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Regional Differences

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This is a sub-page of Mario & Luigi: Partners in Time.

To do:

  • Document the two different American versions, 1.0 and 1.1.
  • Rip the post-staff roll music.
  • Add explanations for the rest of the US-exclusive bugs.

The North American version was released first, with the Japanese version notably rebalancing the difficulty among other cosmetic changes. The later European and Australian versions also contain most of the Japanese changes.

Early Localized Names#

Although the Japanese version only gives the player the option to play in Japanese, this version's files actually contains an in-progress list of French, German, and Italian localized enemy names. A list of changes can be found below.

French#

English Name

Early Name

Final Name

Notes

Lakitufo

Lakitufo

Lakitovni

OVNI is the French equivalent to UFO, which explains why the name was eventually changed.

Spiny Shroopa

Shroopa Hériss

Xhampik

Early name is a literal translation of the English one. "Hériss" is the French name of the "Spiny" enemy.

Swiggler

Swiggler

Xhwiggler

Something that can be seen in most of the early enemy names is that "Xhampi", the French version of "Shroob", and all its variations seemingly hadn't been created yet.

Coconutter

Coco

Cocomaso

Appears to simply be a placeholder.

Gnarantula

Gnarantula

Nebulantula

Dr. Shroob

Dr Shroob

Dr Xhampi

Same as the English one, but without a dot.

Junior Shrooboid

Shrooboïde Junior

Jeune Xhampi

Handfake

Faussemain

Mainnoire

Early name is a literal translation of the English one.

Mrs. Thwomp

Mme Twomp

Mme Thwomp

This typo (missing "h") was fixed in the final name.

Blazing Shroob

Pyroshroob

Pyroxhampi

Shroid

Shroïde

Xhampoïde

Skellokey

Squelèdac

Pokeyrex

Early name is a literal translation of the English one.

Elder Shrooboid

Vieux Shrooboïde

Vieux Xhampoïde

RC Shroober

Shroober RC

Téléxhampi

Shrooba Diver

Shroobaplonge

Xhaphandrier

Snifaro

Snifaro

Sarcosnifit

Shrooboid Brat

Bébé Shrooboïde

Bébé Xhampoïde

Princess Shroob

Princesse Shroob

Princesse Xhampi

Sunnycide

Tulesoleil

Têtedœuf

Early name is a literal translation of the English one.

Shroob-omb

Shroob-omb

Xhamp-omb

Commander Shroob

Général Shroob

Général Xhampi

Shroob

Shroob

Xhampi

Support Shroob

Renfort Shroob

Renfort Xhampi

Shrooblet

Shrooblet

Mini-Xhampi

Red Coconutter

Coco rouge

Cocomaso rouge

Appears to simply be a placeholder.

Gold Koopeleon

Koopaléon d'or

Koopaléon doré

Early name is a literal translation of the English one.

Guardian Shroob

Garde Shroob

Garde Xhampi

Shroobsworth

Grand Shroob

Grand Xhampi

Shroob Rex

Rex Shroob

Dracox

Early name is a literal translation of the English one.

Shrowser

Shrowser

Xhowser

Tashrooba

Tashrooba

Xhatonos

Ghoul Guy

Maskass éclair

Sombre Maskass

Literally "Thunder Shy Guy".

Intern Shroob

Endoshroob

Petit Xhampi

From the ancient Greek prefix "endo" (literally "inner" or "internal"). The localization team most likely mistook "intern" (apprentice) as "internal".

German#

English Name

Early Name

Final Name

Notes

Elite Boom Guy

Elite Boom Guy

Elite Bumm Guy

"Bumm" is the German equivalent to "boom".

Red Coconutter

Roter Kokosnussling

Roter Kokosnussl.

Literally "Red Coconutling", from "Coconut" and "underling".

Italian#

English Name

Early Name

Final Name

Koopeleon

Koopeleo

Koopeleonte

Gold Koopeleon

Koopeleo d'oro

Koopeleonte d'oro

Title Screen#

America

Japan

Europe

Korea

The swirl on the logo is white in the American & European versions and gray in the Korean version, The Japanese version removes the swirl entirely.

Additionally, the date shown at the bottom of the European title screen was changed to "2005-2006" to reflect the year the game came out in this part of the world. The Korean title screen did a similar change, only this time it was changed to "2005-2010".

