The My Arcade Gamer V is an interesting device: It reuses the body of one of dreamGEAR's earlier handhelds while redoing the internals.
Unused Graphics#
Two tiles of the mountain on the title screen are missing. Making the tiles be used would make the title screen look like this:
Unused Audio#
Stored in the PCM data between the menu music and the cursor selection noise is... a clip of Ylvis' The Fox (What Does The Fox Say?). It is likely a remnant of software done by the same developers; the PVP Station Light 3000 uses 0:23 to 0:26 on the main menu. It is however totally unused here.
Unused Source Code#
At 0x7BE2E3 there is a big snippet of unused source code that might go to a game either in the console or to another one of the DreamGear consoles.
LDA MOTION,X
AND #$7F
STA MOTION,X
LDA #FFH
STA BGMeetFlag
LDA #<Act0009PosProc4
STA SNAPPOS_PROC
ÿÿ LDA #>Act0009PosProc4
STA SNAPPOS_PROC+1
?EXIT9
RTS
;===========================================
PLAY_MUSIÿÿ
MUSIC_NUM
JSR CONMB_MUSIC_INIT_CHECK
RTS
;===========================================
;===========================================
ÿÿ C000H
_ResetKeyEntry1 DS 3
CheckBGMeet1: DS 3
SET_SPRMEET_F1 DS 3
SET_ACT00_WEAPON DS 3
SET_ACT01_WEAPON DS 3
_ResetKeyEntry DS 3
SETÿÿPR _F DS 3
CheckBGMeet: DS 3 ;8
SET_SCATHE DS 3 ;9
LOST_LIFE DS 3 ;10
DOWN_SCROLL DS 3 ;11
GET_RANDOM1 DS 3 ;12
GET_RANDOM2 Dÿÿ3
CONMB_MUSIC_INIT_CHECK DS 3 ;14
;===========================================
; ORG F300H
; INCLUDE SPRITE.ASM
END
;================ÿÿ== ===================
�--
ACTProc#0013:
LDA #<Act0101InitProc
STA SNAPINIT_PROC
LDA #>Act0101InitPÿÿc
STA SNAPINIT_PROC+1
LDA #<Act0013EndProc
STA SNAPEND_PROC
LDA #>Act0013EndProc
STA SNAPEND_ÿÿOC LDA #<Act0010IncProc
STA SNAPINC_PROC
LDA #>Act0010IncProc
STA SNAPINC_PROC+1
JMP GetNexÿÿna ct0013EndProc
LDA #D5H
STA MOTION+1,X
JSR _ResetKeyEntry
LDA MOTION+2,X
AND #$C0
STA MOTION+2,X
; LDA MOTION+5,X
ÿÿ #$BF
; STA MOTION+5,X
LDA MOTION,X
AND #$7F
STA MOTION,X
JSR GetFrameAddress
JSR SetSnapPos
RTS
;--------ÿÿ-- -------------------------------------
ACTProc#0014:
LDA #<Act0001InitProc
STA SNAPINIT_PROC
LDA ÿÿAc 1InitProc
STA SNAPINIT_PROC+1
LDA #<Act0012EndProc
STA SNAPEND_PROC
LDA #>Act0012EndProc
ÿÿTA APEND_PROC+1
LDA #<Act0012IncProc
STA SNAPINC_PROC
LDA #>Act0012IncProc
STA SNAPINC_PROC+1
ÿÿ J GetNextSnap
;-----------------------------------------------------
ACTProc#0015:
LDA #<Act0101InitProc
STA SNAPINIT_PROC
ÿÿ LDA #>Act0101InitProc
STA SNAPINIT_PROC+1
LDA #<Act0015IncProc
STA SNAPINC_PROC
LDA ÿÿ #>Act0015IncProc
STA SNAPINC_PROC+1
JMP GetNextSnap
Act0015IncProc:
LDA MOTION
AND #40H
BNE ?S1_5
LDA SPRITE
CLC
ADC #5ÿÿ S PRITE_X
LDA SPRITE+1
ADC #0
STA SPRITE_X+1
JMP ?A1_8
?S1_5
LDA SPRITE
SEC
SBC #5
STA SPRITE_X
LDA SPRITE+1
SBC #0
STA SPRÿÿE_
?A1_8
LDA SPRITE+2
CLC
ADC #8
STA SPRITE_Y
LDA SPRITE+3
ADC #0
STA SPRITE_Y+1
LDA SPRITE_Y
CMP #240
BCCÿÿC1 EC
SBC #240
STA SPRITE_Y
INC SPRITE_Y+1
?C1
LDA #$92
JSR CheckBGMeet
JSR SET_SPRMEET_F
LDA BGMeetFlag
AND #10H
ÿÿBN ROC_D
LDA BGMeetFlag
AND #02H
BNE ?PROC_E
JMP ?PROC_F
?PROC_D
LDA #$CB
STA MOTION+1,X
JSR _ResetKeyEntry
LDA MOTION+2,Xÿÿ A $C0
STA MOTION+2,X
; LDA #0
; STA MOTION+5,X
LDA MOTION,X
AND #$7F
STA MOTION,X
LDA #<Act0015PosProc1
STA SNAPPOS_PROC
ÿÿ LDA #>Act0015PosProc1
STA SNAPPOS_PROC+1
JMP ?EXIT0F
?PROC_E
LDA #$C0
STA MOTION+1,X
JSR _ResetKeyEntrÿÿ
