Debug Displays#
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This needs some investigation.
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Execution Information#

Shows up during an execution, with a list of information about the currently performed execution.
EUR |
USA |
|
PC |
00789818 01 |
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PS2 |
005B2850 00000001 |
005B26D0 00000001 |
PSP |
00445EA0 00000001 |
00445DA0 00000001 |
Wii |
0057E1E0 00000001 |
0057DB60 00000001 |
Memory Usage#

Displays the current memory usage. It's broken on PS2 and PSP, always displaying 0, works as intended on Wii, displaying both MEM1 and MEM2 memory banks, and for some reason both memory banks are listed in the Windows release, but the values in both are identical.
EUR |
USA |
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PC |
0075B300 01 |
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PS2 |
0066CD3C 00000001 |
0066CBBC 00000001 |
PSP |
003981E4 00000001 |
003980E4 00000001 |
Wii |
0050F80B 00000001 |
0050F18B 00000001 |
Active Shadow Cameras#

Displays the amount of active shadow cameras.
EUR |
USA |
|
PC |
0075B334 01 |
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PS2 |
0066CD70 00000001 |
0066CBF0 00000001 |
PSP |
00398218 00000001 |
00398118 00000001 |
Wii |
0050F83F 00000001 |
0050F1BF 00000001 |
Timer Values?#

Attempts to display three timer values in the upper left corner.
EUR |
USA |
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PC |
0075B52C 01 |
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PS2 |
0066CF68 00000001 |
0066CDE8 00000001 |
PSP |
00398410 00000001 |
00398310 00000001 |
Wii |
0050FA37 00000001 |
0050F3B7 00000001 |
Overscan Boundaries#

Draws the overscan boundaries. Works as intended on PS2 and PSP, but on PC and Wii the bottom left corner is incorrectly treated as the center.
EUR |
USA |
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PC |
0075B108 01 |
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PS2 |
0066CB48 00000001 |
0066C9C8 00000001 |
PSP |
00397FF0 00000001 |
00397EF0 00000001 |
Wii |
0050F617 00000001 |
0050EF97 00000001 |
Textbox Boundaries?#

