ctgd -
- Ho_louvre_egyptian_o_rifle.ctgd -
- Ho_louvre_egyptian_o_ruler.ctgd -
- Ho_louvre_egyptian_o_scissors.ctgd -
- Ho_louvre_egyptian_o_spider.ctgd -
- Ho_louvre_egyptian_o_sword.ctgd -
- Ho_louvre_egyptian_o_tie.ctgd -
Background#
Ho_louvre_egyptian_background.ctgd |
Assembled |
|---|---|
![]() |
Unused Code#
Only in Europe v1.0#
Only present in the original European release, also within hiddenobject\Script, are three possibly debug-related script files, labeled as nitro_prefix_debug.o, ho_HighScore.o, and gamebackup.o.
nitro_prefix_debug.o
#include "Nitro_TS_Debug.mch"
ho_HighScore.o
#pragma once
namespace ns_hiddenobject
{
enum eHighScoreCategory
{
hsc_Story=0,
hsc_Memory,
hsc_Spell,
hsc_MAX
};
struct cHighScoreItem
{
cHighScoreItem();
bool m_bUsed;
cDateTime m_Date;
u32 m_iScore;
};
class cHighScore
{
public:
static const u32 s_iSlotCount = 10;
public:
cHighScore();
void AddScore( const u32 pScore, const eHighScoreCategory pCategory );
cHighScoreItem* GetItem( const eHighScoreCategory pCategory, const u32 pIndex ) const;
protected:
u32 MinScore( const eHighScoreCategory pCategory ) const;
protected:
std: :vector<cHighScoreItem*> m_aScores[hsc_MAX];
};
}
gamebackup.o
#pragma once
namespace ns_menu{ class cSettingsScreen; class cLanguageOKButton; }
namespace ns_story{ class cStory; }
namespace ns_hiddenobject{ class cInventory; class cHighScore; }
class cGameBackup
{
friend class ns_menu: :cSettingsScreen;
friend class ns_menu: :cLanguageOKButton;
friend class ns_story: :cStory;
friend class ns_hiddenobject: :cInventory;
friend class ns_hiddenobject: :cHighScore;
public:
static cGameBackup* Instance;
static void Create();
public:
cGameBackup();
void Load();
void CheckReadFromBackup();
protected:
void ProcessOptionsData();
void SaveOptionsData();
void SetupDefaultOptionsData();
void ProcessStoryData();
void SaveStoryData();
void SetupDefaultStoryData();
void ProcessHighscoreData();
void SaveHighscoreData();
void SetupDefaultHighscoreData();
bool FormatCard();
bool BackupHeaderCheck();
void CheckIOResult( const BOOL pResult );
void ShowCorruptDataErrorMessage();
void ShowAccessErrorMessage();
void SetCurrentLanguageFromOwnerInfo();
void ApplyCurrentLanguage();
protected:
MATHCRC8Table m_CRCTable;
const u32 m_iCRCSize;
const u32 m_iOptionsDataSize;
const u32 m_iOptionsDataLanguageIndex;
const u32 m_iOptionsDataSoundVolume;
const u32 m_iOptionsDataMusicVolume;
const u32 m_iOptionsDataBrightness;
const u32 m_iOptionsDataCRC;
const s32 m_iDefaultSoundVolume;
const s32 m_iDefaultMusicVolume;
const s32 m_iDefaultBrightness;
const u32 m_iStoryDataSize;
const u32 m_iStoryDataNextItemIndex;
const u32 m_iStoryDataComponentsIndex;
const u32 m_iStoryDataPuzzleIndex;
const u32 m_iStoryDataLevelsIndex;
const u32 m_iStoryDataScoreIndex;
const u32 m_iStoryDataCRC;
const u32 m_iHighscoreDataSize;
const u32 m_iHighscoreDataStoryIndex;
const u32 m_iHighscoreDataMemoryIndex;
const u32 m_iHighscoreDataSpellIndex;
const u32 m_iHighscoreDataCRC;
};
Only in Europe v1.1/US#
Similiarly, the European revision and the US release have their own share of debug-related files. They are located in the folders hiddenobject\Script and hiddenobject\French_House_Hall.
Script#
Help_Test.o
Story
hiddenobject\French_House_Hall\Wq_French_House_Hall_background.tgd
c 0 4 2 1039
c 1 4 2 1040
c 2 4 2 1041
c 3 18 -1 -1 p
c 4 4 2 1032
c 5 4 2 1033
c 6 4 2 1034
c 7 4 2 1015
c 8 8 2 1016
c 9 4 2 1017
c 10 8 2 1018
c 11 4 2 1019
c 12 8 2 1020
c 13 8 2 1021
c 14 8 2 1022
c 15 8 2 1023
c 16 8 2 1024
c 17 8 2 1025
c 18 8 2 1026
c 19 8 2 1027
c 20 8 2 1028
c 21 8 2 1029
c 22 4 2 1030
c 23 4 2 1149
c 24 4 2 1150
c 25 3 2 1161
c 26 4 2 1116
c 27 4 2 1117
c 28 11 2 1118
c 29 4 2 1119
c 30 11 2 1120
c 31 4 2 1121
c 32 11 2 1122
c 33 4 2 1123
c 34 11 2 1124
c 35 4 2 1125
c 36 11 2 1126
c 37 4 2 1127
c 38 11 2 1128
c 39 4 2 1129
c 40 11 2 1130
c 41 4 2 1131
c 42 11 2 1132
c 43 4 2 1133
c 44 11 2 1134
c 45 11 2 1135
c 46 4 2 1136
c 47 11 2 1137
c 48 4 2 1138
c 49 11 2 1139
c 50 4 2 1140
c 51 11 2 1141
c 52 4 2 1142
c 53 11 2 1143
c 54 11 2 1144
c 55 3 2 1152
c 56 3 2 1153
c 57 3 2 1154
c 58 3 2 1155
c 59 4 2 1073
c 60 4 2 1072
c 61 4 2 1064
c 62 4 2 1065
c 63 4 2 1066
c 64 4 2 1067
c 65 4 2 1068
c 66 4 2 1069
c 67 4 2 1070
c 68 4 2 1107
c 69 4 2 1108
c 70 4 2 1370
c 71 4 2 1371
c 72 1 2 1374
c 73 1 2 1375
c 74 1 2 1376
c 75 1 2 1377
c 76 1 2 1378
c 77 1 2 1379
c 78 1 2 1380
c 79 1 2 1381
c 80 4 2 1364
c 81 4 2 1365
c 82 4 2 1366
c 83 4 2 1367
c 84 4 2 1368
c 85 4 2 1242
c 86 19 2 1666
c 87 4 2 1243
c 88 4 2 1226
c 89 4 2 1227
c 90 4 2 1231
c 91 4 2 1233
c 92 4 2 1234
c 93 4 2 1235
c 94 4 2 1236
c 95 4 2 1237
c 96 4 2 1238
c 97 4 2 1239
c 98 4 2 1240
c 99 4 2 1232
c 100 0 2 873
c 101 0 2 874
c 102 0 2 875
c 103 4 2 1423
c 104 4 2 1424
c 105 4 2 1425
c 106 4 2 1426
c 107 15 2 1462
c 108 15 2 1463
c 109 4 2 1464
c 110 15 2 1465
c 111 15 2 1466
c 112 4 2 1467
c 113 15 2 1468
c 114 15 2 1469
c 115 4 2 1470
