the cutting room mirror

Mambo Adventure

Mambo Adventure involves guiding the elephant Mambo through increasingly difficult mazes.

Like many of CyberPlanet Interactive's casual games, it was later ported to the PlayStation 2.

NOTE: All of the filepaths take in consideration the folder Data.

Unused Graphics#

Buttons#

Through the game's files are many button graphics which don't fit the game's jungle aesthetic, and are assumed to be leftovers from a different game.

DialogButton.gif
mamboadventure-dialogbutton.png

GM_MainMenu.jpg
mamboadventure-GM_MainMenu.jpg

NoButton.jpg
mamboadventure-NoButton.jpg

OkButton.jpg
mamboadventure-OkButton.jpg

YesButton.jpg
mamboadventure-YesButton.jpg

btn\Profiles_Accept.jpg
mamboadventure-Profiles_Accept.jpg

btn\Profiles_Cancel.jpg
mamboadventure-Profiles_Cancel.jpg

btn\Profiles_Delete.jpg
mamboadventure-Profiles_Delete.jpg

btn\Profiles_New.jpg
mamboadventure-Profiles_New.jpg

Mockup Screenshot#

state1.JPG is a graphic of a mockup gameplay screenshot. Notably, it shows some placeholder door graphics.

Thumbs.db Files#

Throughout the game's directories are Thumbs.db files, which were used in older versions of Windows to store image thumbnail data. In particular, the one found in the root of the Data folder contains many leftovers from the game's development, and even from other games, some of them not even being developed by CyberPlanet Interactive.

Leftovers from Other Games - Root#

Many character and map sprites taken from an unknown game.

actor.bmp
mamboadventure-actor.jpg

actor_act.bmp
mamboadventure-actor_act.jpg

actor_act1.bmp
mamboadventure-actor_act1.jpg

actor_act2.bmp
mamboadventure-actor_act2.jpg

actors.bmp
mamboadventure-actors.jpg

enemy_1.bmp
mamboadventure-enemy_1.jpg

enemy_2.bmp
mamboadventure-enemy_2.jpg

enemy_3.bmp
mamboadventure-enemy_3.jpg

enemy_4.bmp
mamboadventure-enemy_4.jpg

enemy_5.bmp
mamboadventure-enemy_5.jpg

enemy_act0.bmp
mamboadventure-enemy_act0.jpg

enemy1.bmp
mamboadventure-enemy1.jpg

enemy1_act0.bmp
mamboadventure-enemy1_act0.jpg

enemy2.bmp
mamboadventure-enemy2.jpg

enemy2_act0.bmp
mamboadventure-enemy2_act0.jpg

enemy3.bmp
mamboadventure-enemy3.jpg

enemy3_act0.bmp
mamboadventure-enemy3_act0.jpg

enemy4.bmp
mamboadventure-enemy4.jpg

enemy4_act0.bmp
mamboadventure-enemy4_act0.jpg

enemy5.bmp
mamboadventure-enemy5.jpg

enemy5_act0.bmp
mamboadventure-enemy5_act0.jpg

map.bmp
mamboadventure-map.jpg


credit1.jpg and credit2.jpg are two background graphics taken from N.I.T.E.: The War of Machine, another game by CyberPlanet Interactive.

mamboadventure-credit1.jpgmamboadventure-credit2.jpg


Curiously, some graphics from Heavy Weapon can also be found here.

mainglow.bmp
mamboadventure-hwmainglow.jpg

mainmenu.bmp
mamboadventure-hwmainmenu.jpg

popup_cup.bmp
mamboadventure-hwpopup_cup.jpg

Text_Ask.bmp
mamboadventure-text_ask.jpg

Text_Cancle.bmp
mamboadventure-text_cancle.jpg

Text_Cancle_On.bmp
mamboadventure-text_cancle_on.jpg

Text_Continue.bmp
mamboadventure-text_continue.jpg

Text_ContinueOn.bmp
mamboadventure-text_continueon.jpg

Text_Mission.bmp
mamboadventure-text_mission.jpg

Text_NewGame.bmp
mamboadventure-text_newgame.jpg

Text_NewGame_On.bmp
mamboadventure-text_newgame_on.jpg

Early and Miscellaneous Assets - Root#

Early graphics for point displays. It seems the values displayed and obtained when obtaining collectibles would have been ten times bigger than the final game.

