|
|
This page contains no introduction. |
Development Text#
Present at 0x86ED7 in the main CPU.
D%4dkm/h cz=%4d:%5d cx=%5d
cz %5d %4d
loop %5d
trip %5d = %4d:%5d
NONE
F_CRASH
R_CRASH
F_NEAR
R_NEAR
L_SIDE
R_SIDE
F_TOUCH
R_TOUCH
RUN
ACCEL
BRAKE
CHANGE
CUT
ROKATA
HIT
IGNORE
%3u %3u:%4u-%4u---
%3x %3x %3x %3x %3x %3x %3x %3x %3x
[%2x] %s %d %x %d
%3x(%3x) %s %3x(%3x)
vz=%4d[%4d] cz=%6d vx=%4x
hit x=%d z=%d vx=%d vz=%d
%s %d %x %d vx=%4x ax=%4x ta=%d tb=%d
%4d(%6d)
%4d(%6d) %s %4d(%6d)
vz=%4d[%4d] cz=%6d
vx=%3d(%4x) cx=%5d(%6x)
ry=%d
Present at 0x87D47 in the main CPU.
Sound queue status
ptr = %2u
set = %2u
remain = %3u
max = %3u
%2u: %2x %2x %2x %2x
@@:
%s = %06x(%8u) bytes
global work (sys)
player work (sys.player[0/1])
system work (system->io,work...)
course work (system->course)
mycar work (system->mycar)
view work (system->view)
select work (system->sele)
enemy work (system->enemy)
enemyobj wk (system->enemyobj)
GAME MODE
LANC WRITE
LANC READ
SOUND TEST
WORK CHECK
POLY TEST
COLOR TEST
IO TEST
DEMO TEST
DEMO2 TEST
WADA TEST
FUKU TEST
Model = %04X
Model View
X =%6d Y =%6d Z =%6d
RX=%6d RY=%6d RZ=%6d
SOUND TEST
SOUND CODE =
%02X
I/O TEST
CH-%u : %3u
HANDLE :%6d
ACCEL : %5u
BRAKE : %5u
wN=OGadrs:%08x plt_no:%02x col_no:%02x RGB:%04x
no = %d
step = %06d
frame = %06d
timer = %06d
ENDING IS OVER
(Source: Original TCRF research)
References#
- Midnight Run - Ultimate Future Games, Issue 17, April 1996↩︎
- Domestic and Overseas Arcade Game List 1971-2005↩︎
|
Road Fighter series | |
|---|---|
|
Arcade |
|
|
NES |
|
|
PlayStation |
|