c 116 0 2 856
c 117 0 2 858
c 118 0 2 859
c 119 0 2 860
c 120 0 2 861
c 121 0 2 862
c 122 0 2 WQ_STORY_002_LVL_01_07
c 123 0 2 865
c 124 0 2 866
c 125 0 2 867
c 126 0 2 868
c 127 0 2 869
c 128 0 2 870
c 129 0 2 857
c 130 4 2 1415
c 131 4 2 1416
c 132 4 2 1417
c 133 4 2 1419
c 134 4 2 1420
c 135 4 2 1411
c 136 4 2 1412
c 137 4 2 1413
c 138 13 2 1302
c 139 13 2 1303
c 140 13 2 1304
c 141 13 2 1305
c 142 13 2 1289
c 143 13 2 1290
c 144 13 2 1291
c 145 13 2 1324
c 146 13 2 1325
c 147 2 2 988
c 148 2 2 989
c 149 2 2 990
c 150 2 2 991
c 151 5 2 953
c 152 0 2 954
c 153 5 2 955
c 154 5 2 956
c 155 0 2 957
c 156 5 2 958
c 157 0 2 959
c 158 5 2 960
c 159 0 2 961
c 160 5 2 962
c 161 0 2 963
c 162 5 2 964
c 163 5 2 967
c 164 0 2 968
c 165 5 2 969
c 166 5 2 970
c 167 5 2 971
c 168 5 2 972
c 169 5 2 973
c 170 5 2 974
c 171 5 2 975
c 172 5 2 976
c 173 5 2 977
c 174 5 2 978
c 175 5 2 979
c 176 5 2 980
c 177 0 2 981
c 178 5 2 982
c 179 0 2 948
c 180 0 2 951
c 181 2 2 984
c 182 2 2 985
c 183 2 2 1000
c 184 0 2 893
c 185 0 2 894
c 186 16 2 896
c 187 16 2 897
c 188 16 2 898
c 189 0 2 914
c 190 0 2 916
c 191 0 2 918
c 192 0 2 919
c 193 0 2 920
c 194 0 2 921
c 195 0 2 922
c 196 0 2 923
c 197 0 2 924
c 198 0 2 925
c 199 0 2 926
c 200 0 2 927
c 201 0 2 928
c 202 0 2 915
c 203 0 2 917
c 204 0 2 879
c 205 0 2 880
c 206 0 2 881
t
Wq_French_House_Hall_Test.o
Logical
2x2
e show_conversation 0
c 0 4 2 1039
d input touched
e show_conversation 1
c 1 4 2 1040
d input touched
e show_conversation 2
c 2 4 2 1041
d input touched
e show_conversation 3
c 3 18 -1 -1 p
d input touched
e show_conversation 4
c 4 4 2 1032
d input touched
e show_conversation 5
c 5 4 2 1033
d input touched
e show_conversation 6
c 6 4 2 1034
d input touched
e show_conversation 7
c 7 4 2 1015
d input touched
e show_conversation 8
c 8 8 2 1016
d input touched
e show_conversation 9
c 9 4 2 1017
d input touched
e show_conversation 10
c 10 8 2 1018
d input touched
e show_conversation 11
c 11 4 2 1019
d input touched
e show_conversation 12
c 12 8 2 1020
d input touched
e show_conversation 13
c 13 8 2 1021
d input touched
e show_conversation 14
c 14 8 2 1022
d input touched
e show_conversation 15
c 15 8 2 1023
d input touched
e show_conversation 16
c 16 8 2 1024
d input touched
e show_conversation 17
c 17 8 2 1025
d input touched
e show_conversation 18
c 18 8 2 1026
d input touched
e show_conversation 19
c 19 8 2 1027
d input touched
e show_conversation 20
c 20 8 2 1028
d input touched
e show_conversation 21
c 21 8 2 1029
d input touched
e show_conversation 22
c 22 4 2 1030
d input touched
e show_conversation 23
c 23 4 2 1149
d input touched
e show_conversation 24
c 24 4 2 1150
d input touched
e show_conversation 25
c 25 3 2 1161
d input touched
e show_conversation 26
c 26 4 2 1116
d input touched
e show_conversation 27
c 27 4 2 1117
d input touched
e show_conversation 28
c 28 11 2 1118
d input touched
e show_conversation 29
c 29 4 2 1119
d input touched
e show_conversation 30
c 30 11 2 1120
d input touched
e show_conversation 31
c 31 4 2 1121
d input touched
e show_conversation 32
c 32 11 2 1122
d input touched
e show_conversation 33
c 33 4 2 1123
d input touched
e show_conversation 34
c 34 11 2 1124
d input touched
e show_conversation 35
c 35 4 2 1125
d input touched
e show_conversation 36
c 36 11 2 1126
d input touched
e show_conversation 37
c 37 4 2 1127
d input touched
e show_conversation 38
c 38 11 2 1128
d input touched
e show_conversation 39
c 39 4 2 1129
d input touched
e show_conversation 40
c 40 11 2 1130
d input touched
e show_conversation 41
c 41 4 2 1131
d input touched
e show_conversation 42
c 42 11 2 1132
d input touched
e show_conversation 43
c 43 4 2 1133
d input touched
e show_conversation 44
c 44 11 2 1134
d input touched
e show_conversation 45
c 45 11 2 1135
d input touched
e show_conversation 46
c 46 4 2 1136
d input touched
e show_conversation 47
c 47 11 2 1137
d input touched
e show_conversation 48
c 48 4 2 1138
d input touched
e show_conversation 49
c 49 11 2 1139
d input touched
e show_conversation 50
c 50 4 2 1140
d input touched
e show_conversation 51
c 51 11 2 1141
d input touched
e show_conversation 52
c 52 4 2 1142
d input touched
e show_conversation 53
c 53 11 2 1143
d input touched
e show_conversation 54
c 54 11 2 1144
d input touched
e show_conversation 55
c 55 3 2 1152
d input touched
e show_conversation 56
c 56 3 2 1153
d input touched
e show_conversation 57
c 57 3 2 1154
d input touched
e show_conversation 58
c 58 3 2 1155
d input touched
e show_conversation 59
c 59 4 2 1073
d input touched
e show_conversation 60
c 60 4 2 1072
d input touched
e show_conversation 61
c 61 4 2 1064
d input touched
e show_conversation 62
c 62 4 2 1065
d input touched
e show_conversation 63
c 63 4 2 1066
d input touched
e show_conversation 64
c 64 4 2 1067
d input touched
e show_conversation 65
c 65 4 2 1068
d input touched
e show_conversation 66
c 66 4 2 1069
d input touched
e show_conversation 67
