Mission Critical is a sci-fi adventure game.
Sub-Page#
Unseen Inventory Icon#
The following icon is used but unseen during normal gameplay:
It is shown whenever the inventory references an object for which a corresponding icon doesn't exist. An example can be loaded by patching a save game at offset 0x2b to value 0x6f01.
Unused Inventory Item#
In the Science Lab, a third item was intended to be in the storage cabinet:
Icon |
Mask |
|---|---|
By taking all required image data (including the above mask) and position data from the game's files, we get an accurate recreation of how this item looked in-game:
Unseen Text#
The following strings are associated to objects not loaded during normal gameplay:
MAV *** REPORT THIS TO MIKE ASAP - THERE SHOULDN'T BE ANY MORE MAVS*** It's the Autodoc System.
MAV *** REPORT THIS TO MIKE ASAP - THERE SHOULDN'T BE ANY MORE MAVS: It's a control servo module.
MAV *** REPORT THIS TO MIKE ASAP - THERE SHOULDN'T BE ANY MORE MAVS: th_oxygen_feeds
MAV *** REPORT THIS TO MIKE ASAP - THERE SHOULDN'T BE ANY MORE MAVS: ct_data_collection_system.
MAV *** REPORT THIS TO MIKE ASAP - THERE SHOULDN'T BE ANY MORE MAVS: th_frequency_Module.
MAV *** REPORT THIS TO MIKE ASAP - THERE SHOULDN'T BE ANY MORE MAVS: th_yellow_sticky.
One of these strings can be loaded by patching a save game at offset 0x2b to value 0x6f01.