This is a sub-page of Mario & Luigi: Superstar Saga.
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Enemies which didn't quite make the cut. Note that enemies don't have a set POW value, as it is determined by their attack pattern.
Fully Unused#
Goomba#
HP |
Defense |
Speed |
Experience |
Coins |
Level |
|---|---|---|---|---|---|
100 |
3 |
100 |
2 |
2 |
100 |
A dummy enemy which uses the name and sprite of a regular Goomba, but with unique stats.
Getme!#
HP |
Defense |
Speed |
Experience |
Coins |
Level |
|---|---|---|---|---|---|
5000 |
3 |
100 |
999 |
2 |
100 |
Another dummy Goomba enemy, except this one is known as "Getme!".
Dummonster#
HP |
Defense |
Speed |
Experience |
Coins |
Level |
|---|---|---|---|---|---|
100 |
3 |
100 |
2 |
2 |
100 |
Yet another dummy Goomba enemy, this one simply named "Dummonster" (from "dummy monster") and with the exact same stats as the first dummy Goomba.
Mossy Goomba#
HP |
Defense |
Speed |
Experience |
Coins |
Level |
|---|---|---|---|---|---|
3 |
3 |
0 |
2 |
2 |
1 |
An unused blue palette swap of the Goomba enemy with stats lower than that of the average Goomba.
Pop Goomba#
HP |
Defense |
Speed |
Experience |
Coins |
Level |
|---|---|---|---|---|---|
3 |
3 |
0 |
2 |
2 |
1 |
Yet another unused Goomba palette swap, this time red, but with the exact stats as its blue counterpart.
Paragoomba#
HP |
Defense |
Speed |
Experience |
Coins |
Level |
|---|---|---|---|---|---|
3 |
3 |
0 |
2 |
2 |
1 |
An unused enemy, a Paragoomba, which once again has lower than average stats. While this enemy was most likely scrapped in favor of Parabeanies, it would end up being used in the Bowser's Minions mode of the game's remake.
Sgt. Starshade#
HP |
Defense |
Speed |
Experience |
Coins |
Level |
|---|---|---|---|---|---|
100 |
3 |
0 |
2 |
2 |
100 |
While Sgt. Starshade appears in the battle tutorial, unused data reveals that at one point of development he was the one you had to fight, instead of a regular Fighter Fly. He has two sprites: his regular left facing overworld sprite, and an unused dizzy animation. The game freezes when he is attacked.
Nice Guy#
HP |
Defense |
Speed |
Experience |
Coins |
Level |
|---|---|---|---|---|---|
100 |
3 |
0 |
2 |
2 |
5 |
An unused enemy which appears to just be a standard Hoohooligan. It’s unknown where this enemy would have been used.
Unused Stats of Used Enemies#
These enemies all have 5000 HP, which is done with most event battle enemies/bosses to prevent being "actually" defeated, but since the non-targetable enemies below (Mallet, Time Bob-Omb) can never have their HP reduced anyway, the HP stat has no effect.
Sledge#
HP |
Defense |
Speed |
Experience |
Coins |
Level |
|---|---|---|---|---|---|
5000 |
3 |
100 |
2 |
2 |
99 |
Sledge has a full set of stats, but since he never attacks, they don't ever come into play.
Mallet#
HP |
Defense |
Speed |
Experience |
Coins |
Level |
|---|---|---|---|---|---|
5000 |
3 |
100 |
2 |
2 |
99 |
Similarly, Mallet also has a full set of stats, but since he never attacks they never come into play. Moreover, since he can't be targeted, his name is never shown to the player.
Time Bob-Omb#
HP |
Defense |
Speed |
Experience |
Coins |
Level |
|---|---|---|---|---|---|
5000 |
999 |
1 |
0 |
0 |
99 |
This unique kind of Bob-omb which appears in the fights against Roy, Wendy, and Larry Koopa is referred to as a "Time Bob-Omb" in the game's files, but since it can't be targeted the name never appears. Moreover, its stats don't ever come into play since it can't be targeted and never attacks.