the cutting room mirror

Unused Textures

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This is a sub-page of Minecraft: Story Mode.

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Find more textures from the pre-release episodes builds, and upload mesh renders.

Ellegaard#

Dead Ellegaard#

Ellegaard dead in her armor remains unknown. It was likely intended to depict her death in The Last Place You Look.

Damaged Armor#

Like Soren and Magnus, Ellegaard is shown with damaged armor.

Magnus#

Maskless#

A maskless version of Magnus appears in the pre-release build of Episode 7, but it was shortly removed in the final version.

Damaged Armor#

Like Soren and Ellegaard, Magnus shares a damaged armor variant.

Jesse#

Soren's Armor#

Jesse was likely planned to take Soren's armor in Episode 3 instead of Magnus and Ellegaard. However, it is unknown what this was intended for.

Ivor's Armor#

Jesse was probably planned to take Ivor's armor in Episode 4, but its purpose remains unknown.

Griefer Mask#

It is unknown what Jesse in the Griefer mask was used for, but it was likely a placeholder for the Griefers in Boom Town.

Zombie#

It's unknown what this was meant for, but it was likely a placeholder for the Zombies. This also uses Male Jesse.

Ivor#

Unused Armor Variant's#

MCSM_IvorDamagedArmor.png MCSM_IvorBurnt.png

In the pre-release build of Episode 7, textures for a burnt and damaged armored Ivor were found. It is completely unknown what these were intended for, but they were likely planned for the Sky City adventure.

Lukas#

Gabriel Costume#

Found in Episode 1's files, Lukas wearing a Gabriel costume remains a mystery. It was likely intended for EnderCon.

Enderman Suit#

It's unknown what this was used for, but it was probably planned for Episode 3.

Soren's Armor#

Like Jesse, the purpose of this texture file remains unknown.

MINECON#

Found in the pre-release build of Episode 7, Lukas's old design from the MINECON teaser is present in the files but was scrapped.

Griefer Mask#

Like Jesse, Lukas also has a Griefer mask variant, but with his old design.

Axel#

Masked#

Like Jesse and Lukas, Axel also wears a Griefer mask.

White Pumpkin#

Tuxedo#

In the pre-release build of Episode 7, textures for a tuxedo-wearing White Pumpkin were found. This was used in a portrait but was removed in the final version.

Olivia#

Ellegaard's Armor#

It's unknown what this was used for, but it was likely a placeholder for Ellegaard.

Enderman Suit#

It's unknown what this was used for, but it was likely planned for Episode 3.

Masked#

Like Axel, Jesse, Petra, Lukas, and Reuben, Olivia also shares a mask.

Gabriel#

Sick Variants#

MCSM_GabrielSick1.png MCSM_GabrielSick2.png MCSM_Gabriel_Sick3.png

In a pre-release version of Access Denied, textures for a sick Gabriel were found. This suggests that Gabriel or Petra was likely planned to die as their Wither sickness worsened, but this idea was ultimately scrapped.

Bandaged#

In Episode 2's files, a texture for a bandaged Gabriel was found. It was originally planned that, after seeing Gabriel was sick, Jesse would bandage him. However, this idea was scrapped during development.

Petra#

Masked#

Like Axel, Olivia, Jesse, Lukas and Reuben, she also wears a mask.

Sick Armored Variants#

MCSM_PetraSickInArmor.png MCSM_PetraSickInArmorUsed2.png MCSM_PetraSickInArmor3.png MCSM_PetraSickInArmor4.png

In Episode 4, it was planned that Petra (if saved) was going to get armor while sick in The Farlands or back at Soren's Fortress. However, this was scrapped. Petra with amnesia does get armor close the end of the episode after visiting the Ivor's house in The Farlands, though.

Unused Sick Armored Variant#

Found in Episode 1's files, as well as Episodes 2 and 3, Petra has a 'sick' variant wearing Gabriel's armor. Its purpose remains unknown but was likely a placeholder for Gabriel in Episode 1.

Aiden#

Masked#

Found in the pre-release build of Episode 7, there is a masked variant of Aiden. Its purpose is unknown, but it's likely a placeholder for the Griefers.

Tim#

A texture of Tim is found in Episode 8. He was previously only seen on banners and in his armor.

Nohr#

Blaze Rod#

Found in the pre-release build of Episode 7, there is a texture for Nohr with a Blaze Rod appearance. He was likely intended to become a Blaze Rod in Episode 5 or was just a placeholder for Maya as a Blaze Rod.

Soren#

Armorless#

Like Jesse wearing Soren's armor, Soren would have been armorless in Episode 3, though its purpose remains unknown. This was later reused in the Story Mode Skin Pack and the Netflix version.

Damaged Armored#

Found in the pre-release build of Episode 7, there is a texture for Soren's damaged armor variant, but its intended use is unknown.

Reuben#

Masked#

Like Axel, Olivia, Peta, Lukas, and Jesse, Reuben also shares a Griefer mask.

Harper#

Younger#

A texture file for a young Harper exists, but it was removed in the final version of Episode 7.

Mobs#

Redstone Chipped Cow#

In the pre-release build of Episode 7, textures for a redstone-chipped cow were found. It was planned to appear in Crown Mesa; however, it was ultimately scrapped, with only chickens being used as redstone-chipped mobs.

Blue Chipped Creeper#

In the pre-release build of Episode 7, a texture for a controlled chipped Creeper is seen. It was probably planned for the player to control other mobs like Creepers and Spiders, but this was later changed to just Zombies and Skeletons.

Blue Chipped Spider#

Like the Creeper, Spiders were planned to be controllable, but this was changed to just Zombies and Skeletons.

Redstone Chipped Sheep#

MCSM_ChippedSheep.png MCSM_ChippedBlackSheep.png

In Episode 7's private build, textures for a redstone-chipped sheep were found. Like cows, it was planned to appear in Crown Mesa; however, it was ultimately scrapped, with only chickens being used as redstone-chipped mobs.

Cat#

MCSM_TabbyCat.png MCSM_BlackCat.png MCSM_SiameseCat.png

Textures for a tabby, black, and Siamese cat exist in the pre-release build of Episode 7. Originally, these cats were going to appear in the White Pumpkin's lair, but they were later changed to calico cats instead.

Gabriel's Horse#

Found in Episode 3 and Episode 7, a beta version of a horse simply known in its file as skM1_horseGabriel was originally planned to be another horse added in Episode 4. However, this was reduced to three horses, making horseGabriel unused.

Slime#

In the pre-release build of Episode 7, a texture and mesh for a slime mob were found. It was meant to appear in Episode 4 during a fight before heading to the Far Lands, but this was scrapped during development.

Unused Character's#

Guard Captain#

Found in the pre-release build of Episode 7, there exists a Captain Guard texture. He was never seen in any episode but was planned to appear in Order Up! at Sky City.

Villager#

MCSM_Villager1.png MCSM_Villager2.png MCSM_Villager3.png MCSM_Villager4.png MCSM_Villager5.png MCSM_Villager6.png MCSM_Villager7.png MCSM_Villager8.png

Found in the pre-release build of Episode 7 are textures and meshes for a villager that never appeared in Episodes 1 to 8. They also exist in the pre-release Episode 4 build of Season 2.