c 67 4 2 1070
d input touched
e show_conversation 68
c 68 4 2 1107
d input touched
e show_conversation 69
c 69 4 2 1108
d input touched
e show_conversation 70
c 70 4 2 1370
d input touched
e show_conversation 71
c 71 4 2 1371
d input touched
e show_conversation 72
c 72 1 2 1374
d input touched
e show_conversation 73
c 73 1 2 1375
d input touched
e show_conversation 74
c 74 1 2 1376
d input touched
e show_conversation 75
c 75 1 2 1377
d input touched
e show_conversation 76
c 76 1 2 1378
d input touched
e show_conversation 77
c 77 1 2 1379
d input touched
e show_conversation 78
c 78 1 2 1380
d input touched
e show_conversation 79
c 79 1 2 1381
d input touched
e show_conversation 80
c 80 4 2 1364
d input touched
e show_conversation 81
c 81 4 2 1365
d input touched
e show_conversation 82
c 82 4 2 1366
d input touched
e show_conversation 83
c 83 4 2 1367
d input touched
e show_conversation 84
c 84 4 2 1368
d input touched
e show_conversation 85
c 85 4 2 1242
d input touched
e show_conversation 86
c 86 19 2 1666
d input touched
e show_conversation 87
c 87 4 2 1243
d input touched
e show_conversation 88
c 88 4 2 1226
d input touched
e show_conversation 89
c 89 4 2 1227
d input touched
e show_conversation 90
c 90 4 2 1231
d input touched
e show_conversation 91
c 91 4 2 1233
d input touched
e show_conversation 92
c 92 4 2 1234
d input touched
e show_conversation 93
c 93 4 2 1235
d input touched
e show_conversation 94
c 94 4 2 1236
d input touched
e show_conversation 95
c 95 4 2 1237
d input touched
e show_conversation 96
c 96 4 2 1238
d input touched
e show_conversation 97
c 97 4 2 1239
d input touched
e show_conversation 98
c 98 4 2 1240
d input touched
e show_conversation 99
c 99 4 2 1232
d input touched
e show_conversation 100
c 100 0 2 873
d input touched
e show_conversation 101
c 101 0 2 874
d input touched
e show_conversation 102
c 102 0 2 875
d input touched
e show_conversation 103
c 103 4 2 1423
d input touched
e show_conversation 104
c 104 4 2 1424
d input touched
e show_conversation 105
c 105 4 2 1425
d input touched
e show_conversation 106
c 106 4 2 1426
d input touched
e show_conversation 107
c 107 15 2 1462
d input touched
e show_conversation 108
c 108 15 2 1463
d input touched
e show_conversation 109
c 109 4 2 1464
d input touched
e show_conversation 110
c 110 15 2 1465
d input touched
e show_conversation 111
c 111 15 2 1466
d input touched
e show_conversation 112
c 112 4 2 1467
d input touched
e show_conversation 113
c 113 15 2 1468
d input touched
e show_conversation 114
c 114 15 2 1469
d input touched
e show_conversation 115
c 115 4 2 1470
d input touched
e show_conversation 116
c 116 0 2 856
d input touched
e show_conversation 117
c 117 0 2 858
d input touched
e show_conversation 118
c 118 0 2 859
d input touched
e show_conversation 119
c 119 0 2 860
d input touched
e show_conversation 120
c 120 0 2 861
d input touched
e show_conversation 121
c 121 0 2 862
d input touched
e show_conversation 122
c 122 0 2 WQ_STORY_002_LVL_01_07
d input touched
e show_conversation 123
c 123 0 2 865
d input touched
e show_conversation 124
c 124 0 2 866
d input touched
e show_conversation 125
c 125 0 2 867
d input touched
e show_conversation 126
c 126 0 2 868
d input touched
e show_conversation 127
c 127 0 2 869
d input touched
e show_conversation 128
c 128 0 2 870
d input touched
e show_conversation 129
c 129 0 2 857
d input touched
e show_conversation 130
c 130 4 2 1415
d input touched
e show_conversation 131
c 131 4 2 1416
d input touched
e show_conversation 132
c 132 4 2 1417
d input touched
e show_conversation 133
c 133 4 2 1419
d input touched
e show_conversation 134
c 134 4 2 1420
d input touched
e show_conversation 135
c 135 4 2 1411
d input touched
e show_conversation 136
c 136 4 2 1412
d input touched
e show_conversation 137
c 137 4 2 1413
d input touched
e show_conversation 138
c 138 13 2 1302
d input touched
e show_conversation 139
c 139 13 2 1303
d input touched
e show_conversation 140
c 140 13 2 1304
d input touched
e show_conversation 141
c 141 13 2 1305
d input touched
e show_conversation 142
c 142 13 2 1289
d input touched
e show_conversation 143
c 143 13 2 1290
d input touched
e show_conversation 144
c 144 13 2 1291
d input touched
e show_conversation 145
c 145 13 2 1324
d input touched
e show_conversation 146
c 146 13 2 1325
d input touched
e show_conversation 147
c 147 2 2 988
d input touched
e show_conversation 148
c 148 2 2 989
d input touched
e show_conversation 149
c 149 2 2 990
d input touched
e show_conversation 150
c 150 2 2 991
d input touched
e show_conversation 151
c 151 5 2 953
d input touched
e show_conversation 152
c 152 0 2 954
d input touched
e show_conversation 153
c 153 5 2 955
d input touched
e show_conversation 154
c 154 5 2 956
d input touched
e show_conversation 155
c 155 0 2 957
d input touched
e show_conversation 156
c 156 5 2 958
d input touched
e show_conversation 157
c 157 0 2 959
d input touched
e show_conversation 158
