the cutting room mirror

Unused Graphics

This article has a talk page!
view on tcrf.net

This is a sub-page of Mario & Luigi: Brothership.

Placeholder Images#

Found in Game/Resources/UI/MainStory_Image/Textures is an unused graphic of Mario and Luigi standing in Desolatt Island. Curiously, the icons used to represent the brothers are of their hats, instead of the headshot icons seen in the final game.

(Source: Mikan22)

Another unused graphic, found in Game/Resources/UI/Tutorial/Textures, used as a placeholder for the tutorials. The only notable difference is the signpost having different text when compared to the final game.

(Source: Mikan22)

Early Button Icons#

Found in Game\Resources\UI\Common\Textures are these early button icons, featuring a black and red color scheme. The final game uses red, blue, green, and white for its button icons.

(Source: Mikan22)

Unused Overworld Icons#

Found in Game/Resources/UI/Common/Textures/Textures/Icons and Game/Resources/UI/Home/UiTX_Home_ABXY_Icon respectively are unused icons for various overworld interactions, such as jumping, talking, or using various Bros. Moves, similar to how the older games handled usage of the ABXY buttons. This would be ditched in favor of the three Bros. Moves becoming switchable using a radial menu with the right stick, and hammers being mapped to X and Y.

TBD Image#

From Game\Resources\UI\Common\Textures comes this incredibly obvious placeholder graphic that's used for the status menu. ("TBD" typically stands for "To Be Determined".)

(Source: Mikan22)

Unused Map Icons#

MLBrothership_ShipshapeIsland_UnusedIcon.png MLRPG6_FlyingFortZokIcon.png MLRPG6_WeepingReclusaIcon.png

Present on the sheet of map icons in Game\Resources\UI\Common\Textures are three map icons that are either unused or impossible to see under normal circumstances.

  • The first icon is an unused, early placeholder of Shipshape Island, sporting an early design. The Kanji written over it reads "NOT USED".
  • The second icon is a flying Fortress Zokket. While the area does exist in a flying state, as soon as you discover it you are automatically launched into it with no opportunity to check the map as you're stuck inside it until it lands. By that point, Fortress Zokket is grounded, and checking its icon will show the grounded Fortress Zokket icon instead.
  • The third icon pictures the Soli-Tree in its Weeping Reclusa form. By the time Reclusa becomes one with the Soli-Tree, you are already in the boss fight, and the tree is destroyed by the time you are able to check the map.

(Source: CometMedal, McKrak)

Left in the game's files at Game\UI\Texture is this logo from the Unreal 4 project "Action RPG". Brothership was built in Unreal Engine 4, so these are likely to be leftovers.

(Source: CometMedal)

UN-USED Image#

A very small icon reading "UN-USED". It is used widely throughout the game's files for scrapped and unused image files.

(Source: Mikan22)

Scale Test Image#

An image used to test the scale of models. The Japanese in the top-right corner reads "put", as though to place something down in a certain spot.

(Source: Mikan22)

Colorful Numbered Grid Graphics#

BrothershipBgTX_debug_baseLayer.png MLBrothership_DebugLayer1.png MLBrothership_DebugLayer2.png MLBrothership_DebugLayer3.png MLBrothership_DebugLayerMask.png

Found in Game\Resources\Material\_CommonTextures are multiple colorful numbered grid images used to test the layers of floor models. Bundled alongside them is a blank black image used for masking.

(Source: Mikan22, CometMedal)

Debug Number Strip#

A strip of numbers used for debug purposes.

(Source: Mikan22)

Red & Green Square Graphics#

A debug graphic displaying a green rectangle and a red rectangle atop a black background.

(Source: Mikan22)

Japanese Placeholder Text in Spanish Timed Hit Graphic#

In the Spanish version of the "Good!" and "Excellent!" timed hit graphics (found in Game/Resources/UI/Battle/Textures), there is unseen Japanese text in the bottom right corner meant as a placeholder. The Hiragana and Kanji both read "Spare" or "Reserved". It's likely this was left as a placeholder for additional text space that was never used.

(Source: CometMedal)

Unused Grid Texture#

Found in Game/Resources/Field/_old/00/Textures is this simple grid texture, aptly named grid.

(Source: CometMedal)

Leftover Debug Room Grass Texture#

A pretty simple bright grass texture found in Game/Resources/Field/_old/_omit/Mli. This was the ground texture for a debug room to test Mario and Luigi's facial animations, which was shown off in an "ask the developer" interview for the game's development process.

(Source: Mikan22)

Joystick Icon Sheet "DUMMY" Icons#

The sheet for the Joy-Con joystick icons in Game/Resources/UI/Common/Textures is largely comprised of unused icons, featuring placeholder number graphics and multiple icons reading "DUMMY" in Japanese.

(Source: CometMedal)

Wayaway Island Placeholder Texture#

Packaged with the textures of Wayaway Island (as seen in the ocean from Shipshape Island) in Game/Resources/Field/_Common_SeaArea_04/Vista/Textures is this plain grey texture featuring red text, reading "402 Wayaway" in Japanese. It's likely to be a placeholder that was leftover during development.

(Source: CometMedal)

Unseen Text in Cozette Texture#

MLBrothership_Cozette_TextureText_2.png MLBrothership_Cozette_TextureText.png

Highly-obscured text can be found in the background of Cozette's texture sheet, simply reading her name in Japanese.

(Source: CometMedal)

Obscured Text in NPC Texture#

Another obscured text can be found in a NPC named 120_comnpc01. It contains the words "男子" and "女子", which translate to "boys" and "girls".

(Source: Mikan22, RYU)

Connectar Panel Textures#

MLBrothership_ConnectarPanel_1.png MLBrothership_ConnectarPanel_2.png

Found in Game/Resources/Field/_Common/Objgmk/Textures are these two textures for a "Connectar Panel". The second texture reads "Connectar Panel (Temporary)".

(Source: CometMedal)

Temporary Rock Texture for Peach's Castle#

Found in Game/Resources/Field/SeaArea_05/Island_502_All/Island_502c/Objgmk/Textures is this mossy rock texture, with "Temporary" written on it in Japanese. According to the filename (BgTX_objgmk_pchcastlestone01_01_cl), it was intended for use at Peach's Castle.

(Source: CometMedal)

Early Tutorial Image#

Found in Game/Resources/UI/Tutorial_Image/Textures is this early image, meant for use in the game's tutorial sequence. This image is notable for depicting an earlier build of the game, with different icons for the HP/BP counter, as well as what appears to be a developer debug menu for tracking various game stats at the top.

(Source: CometMedal)

Early Event Images#

MLRPG6_EvImg_Kandan_01.png MLRPG6_EvImg_Kandan_02.png

MLRPG6_EvImg_Twist_01.png MLRPG6_EvImg_Twist_02.png

Four unused screenshots are found in Game/Resources/EventImage. These are taken from a slightly older build, with subtle differences, such as the fast-forward button being shown in a different style (which is R, instead of B like in the final game) and slightly different Glohm particles.

In the final version, these scenes are seen in real-time, rather than through a pre-captured screenshot.

(Source: McKrak)

Captain Koopa Troopa#

Koopa Texture

Captain Koopa Troopa

Within the textures for Koopa Troopas exists a red flag with gold outlines. This does not match any other flags seen in the game, but it does match the flags carried by the Captains in Minion Quest in the remake of Superstar Saga. The Captains don't appear in Brothership, but one generic Koopa Troopa in Bowser’s Castle does talk in rhyme and get a deadpan reaction, similar to how Captain Koopa Troopa acts in Minion Quest.

(Source: Randy Dry Bones/Randtastik and Mikan22)