the cutting room mirror

Object ID Swap

This article has a talk page!
view on tcrf.net

This is a sub-page of Metal Slug: Super Vehicle-001 (Neo Geo).

This code replaces the crate near the start of Mission 1 with whatever object ID is assigned, listed in full below. This in turn will show some behavior that is otherwise unseen in normal play.

It's optimized for use with WinKawaks 1.65, Cheat Engine 6.83 is recommended. The .CT address table is also available.

To use this cheat table:

  1. Open Cheat Engine 6.8.3 and open the cheat table.
  2. Open WinKawaks and load Metal Slug.
  3. Click "Select a process to open" in Cheat Engine and choose WinKawaks.

If there are numbers under the Values column, you may proceed with changing the IDs.

If not, double-click the Address of the cheats and confirm that the .EXE file under Pointer matches the .EXE at the top of Cheat Engine's window. If the Address is "WinKawaks.EXE+473300" but the window says "WinKawaks 1.65.EXE", you'll have to add that "1.65" to it.

This code will modify the object ID of the crate at the start of Mission 1, but only when it is offscreen, before it has 'loaded' into the level; no change will occur while the object is on-screen.

"Obj" is the primary object ID, while "Sub ID A", "B", etc., are modifiers that vary from object to object; some will change enemy behavior, some determine what objects crates and prisoners are holding, movement speed, direction, and other properties.

For best results, make a save state before the crate appears so you can quickly change values, and set all Sub IDs to 0.

(Source: Mr_Beacon00 (信标先生) for the code, Ivo for ID list)

ID List#

The IDs below are listed in decimal.

ID

Object

0

Panicked running rebel.

1

Rebel tip toes back and forth, likes throwing grenades.

2

Unknown.

3

Unknown.

4

Rebel laughing/taunting L.

5

Rebel laughing/taunting R.

6

Rebel run, prone toss mine, flee. Mine is harmless on foot?

7

Same as above.

8

Rebel gets close, spams jumping knife attack.

9

Same as above.

10

Same as above.

11

Same as above.

12

Rebel gets close, jump knifes, then sometimes switches to grenades. May fall through the level after a successful player kill.

13

Same as above.

14

Same as above.

15

Same as above.

16

Same as above.

17

Same as 12, but uses mines more instead.

18

Same as above.

19

Same as above.

20

Cautious rebel, then gains confidence and begins frequently attacking with roller mines.

21

Same as above but with the firework rockets instead.

22

Again the same as above, now rebel will attack with both firework rockets and rollers. Switches between the two occasionally.

23

Vine slider R to L, knife jumps, will eventually get scared and run away after failed attacks.

24

Vine slider L to R, looks like he wants to jump onto a tank. knifes if you get close, eventually flees.

25

Vine slider R to L. Immediately goes into a run animation after letting go of the vine, slowly falls from gravity. Likes doing the "sneak" animation, and throwing grenades.

26

Same as above but L to R instead.

27

Crouched "ready" soldier. Goes into crouched panic if you get close, panic runs if you shoot at him.

28

Hanging rebel facing L, spams grenades.

29

Missile turret rebel.

30

Siren rebel.

31

Window rebel, throws grenades.

32

Same as above.

33

Same as above.

34

Window rebel arm hanging out of window. Will be alerted of the player's presence once close and resumes standard window rebel procedure.

35

Window rebel "lookout". Gets shocked if you approach.

36

Window rebel waving his finger. Notices if you approach.

37

Window rebel looking indifferent. Notices if you approach.

38

Window rebel laughing. Notices if you approach.

39

Also window rebel laughing, but the animation is choppy because it goes from the last frame to the first frame instead of reversing the animation.

40

Rebel coming out of a door L > R, acts cautious then throws grenades.

41

As above, rebel runs at player and jump knives. May randomly go prone.

42

Rebel coming out of something L > R, throws grenades and runs backwards.

43

Rebel coming out of something L > R, jumps an knives, runs fowards and backwards.

44

Rebel coming out of something in panic L > R.