c 158 5 2 960
d input touched
e show_conversation 159
c 159 0 2 961
d input touched
e show_conversation 160
c 160 5 2 962
d input touched
e show_conversation 161
c 161 0 2 963
d input touched
e show_conversation 162
c 162 5 2 964
d input touched
e show_conversation 163
c 163 5 2 967
d input touched
e show_conversation 164
c 164 0 2 968
d input touched
e show_conversation 165
c 165 5 2 969
d input touched
e show_conversation 166
c 166 5 2 970
d input touched
e show_conversation 167
c 167 5 2 971
d input touched
e show_conversation 168
c 168 5 2 972
d input touched
e show_conversation 169
c 169 5 2 973
d input touched
e show_conversation 170
c 170 5 2 974
d input touched
e show_conversation 171
c 171 5 2 975
d input touched
e show_conversation 172
c 172 5 2 976
d input touched
e show_conversation 173
c 173 5 2 977
d input touched
e show_conversation 174
c 174 5 2 978
d input touched
e show_conversation 175
c 175 5 2 979
d input touched
e show_conversation 176
c 176 5 2 980
d input touched
e show_conversation 177
c 177 0 2 981
d input touched
e show_conversation 178
c 178 5 2 982
d input touched
e show_conversation 179
c 179 0 2 948
d input touched
e show_conversation 180
c 180 0 2 951
d input touched
e show_conversation 181
c 181 2 2 984
d input touched
e show_conversation 182
c 182 2 2 985
d input touched
e show_conversation 183
c 183 2 2 1000
d input touched
e show_conversation 184
c 184 0 2 893
d input touched
e show_conversation 185
c 185 0 2 894
d input touched
e show_conversation 186
c 186 16 2 896
d input touched
e show_conversation 187
c 187 16 2 897
d input touched
e show_conversation 188
c 188 16 2 898
d input touched
e show_conversation 189
c 189 0 2 914
d input touched
e show_conversation 190
c 190 0 2 916
d input touched
e show_conversation 191
c 191 0 2 918
d input touched
e show_conversation 192
c 192 0 2 919
d input touched
e show_conversation 193
c 193 0 2 920
d input touched
e show_conversation 194
c 194 0 2 921
d input touched
e show_conversation 195
c 195 0 2 922
d input touched
e show_conversation 196
c 196 0 2 923
d input touched
e show_conversation 197
c 197 0 2 924
d input touched
e show_conversation 198
c 198 0 2 925
d input touched
e show_conversation 199
c 199 0 2 926
d input touched
e show_conversation 200
c 200 0 2 927
d input touched
e show_conversation 201
c 201 0 2 928
d input touched
e show_conversation 202
c 202 0 2 915
d input touched
e show_conversation 203
c 203 0 2 917
d input touched
e show_conversation 204
c 204 0 2 879
d input touched
e show_conversation 205
c 205 0 2 880
d input touched
e show_conversation 206
c 206 0 2 881
t
French_House_Hall#
Wq_French_House_Hall_Test.h
Logical
2x2
e show_conversation 0
c 0 C_MAIN_CHARACTER_WITCH B_INGAME WQ_STORY_026_LVL_12_01
d input touched
e show_conversation 1
c 1 C_MAIN_CHARACTER_WITCH B_INGAME WQ_STORY_026_LVL_12_02
d input touched
e show_conversation 2
c 2 C_MAIN_CHARACTER_WITCH B_INGAME WQ_STORY_026_LVL_12_03
d input touched
e show_conversation 3
c 3 C_EVIL_GHOSTS B_BUBBLE_NONE T_TEXT_NONE p
d input touched
e show_conversation 4
c 4 C_MAIN_CHARACTER_WITCH B_INGAME WQ_STORY_024_LVL_11_01
d input touched
e show_conversation 5
c 5 C_MAIN_CHARACTER_WITCH B_INGAME WQ_STORY_024_LVL_11_02
d input touched
e show_conversation 6
c 6 C_MAIN_CHARACTER_WITCH B_INGAME WQ_STORY_024_LVL_11_03
d input touched
e show_conversation 7
c 7 C_MAIN_CHARACTER_WITCH B_INGAME WQ_STORY_022_LVL_10_01
d input touched
e show_conversation 8
c 8 C_GHOST_AZTEK_BOY B_INGAME WQ_STORY_022_LVL_10_02
d input touched
e show_conversation 9
c 9 C_MAIN_CHARACTER_WITCH B_INGAME WQ_STORY_022_LVL_10_03
d input touched
e show_conversation 10
c 10 C_GHOST_AZTEK_BOY B_INGAME WQ_STORY_022_LVL_10_04
d input touched
e show_conversation 11
c 11 C_MAIN_CHARACTER_WITCH B_INGAME WQ_STORY_022_LVL_10_05
d input touched
e show_conversation 12
c 12 C_GHOST_AZTEK_BOY B_INGAME WQ_STORY_022_LVL_10_06
d input touched
e show_conversation 13
c 13 C_GHOST_AZTEK_BOY B_INGAME WQ_STORY_022_LVL_10_07
d input touched
e show_conversation 14
c 14 C_GHOST_AZTEK_BOY B_INGAME WQ_STORY_022_LVL_10_08
d input touched
e show_conversation 15
c 15 C_GHOST_AZTEK_BOY B_INGAME WQ_STORY_022_LVL_10_09
d input touched
e show_conversation 16
c 16 C_GHOST_AZTEK_BOY B_INGAME WQ_STORY_022_LVL_10_10
d input touched
e show_conversation 17
c 17 C_GHOST_AZTEK_BOY B_INGAME WQ_STORY_022_LVL_10_11
d input touched
e show_conversation 18
c 18 C_GHOST_AZTEK_BOY B_INGAME WQ_STORY_022_LVL_10_12
d input touched
e show_conversation 19
c 19 C_GHOST_AZTEK_BOY B_INGAME WQ_STORY_022_LVL_10_13
d input touched
e show_conversation 20
c 20 C_GHOST_AZTEK_BOY B_INGAME WQ_STORY_022_LVL_10_14
d input touched
e show_conversation 21
c 21 C_GHOST_AZTEK_BOY B_INGAME WQ_STORY_022_LVL_10_15
d input touched
e show_conversation 22
c 22 C_MAIN_CHARACTER_WITCH B_INGAME WQ_STORY_022_LVL_10_16
d input touched
e show_conversation 23
c 23 C_MAIN_CHARACTER_WITCH B_INGAME WQ_STORY_036_LVL_17_01
