Mega Zone is a shoot 'em up with a branching path system. Well, they're more like detours than actual branches, but it's still something.
Developer Credits#
There are two sets of names of developers hidden in the game. The first set of credits is only found in Konami revision 1, starting at E6B2 in memory:
K.HIROSHITA
R.SAKAMOTO
S.FUKUTAKE
The second set also includes a build date. In all sets but the first Konami revision, the first three names were shortened.
This starts at EAA2 in revision 1 and EAA5 in revision 2:
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(Source: Original TCRF research)
Unused Graphics#
There are no point bonuses lower than 500 or higher than 5,000. The 10,000 point graphic uses different colors than the other bonuses. |
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A different, object-based version of the Game Over graphic. It uses a cycling palette effect that no other object uses. |
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Teardrop bombs serve two purposes: To clear all enemies from the screen, and to show the player how far they've traveled. |
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A red version of the teardrop bomb with no number on it. This might be an earlier version, or a template for the other bombs. |
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This bug enemy appears in the game, but these animations aren't used. The bug moves by strafing, always facing front. |
(Source: Original TCRF research)
References#
- Domestic and Overseas Arcade Game List 1971-2005↩︎
- NEWS: KONAMI BUYS INTERLOGIC - Play Meter, Volume 10, Number 23, December 15th, 1984↩︎
- Mega-Zone - Konami (Video Game, 1983) - USA | The Arcade Flyer Archive↩︎
- Gene's Judgements: Critiquing AMOA Show Conversions, Dedicated Games - Play Meter, Volume 10, Number 2, January 15, 1984↩︎