Text Changes#

M&LPIT_Save_warning.png

Additionally, the European version has additional text preceding the title screen which warns the player against shutting off their console or removing their cartridge when the game is saving.

Save Screen#

NA

Japan

Europe

After saving your game, the Japanese and European versions have commas between the circled button letters.

Peach's Chances#

NA/Europe

Japan

Early in the game, E. Gadd gives the probability of Peach returning from her trip to the past. Her chances are actually lower in the Japanese version, where three additional decimal places were removed from the number due to this version's number font being larger.

Toadsworth's Dialogue#

NA/Europe

Japan

Upon being translated into Japanese, the script got some minor alterations here and there. One such example can be witnessed when the Mario Bros. give the Refreshroom to Toadsworth, he then exclaims "Kinojii revival!" in the Japanese version, as opposed to his simple "HUZZAH!" in the US and EU versions.

Hammer Bros' Dialogue#

NA/Europe

Japan

AHEAD IS OFF-LIMITS. THOSE ENTERING WITHOUT PERMISSION WILL BE DEFEATED BY US HAMMER BROS.

Another, less subtle change can be seen when meeting the Hammer Bros. in Vim Factory. In the North American and European versions, the Hammer Bros. talk in L33tspeak. To help show that they are not their normal selves, their Japanese text is entirely in katakana.

Peach's Castle#

In the US version, the location of Peach's Castle in the past is referred to as "Peach's Castle (Past)", which is incorrect as Peach's Castle in the present is referred to as "Mushroom Kingdom (Present)". This was corrected to "Mushroom Kingdom (Past)" in the European version.

Credits#

The European and Japanese versions credit Peach's voice actress as Nicole Mills instead of Nicole Miller; the former was what she was credited as in Super Mario Strikers. The European version also took the time to credit the European localization team.

Audio Changes#

Several audio-related changes and fixes were made during the game's localization, which are listed below:

  • In the North American version, when the Shroob Missile impacts the Koopa Cruiser, the transmission screen on board shows a visual of Princess Shroob laughing before cutting to static, but with no audio. In the Japanese and European versions, her laughter is heard.
  • The scene where E. Gadd's memory changes has different background music in each version.

US Version:

Japan/International:

  • The Japanese and European versions play the "Piggyback" sound effect when a baby gets back on their adult after a successful piggyback jump attack in battle.
  • Ominous background music plays during the scene with elder Princess Shroob. The music in the North American version starts right before the battle begins (after Stuffwell's lines), whereas the Japanese and European versions start the music when the elder Princess Shroob appears.
  • After the staff roll, early North American versions go totally silent, but the Japanese and European versions, along with later North American versions, play a slow music box tune. The sound data for this music is not even present in the original North American ROM, so it was probably added in the time between the North American and Japanese releases.
  • In the Japanese and European versions, the "Got Key Item" theme plays when Baby Luigi picks up the Princess Shroob mushroom, and after the babies retrieve Baby Princess Peach.

Battle Changes#

Bowser and Baby Bowser#

NA

Japan/Europe

Baby Bowser will sometimes use Mushrooms to heal himself or Bowser. In the North American version, they restore 100 HP. In the Japanese and European versions, they only restore 60 HP.

Elder Shrooboid#

NA

Japan/Europe

In his second phase, Elder Shrooboid brings out a UFO that deals instant death when its countdown timer reaches zero. In the North American version, the UFO starts on the right side of the top screen and switches sides every turn. To reset the UFO's timer, the babies must hammer the spiked balls thrown by Elder Shrooboid into the UFO. It's a little tricky, because Baby Mario hammers the ball up and to the right, whereas Baby Luigi sends it straight up. Hitting the UFO is a little easier in the Japanese and European versions, where the UFO stays in the upper-right corner, and both babies hammer the spiked ball up and to the right.

Shroobsworth#

One of Shroobsworth's attacks consists of him and Intern Shroob throwing a purple meteor. The meteor flies through the air slower in the Japanese and European versions.

Younger Princess Shroob#

Mlpit_princess_shroob_defeat_us.png

In the North American version, when the player defeats the younger Princess Shroob, the victory screen appears showing that no experience points or Coins are awarded. In the Japanese and European versions, the battle screen immediately fades out to the field after the death animation.