100.bmp
mamboadventure-100pts.jpg

150.bmp
mamboadventure-150pts.jpg

200.bmp
mamboadventure-200pts.jpg

500.bmp
mamboadventure-500pts.jpg


There are also earlier graphics for the arrows that point the directions the player is allowed to move or shoot boomerangs, the former of which are also available separately.

arrow.bmp
mamboadventure-earlyarrow.jpg

arrow_down.bmp
mamboadventure-earlyarrowD.jpg

arrow_left.bmp
mamboadventure-earlyarrowL.jpg

arrow_right.bmp
mamboadventure-earlyarrowR.jpg

arrow_up.bmp
mamboadventure-earlyarrowU.jpg

arrowshoot.bmp
mamboadventure-earlyarrowS.jpg


Early graphics for the game's collectibles, projectiles, and tiles.

bullet.bmp
mamboadventure-bullet.jpg

cherry.BMP
mamboadventure-cherry.jpg

chompoo.bmp
mamboadventure-roseapple.jpg

door.bmp / doorstages.bmp
mamboadventure-earlydoor.jpg

doorengine.bmp
mamboadventure-earlydoorengine.jpg

doorstage.bmp / doorstage1.bmp
mamboadventure-earlydoorstage.jpg

flower.bmp
mamboadventure-earlyflower.jpg

fucktong.BMP
mamboadventure-pumpkin.jpg

grave.bmp
mamboadventure-earlygrave.jpg

gun.bmp
mamboadventure-gun.jpg

idle.bmp
mamboadventure-idle.jpg

item_1.bmp
mamboadventure-item1.jpg

item_2.bmp
mamboadventure-item2.jpg

item_3.bmp
mamboadventure-item3.jpg

key_door_engine.bmp
mamboadventure-keydoorengine.jpg

key_door_stag.bmp / key_door_stage.bmp
mamboadventure-keydoorstage.jpg

key_door_prison.bmp
mamboadventure-keydoorprison.jpg

orange.BMP
mamboadventure-orange.jpg

prison.bmp
mamboadventure-earlyprison.jpg

rock005.jpg / rock005_a.gif
mamboadventure-earlyrock5.jpgmamboadventure-earlyrock5a.jpg

stone.bmp
mamboadventure-earlystone.jpg

tangmo.bmp
mamboadventure-earlywatermelon.jpg

trap.bmp
mamboadventure-earlytrap.jpg


Early and unused versions of the frames that cover the gameplay screen.

frame1.jpg / frame1_a.gif
mamboadventure-earlyframe1.jpgmamboadventure-earlyframe1a.jpg

frame2.jpg / frame2_a.gif
mamboadventure-earlyframe2.jpgmamboadventure-earlyframe2a.jpg

frame3.jpg / frame3_a.gif
mamboadventure-earlyframe3.jpgmamboadventure-earlyframe3a.jpg

frame4.jpg / frame4_a.gif
mamboadventure-earlyframe4.jpgmamboadventure-earlyframe4a.jpg

frame5.jpg / frame5_a.gif
mamboadventure-earlyframe3.jpgmamboadventure-earlyframe5a.jpg

frame6.jpg / frame6_a.gif
mamboadventure-earlyframe6.jpgmamboadventure-earlyframe6a.jpg

frame7.jpg / frame7_a.gif
mamboadventure-earlyframe1.jpgmamboadventure-earlyframe7a.jpg

frame8.jpg / frame8_a.gif
mamboadventure-earlyframe8.jpgmamboadventure-earlyframe8a.jpg

frame10.jpg / frame10_a.gif
mamboadventure-earlyframe10.jpgmamboadventure-earlyframe10a.jpg

frame012.jpg / frame012_a.gif
mamboadventure-earlyframe012.jpgmamboadventure-earlyframe10a.jpg

frame013.jpg / frame013_a.gif
mamboadventure-earlyframe013.jpgmamboadventure-earlyframe013a.jpg

frame014.jpg / frame014_a.gif
mamboadventure-earlyframe014.jpgmamboadventure-earlyframe014a.jpg


Early sprites for the flower enemy.

flower_eat.bmp
mamboadventure-earlyflower_eat.jpg

flower_shake.bmp
mamboadventure-earlyflower_shake.jpg

flower_sing.bmp
mamboadventure-earlyflower_sing.jpg

flower_wakeup.bmp
mamboadventure-earlyflower_wakeup.jpg

flower_win.bmp
mamboadventure-earlyflower_win.jpg


Several screenshots of the game. They were likely mockups created to aid development.

