the cutting room mirror

Mighty Bomb Jack

Mighty Bomb Jack is a platformer/adventure game with strange controls and obscure secrets.

Unused Graphics#

Map#

MBJ-NES-Map.png
These tiles would make a nice in-game map display.

Unfortunately it's not pointing Weast
Compass, facing east and north. The rim graphics are asymmetrical, so it can't be flipped to get the other two directions, and palette swapping won't work either. This may have just been a collectable item graphic.

Enemies#

MBJ-NES-Ogre.png
A walking enemy, unlike most in the game. This appears near the slave graphics, were the "slave rooms" (where Jack's brothers are held) meant to have guards?

Lakitu called, he wants his Spiny Eggs back
Typical weird flying enemy.

It seems like every dungeon has one of these
A wall hatch which opens and closes, and was probably intended to shoot the unused fireballs. The final game contains no stationary enemies or projectiles at all.

Misc.#

MBJ-NES-BonusItems.png
Various bonus-y looking item things.

Graphics of Galactic Glee and Gallimaufry
These are from a single row of tiles in the middle of the graphics data, so they may be related somehow. The two smiley faces are identical. Tecmo was known for hiding references to other games (including a song from Star Force in this game), so this could be a Star Force reference, although the ship looks different.

MBJ-NES-DeveloperMessages.png
Some Easter eggs hidden by the developers, including an aiaigasa. The game has no credits, so it isn't clear who the initials represent.

(Source: Original TCRF research)

Regional Differences#

Title Screen#

Japan

US

Europe

Others#

The international versions moved some items in order to make them easier to find and allowed you to break secret blocks in one jump, rather than several.

Revisional Differences#

Title Screen#

NES

Vs. System

References#


  1. NES Cart Database↩︎