Elder Princess Shroob#

NA

Japan/Europe

In her first form, the elder Princess Shroob calls for a vim drink that recovers 120 HP in the U.S. version. The same drink only recovers 80 HP in the Japanese and European versions.

Automatic Attacks#

Mlpit_bowser_autoattack_jp.png Mlpit_elder_shrooboid_autoattack_jp.png Mlpit_princess_shroob_autoattack_jp.png

Bowser, Elder Shrooboid, and the elder Princess Shroob have "automatic attacks" in the Japanese and European versions. When the player attacks the enemy, a "!" appears over the enemy's head, who will then attack back despite whose turn it is. Bowser's automatic attack is his fire breath, Elder Shrooboid's is his rotating spiked ball, and Princess Shroob's attack is her body ram.

Stat Changes#

Many stat changes were made between the US and Japanese/European versions.

Enemies#

Some changes were made to enemy stats in the European and Japanese versions, particularly lowering the HP of bosses. The enemies' US stats are listed first, and the EU/JP stats are listed second.

Enemy

HP

POW

Defense

Speed

Experience

Coins

Level

Shrooblet

7 -> 10 (+3)

16 -> 13 (-3)

18 -> 13 (-5)

11 -> 12 (+1)

-

-

-

Shroob

15 -> 28 (+13)

8 -> 7 (-1)

23 -> 12 (-11)

16 -> 17 (+1)

-

-

-

Goomba

14 -> 13 (-1)

25 -> 22 (-3)

20 -> 18 (-2)

18 -> 20 (+2)

-

-

-

Boo

15 -> 18 (+3)

25 -> 24 (-1)

25 -> 20 (-5)

22 -> 23 (+1)

-

-

3 -> 4 (+1)

Boom Guy

18 -> 20 (+2)

25 -> 26 (+1)

28 -> 22 (-6)

7 -> 14 (+7)

-

-

-

Koopeleon

-

18 -> 22 (+4)

20 -> 19 (-1)

-

6 -> 7 (+1)

-

-

Boo Guy

19 -> 24 (+5)

30 -> 28 (-2)

30 -> 24 (-6)

27 -> 28 (+1)

8 -> 10 (+2)

-

-

Elasto-Piranha

35 -> 38 (+3)

33 -> 34 (+1)

-

-

16 -> 14 (-2)

-

-

Hammer Bro

100 -> 90 (-10)

-

27 -> 30 (+3)

-

-

-

-

Spiny Shroopa

-

-

-

-

2 -> 8 (+6)

2 -> 5 (+3)

-

Lakitufo

34 -> 30 (-4)

-

-

-

16 -> 15 (-1)

-

-

Dr. Shroob

46 -> 45 (-1)

-

32 -> 29 (-3)

-

-

-

-

Pidgit

35 -> 32 (-3)

42 -> 38 (-4)

34 -> 29 (-5)

-

18 -> 15 (-3)

-

-

Coconutter

55 -> 48 (-7)

53 -> 46 (-7)

38 -> 42 (+4)

21 -> 25 (+4)

-

-

-

Kamek

-

-

-

29 -> 31 (+2)

-

-

-

Bully

-

45 -> 40 (-5)

41 -> 38 (-3)

-

-

-

-

Dry Bones

-

59 -> 54 (-3)

-

-

32 -> 24 (-8)

-

-

RC Shroobers

78 -> 80 (+2)

63 -> 60 (-3)

-

-

26 -> 36 (+10)

-

-

Yoob Egg

29 -> 30 (+1)

45 -> 44 (-1)

-

-

-

-

Shrooboid Brat

1100 -> 900 (-200)

83 -> 85 (+2)

-

-

-

-

-

Petey Pirnaha

1300 -> 1000 (-300)

90 -> 100 (+10)

72 -> 69 (-3)

50 -> 52 (+2)

-

-

-

Thwack

-

70 -> 78 (+8)

-

-

-

-

-

Tanoomba

92 -> 98 (+6)

-

-

-

-

-

-

Red Coconutter

86 -> 84 (-2)

84 -> 77 (-7)

63 -> 67 (+4)

48 -> 52 (+4)