1.JPG
mamboadventure-screenshot1.jpg

2.JPG
mamboadventure-screenshot2.jpg

3.JPG
mamboadventure-screenshot3.jpg

4.JPG
mamboadventure-screenshot4.jpg

5.JPG
mamboadventure-screenshot5.jpg

6.JPG
mamboadventure-screenshot6.jpg

7.JPG
mamboadventure-screenshot7.jpg

8.JPG
mamboadventure-screenshot8.jpg

9.JPG
mamboadventure-screenshot9.jpg


walk01 copy.bmp is an unused sprite for the baby character.


Other sprites that don't fit anywhere else.

b2_boom.bmp
mamboadventure-b2_boom.jpg

blackhold.bmp
mamboadventure-blackhold.jpg

bombwater.bmp
mamboadventure-bombwater.jpg

bonus.bmp
mamboadventure-bonus.jpg

boom.bmp
mamboadventure-boom.jpg

boomair.bmp
mamboadventure-boomair.jpg

BtnBarListH.bmp / BtnBarListN.bmp / BtnBarListP.bmp
mamboadventure-btnbar1.jpgmamboadventure-btnbar2.jpgmamboadventure-btnbar3.jpg

BtnListH.bmp / BtnListN.bmp / BtnListP.bmp
mamboadventure-btnl1.jpgmamboadventure-btnl2.jpgmamboadventure-btnl3.jpg

dialog.bmp
mamboadventure-dialog.jpg

dialog_chang.bmp
mamboadventure-dialogchang.jpg

EditBox.bmp / EditBox_d.bmp
mamboadventure-editbox.jpgmamboadventure-editboxd.jpg

whitehold.bmp
mamboadventure-whitehold.jpg

Folder: BackGround#

This folder's Thumbs.db file references more graphics from Heavy Weapon, as well as now-deleted or early assets.

Below are the assets from Heavy Weapon, all of which are taken from its first level, Frigistan.

frigistan_bg.jpg / frigistan_bg_a.gif
mamboadventure-hwfrigistanbg.jpgmamboadventure-hwfrigistanbga.jpg

frigistan_bg2.jpg / frigistan_bg2_A.gif
mamboadventure-hwfrigistanbg2.jpgmamboadventure-hwfrigistanbg2a.jpg

frigistan_ground.jpg / frigistan_ground_a.gif
mamboadventure-hwfrigistang.jpgmamboadventure-hwfrigistanga.jpg

frigistan_sky.jpg
mamboadventure-hwfrigistansky.jpg


Below are the scrapped and/or early assets from this game's development.

account05.jpg
mamboadventure-account05.jpg

Bottle.jpg / Bottle_A.gif
mamboadventure-bottle.jpgmamboadventure-bottleA.jpg

Mainmenu02.jpg
mamboadventure-mainmenu02.jpg

tiger.jpg / tiger_a.gif
mamboadventure-tiger.jpgmamboadventure-tigera.jpg

Folder: ListDlg#

This folder's Thumbs.db file references a noise texture, labeled dlg.bmp, which has since been deleted.

Folder: text#

This folder's thumbnail database contains early graphics for the game's text messages, most of which are displayed in the profile menu.

cantDelLast.bmp
mamboadventure-earlycantDelLast.jpg

continue.bmp
mamboadventure-earlycontinue.jpg

del.bmp
mamboadventure-earlydel.jpg

dupPlay.bmp
mamboadventure-earlydupPlay.jpg

exit.bmp
mamboadventure-earlyexit.jpg

plEnter.bmp
mamboadventure-earlyplEnter.jpg

plSel.bmp
mamboadventure-earlyplSel.jpg

(Source: tikal.)

Unused Music#

Found in the folder sound, where the game's sound effects are stored, is a MIDI file labeled You're_not_alone.mid. When played, it is revealed to be an arrangement of Not Alone, from Final Fantasy IX.
Trivia: This is not the first time a rendition of a Final Fantasy track is found unused in a CyberPlanet Interactive game.

(Source: tikal.)

Unused Text#

Found at offset 0xB4E58 of the game's executable are leftover text strings from Deep Hunter, a previous game by CyberPlanet Interactive.

   Deep hunter is a shooting game in the deep ocean. There are three major sea creatures: octopus, green jellyfish and red jellyfish. Octopus earns 5 points and 10 Oxygen points. Green jellyfish earns 10 points. Red jellyfish earns 20 points. There is chance to earn Bonus point too. Press the UP and DOWN arrow key to control the diver's movement. When ready to shoot, press the centre button. Earn as many points as you can within the time limit.

Deep Hunter
Version 1.0


Copyright 2003
CyberPlanet Interactive.
All rights reserved

References#


  1. CyberPlanet Interactive - Products (archived)↩︎
  2. Phoenix Games - Jogos PC (archived January 22, 2007)↩︎