Monsters, Inc. Scream Arena is a simple dodgeball game based on the movie.
Unused Graphics#
FE.p3d#
FE.p3d contains the main menu's graphics.
backgrnd#
backgrnd.png is an early version of the main menu's background, rendered at a different angle.
Menu Thumbnails#
Four unused main menu thumbnails.
Arial#
arialtex.p3d contains the Arial font, which goes unused in the final game.
Unused Models#
Sully_BV_test#
Sully_BV_test.p3d is a purple cylinder.
testRandel4#
testRandel4.p3d is a blob, with a sphere.
GameSettings.cs#
scripts/GameSettings.cs contains a few interesting things.
Developer Text#
// locking all areans except laugh floor and main street for E3 (by setting to 100)
// unlock what arenas you want by using your local Mirth.cs
Unused Hot Potato game mode#
A "hot potato" game mode is also mentioned in most Scenarios, but commented out. The final game does not have a "hot potato" game mode.
// "GameType = HotPotato",
Microsoft Sidewinder Controls#
scripts/buttons.cs has control layouts for the PC-exclusive Microsoft Sidewinder controller. The game never saw a release outside the GameCube, so this goes unused.
ButtonMapCreateByName(CONTROLLER_BUTTON_MAP_WINSIDEWINDER);
ButtonMapAddButtonByIndex(CONTROLLER_BUTTON_MAP_WINSIDEWINDER,CONTROLLER_BUTTON_START,"Button",9,500,1000);
ButtonMapAddButtonByIndex(CONTROLLER_BUTTON_MAP_WINSIDEWINDER,CONTROLLER_BUTTON_A,"Button",1,500,1000);
ButtonMapAddButtonByIndex(CONTROLLER_BUTTON_MAP_WINSIDEWINDER,CONTROLLER_BUTTON_B,"Button",0,500,1000);
ButtonMapAddButtonByIndex(CONTROLLER_BUTTON_MAP_WINSIDEWINDER,CONTROLLER_BUTTON_X,"Button",4,500,1000);
ButtonMapAddButtonByIndex(CONTROLLER_BUTTON_MAP_WINSIDEWINDER,CONTROLLER_BUTTON_Y,"Button",3,500,1000);
ButtonMapAddButtonByIndex(CONTROLLER_BUTTON_MAP_WINSIDEWINDER,CONTROLLER_BUTTON_Z,"Button",5,500,1000);
ButtonMapAddButtonByIndex(CONTROLLER_BUTTON_MAP_WINSIDEWINDER,CONTROLLER_BUTTON_L,"Button",6,500,1000);
ButtonMapAddButtonByIndex(CONTROLLER_BUTTON_MAP_WINSIDEWINDER,CONTROLLER_BUTTON_R,"Button",7,500,1000);
ButtonMapAddButtonByIndex(CONTROLLER_BUTTON_MAP_WINSIDEWINDER,CONTROLLER_BUTTON_UP,"YAxis",0,750,1000);
ButtonMapAddButtonByIndex(CONTROLLER_BUTTON_MAP_WINSIDEWINDER,CONTROLLER_BUTTON_DOWN,"YAxis",0,0,250);
ButtonMapAddButtonByIndex(CONTROLLER_BUTTON_MAP_WINSIDEWINDER,CONTROLLER_BUTTON_LEFT,"XAxis",0,0,250);
ButtonMapAddButtonByIndex(CONTROLLER_BUTTON_MAP_WINSIDEWINDER,CONTROLLER_BUTTON_RIGHT,"XAxis",0,750,1000);
ButtonMapAddAxisVectorByIndex(CONTROLLER_BUTTON_MAP_WINSIDEWINDER,CONTROLLER_VECTOR_DIRECTION,0,0);
Questions from "Jacob"#
The scripts folder also contains some questions about the code from someone named "Jacob". Found at line 320 in scripts/MS_Arena.mis:
// QUESTION: What are those commented out "attachshadow" thingies?
// QUESTION: Who uses them?
// QUESTIONER: -- Jacob
Fund at line 914 in scripts/MS_Arena.mis:
// I commented out the two parts of the fan and the appearing towel basket
// but am keeping it for reference purposes -- Jacob
Found at line 1588 in scripts/LF_Arena.mis:
// What's all this below? -- Jacob
Found at line 829 in scripts/SR_Arena.mis:
// this comment can be deleted (jacob)
Ironically, no one ever deleted Jacob's comment in this file.
Unused Westminster Font#
The root of the filesystem contains westm.ttf, which is the Westminster font.
|
The Monsters, Inc. series | |
|---|---|
|
PlayStation |
|
|
PlayStation 2 |
|
|
Game Boy Color |
|
|
GameCube |
|
|
Windows |
Scream Team • Scream Team Training • Mike's Monstrous Adventure |
|
Mac OS Classic, Mac OS X |
|