d input touched
e show_conversation 24
c 24 C_MAIN_CHARACTER_WITCH B_INGAME WQ_STORY_036_LVL_17_02
d input touched
e show_conversation 25
c 25 C_MAIN_CHARACTER_BAROQUE B_INGAME WQ_STORY_040_LVL_19_01
d input touched
e show_conversation 26
c 26 C_MAIN_CHARACTER_WITCH B_INGAME WQ_STORY_034_LVL_16_01
d input touched
e show_conversation 27
c 27 C_MAIN_CHARACTER_WITCH B_INGAME WQ_STORY_034_LVL_16_02
d input touched
e show_conversation 28
c 28 C_MAGIC_TREE B_INGAME WQ_STORY_034_LVL_16_03
d input touched
e show_conversation 29
c 29 C_MAIN_CHARACTER_WITCH B_INGAME WQ_STORY_034_LVL_16_04
d input touched
e show_conversation 30
c 30 C_MAGIC_TREE B_INGAME WQ_STORY_034_LVL_16_05
d input touched
e show_conversation 31
c 31 C_MAIN_CHARACTER_WITCH B_INGAME WQ_STORY_034_LVL_16_06
d input touched
e show_conversation 32
c 32 C_MAGIC_TREE B_INGAME WQ_STORY_034_LVL_16_07
d input touched
e show_conversation 33
c 33 C_MAIN_CHARACTER_WITCH B_INGAME WQ_STORY_034_LVL_16_08
d input touched
e show_conversation 34
c 34 C_MAGIC_TREE B_INGAME WQ_STORY_034_LVL_16_09
d input touched
e show_conversation 35
c 35 C_MAIN_CHARACTER_WITCH B_INGAME WQ_STORY_034_LVL_16_10
d input touched
e show_conversation 36
c 36 C_MAGIC_TREE B_INGAME WQ_STORY_034_LVL_16_11
d input touched
e show_conversation 37
c 37 C_MAIN_CHARACTER_WITCH B_INGAME WQ_STORY_034_LVL_16_12
d input touched
e show_conversation 38
c 38 C_MAGIC_TREE B_INGAME WQ_STORY_034_LVL_16_13
d input touched
e show_conversation 39
c 39 C_MAIN_CHARACTER_WITCH B_INGAME WQ_STORY_034_LVL_16_14
d input touched
e show_conversation 40
c 40 C_MAGIC_TREE B_INGAME WQ_STORY_034_LVL_16_15
d input touched
e show_conversation 41
c 41 C_MAIN_CHARACTER_WITCH B_INGAME WQ_STORY_034_LVL_16_16
d input touched
e show_conversation 42
c 42 C_MAGIC_TREE B_INGAME WQ_STORY_034_LVL_16_17
d input touched
e show_conversation 43
c 43 C_MAIN_CHARACTER_WITCH B_INGAME WQ_STORY_034_LVL_16_18
d input touched
e show_conversation 44
c 44 C_MAGIC_TREE B_INGAME WQ_STORY_034_LVL_16_19
d input touched
e show_conversation 45
c 45 C_MAGIC_TREE B_INGAME WQ_STORY_034_LVL_16_20
d input touched
e show_conversation 46
c 46 C_MAIN_CHARACTER_WITCH B_INGAME WQ_STORY_034_LVL_16_21
d input touched
e show_conversation 47
c 47 C_MAGIC_TREE B_INGAME WQ_STORY_034_LVL_16_22
d input touched
e show_conversation 48
c 48 C_MAIN_CHARACTER_WITCH B_INGAME WQ_STORY_034_LVL_16_23
d input touched
e show_conversation 49
c 49 C_MAGIC_TREE B_INGAME WQ_STORY_034_LVL_16_24
d input touched
e show_conversation 50
c 50 C_MAIN_CHARACTER_WITCH B_INGAME WQ_STORY_034_LVL_16_25
d input touched
e show_conversation 51
c 51 C_MAGIC_TREE B_INGAME WQ_STORY_034_LVL_16_26
d input touched
e show_conversation 52
c 52 C_MAIN_CHARACTER_WITCH B_INGAME WQ_STORY_034_LVL_16_27
d input touched
e show_conversation 53
c 53 C_MAGIC_TREE B_INGAME WQ_STORY_034_LVL_16_28
d input touched
e show_conversation 54
c 54 C_MAGIC_TREE B_INGAME WQ_STORY_034_LVL_16_29
d input touched
e show_conversation 55
c 55 C_MAIN_CHARACTER_BAROQUE B_INGAME WQ_STORY_038_LVL_18_01
d input touched
e show_conversation 56
c 56 C_MAIN_CHARACTER_BAROQUE B_INGAME WQ_STORY_038_LVL_18_02
d input touched
e show_conversation 57
c 57 C_MAIN_CHARACTER_BAROQUE B_INGAME WQ_STORY_038_LVL_18_03
d input touched
e show_conversation 58
c 58 C_MAIN_CHARACTER_BAROQUE B_INGAME WQ_STORY_038_LVL_18_04
d input touched
e show_conversation 59
c 59 C_MAIN_CHARACTER_WITCH B_INGAME WQ_STORY_030_LVL_14_02
d input touched
e show_conversation 60
c 60 C_MAIN_CHARACTER_WITCH B_INGAME WQ_STORY_030_LVL_14_01
d input touched
e show_conversation 61
c 61 C_MAIN_CHARACTER_WITCH B_INGAME WQ_STORY_028_LVL_13_01
d input touched
e show_conversation 62
c 62 C_MAIN_CHARACTER_WITCH B_INGAME WQ_STORY_028_LVL_13_02
d input touched
e show_conversation 63
c 63 C_MAIN_CHARACTER_WITCH B_INGAME WQ_STORY_028_LVL_13_03
d input touched
e show_conversation 64
c 64 C_MAIN_CHARACTER_WITCH B_INGAME WQ_STORY_028_LVL_13_04
d input touched
e show_conversation 65
c 65 C_MAIN_CHARACTER_WITCH B_INGAME WQ_STORY_028_LVL_13_05
d input touched
e show_conversation 66
c 66 C_MAIN_CHARACTER_WITCH B_INGAME WQ_STORY_028_LVL_13_06
d input touched
e show_conversation 67
c 67 C_MAIN_CHARACTER_WITCH B_INGAME WQ_STORY_028_LVL_13_07
d input touched
e show_conversation 68
c 68 C_MAIN_CHARACTER_WITCH B_INGAME WQ_STORY_032_LVL_15_01_01
d input touched
e show_conversation 69
c 69 C_MAIN_CHARACTER_WITCH B_INGAME WQ_STORY_032_LVL_15_01_02
d input touched
e show_conversation 70
c 70 C_MAIN_CHARACTER_WITCH B_INGAME WQ_STORY_058_LVL_27_01
d input touched
e show_conversation 71
c 71 C_MAIN_CHARACTER_WITCH B_INGAME WQ_STORY_058_LVL_27_02
d input touched
e show_conversation 72
c 72 C_MAIN_CHARACTER_CHINESE B_INGAME WQ_STORY_060_LVL_28_01
d input touched
e show_conversation 73
c 73 C_MAIN_CHARACTER_CHINESE B_INGAME WQ_STORY_060_LVL_28_02
d input touched
e show_conversation 74
c 74 C_MAIN_CHARACTER_CHINESE B_INGAME WQ_STORY_060_LVL_28_03
d input touched
