the cutting room mirror

Mondealy

Mondealy is an adventure game where an ordinary guy falls from an ordinary place into Dargratt: A kingdom of monsters. It wears its inspiration proudly on it's shoulders.

Sub-Pages#

Unused Graphics#

Unused portrait of Neko from OneShot appearing as an easter egg in X chapter

Mondealy_michael_dary_1.pngMondealy_michael_dary_2.pngMondealy_michael_dary_3.pngMondealy_michael_dary_4.pngMondealy_michael_dary_5.pngMondealy_michael_dary_6.pngMondealy_michael_dary_7.pngMondealy_michael_dary_8.png

Remains of the deleted scene of Michael and Dary dancing in the tower

Unused Rooms#

Dargratt Abandoned Park

Trash Island

Hidden developer messages#

There is an instruction (Mondealy\lang\readme.txt) for adding a new localization:

You've found Mondealy's localization files folder!
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Always create a backup of original language.csv file!

If you want to edit existing game text, simply change it.

If you want to add a new language, use next column.

Follow the same rules as existing languages and add in-game display name in the second row. (It's gonna show up in settings)
For non-latin/cyrillic languages it is better to write it's English name and then the native one, for example: Chinese, (简体中文). Don't forget the comma, it's needed.
Whole reason to do that, is for all fonts to be able to display what language that is.

You can also create a folder with the same name as display name and put new sprites there.
If your language name has a comma and a native name in (), then only write the English variant. For example: lang/Chinese/sprite.png

Create {sprite_name}.json files inside that folder to offset sprites if they don't fit in the same boundaries. Example is located in folders.

TO PREVIEW CHANGES IN REAL TIME PRESS ALT + F9 IN THE GAME TO RELOAD LANGUAGE DATA. (Does not work mid-dialogue)

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Game supports only latin and cyrillic alphabets so far,  have fun!

If something is wrong, email me at mondealy.official@gmail.com