Mambo Adventure involves guiding the elephant Mambo through increasingly difficult mazes.
Like many of CyberPlanet Interactive's casual games, it was later ported to the PlayStation 2.
NOTE: All of the filepaths take in consideration the folder Data.
Unused Graphics#
Buttons#
Through the game's files are many button graphics which don't fit the game's jungle aesthetic, and are assumed to be leftovers from a different game.
DialogButton.gif

GM_MainMenu.jpg

NoButton.jpg

OkButton.jpg

YesButton.jpg

btn\Profiles_Accept.jpg

btn\Profiles_Cancel.jpg

btn\Profiles_Delete.jpg

btn\Profiles_New.jpg

Mockup Screenshot#
state1.JPG is a graphic of a mockup gameplay screenshot. Notably, it shows some placeholder door graphics.
Thumbs.db Files#
Throughout the game's directories are Thumbs.db files, which were used in older versions of Windows to store image thumbnail data. In particular, the one found in the root of the Data folder contains many leftovers from the game's development, and even from other games, some of them not even being developed by CyberPlanet Interactive.
Leftovers from Other Games - Root#
Many character and map sprites taken from an unknown game.
actor.bmp
actor_act.bmp
actor_act1.bmp
actor_act2.bmp
actors.bmp

enemy_1.bmp

enemy_2.bmp

enemy_3.bmp

enemy_4.bmp

enemy_5.bmp

enemy_act0.bmp
enemy1.bmp
enemy1_act0.bmp
enemy2.bmp
enemy2_act0.bmp
enemy3.bmp
enemy3_act0.bmp
enemy4.bmp
enemy4_act0.bmp
enemy5.bmp
enemy5_act0.bmp
map.bmp
credit1.jpg and credit2.jpg are two background graphics taken from N.I.T.E.: The War of Machine, another game by CyberPlanet Interactive.


Curiously, some graphics from Heavy Weapon can also be found here.
mainglow.bmp
mainmenu.bmp

popup_cup.bmp
Text_Ask.bmp
Text_Cancle.bmp
Text_Cancle_On.bmp
Text_Continue.bmp
Text_ContinueOn.bmp

Text_Mission.bmp
Text_NewGame.bmp
Text_NewGame_On.bmp

Early and Miscellaneous Assets - Root#
Early graphics for point displays. It seems the values displayed and obtained when obtaining collectibles would have been ten times bigger than the final game.
100.bmp
150.bmp
200.bmp
500.bmp
There are also earlier graphics for the arrows that point the directions the player is allowed to move or shoot boomerangs, the former of which are also available separately.
arrow.bmp
arrow_down.bmp
arrow_left.bmp
arrow_right.bmp
arrow_up.bmp
arrowshoot.bmp
Early graphics for the game's collectibles, projectiles, and tiles.
bullet.bmp
cherry.BMP
chompoo.bmp
door.bmp / doorstages.bmp

doorengine.bmp

doorstage.bmp / doorstage1.bmp
flower.bmp
fucktong.BMP
grave.bmp
gun.bmp
idle.bmp
item_1.bmp
item_2.bmp
item_3.bmp
key_door_engine.bmp
key_door_stag.bmp / key_door_stage.bmp
key_door_prison.bmp
orange.BMP
prison.bmp
rock005.jpg / rock005_a.gif
stone.bmp
tangmo.bmp
trap.bmp

Early and unused versions of the frames that cover the gameplay screen.
frame1.jpg / frame1_a.gif

frame2.jpg / frame2_a.gif
frame3.jpg / frame3_a.gif

frame4.jpg / frame4_a.gif
frame5.jpg / frame5_a.gif

frame6.jpg / frame6_a.gif

frame7.jpg / frame7_a.gif

frame8.jpg / frame8_a.gif
frame10.jpg / frame10_a.gif

frame012.jpg / frame012_a.gif
frame013.jpg / frame013_a.gif
frame014.jpg / frame014_a.gif
Early sprites for the flower enemy.
flower_eat.bmp
flower_shake.bmp
flower_sing.bmp
flower_wakeup.bmp
flower_win.bmp

Several screenshots of the game. They were likely mockups created to aid development.
1.JPG

2.JPG

3.JPG

4.JPG

5.JPG

6.JPG

7.JPG

8.JPG

9.JPG

walk01 copy.bmp is an unused sprite for the baby character.
Other sprites that don't fit anywhere else.
b2_boom.bmp
blackhold.bmp
bombwater.bmp
bonus.bmp
boom.bmp
boomair.bmp
BtnBarListH.bmp / BtnBarListN.bmp / BtnBarListP.bmp
BtnListH.bmp / BtnListN.bmp / BtnListP.bmp
dialog.bmp
dialog_chang.bmp
EditBox.bmp / EditBox_d.bmp
whitehold.bmp
Folder: BackGround#
This folder's Thumbs.db file references more graphics from Heavy Weapon, as well as now-deleted or early assets.
Below are the assets from Heavy Weapon, all of which are taken from its first level, Frigistan.
frigistan_bg.jpg / frigistan_bg_a.gif
frigistan_bg2.jpg / frigistan_bg2_A.gif
frigistan_ground.jpg / frigistan_ground_a.gif
frigistan_sky.jpg

Below are the scrapped and/or early assets from this game's development.
account05.jpg

Bottle.jpg / Bottle_A.gif

Mainmenu02.jpg

tiger.jpg / tiger_a.gif


Folder: ListDlg#
This folder's Thumbs.db file references a noise texture, labeled dlg.bmp, which has since been deleted.
Folder: text#
This folder's thumbnail database contains early graphics for the game's text messages, most of which are displayed in the profile menu.
cantDelLast.bmp
continue.bmp
del.bmp
dupPlay.bmp
exit.bmp
plEnter.bmp
plSel.bmp
(Source: tikal.)
Unused Music#
Found in the folder sound, where the game's sound effects are stored, is a MIDI file labeled You're_not_alone.mid. When played, it is revealed to be an arrangement of Not Alone, from Final Fantasy IX.
Trivia: This is not the first time a rendition of a Final Fantasy track is found unused in a CyberPlanet Interactive game.
(Source: tikal.)
Unused Text#
Found at offset 0xB4E58 of the game's executable are leftover text strings from Deep Hunter, a previous game by CyberPlanet Interactive.
Deep hunter is a shooting game in the deep ocean. There are three major sea creatures: octopus, green jellyfish and red jellyfish. Octopus earns 5 points and 10 Oxygen points. Green jellyfish earns 10 points. Red jellyfish earns 20 points. There is chance to earn Bonus point too. Press the UP and DOWN arrow key to control the diver's movement. When ready to shoot, press the centre button. Earn as many points as you can within the time limit.
Deep Hunter
Version 1.0
Copyright 2003
CyberPlanet Interactive.
All rights reserved