e show_conversation 75
c 75 C_MAIN_CHARACTER_CHINESE B_INGAME WQ_STORY_060_LVL_28_04
d input touched
e show_conversation 76
c 76 C_MAIN_CHARACTER_CHINESE B_INGAME WQ_STORY_060_LVL_28_05
d input touched
e show_conversation 77
c 77 C_MAIN_CHARACTER_CHINESE B_INGAME WQ_STORY_060_LVL_28_06
d input touched
e show_conversation 78
c 78 C_MAIN_CHARACTER_CHINESE B_INGAME WQ_STORY_060_LVL_28_07
d input touched
e show_conversation 79
c 79 C_MAIN_CHARACTER_CHINESE B_INGAME WQ_STORY_060_LVL_28_08
d input touched
e show_conversation 80
c 80 C_MAIN_CHARACTER_WITCH B_INGAME WQ_STORY_056_LVL_26_01
d input touched
e show_conversation 81
c 81 C_MAIN_CHARACTER_WITCH B_INGAME WQ_STORY_056_LVL_26_02
d input touched
e show_conversation 82
c 82 C_MAIN_CHARACTER_WITCH B_INGAME WQ_STORY_056_LVL_26_03
d input touched
e show_conversation 83
c 83 C_MAIN_CHARACTER_WITCH B_INGAME WQ_STORY_056_LVL_26_04
d input touched
e show_conversation 84
c 84 C_MAIN_CHARACTER_WITCH B_INGAME WQ_STORY_056_LVL_26_05
d input touched
e show_conversation 85
c 85 C_MAIN_CHARACTER_WITCH B_INGAME WQ_STORY_047_LVL_22_01
d input touched
e show_conversation 86
c 86 C_PHARAOH B_INGAME WQ_STORY_047_LVL_22_01_02
d input touched
e show_conversation 87
c 87 C_MAIN_CHARACTER_WITCH B_INGAME WQ_STORY_047_LVL_22_02
d input touched
e show_conversation 88
c 88 C_MAIN_CHARACTER_WITCH B_INGAME WQ_STORY_043_LVL_20_01
d input touched
e show_conversation 89
c 89 C_MAIN_CHARACTER_WITCH B_INGAME WQ_STORY_043_LVL_20_02
d input touched
e show_conversation 90
c 90 C_MAIN_CHARACTER_WITCH B_INGAME WQ_STORY_045_LVL_21_01_01
d input touched
e show_conversation 91
c 91 C_MAIN_CHARACTER_WITCH B_INGAME WQ_STORY_045_LVL_21_02
d input touched
e show_conversation 92
c 92 C_MAIN_CHARACTER_WITCH B_INGAME WQ_STORY_045_LVL_21_03
d input touched
e show_conversation 93
c 93 C_MAIN_CHARACTER_WITCH B_INGAME WQ_STORY_045_LVL_21_04
d input touched
e show_conversation 94
c 94 C_MAIN_CHARACTER_WITCH B_INGAME WQ_STORY_045_LVL_21_05
d input touched
e show_conversation 95
c 95 C_MAIN_CHARACTER_WITCH B_INGAME WQ_STORY_045_LVL_21_06
d input touched
e show_conversation 96
c 96 C_MAIN_CHARACTER_WITCH B_INGAME WQ_STORY_045_LVL_21_07
d input touched
e show_conversation 97
c 97 C_MAIN_CHARACTER_WITCH B_INGAME WQ_STORY_045_LVL_21_08
d input touched
e show_conversation 98
c 98 C_MAIN_CHARACTER_WITCH B_INGAME WQ_STORY_045_LVL_21_09
d input touched
e show_conversation 99
c 99 C_MAIN_CHARACTER_WITCH B_INGAME WQ_STORY_045_LVL_21_01_02
d input touched
e show_conversation 100
c 100 C_MAIN_CHARACTER_BASIC B_INGAME WQ_STORY_004_LVL_02_01
d input touched
e show_conversation 101
c 101 C_MAIN_CHARACTER_BASIC B_INGAME WQ_STORY_004_LVL_02_02
d input touched
e show_conversation 102
c 102 C_MAIN_CHARACTER_BASIC B_INGAME WQ_STORY_004_LVL_02_03
d input touched
e show_conversation 103
c 103 C_MAIN_CHARACTER_WITCH B_INGAME WQ_STORY_069_LVL_32_01
d input touched
e show_conversation 104
c 104 C_MAIN_CHARACTER_WITCH B_INGAME WQ_STORY_069_LVL_32_02
d input touched
e show_conversation 105
c 105 C_MAIN_CHARACTER_WITCH B_INGAME WQ_STORY_069_LVL_32_03
d input touched
e show_conversation 106
c 106 C_MAIN_CHARACTER_WITCH B_INGAME WQ_STORY_069_LVL_32_04
d input touched
e show_conversation 107
c 107 C_AUNT_WITCH B_INGAME WQ_STORY_072_LVL_33_01
d input touched
e show_conversation 108
c 108 C_AUNT_WITCH B_INGAME WQ_STORY_072_LVL_33_02
d input touched
e show_conversation 109
c 109 C_MAIN_CHARACTER_WITCH B_INGAME WQ_STORY_072_LVL_33_03
d input touched
e show_conversation 110
c 110 C_AUNT_WITCH B_INGAME WQ_STORY_072_LVL_33_04
d input touched
e show_conversation 111
c 111 C_AUNT_WITCH B_INGAME WQ_STORY_072_LVL_33_05
d input touched
e show_conversation 112
c 112 C_MAIN_CHARACTER_WITCH B_INGAME WQ_STORY_072_LVL_33_06
d input touched
e show_conversation 113
c 113 C_AUNT_WITCH B_INGAME WQ_STORY_072_LVL_33_07
d input touched
e show_conversation 114
c 114 C_AUNT_WITCH B_INGAME WQ_STORY_072_LVL_33_08
d input touched
e show_conversation 115
c 115 C_MAIN_CHARACTER_WITCH B_INGAME WQ_STORY_072_LVL_33_09
d input touched
e show_conversation 116
c 116 C_MAIN_CHARACTER_BASIC B_INGAME WQ_STORY_002_LVL_01_01_01
d input touched
e show_conversation 117
c 117 C_MAIN_CHARACTER_BASIC B_INGAME WQ_STORY_002_LVL_01_02
d input touched
e show_conversation 118
c 118 C_MAIN_CHARACTER_BASIC B_INGAME WQ_STORY_002_LVL_01_03
d input touched
e show_conversation 119
c 119 C_MAIN_CHARACTER_BASIC B_INGAME WQ_STORY_002_LVL_01_04
d input touched
e show_conversation 120
c 120 C_MAIN_CHARACTER_BASIC B_INGAME WQ_STORY_002_LVL_01_05
d input touched
e show_conversation 121
c 121 C_MAIN_CHARACTER_BASIC B_INGAME WQ_STORY_002_LVL_01_06
d input touched
e show_conversation 122
c 122 C_MAIN_CHARACTER_BASIC B_INGAME WQ_STORY_002_LVL_01_07
d input touched
e show_conversation 123
c 123 C_MAIN_CHARACTER_BASIC B_INGAME WQ_STORY_002_LVL_01_08
d input touched
e show_conversation 124
c 124 C_MAIN_CHARACTER_BASIC B_INGAME WQ_STORY_002_LVL_01_09