-

-

-

Mrs. Thwomp (Large)

550 -> 630 (+80)

-

-

-

-

0 -> 150 (+150)

-

Mrs. Thwomp (Small)

-

-

-

-

400 -> 0 (-400)

150 -> 0 (-150)

-

Mrs. Thwomp (Fake)

-

-

-

-

400 -> 0 (-400)

-

-

Gold Koopeleon

-

-

-

-

-

100 -> 80 (-20)

-

Thwack Totem

110 -> 146 (+36)

83 -> 120 (+37)

-

-

-

10 -> 30 (+20)

-

Bowser

1100 -> 1000 (-100)

120 -> 135 (+15)

105 -> 85 (-20)

30 -> 21 (-9)

-

-

-

Baby Bowser

640 -> 700 (+60)

100 -> 120 (+20)

75 -> 73 (-2)

90 -> 89 (-1)

-

-

-

Skellokey

84 -> 90 (+6)

74 -> 75 (+1)

75 -> 81 (+6)

100 -> 102 (+2)

100 -> 105 (+5)

10 -> 15 (+5)

21 -> 22 (+1)

Fly Guy

100 -> 90 (-10)

120 -> 140 (+20)

95 -> 90 (-5)

83 -> 79 (+4)

-

-

-

Shroob-omb

3312 -> 9999 (+6687)

85 -> 148 (+63)

95 -> 999 (+904)

23 -> 22 (-1)

-

-

-

Support Shroob

110 -> 180 (+70)

95 -> 100 (+5)

95 -> 85 (-5)

37 -> 41 (+4)

-

-

-

Commander Shroob

1600 -> 900 (-700)

143 -> 160 (+17)

114 -> 100 (-14)

70 -> 80 (+10)

-

-

-

Wonder Thwack

-

95 -> 120 (+25)

114 -> 100 (-14)

-

-

-

-

Piranha Planet

144 -> 180 (+36)

130 -> 150 (+20)

110 -> 120 (+10)

87 -> 91 (+4)

170 -> 180 (+10)

20 -> 30 (+10)

-

Elder Shrooboid (Phase 1)

1750 -> 1000 (-750)

140 -> 170 (+30)

-

-

-

-

-

Elder Shrooboid (Phase 2)

1200 -> 900 (-300)

200 -> 195 (-5)

-

51 -> 53 (+2)

-

-

-

Elder Shrooboid (Phase 2)

1200 -> 900 (-300)

200 -> 195 (-5)

-

47 -> 49 (+2)

-

-

-

Tashrooba

-

135 -> 125 (-10)

-

-

120 -> 150 (+30)

-

-

Snoozorb

-

176 -> 160 (-10)

156 -> 170 (+14)

-

-

-

-

Shroob Rex

-

160 -> 150 (-10)

120 -> 130 (+10)

-

-

-

-

Shroobsworth

-

200 -> 180 (-20)

-

-

-

-

-

Intern Shroob

132 -> 120 (-12)

-

-

-

-

-

-

Ghoul Guy

157 -> 100 (-57)

150 -> 140 (-10)

120 -> 105 (-15)

46 -> 51 (+5)

-

-

-

Lethal Bob-omb

60 -> 61 (+1)

138 -> 126 (-12)

-

-

-

-

-

Princess Shroob

3000 -> 1700 (-1300)

120 -> 180 (+40)

-

60 -> 120 (+60)

-

-

-

Elder Princess Shroob (Phase 1)

3500 -> 1800 (-1700)

130 -> 210 (+90)

130 -> 150 (+20)

62 -> 100 (+38)

-

-

-

Elder Princess Shroob (Phase 2)

3000 -> 2000 (-1000)

140 -> 230 (+90)

-

64 -> 70 (+6)

-

-

-

Crown

-

140 -> 0 (-140)

-

64 -> 50 (-14)

-

-

-

Arm Tentacle

200 -> 350 (+150)

140 -> 200 (+60)

140 -> 126 (-14)

64 -> 70 (+6)

-

-

-

Foot Tentacle

400 -> 500 (+100)

140 -> 190 (+30)

-

64 -> 50 (-14)

-

-

-

Shrowser

-

180 -> 170 (-10)

-

-

-

-

-

Additionally, a few tweaks were made to enemy item drops:

