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Megamind: The Blue Defender (Nintendo DS)

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Or Megamind: Bad. Blue. Brilliant. going off of the title screen.

Unused Graphics#

Located in the Mercury folder are various miscellaneous images. Development text implies that these images were used in a debug menu of some kind. The images are also present in the PlayStation Portable version of the game and presumably served the same purpose.

memory.gif#

MMTBD-000000ad.gif

A small and grainy image of a few types of computer RAM.

chart.gif#

MMTBD-000001c1.gif

A graph of unknown statistics.

camera.gif#

MMTBD-000001f6.gif

A stock photo of an antique camera. Shutterstock appears to be the origin of this image.

trans.gif#


A blank image with the size of 1x1 pixel(s).

tweezers.jpg#

MMTBD-000003a6.png

This image depicts a pair of tweezers on a white background. The source seems to be from here.

Development Text#

Present in the aptly named BuildInformation.xml is various internal information relating to the release build, including a build date of July 20th, 2010.

   <README>This file is automatically generated as part of the build process, do not edit</README>
    <CurrentUser>pseedy</CurrentUser>
    <ComputerName>PAULS</ComputerName>
    <BuildLabel>unknown</BuildLabel>
    <BranchName>branch-DS-RC</BranchName>
    <BuildDateTime>Tue 20 Jul 2010 12:49:12</BuildDateTime>

index.xml appears to be for a debug menu, referencing the unused images mentioned beforehand.

 <HOMEPAGE>
  <MENU href="/Mercury/ScreenShot/" icon="/Mercury/camera.gif">Take a snapshot of the console screen.</MENU>
  <MENU href="/Mercury/Profiler/" icon="/Mercury/chart.gif">View CPU/GPU profiler statistics.</MENU>
  <MENU href="/Mercury/Memory/" icon="/Mercury/memory.gif">View Memory Allocation statistics.</MENU>
  <MENU href="/Mercury/Tweak/" icon="/Mercury/tweezers.jpg">View tweakable variables.</MENU>
</HOMEPAGE>

Unused Music#

demo_level_select_music.strm#

Early music for a level select.

demo_music_loop_01.strm#

An upbeat track, presumably as a placeholder for background music in levels. A duplicate file exists under the name music_level_01.strm