Draws a couple green rectangles on the top of the screen. This seems to only draw correctly on PS2 and Wii, though enabling this also makes the controls not work anymore. If attempted to enable on PC or PSP, the game crashes.
EUR |
USA |
|
PS2 |
0066CB64 00000001 |
0066C9E4 00000001 |
Wii |
0050F633 00000001 |
0050EFB3 00000001 |
(Source: Edness)
Unused Weapon Animations#
Animations For Used Weapons#
Firearms#
Watch on YouTubeIn the final game, all firearms have only one execution level, however, originally they were supposed to have three, just like all other weapons in the game. Apparently this was removed rather early, as the May 9, 2007 prototype already has them removed, with the February 4, 2007 prototype being the only known version of the game to still have them intact and functional, but they can be restored in the PC version with mods.
For Unused Weapons#
Dildos, Newspaper, And Bottle#
Link to video (age-restricted)
You read that right. You could at one time kill people with dildos and newspapers. However, their models aren't present in the final game's files, so the video uses the pliers and the nightstick. The May 9, 2007 prototype still has their models left in the files.
Vending Machine and Dumpster#
Watch on YouTubeTwo environmental executions known as Vending Machine and Dumpster were scrapped. They are fully functional even in the final game and can be brought back with modding, but their animations are unfinished and buggy.
Unused Weapons#
With Graphics#
- Blow Torch: Setting people on fire with a torch? Fun! Sadly, only sound files and a HUD icon remains.
- BlackJack: A leftover from Manhunt. It only has a HUD icon.
- Camera: It is unknown what this has been used for and it only has a HUD icon.
- Dildo: While no model remains, its animations, sounds and HUD icon still remain.
- Acid Bottle: Yet another bottle was originally used. Only the HUD icon and audio remain.
- Hammer: The hammer from the first game was going to appear according to sound files for its executions from the first game along with an unused HUD icon.
- Hook: Not the Meat Hook but a hook that would have been a regular weapon. Only has a HUD icon.
- Money: Money doesn't appear at all in the game. It has a HUD icon. It most likely would have been used as a lure or a shop or store was planned to be in the game.
- Newspaper: Like the Dildo, the Newspaper still has its animations and a HUD icon.
- Uzi w/ Flashlight: Would have been just a regular Uzi with a flashlight.
Sounds#
Sounds for the following cut weapons:
Acid Bottle
Blow Torch
Dildo
Hammer
Code Only#
These weapons only have code remaining which can be found in the Manhunt2.exe file.
- Porn_(CT)
- Noose_(CT)
- Matchbook_(CT)
- Cash_Bundle(CT)
- Camera_(CT)
- Syard_Comb_(CT)
- S_Silencer_(CT)
- Meths_(CT)
- Chlorine_(CT)
- Rag_(CT)
- Wooden_Spike_(CT)
- Firecrackers_(CT)
- F_Grenade_(CT)
- Tear_Gas_(CT)
- Exp_Molotov_(CT)
- Molotov_(CT)
- Grenade_(CT)
- Chainsaw_Player_(CT)
- Sniper_Rifle_Silenced_(CT)
- Glock_Torch_(CT)
- Nail_Gun_(CT)
- W_B_Bat_Nails_(CT)
- Hockey_Stick_(CT)
- Chainsaw_(CT)
- M_B_Bat_(CT)
- Machete_(CT)
- IcePick_(CT)
- Axe_(CT)
- Cane_(CT)
- Wooden_Bar_(CT)
- Cleaver_(CT)
- Pipe_(CT)
- Jury_Blades_(CT)
- Broken_Bottle_(CT)
- Hunt_Knife_(CT)
- N_Vision_(CT)
- Lighter_(CT)
- Water_Bottle_(CT)
- Tripwire_(CT)
Unused Graphics#
Loading screens of the cut levels A05 (History Museum), A08 (Sorority House) and A20 (the original ending level).
A05 |
A08 |
A20 |
|---|---|---|
Internal Level Order#
The order of levels are different from the order in the final game, with a handful of them getting cut. Only code of the removed levels remain.
Internal Order |
Level Name |
Final Order |
Level Name |
|---|---|---|---|
A01_Escape_Asylum |
Awakening |
A01_Escape_Asylum |
Awakening |
A02_The_Old_House |
Ghosts |
A02_The_Old_House |
Ghosts |
A03_Neighbourhood |
Domestic Disturbance |
A04_SM_Nightclub |
Sexual Deviants |
A04_SM_Nightclub |
Sexual Deviants |
A07_Tolerance_Zone |
Red Light |
A05_History_Museum |
Cut Level |
A14_SugarFactory |
Best Friends |
A06_CIA_Trap |
Most Wanted |
A07_2Tolerance_Zone |
Safe House |
A07_Tolerance_Zone |
Red Light |
A10_Brothel |
Bees' Honey Pot |
A07_2Tolerance_Zone |
Safe House |
A12_Plaza |
Assassination |
A08_Sorority_House |
Cut Level |
A06_CIA_Trap |
Most Wanted |
A09_Burn |
Ritual Cleansing |
A09_Burn |
Ritual Cleansing |
A10_Brothel |
Bees' Honey Pot |
A11_Medicine_Lab |
Origins |
A11_Medicine_Lab |
Origins |
A16_TV_Studio |
Broadcast Interrupted |
A12_Plaza |
Assassination |
A17_Creepy_Farm |
Altered State |
A13_UNUSED |
Cut Level |
A03_Neighbourhood |
Domestic Disturbance |
A14_SugarFactory |
Best Friends |
A15_Cemetery |
Personality Clash |
A15_Cemetery |
Personality Clash |
A18_Manor |
Release Therapy |
A16_TV_Studio |
Broadcast Interrupted |
rowspan="5"; colspan="2"; style="border-style: solid hidden hidden solid; background-color: transparent;"| |
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A17_Creepy_Farm |
Altered State |
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A18_Manor |
Release Therapy |
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A19_UNUSED |
Cut Level |
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A20_End |
Cut Ending Level |
- A05_History_Museum
- A08_Sorority_House
- A13_UNUSED
- A19_UNUSED
- A20_End
- A20_E1
- A20_E2
- A21_New_House
- A22_Bonus1
- A23_Bonus2
- A24_Bonus3
- A25_Bonus4
- A26_Bonus5
- B00_TestJumpnClimb
- B01_EnvExecutions
- B02_TestRendColl
- B03_TestPhysProp
- B04_TestHuntrnVis
- B05_TestPatrol
- B06_TestLures
- B07_TestEffects
- B08_TestSurfaces
- B09_TestWeapons
The original endings had the player deciding if they wanted to kill Dr. Whyte in her lab, or similar to the final ending, killing Leo in a modified version of the asylum, which can be partly seen in the final version, in Release Therapy's end cutscene.
Placeholder Execution Audio#
These sound files are repeated multiple times in the soundbank with execution audio.
Enemies#
Female Asylum Inmates#
Watch on YouTubeIn Awakening, there were going to be female inmates.
Pervs#
The Pervs have a lot of unused lines.
Cut Weapons/Executions#
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To do:
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A lot of sounds were cut along with scrapped executions with only sound remaining. Some sounds were leftover from the first game.
Level |
Hasty |
Violent |
Gruesome |
Jumping |
Sound |
Aztec_Altar |
Bath |
Chair/Wooden_Chair |
Dumpster |
Guillotine |
Harvester |
Sink |
TV |
Window |
Unused Music#
Credits Themes#
Unused Credits Theme
The credits originally had its own separate theme instead of re-using the main theme music.
Unused First Game Credits Theme
The first credits theme from the first game is still left in.
Unused Music from a folder named "JumpAtta"#
It's very similar to Assassination's soundtrack, but has some differences. In the Wii version, it even has its own death and level end music.
Death Music
End Level Music
System Exclusive Weapons#
Some weapons can only be found in specific versions of the game.
- Flashlight: Only found on the PS2 and PSP. It is used by Civilians, the Cops and The Bloodhounds gang.
- Mace: Exclusive to the Wii version. It is used by The Pervs in the mission Sexual Deviants.
- Razor: Exclusive to the PC and Wii versions. It is found in the levels Red Light, Ritual Cleansing and Origins.
- Bottle (Weapon): Exclusive to the PC and Wii versions. It is found in the levels Ghosts, Red Light and Ritual Cleansing. Originally supposed to be a milk bottle, but the model and HUD icon were changed to a whiskey bottle.
- Bottle (Lure): Exclusive to the PS2/PSP versions. An alternate variant of the bottle from the PC/Wii versions. This one is only used as a lure item instead of for executions. It appears in the levels Ghosts, Red Light and Most Wanted.
- Katana: Exclusive to the PS2/PSP/PC versions. It is found in the level Broadcast Interrupted.
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The Manhunt series | |
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PlayStation 2, Windows |
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PlayStation Portable, Wii |
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Xbox |
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