  • In the North American version, the large form of Mrs. Thwomp drops nothing upon defeat, while the small form has a 42.5% chance of dropping a 1-Up Super and a 7.5% chance of dropping a Hit-POW Badge. In the European and Japanese versions, the small form drops nothing, but the large form has a 42.5% chance of dropping a 1-Up Mushroom and a 7.5% chance of dropping a Hit-POW Badge.
  • In the North American version, Gold Koopeleons have a 12.75% chance to drop an Ultra Mushroom and a 2.25% chance to drop Golden Pants. In the European and Japanese versions, these rates were changed to 28.5% and 1.5%, respectively.

(Source: Super Mario Wiki)

Gear#

Some of the clothing was given a more significant defense boost in the European and Japanese versions: 100-Point Pants, Mushroom Jeans, Para Slacks, Rocket Jeans, Shroom Slacks, Space Trousers, Stache Jeans, and Supreme Slacks all received +20 to their DEF stat.

Miscellaneous Changes#

Colorswapped Yoshi#

NA

Japan/Europe

The second Yoshi who hatches from one of Sunnycide's eggs is black with grey shoes in the US version, but yellow with green shoes in the Japanese and European versions.

Toad Town Save Album#

NA

Japan/Europe

The Save Album in the northwestern area of Toad Town is outside the item shop in the US version, but inside it in the Japanese and European versions. The position of the Album was also edited on the top screen map to reflect the change.

Item Prices#

NA

Japan/Europe

I'll pay anything to have another life!
I'll take eight.

Both 1-Up Mushrooms cost 20 more Coins in the North American version. The price before Stache discount for the 1-Up Mushroom is 60 Coins in the North American version and 40 Coins in the Japanese and European versions.

NA

Japan/Europe

Well, life's not cheap...
I'll take eight.

The 1-Up Super's price before Stache discount is 120 Coins in the North American version and 100 Coins in the Japanese and European versions.

Bros. Item Order#

NA

Japan/Europe

For the Bros. Item selection list on the bottom screen, the US version puts the newest items at the top, whereas the Japanese and European versions has them ordered by type. Notice that the "Current Bros. Items" order on the top screen matches the order on the bottom screen in the Japanese and European versions, but it wasn't changed to match the new order in the US version. This causes the highlighted line on the top screen to jump around wildly as you scroll through the items on the bottom screen.

Bug Fixes#

A few glitches that existed in the US version were fixed in the Japanese and European versions.

Warpulated#

Throwing the babies into the two Save Albums where Stuffwell lets you use his Warpulator will cause the action icons to go crazy for a short time before disappearing. Normally, the icons smoothly move upwards and offscreen when you hit these Save Albums.

Peach's Castle Dungeon Softlock#

At a certain point in the game, the pipe that leads to Peach's Castle Dungeon becomes accessible by going to a question-marked spot in Peach's Castle. Later in the game the player will have to go back to Peach's Castle via Peach's Castle Dungeon. If the player did not go to the question-marked spot at Peach's Castle beforehand, the player will be stuck in the dungeon, as the pipe that connects to Peach's Castle and the dungeon doesn't appear.

Hammer Battle Tutorial Softlock#

At the first hammer battle tutorial in Vim Factory, when the enemy attacks Baby Mario or Baby Luigi, if the player defeats the enemy, the game will softlock and they will be unable to finish the battle. This can only be done if Baby Mario or Baby Luigi's power stat is very high at this point.

Text Storage in Gritzy Desert#

Watch on YouTubeAt Gritzy Desert, when the timer runs out after hitting one of the switches, you gain the ability to move regardless of whether there is text on-screen. The text disappears when entering a loading zone.

Yoshi Island Cutscene Skip #1#

Watch on YouTube

Yoshi Island Cutscene Skip #2#

Watch on YouTube

Yoshi Island Skip#

Watch on YouTube

Gritzy Caves Skip#

Watch on YouTube

Thwomp Volcano Skip#

Watch on YouTube

Thwomp Caverns Skip#

Watch on YouTube

Star Shrine Cake Room Skip#

Watch on YouTube

(Source: Partners in Time: Tricks)

(Source: A special thanks to themushroomkingdom.net for a majority of this page.)