the cutting room mirror

Unused Areas

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This is a sub-page of Mario & Luigi: Brothership.

To do:

  • These areas were put together and viewed in FModel by setting the version to Unreal Engine 4.27 and using the mappings file from ICARUS. While this works for most areas of the game, it does not work for all. Additionally, a lot of the areas have missing models. See if there is a way to rip the mappings directly from this game, or to otherwise get the .umap files in the Level directory to load properly.
  • There are more areas than what is currently documented here.

Early Areas#

A lot of the islands and various areas of the game have older versions that are hidden in the filesystem. They primarily use assets from Game/Resources/WhiteBox directory, which contain a lot of unused primitive models and early geometry. Some of these areas even have unused segments or variations that are not seen in the final environment.

Early Lushgreen Sea, Great Lighthouse Island#

Lighthouse Exterior

Lighthouse Interior

Early Desolatt Island#

Starting with Desolatt Island, we get a glimpse at some areas that are completely unused, rather than just earlier versions of areas that are present in the final game.

Overworld

Interior Areas

Early Lottacoins Island#

Duplex Towers Exterior

Duplex Towers - West Tower Interior

Duplex Towers - East Tower Interior

Early Allsand Island#

Brrrning Sea, Great Lighthouse Island#

Lighthouse Interior

Gulchrock Sea, Great Lighthouse Island#

Lighthouse Exterior

(Source: McKrak)