45

Rebel coming out of something R > L, throws grenades

46

Rebel coming out of something R > L, jumps and knives, runs fowards and backwards.

47

Same as 45.

48

Same as 46.

49

Rebel coming out of something in panic R > L.

50

Di-Cokka, it gets destroyed permanently.

51

Same as above.

52

Di-Cokka, it explodes when is destroyed.

53

Melty Honey, it gets destroyed permanently.

54

Same as above.

55

Melty Honey, it explodes when is destroyed.

56

Spawns some kind of particle in the background.

57

Same as above although the animation for its movement is broken.

58

Same as 56.

59

Bull Chan.

60

Girida-O on a Landseek. If Landseek is destroyed before the tank, Girida will drive off. Permanent Landseek wreck.

61

Same as above.

62

A bunker

63

Same as above.

64

Girida-O wreckage.

65

Girida-O (standing)

66

Iron Iso, it gets permanently destroyed.

67

Same as above.

68

Same as above.

69

Same as above.

70

Same as above.

71

Same as above.

72

Same as above.

73

Same as above.

74

Same as above.

75

Eaca-B with a misile.

76

Motorcycle bazooka Rebel.

77

Same as above.

78

Motorcycle kamikaze L > R.

79

Motorcycle kamikaze R > L.

80

Motorcycle kamikaze L > R, throws grenades.

81

Motorcycle kamikaze R > L, throws grenades.

82

Normal motorcycle rebel L > R.

83

Normal motorcycle rebel R > L.

84

Unknown.

85

Unknown.

86

Girida (driving).

87

Same as above.

88

Same as above.

89

Same as above.

90

Girida (driving),it shoots upwards.

91

Girida (driving), it shoots downwards.

92

Same as 90.

93

Same as 91.

94

Floating rebel, he shoots diagonaly.

95

Floating rebel, he shoots upwards, spawns far from the crate position.

96

Bazooka rebel, he shoots standing still only.

97

Same as above.

98

Same as above.

99

Same as above but the rebel is coming out of something R>L.

100

Same as above.

101

Same as above.

102

Same as above but the rebel goes prone to shoot if the player crouches.

103

Same as 99 but the rebel behaves like 102.

104

Bazooka rebel, runs faster than normal, crouches and stands to shoot, if the player gets close he throws the bazooka and flees.

105

Same as above.

106

Parachute bazooka rebel, he doesn't shoot while parachuting.

107

Same as above.

108

Yellow rebel with a shield, always drops a medal when killed.

109

Same as above but when the shield is destroyed he drops a medal and becomes a normal rebel.

110

Snowball rebel, going from left to right.

111

Hairbuster Riberts appears on the screen.

112

Small Hairbuster Riberts in the background, going right to left.

113

Same as above but going left to right instead.

114

Shoe and Karn.

115

Brown Karn (Stage 5 midboss), going from right to left.

116

Same as above, but left to right instead.

117

Tani-Oh.

118

Iron Nokana.

119

Missile going straight down.

120

Morden's Hi-do as final boss.

121

Morden's Hi-do, bridge cutscene.

122

Outhouse.

123

Same as above.

124

Same as above.

125

Rebel on lounger - drinking soda.

126

Rebel on lounger - reading newspaper.

127

Rebel campfire, all rebels flee whe the player approaches.

128

Same as above but the rebels don't run on approach.

129

Rebel boat, it faces left and moves L>R infinitely, if destroyed the player can drown.

130

Same as above but but the rebels from 125 and 126 are on the boat.

131

Same as 129.

132

Unknown.

133

Turret outpost round design with a bazooka rebel, drops a Heavy Machinegun when destroyed.

134

Turret outpost square design with a bazooka rebel, drops a Heavy Machinegun when destroyed.

135

Same as 133 without the rebel.

136

Same as 134 without the cannon.

137

Infinite Flying Tara spawner.

138

Dararin Dara Dara, it faces left.

139

Same as above.

140

Same as above but it faces right.

141

Unknown.

142

Unknown.

143

Unknown.

144

Unknown.

145

Unknown.

146

Unknown.

147

Unknown.

148

Unknown.

149

Unknown.

