Unused Graphics#
Extra Biker Skin#
Inside each bike folder from data\cars is a purple-colored outfit for the biker model. It's a old remnant from when the biker himself could change color as seen in box art.

Semi Icon#
There is an unused texture of a semi in data\menu\mode. Either there were plans to keep some rigs in this game or this was once used as a placeholder for the cars/bikes' icons.
CreditLogo.psd#
The Photoshop file for the actual game credits is present in data/menu/credits and was suprisingly updated for MRCS. but back_3.bmp was never changed and thus still has the credits from Big Rigs.
Scrapped Menu Options#
Data\Menu\Main has graphics for two menu options that ended up getting scrapped. Competition sounds like it was going to be some kind of tournament mode and Single Race was likely just a 1 player race.
Big Rigs Leftovers#
Most, if not a lot of things from Big Rigs are still in this re-release, save for a few things like the leftover CarZ.exe file which was suprisingly updated for MRCS's Carz.res. See the Big Rigs page for more info.
But interestingly, The original rigs are actually still playable through the random race option in the menu, as the developers never actually changed the vehicles for that mode.
Unfortunately, they all also have collision detection despite them being replaced from the custom race mode.
Unused Cars#
Firelight#
Selecting Firelight on the menu will crash the game by default, but this can be fixed by renaming MR_.mat to MR.mat.
References#
- In-game credits, which features the logos from both Stellar and GameMill.↩︎