d input touched
e show_conversation 125
c 125 C_MAIN_CHARACTER_BASIC B_INGAME WQ_STORY_002_LVL_01_10
d input touched
e show_conversation 126
c 126 C_MAIN_CHARACTER_BASIC B_INGAME WQ_STORY_002_LVL_01_11
d input touched
e show_conversation 127
c 127 C_MAIN_CHARACTER_BASIC B_INGAME WQ_STORY_002_LVL_01_12
d input touched
e show_conversation 128
c 128 C_MAIN_CHARACTER_BASIC B_INGAME WQ_STORY_002_LVL_01_13
d input touched
e show_conversation 129
c 129 C_MAIN_CHARACTER_BASIC B_INGAME WQ_STORY_002_LVL_01_01_02
d input touched
e show_conversation 130
c 130 C_MAIN_CHARACTER_WITCH B_INGAME WQ_STORY_065_LVL_30_01
d input touched
e show_conversation 131
c 131 C_MAIN_CHARACTER_WITCH B_INGAME WQ_STORY_065_LVL_30_02
d input touched
e show_conversation 132
c 132 C_MAIN_CHARACTER_WITCH B_INGAME WQ_STORY_065_LVL_30_03
d input touched
e show_conversation 133
c 133 C_MAIN_CHARACTER_WITCH B_INGAME WQ_STORY_067_LVL_31_01
d input touched
e show_conversation 134
c 134 C_MAIN_CHARACTER_WITCH B_INGAME WQ_STORY_067_LVL_31_02
d input touched
e show_conversation 135
c 135 C_MAIN_CHARACTER_WITCH B_INGAME WQ_STORY_063_LVL_29_01
d input touched
e show_conversation 136
c 136 C_MAIN_CHARACTER_WITCH B_INGAME WQ_STORY_063_LVL_29_02
d input touched
e show_conversation 137
c 137 C_MAIN_CHARACTER_WITCH B_INGAME WQ_STORY_063_LVL_29_03
d input touched
e show_conversation 138
c 138 C_CROW B_INGAME WQ_STORY_052_LVL_24_01
d input touched
e show_conversation 139
c 139 C_CROW B_INGAME WQ_STORY_052_LVL_24_02
d input touched
e show_conversation 140
c 140 C_CROW B_INGAME WQ_STORY_052_LVL_24_03
d input touched
e show_conversation 141
c 141 C_CROW B_INGAME WQ_STORY_052_LVL_24_04
d input touched
e show_conversation 142
c 142 C_CROW B_INGAME WQ_STORY_050_LVL_23_01
d input touched
e show_conversation 143
c 143 C_CROW B_INGAME WQ_STORY_050_LVL_23_02
d input touched
e show_conversation 144
c 144 C_CROW B_INGAME WQ_STORY_050_LVL_23_03
d input touched
e show_conversation 145
c 145 C_CROW B_INGAME WQ_STORY_054_LVL_25_01
d input touched
e show_conversation 146
c 146 C_CROW B_INGAME WQ_STORY_054_LVL_25_02
d input touched
e show_conversation 147
c 147 C_MAIN_CHARACTER_ROMAN B_INGAME WQ_STORY_017_LVL_08_01
d input touched
e show_conversation 148
c 148 C_MAIN_CHARACTER_ROMAN B_INGAME WQ_STORY_017_LVL_08_02
d input touched
e show_conversation 149
c 149 C_MAIN_CHARACTER_ROMAN B_INGAME WQ_STORY_017_LVL_08_03
d input touched
e show_conversation 150
c 150 C_MAIN_CHARACTER_ROMAN B_INGAME WQ_STORY_017_LVL_08_04
d input touched
e show_conversation 151
c 151 C_ROMAN_WOMAN_BASIC B_INGAME WQ_STORY_013_LVL_06_04
d input touched
e show_conversation 152
c 152 C_MAIN_CHARACTER_BASIC B_INGAME WQ_STORY_013_LVL_06_05
d input touched
e show_conversation 153
c 153 C_ROMAN_WOMAN_BASIC B_INGAME WQ_STORY_013_LVL_06_06
d input touched
e show_conversation 154
c 154 C_ROMAN_WOMAN_BASIC B_INGAME WQ_STORY_013_LVL_06_07
d input touched
e show_conversation 155
c 155 C_MAIN_CHARACTER_BASIC B_INGAME WQ_STORY_013_LVL_06_08
d input touched
e show_conversation 156
c 156 C_ROMAN_WOMAN_BASIC B_INGAME WQ_STORY_013_LVL_06_09
d input touched
e show_conversation 157
c 157 C_MAIN_CHARACTER_BASIC B_INGAME WQ_STORY_013_LVL_06_10
d input touched
e show_conversation 158
c 158 C_ROMAN_WOMAN_BASIC B_INGAME WQ_STORY_013_LVL_06_11
d input touched
e show_conversation 159
c 159 C_MAIN_CHARACTER_BASIC B_INGAME WQ_STORY_013_LVL_06_12
d input touched
e show_conversation 160
c 160 C_ROMAN_WOMAN_BASIC B_INGAME WQ_STORY_013_LVL_06_13
d input touched
e show_conversation 161
c 161 C_MAIN_CHARACTER_BASIC B_INGAME WQ_STORY_013_LVL_06_14
d input touched
e show_conversation 162
c 162 C_ROMAN_WOMAN_BASIC B_INGAME WQ_STORY_013_LVL_06_15
d input touched
e show_conversation 163
c 163 C_ROMAN_WOMAN_BASIC B_INGAME WQ_STORY_013_LVL_06_18
d input touched
e show_conversation 164
c 164 C_MAIN_CHARACTER_BASIC B_INGAME WQ_STORY_013_LVL_06_19
d input touched
e show_conversation 165
c 165 C_ROMAN_WOMAN_BASIC B_INGAME WQ_STORY_013_LVL_06_20
d input touched
e show_conversation 166
c 166 C_ROMAN_WOMAN_BASIC B_INGAME WQ_STORY_013_LVL_06_21
d input touched
e show_conversation 167
c 167 C_ROMAN_WOMAN_BASIC B_INGAME WQ_STORY_013_LVL_06_22
d input touched
e show_conversation 168
c 168 C_ROMAN_WOMAN_BASIC B_INGAME WQ_STORY_013_LVL_06_23
d input touched
e show_conversation 169
c 169 C_ROMAN_WOMAN_BASIC B_INGAME WQ_STORY_013_LVL_06_24
d input touched
e show_conversation 170
c 170 C_ROMAN_WOMAN_BASIC B_INGAME WQ_STORY_013_LVL_06_25
d input touched
e show_conversation 171
c 171 C_ROMAN_WOMAN_BASIC B_INGAME WQ_STORY_013_LVL_06_26
d input touched
e show_conversation 172
c 172 C_ROMAN_WOMAN_BASIC B_INGAME WQ_STORY_013_LVL_06_27
d input touched
e show_conversation 173
c 173 C_ROMAN_WOMAN_BASIC B_INGAME WQ_STORY_013_LVL_06_28
d input touched
e show_conversation 174
c 174 C_ROMAN_WOMAN_BASIC B_INGAME WQ_STORY_013_LVL_06_29
d input touched
e show_conversation 175
c 175 C_ROMAN_WOMAN_BASIC B_INGAME WQ_STORY_013_LVL_06_30
