the cutting room mirror

Monsters, Inc. Scream Arena

Monsters, Inc. Scream Arena is a simple dodgeball game based on the movie.

Unused Graphics#

FE.p3d#

FE.p3d contains the main menu's graphics.

backgrnd#

backgrnd.png is an early version of the main menu's background, rendered at a different angle.

Four unused main menu thumbnails.

Arial#

arialtex.p3d contains the Arial font, which goes unused in the final game.

Unused Models#

Sully_BV_test#

Sully_BV_test.p3d is a purple cylinder.

testRandel4#

testRandel4.p3d is a blob, with a sphere.

GameSettings.cs#

scripts/GameSettings.cs contains a few interesting things.

Developer Text#

// locking all areans except laugh floor and main street for E3 (by setting to 100)
// unlock what arenas you want by using your local Mirth.cs

Unused Hot Potato game mode#

A "hot potato" game mode is also mentioned in most Scenarios, but commented out. The final game does not have a "hot potato" game mode.

//    "GameType = HotPotato",

Microsoft Sidewinder Controls#

scripts/buttons.cs has control layouts for the PC-exclusive Microsoft Sidewinder controller. The game never saw a release outside the GameCube, so this goes unused.

ButtonMapCreateByName(CONTROLLER_BUTTON_MAP_WINSIDEWINDER);
ButtonMapAddButtonByIndex(CONTROLLER_BUTTON_MAP_WINSIDEWINDER,CONTROLLER_BUTTON_START,"Button",9,500,1000);
ButtonMapAddButtonByIndex(CONTROLLER_BUTTON_MAP_WINSIDEWINDER,CONTROLLER_BUTTON_A,"Button",1,500,1000);
ButtonMapAddButtonByIndex(CONTROLLER_BUTTON_MAP_WINSIDEWINDER,CONTROLLER_BUTTON_B,"Button",0,500,1000);
ButtonMapAddButtonByIndex(CONTROLLER_BUTTON_MAP_WINSIDEWINDER,CONTROLLER_BUTTON_X,"Button",4,500,1000);
ButtonMapAddButtonByIndex(CONTROLLER_BUTTON_MAP_WINSIDEWINDER,CONTROLLER_BUTTON_Y,"Button",3,500,1000);
ButtonMapAddButtonByIndex(CONTROLLER_BUTTON_MAP_WINSIDEWINDER,CONTROLLER_BUTTON_Z,"Button",5,500,1000);
ButtonMapAddButtonByIndex(CONTROLLER_BUTTON_MAP_WINSIDEWINDER,CONTROLLER_BUTTON_L,"Button",6,500,1000);
ButtonMapAddButtonByIndex(CONTROLLER_BUTTON_MAP_WINSIDEWINDER,CONTROLLER_BUTTON_R,"Button",7,500,1000);
ButtonMapAddButtonByIndex(CONTROLLER_BUTTON_MAP_WINSIDEWINDER,CONTROLLER_BUTTON_UP,"YAxis",0,750,1000);
ButtonMapAddButtonByIndex(CONTROLLER_BUTTON_MAP_WINSIDEWINDER,CONTROLLER_BUTTON_DOWN,"YAxis",0,0,250);
ButtonMapAddButtonByIndex(CONTROLLER_BUTTON_MAP_WINSIDEWINDER,CONTROLLER_BUTTON_LEFT,"XAxis",0,0,250);
ButtonMapAddButtonByIndex(CONTROLLER_BUTTON_MAP_WINSIDEWINDER,CONTROLLER_BUTTON_RIGHT,"XAxis",0,750,1000);
ButtonMapAddAxisVectorByIndex(CONTROLLER_BUTTON_MAP_WINSIDEWINDER,CONTROLLER_VECTOR_DIRECTION,0,0);

Questions from "Jacob"#

The scripts folder also contains some questions about the code from someone named "Jacob". Found at line 320 in scripts/MS_Arena.mis:

// QUESTION: What are those commented out "attachshadow" thingies?
// QUESTION: Who uses them?
// QUESTIONER: -- Jacob

Fund at line 914 in scripts/MS_Arena.mis:

// I commented out the two parts of the fan and the appearing towel basket 
// but am keeping it for reference purposes -- Jacob

Found at line 1588 in scripts/LF_Arena.mis:

// What's all this below? -- Jacob

Found at line 829 in scripts/SR_Arena.mis:

// this comment can be deleted (jacob)

Ironically, no one ever deleted Jacob's comment in this file.

Unused Westminster Font#

The root of the filesystem contains westm.ttf, which is the Westminster font.