150

Unknown.

151

Unknown.

152

Unknown.

153

Unknown.

154

Unknown.

156

Unknown.

155

Unknown.

156

Unknown.

157

Unknown.

158

Unknown.

159

Unknown.

160

Unknown.

161

Unknown.

162

Unknown.

163

Unknown.

164

Unknown.

165

Unknown.

166

Unknown.

167

Unknown.

168

Unknown.

169

Unknown.

170

Unknown.

171

Unknown.

172

Unknown.

173

Unknown.

174

Unknown.

175

Unknown.

176

Unknown.

177

Unknown.

178

Unknown.

179

Unknown.

180

Unknown.

181

Unknown.

182

Unknown.

183

Unknown.

184

Unknown.

185

Unknown.

186

Unknown.

187

Unknown.

188

Unknown.

189

Unknown.

190

Unknown.

191

Unknown.

192

Unknown.

193

Unknown.

194

Unknown.

195

Unknown.

196

Unknown.

197

Unknown.

198

Unknown.

199

Unknown.

200

Unknown.

201

Unknown.

202

Unknown.

203

Unknown.

204

Unknown.

205

Unknown.

206

Unknown.

207

Unknown.

208

Unknown.

209

Unknown.

210

Unknown.

211

Unknown.

212

Unknown.

213

Unknown.

214

Unknown.

215

Unknown.

216

Unknown.

217

Unknown.

218

Unknown.

219

Unknown.

220

Unknown.

221

Unknown.

222

Unknown.

223

Unknown.

224

Unknown.

225

Unknown.

226

Unknown.

227

DEMO TITLE.

228

Unknown.

229

Unknown.

230

Rebel corpse.

231

Di-Kokka wreck.

232

Melty Honey wreck.

233

Same as above.

234

Bull-Chan wreck.

235

Landseek wreck.

236

Girida-O wreck.

237

Girida-O wreck (slope).

238

Alternate version of the above.

239

Iron Iso wreck.

240

Metal Slug wreck (gold).

241

Alternate Metal Slug wreck (gold).

242

Toilet.

243

Unknown.

244

Unknown.

245

Unknown.

246

Unknown.

247

Unknown.

248

Unknown.

249

Unknown.

250

Unknown.

251

Unknown.

252

Unknown.

253

Unknown.

254

Unknown.

256

Unknown.

255

Unknown.

256

Unknown.

257

Unknown.

258

Unknown.

259

Unknown.

260

Unknown.

261

Unknown.

262

Unknown.

263

Unknown.

264

Unknown.

265

Unknown.

266

Unknown.

267

Unknown.

268

Unknown.

269

Unknown.

270

Unknown.

271

Unknown.

272

Sandbags, tall.

273

Sandbags, short.

274

Unknown.

275

Unknown.

276

Beige platform, flat. This ID and the next one can be seen in the 9 STAGE.

277

Beige platform, diagonal.

278

Unknown.

279

Unknown.

280

Unknown.

281

Unknown.

282

Unknown.

283

Unknown.

284

Unknown.

285

Unknown.

286

Unknown.

287

Unknown.

288

Unknown.

289

Unknown.

290

Unknown.

291

Unknown.

292

Metal Slug, but with limited vulcan rotation.

293

Unknown.

294

Unknown.

295

Unknown.

296

Unknown.

297

Unknown.

298

Unknown.

299

Unknown.

300

Unknown.

301

Unknown.

302

Unknown.

303

Unknown.

304

Unknown.

305

Unknown.

306

Unknown.

307

Unknown.

308

Unknown.

309

Unknown.

310

Unknown.

311

Unknown.

312

Unknown.

313

Unknown.

314

Unknown.

315

Unknown.

316

Unknown.

317

Unknown.

318

Metal Slug's vulcan guns flopping on ground. Will cause the game to freeze.

319

Basic platform.

320

Unknown.

321

Unknown.

322

Unknown.

323

Unknown.

324

Unknown.

325

Unknown.

326

Unknown.

327

Unknown.

328

Allen (Doesn't drop HMG on death).

329

Causes game to crash.