A MOTION+2,X
AND #$C0
STA MOTION+2,X
; LDA #0
; STA MOTION+5,X
LDA MOTION,X
AND #$7F
STA MOTION,X
LDA #<Act0015PosProc2
ÿÿTA APPOS_PROC
LDA #>Act0015PosProc2
STA SNAPPOS_PROC+1
JMP ?EXIT0F
?PROC_F
LDA BGMeetFlag
Aÿÿ
BEQ ?PROC_G
LDA BG_CONTROL22
AND #40H
BEQ ?PROC_G
LDA #$D2
STA MOTION+1,X
JSR _ResetKeyEntry
LDA MOTION+2,X
AND #$C0
STÿÿMO +2,X
; LDA #0
; STA MOTION+5,X
LDA MOTION,X
AND #$7F
STA MOTION,X
LDA #<Act0015PosProc2
STA SNAPPOS_PROC
ÿÿ LDA #>Act0015PosProc2
STA SNAPPOS_PROC+1
JMP ?EXIT0F
?PROC_G
LDA #<Act0015PosProc1
STA SNAPPOS_PROC
ÿÿ LDA #>Act0015PosProc1
STA SNAPPOS_PROC+1
?EXIT0F
RTS
Act0015PosProc2
LDA BG_SUPPORT+0
STA SPRITE+2
LDAÿÿBG PORT+1
STA SPRITE+3
Act0015PosProc22
LDA MOTION
AND #40H
BNE ?S1_5
LDA SPRITE
CLC
ADC #5
STA SPRITE
LDA SPRITE+1
ADC #ÿÿ
SPRITE+1
JMP ?A1_8
?S1_5
LDA SPRITE
SEC
SBC #5
STA SPRITE
LDA SPRITE+1
SBC #0
STA SPRITE+1
?A1_8
RTS
Act0015PosProc1
ÿÿA ITE+2
CLC
ADC #8
STA SPRITE+2
LDA SPRITE+3
ADC #0
STA SPRITE+3
JMP Act0015PosProc22
;---------------------------ÿÿ-- ------------------
ACTProc#0016:
ACTProc#0017:
LDA #<Act0000InitProc
STA SNAPINIT_PROC
LDA #>Act0000InitProc
STA SNAPINIT_ÿÿOC LDA #<Act0016IncProc
STA SNAPINC_PROC
LDA #>Act0016IncProc
STA SNAPINC_PROC+1
JMP GetNexÿÿna
Act0016IncProc:
JSR GET_SPRITE_XY
JSR SET_SPRMEET_F
JSR DefaultIncProc
LDA SPRMeetFlag1
BEQ ?EXIT
LDA #$C0
STA MOTIONÿÿ,X SR _ResetKeyEntry
LDA MOTION+2,X
AND #$C0
STA MOTION+2,X
; LDA MOTION+5,X
; AND #$BF
; STA MOTION+5,X
LDA MOTION,X
AND #$7Fÿÿ S OTION,X
?EXIT
RTS
;-----------------------------------------------------
;-----------------------------------------------------
ACTProc#00ÿÿ:
LDA #<Act0001InitProc
STA SNAPINIT_PROC
LDA #>Act0001InitProc
STA SNAPINIT_PROC+1
LDA #<Actÿÿ18 roc
STA SNAPEND_PROC
LDA #>Act0018EndProc
STA SNAPEND_PROC+1
JMP GetNextSnap
Act0018EndPrÿÿ
DA MOTION+2,X
AND #$C0
STA MOTION+2,X
LDA MOTION+5,X
AND #$BF
STA MOTION+5,X
LDA MOTION,X
AND #$7F
STÿÿ M N,X
JSR GetFrameAddress
JSR SetSnapPos
RTS
;-----------------------------------------------------
ACTProc#0019:
LDA #<Act00ÿÿIn oc
STA SNAPINIT_PROC
LDA #>Act0001InitProc
STA SNAPINIT_PROC+1
LDA #<Act0018EndProc
STA ÿÿNA _PROC
LDA #>Act0018EndProc
STA SNAPEND_PROC+1
JMP GetNextSnap
;---------------------------------ÿÿ-- ------------
ACTProc#001A:
LDA #<Act0001InitProc
STA SNAPINIT_PROC
LDA #>Act0001InitProc
STAÿÿSN IT_PROC+1
LDA #<Act0018EndProc
STA SNAPEND_PROC
LDA #>Act0018EndProc
STA SNAPEND_PROC+1
ÿÿP NextSnap
;-----------------------------------------------------
ACTProc#001B:
JMP GetNextSnap
;-----------------------------------------ÿÿ-- ----
;=====================================
MainProc#02:
DW ACTProc#0200,ACTProc#0201
;-------------------------------------
ACTProc#0200ÿÿ
; ---------------------------------
ACTProc#0201:
;-------------------------------------
JMP GetNextSnap
;==========================
MainPrÿÿ#0 DW ACTProc#0300,ACTProc#0301
;-------------------------------------
ACTProc#0300:
;-------------------------------------
ACTProc#0301:
;-ÿÿ-- ----------------------------
Programmer Credits#
Throughout the ROM there are various hidden programmer credits:
00C77BF7, 00D4F1F0, 01467259
Programmer:Wang Hongchao
00D66B10, 015EF842
Programmer:WangFei Music:WangFei Artist:WangXiang Originality:WangFei
0103F43C
Program: Tony(zhang yuan shen)
01FFF0F0
Program : Zhang Yuan Shen