d input touched
e show_conversation 176
c 176 C_ROMAN_WOMAN_BASIC B_INGAME WQ_STORY_013_LVL_06_31
d input touched
e show_conversation 177
c 177 C_MAIN_CHARACTER_BASIC B_INGAME WQ_STORY_013_LVL_06_32
d input touched
e show_conversation 178
c 178 C_ROMAN_WOMAN_BASIC B_INGAME WQ_STORY_013_LVL_06_33
d input touched
e show_conversation 179
c 179 C_MAIN_CHARACTER_BASIC B_INGAME WQ_STORY_013_LVL_06_01_02
d input touched
e show_conversation 180
c 180 C_MAIN_CHARACTER_BASIC B_INGAME WQ_STORY_013_LVL_06_02_02
d input touched
e show_conversation 181
c 181 C_MAIN_CHARACTER_ROMAN B_INGAME WQ_STORY_015_LVL_07_01
d input touched
e show_conversation 182
c 182 C_MAIN_CHARACTER_ROMAN B_INGAME WQ_STORY_015_LVL_07_02
d input touched
e show_conversation 183
c 183 C_MAIN_CHARACTER_ROMAN B_INGAME WQ_STORY_019_LVL_09_01
d input touched
e show_conversation 184
c 184 C_MAIN_CHARACTER_BASIC B_INGAME WQ_STORY_008_LVL_04_01_01
d input touched
e show_conversation 185
c 185 C_MAIN_CHARACTER_BASIC B_INGAME WQ_STORY_008_LVL_04_01_02
d input touched
e show_conversation 186
c 186 C_AUNT_OLD B_INGAME WQ_STORY_008_LVL_04_03
d input touched
e show_conversation 187
c 187 C_AUNT_OLD B_INGAME WQ_STORY_008_LVL_04_04
d input touched
e show_conversation 188
c 188 C_AUNT_OLD B_INGAME WQ_STORY_008_LVL_04_05
d input touched
e show_conversation 189
c 189 C_MAIN_CHARACTER_BASIC B_INGAME WQ_STORY_010_LVL_05_01_01
d input touched
e show_conversation 190
c 190 C_MAIN_CHARACTER_BASIC B_INGAME WQ_STORY_010_LVL_05_02_01
d input touched
e show_conversation 191
c 191 C_MAIN_CHARACTER_BASIC B_INGAME WQ_STORY_010_LVL_05_03
d input touched
e show_conversation 192
c 192 C_MAIN_CHARACTER_BASIC B_INGAME WQ_STORY_010_LVL_05_04
d input touched
e show_conversation 193
c 193 C_MAIN_CHARACTER_BASIC B_INGAME WQ_STORY_010_LVL_05_05
d input touched
e show_conversation 194
c 194 C_MAIN_CHARACTER_BASIC B_INGAME WQ_STORY_010_LVL_05_06
d input touched
e show_conversation 195
c 195 C_MAIN_CHARACTER_BASIC B_INGAME WQ_STORY_010_LVL_05_07
d input touched
e show_conversation 196
c 196 C_MAIN_CHARACTER_BASIC B_INGAME WQ_STORY_010_LVL_05_08
d input touched
e show_conversation 197
c 197 C_MAIN_CHARACTER_BASIC B_INGAME WQ_STORY_010_LVL_05_09
d input touched
e show_conversation 198
c 198 C_MAIN_CHARACTER_BASIC B_INGAME WQ_STORY_010_LVL_05_10
d input touched
e show_conversation 199
c 199 C_MAIN_CHARACTER_BASIC B_INGAME WQ_STORY_010_LVL_05_11
d input touched
e show_conversation 200
c 200 C_MAIN_CHARACTER_BASIC B_INGAME WQ_STORY_010_LVL_05_12
d input touched
e show_conversation 201
c 201 C_MAIN_CHARACTER_BASIC B_INGAME WQ_STORY_010_LVL_05_13
d input touched
e show_conversation 202
c 202 C_MAIN_CHARACTER_BASIC B_INGAME WQ_STORY_010_LVL_05_01_02
d input touched
e show_conversation 203
c 203 C_MAIN_CHARACTER_BASIC B_INGAME WQ_STORY_010_LVL_05_02_02
d input touched
e show_conversation 204
c 204 C_MAIN_CHARACTER_BASIC B_INGAME WQ_STORY_006_LVL_03_01
d input touched
e show_conversation 205
c 205 C_MAIN_CHARACTER_BASIC B_INGAME WQ_STORY_006_LVL_03_02
d input touched
e show_conversation 206
c 206 C_MAIN_CHARACTER_BASIC B_INGAME WQ_STORY_006_LVL_03_03
t
Windows Executable/Scripts#
The root of the cartridge data contains a file labeled tgd.exe. Opening it on the command line reveals it's some sort of file utility:
szumma tgc/tga =(0)/(0) (:0) bytes
There are also multiple batch programs inside the folders in hiddenobject labeled levelcheck.bat, with roughly the same content...
@"%CWFOLDER_NITRO%\ARM_Tools\Command_Line_Tools\mwccarm.exe" -preprocess -include "../../../../_lang/globhead.h" -include "../../../src/story/script_tools.h" -ppopt noline Wq_AzteC_sacred_lake.h -o __TEMP_SCRIPT_.o
@..\..\..\..\tools\levelcheck\release\levelcheck.exe __TEMP_SCRIPT_.o Wq_AzteC_sacred_lake
@del __TEMP_SCRIPT_.o
pause
...and another batch program inside the folder story, labeled as check.bat.
@echo Hasznalat: check fajlnev
@echo.
@echo.
@echo.
@echo NE LEGYEN BENNE CIMKE !!! ( story hatterkep)
@echo.
@echo =========================================================================
@echo.
@echo.
@echo.
@"%CWFOLDER_NITRO%\ARM_Tools\Command_Line_Tools\mwccarm.exe" -preprocess -include "../../../_lang/globhead.h" -include "../../src/story/script_tools.h" -ppopt noline %1
@echo.
@echo.
@echo.
@echo =========================================================================
@echo.
@echo.
@echo.
@echo.
@pause
Regional/Revisional Differences#
|
|
This needs some investigation. |
Three versions of the game are known to exist:
- The original European release.
- A revision of the European release.
- The American release, which is based on the European revision.
Help Guides#
- The guide for hotspot levels consist of a single long message in the Europe v1.0 release, which was split in v1.1. The American release uses the latter.
Europe v1.0 |
Europe v1.1, US |
|---|---|
Hotspot levels are special |
Hotspot levels are special |
When all the hotspots have been |
